Next-Gen PS5 & XSX |OT| Console tEch threaD

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This is just spreading FUD, because you have no proof at all that the XSX won't introduce new ways to play, new NPC systems, etc. "Joining friends in MP or coop in seconds rather than minutes" Where do you even get this from? "pie_tears_joy:

We'll wait on the launch games, and hopefully for you there will be games in the launch lineup of the PS5 that weren't possible on the XSX. Otherwise you were completely wrong which is what I expect, but let's wait.
So you're saying that a Microsoft official is lying when he says that:
As our content comes out over the next year, two years, all of our games, sort of like PC, will play up and down that family of devices
Because it means that all their games have to be designed to cater to the current generation with all its bottlenecks (CPU and HDD being the worst). Because you cannot have both at the same time.
 
That's how marketing works, as you know. Just look at how Sony expertly uses terms such as "cache scrubbers", "coherency engine", "tempest", which in turn has been used over and over everywhere on Twitter and on messageboards, even though very few people actually know how that works. It's just like "Velocity Architecture", "DLI", "DirectStorage".

It's marketing and people are falling for it.

For sure there is PR on both sides and we could discuss this back and forth all day but at the end of the day to quote Richard Leadbetter: "The proof of the pudding is always in the tasting".

Dedicated built from scratch games for PS5/XSX will be the real test and show any differences.
 
His tweet is kind of silly, the whole point of the event tomorrow is to show 3rd party XSX games so why would there be anything not optimized for XSX? .

It makes me wonder if there will be a branding change on Xbox game disks in general, away from Xbox One and simplified to just Xbox (with badges for whatever systems the games are compatible with). A lot of mistakes are going to be made by grandparents if that is the case. But it might be something they have to do if they are moving away from generations all together by rolling new hardware every 3 or 4 years.
 
MSFT claims that SFS works for next frame.
There is no way they can reach it if random read speeds are low. And SFS uses 64K texture blocks, AFAIR.

They would really need to optimize random speeds significantly better than the drives available on the open market. Of course, the XSX isn't compatible with PC drives. :unsure:
 
To me there is a difference between giving a chip a codename (Tempest, Xenos, Emotion Engine) and giving a fancy name to a collection of things. The former makes discussing the hardware easier, because everybody know what is meant by the term. The later makes discussing more difficult, because the term is ambigious in what it includes.

Then what exactly is the "Velocity Architecture"? To me it seems to be a fancy name for a standard NVMe SSD, a compression block and a DMA controller. Maybe the term also included the DirectStorage API.

It's the same, none the less. It's marketing. We could easily discuss the audio chip in the PS5 instead of discussing "Tempest" (to use an example). Point being, people gobble up these fancy words and starts throwing them around, even though they have no idea what they actually do.

You're answering your own question in the second part. It's a lot more than a software API that the poster claimed it was.

You must've missed the part when Sony bought Tempest Engine from the company that designed it.

I did. I hadn't heard of that. Can you shed some light on that? But, and correct me if I'm wrong here, it's still a fancy name, which the poster said Sony didn't use.
 
I assume that "Full advantage of the console" means they've optimized the games to run on an SSD, enabled some sort of RT and increased the resolution/framerate to 4k/60, if possible. I doubt we'll see games pushing the XSX to the limit.

If the game is made for jaguar generation then its last gen in my book, maybe polished and shiny with minimal enemies.

You cant hide 8 x weaker CPU, hell even a lockart game made for it would blow away anything X gen they will show today which are Jaguar constrained and limited.
 
PS5 DualSense To Feature Fingerprint Sensor To Unlock PS5, Suggests New Patent - PlayStation Universe


Here's the link to the patent, it was published on April 30, 2020: https://patentscope.wipo.int/search...20085141&tab=FULLTEXT&_cid=P11-K9VJX5-62778-1

Imagine trying to deactivate fingerprints before you trade in Controllers (far in the future ofc).
 
It's really nice to hear that.
LMgdpnn.jpg
 
So you're saying that a Microsoft official is lying when he says that:

Because it means that all their games have to be designed to cater to the current generation with all its bottlenecks (CPU and HDD being the worst). Because you cannot have both at the same time.
Your being disengenous. You pushing a false narrative that a game can't be customized to each platform.
 
I did. I hadn't heard of that. Can you shed some light on that? But, and correct me if I'm wrong here, it's still a fancy name, which the poster said Sony didn't use.
I'm sorry, that was Kraken (another fancy name). Tempest is Sony's own design.

Your being disengenous.
There's no such word.

You pushing a false narrative that a game can't be customized to each platform.
It can but it won't be. But of course you're welcome to show me a proof to the contrary.
 
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Because it means that all their games have to be designed to cater to the current generation with all its bottlenecks (CPU and HDD being the worst). Because you cannot have both at the same time.
Yes you can... They showed that with Rise of the Tomb Raider
 
It's really nice to hear that.
LMgdpnn.jpg
I hope. But I find it hard to be the standard with so many graphics improvements like 4k, Raytracing, among other several additions that will have this gen. Perhaps during these 1 ~ 2 years that most games will be crossgen they will achieve this, we will see if it will continue when we go fully into the next gen.
 
they really shouldnt apply any power/resources on going over 60fps... surely it is such a niche group of console players that use screens that do over 60fps
 
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I hope. But I find it hard to be the standard with so many graphics improvements like 4k, Raytracing, among other several additions that will have this gen. Perhaps during these 1 ~ 2 years that most games will be crossgen they will achieve this, we will see if it will continue when we go fully into the next gen.
The resolution and frame rate side for new consoles is always difficult to predict. Mainly because, as you say, those are figures that mean very little on their own, it mainly depends on what you are rendering.

It's good to know that the machine has enough of a RAM buffer and there are no particular output limitations on paper, but I'm pretty confident with the same premises and the right game engine an Xbox One or even an Xbox 360 could render a minimalistic 2D game at 4K 120 fps.

Multiplatform games at the end of the day will work as the low-end of the benchmark spectrum, so if those can be consistently rendered at 60 fps and any resolution between 1080p and 4K despite all the other new graphical improvements, I'd call it a great success and step forward compared to last gen.
 
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they really shouldnt apply any power/resources on going over 60fps... surely it is such a niche group of console players that use screens that do over 60fps

A lot of gamers use high refresh rate monitors because once you game at 144 fps is hard to go back to 60 and for me its quite jarring to play at 30 fps.

Mike Ybarra the long time VP at Xbox mainly gamed on PC because he knew frame rates were king and him with Phil wants consoles to push into 100+ fps.

I hope every game comes with a high frame rate option.
 
PS5 DualSense To Feature Fingerprint Sensor To Unlock PS5, Suggests New Patent - PlayStation Universe


Here's the link to the patent, it was published on April 30, 2020: https://patentscope.wipo.int/search...20085141&tab=FULLTEXT&_cid=P11-K9VJX5-62778-1
People really still thinking every Sony patent will end up in the DS5?

lol
 
Mike Ybarra the long time VP at Xbox mainly gamed on PC because he knew frame rates were king and him with Phil wants consoles to push into 100+ fps

Slightly unrealistic though because it's mostly up to developers and not the gamers to dictate framerate and resolution in the game.

It's really easy for PC gamers because they can always change settings to achieve the framerate and resolution that they want plus they chose what kind of hardware to build their PCs with.

Take me as an example. My goal was to play games at 1440P and 60FPS. I built a PC that can reach those levels in all of today's games. If in the future I can't achieve those levels I can always reduce the image quality to achieve them.

I don't see how a framerate of 100FPS+ will easily translate to most games especially with the resolution that these systems will be pushing.
 
PS5 DualSense To Feature Fingerprint Sensor To Unlock PS5, Suggests New Patent - PlayStation Universe


Here's the link to the patent, it was published on April 30, 2020: https://patentscope.wipo.int/search...20085141&tab=FULLTEXT&_cid=P11-K9VJX5-62778-1
So... kids be waiting for daddy to come from work to turn on the PS5........
 
A lot of gamers use high refresh rate monitors because once you game at 144 fps is hard to go back to 60 and for me its quite jarring to play at 30 fps.

Mike Ybarra the long time VP at Xbox mainly gamed on PC because he knew frame rates were king and him with Phil wants consoles to push into 100+ fps.

I hope every game comes with a high frame rate option.
so you play Xbox on a high refresh rate monitor? but you have a PC good enough to play games at 144fps? can i ask why you would even buy an Xbox at this point?

do you just hate the Xbox Store on PC?
 
You're mistaking generations. We're talking here about 8 to 9.
So it was no problem to do this for Xbox 360 to Xbox One (completely different architectures), but it is going to be an issue to do this from Xbox One to Xbox Series X (similar architectures). That doesn't make sense.
 
Slightly unrealistic though because it's mostly up to developers and not the gamers to dictate framerate and resolution in the game.

It's really easy for PC gamers because they can always change settings to achieve the framerate and resolution that they want plus they chose what kind of hardware to build their PCs with.

Take me as an example. My goal was to play games at 1440P and 60FPS. I built a PC that can reach those levels in all of today's games. If in the future I can't achieve those levels I can always reduce the image quality to achieve them.

I don't see how a framerate of 100FPS+ will easily translate to most games especially with the resolution that these systems will be pushing.

What you might see is a lot of games (especially with multi-player) that offer 1080p modes on the new consoles. More games may go 120 in that instance, and with decent output upscaling 1080p doesn't look that bad on a 4K screen. Graphic whores will stay at 4K while competitive players in twitch games would take the better refresh rate (and the lower input latency that comes with that). I'm hoping the 60fps target sticks for the duration, lets make great games that can live within the confines of the box in a comfortable manner.
 
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Hence the awkward part where Cerny tried to talk about third party expansion options.
Cerny said they are analysing commercial solutions, but a possible outcome to that is Sony providing their own customised drive, just like MS is doing, until the market has enough suitable options.
 
So it was no problem to do this for Xbox 360 to Xbox One (completely different architectures), but it is going to be an issue to do this from Xbox One to Xbox Series X (similar architectures). That doesn't make sense.
No, this was your example which has nothing to do with my post. I was talking about different game design, AI, asset streaming, etc.

By the way, X360 and X1 don't have different architectures, just incompatible CPUs. That's why Microsoft could make X1 BC with X360 quite easily.
 
so you play Xbox on a high refresh rate monitor? but you have a PC good enough to play games at 144fps? can i ask why you would even buy an Xbox at this point?

do you just hate the Xbox Store on PC?

I do have my Xbox One X hooked up and running 1440p 120hz on a monitor.

Yeah I have a very nice PC that pushed those frames pretty easily and plan on upgrading to the 3080ti when it launches.

I am 100% buying the PS5 as I am a diehard Playstation fan first and foremost.

The XsX is a wait and see for me at this point.

And yes I hate the windows store its utter trash.
 
You're right. Obviously "Tempest" isn't a fancy name invented for the occasion, it's a very technical term that precisely describes that exact feature.....

Also, Velocity Architecture is way more than just a software API. How is that not common knowledge by now?

Edit:

And no, you're right. There's no "Tempest" in the XSX, but instead there's Project Acoutics which isn't on the PS5. Holy shit. Bombs have been dropped.
Actually Tempest is the name of the custom audio CU.
 
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No, this was your example which has nothing to do with my post. I was talking about different game design, AI, asset streaming, etc.
Yes, and I'm saying they can do this since they already did it for games last-gen/current-gen, so they are still able to do this current-gen/next-gen
 
Your being disengenous. You pushing a false narrative that a game can't be customized to each platform.
It's actually very simple. Take a gameplay mechanic where the player moves at very high speeds: a flying superpower, fast travel, spaceship travel maybe even supercar travel. You need a very fast SSD to deal with the asset streaming. So if your game needs to work on PS4/XBO then you simply cannot use this gameplay mechanic.

Now imagine all of the examples where developers hit streaming or loading limits in traditional games. These limits can only be broken by developing only for the next-gen consoles. I'm pretty sure we will see gameplay that we coudn't even imagine before because it was simply not possible.
 
So they tricked us into watching a bunch of current gen indie games. What a terrible conference.

I am so tired of waiting for next gen to start. Let's fucking go.

This is why I can never trust MS to lead next gen or gaming. they just dont get it. Had all of these games been next gen with insane looking visuals, i wouldve actually given them a shot.
 
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