Kusarigama
Member
There's the system beep when PS4 is powered on and then there's a small tune that plays when the player account is selected and goes to the homescreen.
So what is the argument here?That Cerny revealed to be an early low-speed devkit.
4,8GB/s + 50% Bpack = 7,2GB/s![]()
It all sounds pretty nuts... do normal drives just not every really come close to their theoretical maximum?This post is from May 2019, after the 1st wired article.
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So, I see you have great expertise on what early devkits should look like...You highlighted the important part yourself. " in a big silver tower, with no visible componentry"
I honestly don't care much at all for next-gen games right now. Games look great on the Pro. I just want a damn upgraded console because I'm so tired of the jet engine noise and the slow loading times like in FF7R.Man, my backlog is so big and it doesn't help to know they can be played in boost mode on PS5. I usually don't play games again after I finish them, so I have to decide between playing now on PS4 or playing better in next gen enhanced BC.
What does that tell you?
Bloody hell. I have to move to America.No; just the 2 of us... but we have a big house and have friends/family who come over to game. My wife plays on console far more than I do and depending on what she's doing she plays in different rooms in the house.
Yeah I'm the same it's my PS4 backglog that I'm looking forward to getting to.
I mostly PC games this gen partly because I just can't stand the load times on 5400 RPM drives. Kept buying the big PS4 exclusives and never getting around to them.
Don't have that problem on Xbox since all the exclusives come to PC where I have SSD and a much faster CPU/etc.
I bought the house during my first marriage where I was briefly going through an early-life crisis and thought I wanted kids and a big back yard.Bloody hell. I have to move to America.
Your point? I never said it wasn't.That Sonys I/O is still faster?
i have no idea what are they smoking or using, i think, no doctors, even Strange, could help them. how gamenyc78 said : they are lost cause.What a sad disparate attempt
XSX has a theoretical max output of 6GB/s. How in the blue hell they achieve 7.2GB/s? That's like saying PS5 can decompress 36GB/s because.....reasons
Wake up from this dream, XsX raw is 2.4GB/s and 4.8GB/s compressed PERIOD
That's what I love about America. You are both nuts and rich. In Spain we are just nuts.I bought the house during my first marriage where I was briefly going through an early-life crisis and thought I wanted kids and a big back yard.
Woke up one day realizing I was nuts and left my ex and got saddled with a massive divorce settlement and stuck with the mortgage on a house worth less than when I bought it lol I'm back financially but there's a reason I have a house far bigger than what myself and my current wife need and it ain't all roses lol
What a sad disparate attempt
XSX has a theoretical max output of 6GB/s. How in the blue hell they achieve 7.2GB/s? That's like saying PS5 can decompress 36GB/s because.....reasons
Wake up from this dream, XsX raw is 2.4GB/s and 4.8GB/s compressed PERIOD
I think the 22GB/s figure is total peak throughput in rare circumstances where data compresses extremely well;
Your point? I never said it wasn't.
Don't waste my time with smartass replies.
Not all files compress equally. That's basically it; take 2 files one might be able to compress 25% the other 50%. Depends on the file type and the data within (and the compression algorithm used)Help me to understand being a layman and all: at what point will the "data compress well"? Is this during gameplay where there may be (rare) instances of that 22GB/s occurring? Please and thanks.
22GB/s is not the typical decompression case, it's a best case scenario. In other words, 22GB/s is never going to happen.Help me to understand being a layman and all: at what point will the "data compress well"? Is this during gameplay where there may be (rare) instances of that 22GB/s occurring? Please and thanks. I may do some research into how and why decompression became a reality for graphics in gaming
...fascinating as hell.
This post is from May 2019, after the 1st wired article.
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its not during any particular moment. u got a 4k screen that is 3840x2160 pixxel. that thing is blue and blue only. so the decompression can go like " picture 3840x2160 all pixxels blue" thats very little data while the raw file would be "picture 3840x2160 top left pixxel blue, the pixxel right to that also blue ... and so on. "Help me to understand being a layman and all: at what point will the "data compress well"? Is this during gameplay where there may be (rare) instances of that 22GB/s occurring? Please and thanks. I may do some research into how and why decompression became a reality for graphics in gaming
...fascinating as hell.
Point was about no visible componentry, so we basically don't know if there were any type of optimisations.So, I see you have great expertise on what early devkits should look like...
oh man back to SSDs..
I just wanna say that yes Sony PS5 has the advantage on higher compressed bandwidth compared to Xbox Series X from its SSD and other custom parts (I/O etc),
but Xbox Series X has
*112 GB/SEC of more memory bandwidth* in its 10GB GDDR6 RAM dedicated to graphics (yes I know it has the other 3GB of lower 336GB/sec of bandwidth for graphics)
if PS4Pro is any indication of what is possible with slightly more RAM than PS4, slightly better CPU, slightly more compute units, 42GB/sec of higher bandwidth then imagine what can be possible with Xbox Series X with higher bandwidth on top of:
MORE COMPUTE UNITS, Faster CPU clock speed, as this contributes to the *PROCESSING* of Hi-Fidelity graphics.
I am praying to the Video gamez Gods that this will finally end card board cut out trees, leaves, and background audience in racing games, sports games, etc.
And no, I am not a computer engineer, programmer, artist etc. But I can understand this much at least.
No; just the 2 of us... but we have a big house and have friends/family who come over to game. My wife plays on console far more than I do and depending on what she's doing she plays in different rooms in the house.
Point was about no visible componentry, so we basically don't know if there were any type of optimisations.
That's my big question too.but does 2.4gb/s actually bottleneck anything?
With the PS5s weaker GPU does it need more bandwidth than it currently has?
With the PS5s weaker GPU does it need more bandwidth than it currently has?
I'm just trying to figure out why Sony chose that bandwidth when they could have gone with something higher.
Heh well we also have 3 Xbox One's. Was planning on getting a 4th (a One X) but just... don't really use Xbox very much because of the dual PC releases.Gotta up my game and have a 5th PS4 in the bathroom.
We have more people at home thoughNow you are in the "untouchable zone" because you bought enough PS4's that makes you a Sony diplomat.
oh man back to SSDs..
I just wanna say that yes Sony PS5 has the advantage on higher compressed bandwidth compared to Xbox Series X from its SSD and other custom parts (I/O etc),
but Xbox Series X has
*112 GB/SEC of more memory bandwidth* in its 10GB GDDR6 RAM dedicated to graphics (yes I know it has the other 3GB of lower 336GB/sec of bandwidth for graphics)
if PS4Pro is any indication of what is possible with slightly more RAM than PS4, slightly better CPU, slightly more compute units, 42GB/sec of higher bandwidth then imagine what can be possible with Xbox Series X with higher bandwidth on top of:
MORE COMPUTE UNITS, Faster CPU clock speed, as this contributes to the *PROCESSING* of Hi-Fidelity graphics.
I am praying to the Video gamez Gods that this will finally end card board cut out trees, leaves, and background audience in racing games, sports games, etc.
And no, I am not a computer engineer, programmer, artist etc. But I can understand this much at least.
It's cheaper.With the PS5s weaker GPU does it need more bandwidth than it currently has?
I'm just trying to figure out why Sony chose that bandwidth when they could have gone with something higher.
With the PS5s weaker GPU does it need more bandwidth than it currently has?
I'm just trying to figure out why Sony chose that bandwidth when they could have gone with something higher.
They were testing 536 last year, but stuck with 448. Probably diminishing returns and cost effectiveness. 536 would have been better, but why pay, let's say, 15% more when your real world advantage is 5%?
It depends on the workload, but it seems that pretty much any GPU can be bandwidth limited at times, especially at 4K 60. Really fast GPUs hit their cap, but less powerful GPUs have issues too. Often smaller GPUs receive variants with as much memory as their bigger brothers, which do increase performance, as do memory OCs. The gtx 2060 line ranged from gddr5 at 3gb to 6gb of gddr6. The issues is one of price to performance. Super high end GDRR memory is expensive, and you really want to spend as much on your actual GPU die as possible.
Heh well we also have 3 Xbox One's. Was planning on getting a 4th (a One X) but just... don't really use Xbox very much because of the dual PC releases.
oh man back to SSDs..
I just wanna say that yes Sony PS5 has the advantage on higher compressed bandwidth compared to Xbox Series X from its SSD and other custom parts (I/O etc),
but Xbox Series X has
*112 GB/SEC of more memory bandwidth* in its 10GB GDDR6 RAM dedicated to graphics (yes I know it has the other 3GB of lower 336GB/sec of bandwidth for graphics)
if PS4Pro is any indication of what is possible with slightly more RAM than PS4, slightly better CPU, slightly more compute units, 42GB/sec of higher bandwidth then imagine what can be possible with Xbox Series X with higher bandwidth on top of:
MORE COMPUTE UNITS, Faster CPU clock speed, as this contributes to the *PROCESSING* of Hi-Fidelity graphics.
I am praying to the Video gamez Gods that this will finally end card board cut out trees, leaves, and background audience in racing games, sports games, etc.
And no, I am not a computer engineer, programmer, artist etc. But I can understand this much at least.
Right, but you are forgetting that:
- more CUs does not necessarily mean you're getting more done, as you need more memory bandwidth to fill more CUs
-300mhz is negligible
Interesting. Similarly shouldn't we expect the faster CUs to have less ram usage than slower CUs ? Because they will use the ram during less time (because clocked higher) than slower CUs ?Couple of things:
1. If streaming is faster it means less RAM usage. Not more.
2. Rendering a high quality assets is pretty much the same as rendering a low quality one. You can check the perf of any fan-made texture packs and the differences are negligible. Even if the texture size was increased 2x across the board (google the recent Witcher 3 re-tex).
Yes and no. The bottleneck is not in the SSD speed. The SX arquitecture is quite fantastic. The bottleneck in both consoles is the RAM. With better assets you need bigger RAM amounts. If this generation wanted to keep the graphical jump from 360 to PS4 and it would maintained the the mechanical drives it'd needed 128GB of RAM @ 1TB/s. See? Those PCIe SSDs seem expensive but they are actually way cheaper than the alternative. Since the RAM technology hasn't keep with the needs of processing power these SSDs are here to help with that.but does 2.4gb/s actually bottleneck anything?
the more i look into it, the more i doubt that it will just be two seconds.With the PS5 you can likely do it in under a second whereas on XSX you're likely looking at close to two seconds.
Is he serious?? Lmaooo
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