Next-Gen PS5 & XSX |OT| Console tEch threaD

Status
Not open for further replies.
Just timed a cold boot to get into Fortnite and it took 4 and a half mins to reach the battle royale menu and then an additional 12 seconds to get into an actual game from there.

If this could be cut down to even 20 seconds in total next-gen it is going to be amazing.
 
I finally got to watch Star wars :rise of skywalker tonight, yes i am late to the party but hells bells, tomorrow better make up for it in spades, i don't think i have ever been more disappointed.
 
To be fair if it's software I'm sure everyone can make improvements to it. However if it's hardware that's alot more difficult to do due to the system being 6 months away from launch.

I've used an example of how the PS5 can't grow additional CUs close to launch. Same thing with the XSX SSDs lanes.
I think the software enhancements related to the DIrectStorage API is what they're still working on. XBTC could be one of them. But for the hardware accelerators, they are done with those and as you said, it is final at this point. But most likely this is why they still haven't shown load times using the major parts of the XVA. We also haven't seen actual PS5 load times but I'm sure they are going to be more impressive than the spiderman demo.
 
Are you ready!!! For more of the same...

I know we are all hungry, but I have this feeling we are in for a letdown with 3rd party games. Everything is going to be cross generation and the graphical leap will be smaller this generation. I would also wager pandemic concerns will limit "polish" on some of the early releases. We need to see first party games with no load times and instant fast travel to appreciate what the new machines can do. There's no way 3rd party studios have a firm handle on the new machines yet.
 
Last edited:
I think the software enhancements related to the DIrectStorage API is what they're still working on. XBTC could be one of them. But for the hardware accelerators, they are done with those and as you said, it is final at this point. But most likely this is why they still haven't shown load times using the major parts of the XVA. We also haven't seen actual PS5 load times but I'm sure they are going to be more impressive than the spiderman demo.

Like I said they are both still working on improving the software. It's not like they develop the software side of it and don't do anything to improve in the future.

In relation to the Spiderman demo im pretty sure the software back then isn't the same as what they are using now. Nor will it be in 5 years as updates will be made.
 
Like I said they are both still working on improving the software. It's not like they develop the software side of it and don't do anything to improve in the future.

In relation to the Spiderman demo im pretty sure the software back then isn't the same as what they are using now. Nor will it be in 5 years as updates will be made.
I was saying that because the demo videos we've seen so far of the XSX load times are not using several aspects of the XVA. They are still working on those. Sony on the other hand has a very hardware intensive approach for their IO and won't need to do much in the software department. Maybe a few firmware updates.
 
I was saying that because the demo videos we've seen so far of the XSX load times are not using several aspects of the XVA. They are still working on those. Sony on the other hand has a very hardware intensive approach for their IO and won't need to do much in the software department. Maybe a few firmware updates.

Any source about this?
 
I was saying that because the demo videos we've seen so far of the XSX load times are not using several aspects of the XVA. They are still working on those. Sony on the other hand has a very hardware intensive approach for their IO and won't need to do much in the software department. Maybe a few firmware updates.

But hardware is where most of the speed comes from. It's like drives for GPUs they can improve performance but the greatest improvements come from a change in the actual hardware.

That's why I'm not expecting a massive improvement from them unless their software implementation is terrible.

We will just have to wait and see what the final results will be.
 
Are you ready!!! For more of the same...

I know we are all hungry, but I have this feeling we are in for a letdown with 3rd party games. Everything is going to be cross generation and the graphical leap will be smaller this generation. I would also wager pandemic concerns will limit "polish" on some of the early releases. We need to see first party games with no load times and instant fast travel to appreciate what the new machines can do. There's no way 3rd party studios have a firm handle on the new machines yet.

Sony has spoiled us with its graphics and story-telling standards, we just can't accept to get lower now. I sincerely doubt I'll get amazed tomorrow from a graphical point of view, I'm waiting for Sony 1st party to see some real next gen games.
 
Prince of War.

tumblr_mm3bxfdJvq1r7zo0ho1_400.gif
 
Any source about this?

Here from DF on the Gears 5 port on the XSX: Alex mentions It is not using the Direct Storage API(The one in charge of handling file io and working in tandem with hardware accelerators for file io).

Here from DF on SOD2: "Without really tapping into the power of the XSX velocity architecture just running old xbox games from SSD offers a huge saving in terms of load times." ~Rich Leadbetter. They were just running the game from the SSD and not incorporating other aspects of the Velocity architecture. That's like skipping DMAC, Coherency chip, file io co-processors in the PS5 I/O system.
 
PREDICTION: Sony will drop a teaser video with a date for their reveal event at 7:59 AM PDT, a minute before Xbox's event starts.

If they actually do lol
For the event of tomorrow maybe only the companies which will be present, will show in its different social networks "Also in PS5".

I don't think want to bother third parties just because reason.
 
But hardware is where most of the speed comes from. It's like drives for GPUs they can improve performance but the greatest improvements come from a change in the actual hardware.

That's why I'm not expecting a massive improvement from them unless their software implementation is terrible.

We will just have to wait and see what the final results will be.
We know the XSX has several hardware customizations in the GPU and the decompression block related to file I/O. On top of that they have really good algorithms to handle file I/O on one of the CPU cores. In terms of removing bottlenecks the only advantage I see is with the coherency chip in the PS5 I/O complex that works with the scrubbers in the GPU.

But again a developer has stated that the SFS hardware in the XSX GPU negates this advantage. We do not have enough information about the XSX hardware in terms of I/O at this point. But we can be certain the PS5 is going to have significantly higher throughput. But in terms of eliminating bottlenecks, the two took different approaches and we only fully know about one.
 
Last edited:
Matt from Resetera confirmed that Sony has a system in place much like MS does of letting you put a last-gen disk in and it will download this-gen version.

Basically a continuation / advancement of cross-buy cross-play.
edit: Meant cross-buy
If you need to get a patch before you can run the game it's not backward compatibility.

However, if all that was meant is that you need a patch to get the PS5 enhancements of existing games (let's say a ps5 enhanced version of TLoU 2 was made available day 1 on the PS5, you would need the patch to take advantage of the new features beyond ps4 PRO level)... Which is exactly how it was early on for the PS4 pro and Xbox one X.

Please someone call Phil and tell him to let go of all the Xs that's annoying as hell.
 
We know the XSX has several hardware customizations in the GPU and the decompression block related to file I/O. On top of that they have really good algorithms to handle file I/O on one of the CPU cores. In terms of removing bottlenecks the only advantage I see is with the coherency chip in the I/O complex that works with the scrubbers in the GPU.

But again a developer has stated that the SFS hardware in the GPU negates this advantage. We do not have enough information about the XSX hardware in terms of I/O at this point. But we can be certain the PS5 is going to have significantly higher throughput. But in terms of eliminating bottlenecks, the two took different approaches and we only fully know about one.

I'm still not seeing how they will improve the situation alot with just software.
 
If you need to get a patch before you can run the game it's not backward compatibility.

However, if all that was meant is that you need a patch to get the PS5 enhancements of existing games (let's say a ps5 enhanced version of TLoU 2 was made available day 1 on the PS5, you would need the patch to take advantage of the new features beyond ps4 PRO level)... Which is exactly how it was early on for the PS4 pro and Xbox one X.

Please someone call Phil and tell him to let go of all the Xs that's annoying as hell.
Wasn't talking about BC nor do I think the EA exec was.

Talking about cross-gen games. Matt from Resetera said Sony has the same system in place when the Cyberpunk twitter mentioned that you didn't have to buy both the Xbox ONe and XSX versions.
 
…. Both GPU and CPU have access to the exact same 10 chips, BOTH can see, write and read from all 13.5GB. It doesn't matter if data is accessed by the CPU or GPU, it matters if this data needs to be accessed quickly or not. Sound file? Put it in the slow pool. BVH? Put it in the fast pool. CPU needs to access the BVH? It will access it in the fast pool. There is no copying from pool to pool. The shared GPU and CPU pool will sit in the 10GB and it's extremely small. And no, the GPU doesn't need access to all the CPU dat, it doesn't need access to over 90% of the CPU data.
….

I've had a look into the physical hardware side of things and I'm still not convinced – but am less inclined to fully rule out your claim, having looked extensively at the AMD Infinity Fabric stuff, the Zen2 floor plan, and the shot of the exposed XsX APU – which is all looking very inconclusive.

Conventionally a CPU core will try to offload its outer cache(L3 in this case) through the cache attached memory controller to the pool of memory it is always scheduled to read and write to. And that pool is also the one that provides the lowest latency because of wiring length, which in this case is the 6GB. It is convention to do it this way to avoid data starving or block the cores by being unable to offload or fill the outer cache(to then cascade the copying through the cache hierarchy) and the idea of data starving and blocking the CPU and GPU at once just to avoid an asynchronous copy from 6GB to 10GB, doesn't sound good for parallel processing or good for latency, or good for utilisation(IMHO); especially when the L3 cache typically is used far more for data destined for the 6GB, and that cache data will be stuck waiting for the portion destined for 10GB to get the memory controller to make it happen for it to offload or be filled from the 6GB.
(AFAIK) Conventionally the memory controllers are initialized by the low level bios/uefi system prior to boot strapping -hence why RaspPi and laptops with iGPUs fix the memory split before boot strapping – and in the initialization the controller/s is setup to enqueue commands from the outer CPU cache - so certainly not likely that a to-the-metal approach for developers would let them change how data gets to each memory pool.

But in saying all that, the Infinity fabric design of the Zen2 and Vega, which I assume XsX uses, or the early Infinity Architecture because of the old style 60 CU GPU of the XsX looks like it might be able to decouple the memory controllers (for all chiplets) behind the Infinity Fabric to make CPU memory access to the 10GB trivial, but the split bandwidths and different bus widths suggests something hasn't been decoupled for that optimal setup. A normal Zen 2 would have two 64bit memory controller units (MCU). One for each L3 cache - and one L3 cache per 4C/8T module - and we know that XsX has 192 bit bus width for the Zen2, so has 3x MCUs (and logically will have three L3 caches), but RDNA2 AMD GPUs will have either 256 bit bus or 384 bit, 4 MCUs 2 per side, or 6 MCUs, with 3 per side. But neither of these setups fits with the XsX's 5 MCUs.

If the XsX's ten 32bit chips are interfaced with 3 MCUs in the Zen2, and another 5MCUs in the GPU, then what you are claiming seems highly plausible as the MCUs would likely manage the complexity. However, if the memory is connected to 3 MCUs in the Zen2 and only 2 MCUs live in the GPU, then for latency reasons alone, I would expect the CPU to pass all data to the GPU by copying to the 6GB, and then to the 10GB. The picture of the exposed XsX chip has 5 bright silver units on its North edge, a cluster of 3 in the middle and one further wide on each side – I think they could be the MCUs because they are before the black moat, that I assume is the Infinity Fabric that wires to all the 10 GDDR6 modules, and that matches the Zen2 type design (AFAIK).
 
Here from DF on the Gears 5 port on the XSX: Alex mentions It is not using the Direct Storage API (The one in charge of handling file io and working in tandem with hardware accelerators for file io).

Here from DF on SOD2: "Without really tapping into the power of the XSX velocity architecture just running old xbox games from SSD offers a huge saving in terms of load times." ~Rich Leadbetter. They were just running the game from the SSD and not incorporating other aspects of the Velocity architecture. That's like skipping DMAC, Coherency chip, file io co-processors in the PS5 I/O system.
Dictator, man? Really? :) You mean the guy who spends his free time with TimDog and the rest "friends" in the Era Discord group, where almost all the PS5 fud is generated.

No man, I dont trust him as a source of legit information.

In any event, I watched those DF videos a few weeks ago, nothing new there.

What I am asking you is how do you know that MS is still working on this implementation when tomorrow is the XBOX event? How do you know that this "optimization" is not ready?
 
Last edited:
Dictator, man? Really? :) You mean the guy who spends his free time with TimDog and the rest "friends" in the Era Discord group, where almost all the PS5 fud is generated.

No man, I dont trush him as a source of legit information.

In any event, I watched those DF videos a few weeks ago, nothing new there.

What I am asking you is how do you know that MS is still working on this implementation when tomorrow is the XBOX event? How do you know that this "optimization" is not ready?

Bro you know what time it is. Don't even bother. The games will show the real deal and how these implementations work out with of course psv being faster in this regard by a good margin.
 
Last edited:
He's right, everyone has biases, well said.

He also raises a good point regarding the Gears 5 benchmark and "matches 2080 performance" claim being misleading. Good video.
No those are not good points. Let's start with comparing Gears 5 to Batman. SERIOUSLY???! Gears 5 is nowhere near Batman. Gears 5 didn't have to be pulled back and re-released months later. Come on bro >_<
Secondly... Anyone can freely go look at any Gears 5 benchmark out there. The GPU in the Xbox Series X is simply in the same ballpark as the RTX 2080. No question about it.

His comparison of the XSX to the 5700XT is what doesn't make sense. The 5700XT is a 9.8TF GPU of an older generation (RDNA1), while the XSX is 12TF of a newer generation GPU (RDNA2) from the same manufacturer (AMD). So the XSX GPU should be at least 20% faster than the 5700XT at the same clock speeds. That puts it exactly in line with the RTX 2080 Super.

Yes, he's right that everyone has a bias, and everyone has opinions. But there is still a difference between informed opinions and blind opinions based on ego or emotions.
 
Last edited:
Oh my my my. Of course. How could I be so dense?

Description of video;

qk2U7Q7.png


The fact that you didn't even check the description to see what is there says a lot about how interested you are in the truth.
Thanks for pointing that description part out. And thanks for the accusation.

The fact that I was nice about it and not an asshole, and actually let you know what should've been written in the video for your average Joes should show you my intent. Also, I honestly meant the fineprint should be IN the video, like you see in many other videos. I never thought of the description under the video. Most people look at the videos only most of the time and not look at descriptions below the video, just like I did. So that's a mistake on MS part imo.

Please don't be quick to accuse next time.
 
Last edited:
Bro you know what time it is. Don't even bother. The games will show the real deal and how these implementations work out with of course psv being faster in this regard by a good margin.
I'm starting to wonder if it's even real at this point. The more I hear about this and don't see any proof from Microsoft the more it reminds me of Mr. Xs secret sauce claims.

Anyways I'm sure if it's real Microsoft will give us a demonstration.
You are both right. Lets wait. If tomorrow there is not loading time tech demo/talk:

xaHZrd1.gif
 
You are both right. Lets wait. If tomorrow there is not loading time tech demo/talk:

xaHZrd1.gif


Im starting to get bored of the subject but I will say one last thing about it.

I will believe whatever numbers that Microsoft and Sony gives us. And if they prove their claims with a real demo I won't deny the results. They will both demonstrate the maximum capabilities of their respective systems.

All the knowledge that comes from the manufacturers will take precedence over anything that any insider or forum poster gives us.
 
Dictator, man? Really? :) You mean the guy who spends his free time with TimDog and the rest "friends" in the Era Discord group, where almost all the PS5 fud is generated.

No man, I dont trust him as a source of legit information.

In any event, I watched those DF videos a few weeks ago, nothing new there.

What I am asking you is how do you know that MS is still working on this implementation when tomorrow is the XBOX event? How do you know that this "optimization" is not ready?

This is an interaction between two developers; one that worked on compression for the Xbox 360 and another one working on the XSX(Compression, SFS).
Besides this interaction, we do not know if they have now as of today finished it but what we do know is that there is a lot about the XSX I/O architecture that we do not know. There is a lot more information to be revealed but so far both systems are impressive although the PS5 has higher throughput.



If you recall the PS3-X360 gen, the PS3 had an amazing CPU but the 360 had better overall system architecture, I think it is very naive to assume at this point, that all they did was install an SSD and not remove bottlenecks. It's honestly unrealistic to think like that. The information we have now is that the PS5 SSD is impressive and out of this world in terms of performance but the XSX isn't too far behind and could have more innovative features such as the SFS(Sampler feedback is only one aspect of SFS).




XSX and PS5 are taking two generally different approaches. Sony has increased I/O throughput, MSFT has focused more on having better decompression algorithms and smarter texture streaming. We will have to wait and see more details from MSFT but Sony has already shown an impressive IO architecture.

 
Last edited:
Im starting to get bored of the subject but I will say one last thing about it.

I will believe whatever numbers that Microsoft and Sony gives us. And if they prove their claims with a real demo I won't deny the results. They will both demonstrate the maximum capabilities of their respective systems.

All the knowledge that comes from the manufacturers will take precedence over anything that any insider or forum poster gives us.

For you thts cool but I learned a long time ago not to believe on face value any pr talking head especially with Microsoft who have decieved so many times. When microsoft said tht thy wouldn't give up tht much power between ps4 and Xbox one that was a lie, when thy said thy couldnt remove Kinect from Xbox one, that was a lie, when thy showed all those doctored videos of Kinect being precise, that was a lie, crackdown 3 turned out to be a whole lie and diff game visually. I'll believe a gamer later on or professional who actually plays these systems before I believe the company. My memory is good and I don't forget so easily like many on here do or try to revise history and what really happened over the years.
 
Last edited:
Talking about cross-gen games. Matt from Resetera said Sony has the same system in place when the Cyberpunk twitter mentioned that you didn't have to buy both the Xbox ONe and XSX versions.
"Cross-gen" games are not going to get an actual "next-gen" version, these games are just compatible with the new machines. So they will have an enhanced mode when they run on the new machines (better frame rate/resolution/lighting effects/textures) in a similar way to what the PS4 PRO and Xbox one X offer right now... they are last gen games with a new coat of paint, devs can put as much or as little effort in it as they care for.

Case in point Gears 5, it looks better (better textures, lighting effects, reflections) but it has the same core, it doesn't offer anything that count not be reasonably downscaled to base xbox one.

This is why I find the whole idea of "cross buy" a bit disingenuous, we have backward compatible consoles, the idea is that there could be a PS4/xbox one game that does not work on the new machines is kind of funny... What it does not mean is that playstation and xbox will handle it the same, especially for existing games, MS seems to put a lot of emphasis on making old games look better anyway they can.
 
"Cross-gen" games are not going to get an actual "next-gen" version, these games are just compatible with the new machines. So they will have an enhanced mode when they run on the new machines (better frame rate/resolution/lighting effects/textures) in a similar way to what the PS4 PRO and Xbox one X offer right now... they are last gen games with a new coat of paint, devs can put as much or as little effort in it as they care for.

Case in point Gears 5, it looks better (better textures, lighting effects, reflections) but it has the same core, it doesn't offer anything that count not be reasonably downscaled to base xbox one.

This is why I find the whole idea of "cross buy" a bit disingenuous, we have backward compatible consoles, the idea is that there could be a PS4/xbox one game that does not work on the new machines is kind of funny... What it does not mean is that playstation and xbox will handle it the same, especially for existing games, MS seems to put a lot of emphasis on making old games look better anyway they can.
You bring up a valid point. Consumers don't always know this. As long as you say this is the game running on a PS5 or Xbox Series X, then they pay but it's honestly not fair to the consumer.
 
For you thts cool but I learned a long time ago not to believe on face value any pr talking head especially with Microsoft who have decieved so many times. When microsoft said tht thy wouldn't give up tht much power between ps4 and Xbox one that was a lie, when thy said thy couldnt remove Kinect from Xbox one, that was a lie, when thy showed all those doctored videos of Kinect being precise, that was a lie, crackdown 3 turned out to be a whole lie and diff game visually. I'll believe a gamer later on or professional who actually plays these systems before I believe the company. My memory is good and I don't forget so easily like many on here do or try to revise history and what really happened over the years.

I obviously meant without any of the BS that Microsoft and Sony gives us.
 
You bring up a valid point. Consumers don't always know this. As long as you say this is the game running on a PS5 or Xbox Series X, then they pay but it's honestly not fair to the consumer.

I assume that many demos will still run on PC, but this is also something I don't like much for consoles... on the other hand third party studios will make only one console trailer with content from whatever version looks best (often the 360, PS4, then I assume now this is often xbox one x).

What can we do :pie_dfws:
 
This is an interaction between two developers; one that worked on compression for the Xbox 360 and another one working on the XSX(Compression, SFS).
Besides this interaction, we do not know if they have now as of today finished it but what we do know is that there is a lot about the XSX I/O architecture that we do not know. There is a lot more information to be revealed but so far both systems are impressive although the PS5 has higher throughput.



If you recall the PS3-X360 gen, the PS3 had an amazing CPU but the 360 had better overall system architecture, I think it is very naive to assume at this point, that all they did was install an SSD and not remove bottlenecks. It's honestly unrealistic to think like that. The information we have now is that the PS5 SSD is impressive and out of this world in terms of performance but the XSX isn't too far behind and could have more innovative features such as the SFS(Sampler feedback is only one aspect of SFS).




XSX and PS5 are taking two generally different approaches. Sony has increased I/O throughput, MSFT has focused more on having better decompression algorithms and smarter texture streaming. We will have to wait and see more details from MSFT but Sony has already shown an impressive IO architecture.



You can feel this Richard guy pain in the first tweet. LOL

He is basically saying, Sony is getting lots of positive feedback, please throw us a bone so we can defend against that. He asks one of the Xbox engineers?! LOLOLOL

I swear Xbox fans are something else 🤣
 
"Please go view the XSX stream for a sneak peek of our PS5 line-up."
As usually, this kind of presentation sometimes is like the guy who prepare a dinner
with a girl but in the end she choose other guy (Play or Steam you choose) who hardly flirted with her.

Note: yes I bored that is why the analogy :lollipop_tongue:
 
You can feel this Richard guy pain in the first tweet. LOL

He is basically saying, Sony is getting lots of positive feedback, please throw us a bone so we can defend against that. He asks one of the Xbox engineers?! LOLOLOL

I swear Xbox fans are something else 🤣
True he's a fan of the system. He worked on the X360 so yes there is despair in his tweet. Let's wait and see what the XVA can do.
 
He is basically saying, Sony is getting lots of positive feedback, please throw us a bone so we can defend against that. He asks one of the Xbox engineers?!

Some people want to win everything. Sometimes that's not possible.

Each systems has its strengths and weaknesses. That's just something people have to accept.
 
Sony has spoiled us with its graphics and story-telling standards, we just can't accept to get lower now. I sincerely doubt I'll get amazed tomorrow from a graphical point of view, I'm waiting for Sony 1st party to see some real next gen games.
hellblade 2 didnt wow you?

it blew me away.
 
This is an interaction between two developers; one that worked on compression for the Xbox 360 and another one working on the XSX(Compression, SFS).
Besides this interaction, we do not know if they have now as of today finished it but what we do know is that there is a lot about the XSX I/O architecture that we do not know. There is a lot more information to be revealed but so far both systems are impressive although the PS5 has higher throughput.



If you recall the PS3-X360 gen, the PS3 had an amazing CPU but the 360 had better overall system architecture, I think it is very naive to assume at this point, that all they did was install an SSD and not remove bottlenecks. It's honestly unrealistic to think like that. The information we have now is that the PS5 SSD is impressive and out of this world in terms of performance but the XSX isn't too far behind and could have more innovative features such as the SFS(Sampler feedback is only one aspect of SFS).




XSX and PS5 are taking two generally different approaches. Sony has increased I/O throughput, MSFT has focused more on having better decompression algorithms and smarter texture streaming. We will have to wait and see more details from MSFT but Sony has already shown an impressive IO architecture.


Ok, I see where you come from now, but I dont see how this shows that they are still working in that Xbox Velocity Arquitecture implementation you mentioned:

"XSX load times are not using several aspects of the XVA. They are still working on those."

But thank you for posting on point. I really appreciate your detailed explanation.

I hope that the Series X shows his full potencial tomorrow, without excuses ;)
 
Last edited:
You are both right. Lets wait. If tomorrow there is not loading time tech demo/talk:

xaHZrd1.gif

Problem for whom? You? :messenger_tears_of_joy:

I doubt MS is sticking a SSD demonstration in the middle of their third-party game showcase. They haven't done a proper hardware presentation yet, there is a time and place for that.
 
Last edited:
Thanks for pointing that description part out. And thanks for the accusation.

The fact that I was nice about it and not an asshole, and actually let you know what should've been written in the video for your average Joes should show you my intent. Also, I honestly meant the fineprint should be IN the video, like you see in many other videos. I never thought of the description under the video. Most people look at the videos only most of the time and not look at descriptions below the video, just like I did. So that's a mistake on MS part imo.

Please don't be quick to accuse next time.
My patience program is running into some issues lately. The annoyance program is taking all of the processing power after the double standard detector program has been flooding my RAM due to constant alerts.
 
This is an interaction between two developers; one that worked on compression for the Xbox 360 and another one working on the XSX(Compression, SFS).
Besides this interaction, we do not know if they have now as of today finished it but what we do know is that there is a lot about the XSX I/O architecture that we do not know. There is a lot more information to be revealed but so far both systems are impressive although the PS5 has higher throughput.



If you recall the PS3-X360 gen, the PS3 had an amazing CPU but the 360 had better overall system architecture, I think it is very naive to assume at this point, that all they did was install an SSD and not remove bottlenecks. It's honestly unrealistic to think like that. The information we have now is that the PS5 SSD is impressive and out of this world in terms of performance but the XSX isn't too far behind and could have more innovative features such as the SFS(Sampler feedback is only one aspect of SFS).




XSX and PS5 are taking two generally different approaches. Sony has increased I/O throughput, MSFT has focused more on having better decompression algorithms and smarter texture streaming. We will have to wait and see more details from MSFT but Sony has already shown an impressive IO architecture.



What proof is there that Microsoft has better decompression algorithms and "smarter texture streaming"?

Absolutely none.

There is abundant proof that Sony's I/O solution is significantly faster.
 
Status
Not open for further replies.
Top Bottom