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Next-Gen PS5 & XSX |OT| Console tEch threaD

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user1337

Member
Nah, only up to 80. Only 4 holes on the board.

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Three Jackdaws

Unconfirmed Member
Next week surprise reveal will be UI. Can't wait to see what Sony has cooked up this time.
Me too. What Sony did with the PS4 and it's features was simply amazing and it really took "social gaming" to another level as well as "content creating". I expect the PS5 UI will be significant enhancement over the PS4 UI and hopefully it won't be slow or sluggish as the PS4 thanks to the new CPU
 

Mahavastu

Member
@Mod of War its about time to close this thread, though this wasn’t the tear down people were looking for, so maybe don’t close it?
When the thread lost its purpose it will dry out and die on its own, without the need of getting closed by the mods.
I expect it to happen a few weeks after the release of the consoles, when everyone has his console(s) at home and played the new and cool games, most stuff is known and DF selected a winner. Whats then left to discuss here?
 
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Imtjnotu

Member
When the thread lost its purpose it will dry out and die on its own, without the need of getting closed by the mods.
I expect it to happen a few weeks after the release of the consoles, when everyone has his console(s) at home and played the new and cool games, most stuff is known and DF selected a winner. Whats then left to discuss here?
This thread has been chugging along for awhile now
It's not going anywhere unless it gets shut down by someone
 

Great Hair

Banned
If that stand was removable people would take it off and shove that end up against something or worse yet stand it up flat and not let it breathe then complain when it fried.

There´s pretty much no space between the intake and the surface (tv, table). I´m guessing around or below 10mm in height-difference. The bottom part has barely any intake, most of it is blocked by the "pedestal" .. not sure it would have any negative effect.

The main intake is located at the back of the XSX.


0QE9qMb.png
 

Sinthor

Gold Member
so much for that last minute gpu overlock narrative.

lmfao

Not sure what your point is here. In fact, let me be clear, there is no point to this. I don't recall either company saying they had plans to make changes to the hardware and we know now that RDNA 2 can easily get up to 2.5ghz so both systems are operating rather conservatively.

Unless you're trolling as your account label seems to suggest is common, I'm not seeing what you're getting at.
 

Axonometri

Member
I have been looking at the images, I am wondering if the SSD expansion bay is enclosed or in line with the air flow form the fan duct. I hope it has airflow.
 

kyliethicc

Member
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IntentionalPun

Ask me about my wife's perfect butthole
I don't see it. I doubt 22110 fits. We shall see.
It definitely says 110.

Zoomed:

pkTzUXV.png


There'd be a hole there, but that's where they put the screw in, and a bolt. So you remove that screw, and bolt.. and there'd be a 110 hole just like there is an 80 hole.. (to be clear what I mean is there IS a hole there, but it's filled by the screw/bolt until you remove it lol)
 
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I think both consoles are exceptionally designed. It's clear that a lot of thought went into keeping these consoles cool and high spec and we should all be applauding Sony and MS for doing this after cheapening out last gen.

It seems that bloomberg article about the PS5 was right after all. That heatsink is like 3x the size of the PS4 Pro heatsink, but its still much cheaper than vapor chamber cooling. It's obvious now how they were able to hit that $399 pricepoint despite only a 20% smaller APU and a lack of a $20 UHD. their cooling solution is really impressive. I dont mind large consoles. Functionality over form for me, and this looks more astehtically pleasing than the PS4, 360, Xbox One X, Xbox Series X and PS4 Pro. No more matte bullshit. give me something sleek and sexy.

I still have my reservations about liquid thermal. I opened up my PS4 Pro and while the results with Liquid metal paste were quite amazing (10 degree Fahrenheit difference over regular thermal paste), a lot of people said that you might have to reapply it if you get it wrong. I hope they have robots doing this instead of people. Then again, thermal paste was applied awfully in each of the past four consoles so maybe time to give liquid metal a try.

Overall, I am very pleased by this teardown. This thing should be able to cool a 2.23 ghz GPU. Love love the padding on the UHD. My X1x UHD makes way too much noise. Love the fact that there is support for multiple ssd slots. I wouldnt be surprised if the PS5 SSDs will be a $100 cheaper despite being 2.5x faster.

I love pretty much everything about the console.

Nearly all of Sony's assembly on PS4 was automated. I expect PS5 to be mostly automated as well, including the liquid metal. Too crucial of an item to leave up to human error. And of course once it's assembled, it goes through rigorous testing to ensure it wasn't seated improperly.

It's clear to me that Sony and Microsoft had a different goal in mind when designing their systems. For Sony, they wanted a single machine that was both powerful, yet cheap for the masses and could be produced in high volumes. It all makes sense now why they went narrow and incredibly fast. Their APU being over 20% smaller will reduce the system cost by an estimated $40. Knowing that fab was going to increase significantly, they opted for this smaller chip and clocked the hell out of it to basically allow the chip to reach the power limits of a console. I expect their overall power envelope to be similar to the XSX. My utilizing a huge heat sink, large fan, and liquid metal it is a bit more exotic than PS4, but it's also not a huge departure and should still be cheap to build. They save $20 over a vapor chamber cooling setup. They also save money on having a more uniform memory set-up, and less SSD ram even though their I/O may be slightly more expensive. I'd estimate we are looking at around $70-80 less expensive than XSX to procure and assemble.

Another focus of Sony's was obviously the developers, hence why we got an insanely fast SSD. This mattered far more than 18% more compute to them, and I think it will be worth it. Easier to develop for/optimize, really lets first party spread their wings too. With dynamic scaling such a thing, nobody is going to even notice resolution differences.

Microsoft on the other hand, knowing that they were going with a two console strategy, decided to not care at all about cost nearly as much in their design, hence a traditional wide and slow approach. It gets them the paper crown for specs, but it is considerably more expensive to produce. With Sony pricing the console the same as the XSX, they are losing significantly more on each console sold. Sony may not be losing much at all. I guess what's disappointing is that MS didn't decide to go even crazier in their design and up the price to $599. It seems that they really wanted to not be beat much on cost of the high end console.

This also is reflected in the way the consoles look. With vapor cooling, Microsoft was able to condense their set-up, whereas Sony needed to be more spreadout.

Now I can't wait to see the XSX vs PS5 third party comparisons. Hearing a lot of comments about how Sony's PS5 is extremely easy to develop for and there may be some surprises in terms of performance being better in certain cases.
 

StreetsofBeige

Gold Member
Nearly all of Sony's assembly on PS4 was automated. I expect PS5 to be mostly automated as well, including the liquid metal. Too crucial of an item to leave up to human error. And of course once it's assembled, it goes through rigorous testing to ensure it wasn't seated improperly.

It's clear to me that Sony and Microsoft had a different goal in mind when designing their systems. For Sony, they wanted a single machine that was both powerful, yet cheap for the masses and could be produced in high volumes. It all makes sense now why they went narrow and incredibly fast. Their APU being over 20% smaller will reduce the system cost by an estimated $40. Knowing that fab was going to increase significantly, they opted for this smaller chip and clocked the hell out of it to basically allow the chip to reach the power limits of a console. I expect their overall power envelope to be similar to the XSX. My utilizing a huge heat sink, large fan, and liquid metal it is a bit more exotic than PS4, but it's also not a huge departure and should still be cheap to build. They save $20 over a vapor chamber cooling setup. They also save money on having a more uniform memory set-up, and less SSD ram even though their I/O may be slightly more expensive. I'd estimate we are looking at around $70-80 less expensive than XSX to procure and assemble.

Another focus of Sony's was obviously the developers, hence why we got an insanely fast SSD. This mattered far more than 18% more compute to them, and I think it will be worth it. Easier to develop for/optimize, really lets first party spread their wings too. With dynamic scaling such a thing, nobody is going to even notice resolution differences.

Microsoft on the other hand, knowing that they were going with a two console strategy, decided to not care at all about cost nearly as much in their design, hence a traditional wide and slow approach. It gets them the paper crown for specs, but it is considerably more expensive to produce. With Sony pricing the console the same as the XSX, they are losing significantly more on each console sold. Sony may not be losing much at all. I guess what's disappointing is that MS didn't decide to go even crazier in their design and up the price to $599. It seems that they really wanted to not be beat much on cost of the high end console.

This also is reflected in the way the consoles look. With vapor cooling, Microsoft was able to condense their set-up, whereas Sony needed to be more spreadout.

Now I can't wait to see the XSX vs PS5 third party comparisons. Hearing a lot of comments about how Sony's PS5 is extremely easy to develop for and there may be some surprises in terms of performance being better in certain cases.
100% assumptions and personal guesswork.
 

SlimySnake

Flashless at the Golden Globes
Nearly all of Sony's assembly on PS4 was automated. I expect PS5 to be mostly automated as well, including the liquid metal. Too crucial of an item to leave up to human error. And of course once it's assembled, it goes through rigorous testing to ensure it wasn't seated improperly.

It's clear to me that Sony and Microsoft had a different goal in mind when designing their systems. For Sony, they wanted a single machine that was both powerful, yet cheap for the masses and could be produced in high volumes. It all makes sense now why they went narrow and incredibly fast. Their APU being over 20% smaller will reduce the system cost by an estimated $40. Knowing that fab was going to increase significantly, they opted for this smaller chip and clocked the hell out of it to basically allow the chip to reach the power limits of a console. I expect their overall power envelope to be similar to the XSX. My utilizing a huge heat sink, large fan, and liquid metal it is a bit more exotic than PS4, but it's also not a huge departure and should still be cheap to build. They save $20 over a vapor chamber cooling setup. They also save money on having a more uniform memory set-up, and less SSD ram even though their I/O may be slightly more expensive. I'd estimate we are looking at around $70-80 less expensive than XSX to procure and assemble.

Another focus of Sony's was obviously the developers, hence why we got an insanely fast SSD. This mattered far more than 18% more compute to them, and I think it will be worth it. Easier to develop for/optimize, really lets first party spread their wings too. With dynamic scaling such a thing, nobody is going to even notice resolution differences.

Microsoft on the other hand, knowing that they were going with a two console strategy, decided to not care at all about cost nearly as much in their design, hence a traditional wide and slow approach. It gets them the paper crown for specs, but it is considerably more expensive to produce. With Sony pricing the console the same as the XSX, they are losing significantly more on each console sold. Sony may not be losing much at all. I guess what's disappointing is that MS didn't decide to go even crazier in their design and up the price to $599. It seems that they really wanted to not be beat much on cost of the high end console.

This also is reflected in the way the consoles look. With vapor cooling, Microsoft was able to condense their set-up, whereas Sony needed to be more spreadout.

Now I can't wait to see the XSX vs PS5 third party comparisons. Hearing a lot of comments about how Sony's PS5 is extremely easy to develop for and there may be some surprises in terms of performance being better in certain cases.
TBH, we have already seen it with DMCV not shipping with the 60 fps RT mode on the XSX. granted PS5 isnt doing much better at just 1080p 60 fps with RT instead of 1440p 60 fps, so there is definitely a bottleneck there in the RDNA 2.0 cards in these consoles, but the fact that the most powerful console ever made cant do 1080p 60 fps with RT at launch on a last gen game is bizarre to say the least.

It was always clear to me that sony was going for a $399 console. Albert Penello believed it, MS also believed it. What's stunning and shocking is that they were able to hit 10.3 tflops at $399. I remember when that bloomberg article came out about the ps5 cooling solution costing a few dollars Penello was like 'that makes no sense, cooling should cost way more.' I believe Panello and MS in general were thinking of the vapor chamber cooling in the xsx and x1x as the only viable solution to cool anything above 8 tflops and somehow sony managed to catch them off guard. That giant heatsink is a shocking departure from sony's previous compact designs and I believe sony fooled MS here big time.

That said, I dont think they are saving $70-80 here. If they were, the physical edition would be $399 as well and there wouldnt be a need for a discless edition. I think going $500 allows them to hit the $400 mark because they are selling it for $50 than the $450 BOM Bloomberg mentioned. The $400 console has likely got a $430 BOM which means they are losing an additional $30 on top of what the retailer cut would be. the $500 version helps them break even any losses they would take getting a $399 box at launch.

I think they save $20-30 max on the APU, and $20 on vapor chamber cooling. It's still a remarkable achievement to do this, and go with a bold massive console with liquid metal cooling. This thing is definitely consuming more power than the xsx seeing as how their power rating is 350w as opposed to the 315w power supply of the xsx. higher clocks consume way more power, but again, it's excellent engineering and I just love that both MS and sony said fuck it to tdp and size and even price for that matter, and gave us two amazing and powerful next gen consoles. I might have been wrong with my ps5 tflops predictions but I was right about not putting so much emphasis on thermals last year when several respectable posters kept dismissing double digit tflops because sony and ms had to stay under this imaginary 150-170w tdp limit for some reason.
 
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Imtjnotu

Member
TBH, we have already seen it with DMCV not shipping with the 60 fps RT mode on the XSX. granted PS5 isnt doing much better at just 1080p 60 fps with RT instead of 1440p 60 fps, so there is definitely a bottleneck there in the RDNA 2.0 cards in these consoles, but the fact that the most powerful console ever made cant do 1080p 60 fps with RT at launch on a last gen game is bizarre to say the least.

It was always clear to me that sony was going for a $399 console. Albert Penello believed it, MS also believed it. What's stunning and shocking is that they were able to hit 10.3 tflops at $399. I remember when that bloomberg article came out about the ps5 cooling solution costing a few dollars Penello was like 'that makes no sense, cooling should cost way more.' I believe Panello and MS in general were thinking of the vapor chamber cooling in the xsx and x1x as the only viable solution to cool anything above 8 tflops and somehow sony managed to catch them off guard. That giant heatsink is a shocking departure from sony's previous compact designs and I believe sony fooled MS here big time.

That said, I dont think they are saving $70-80 here. If they were, the physical edition would be $399 as well and there wouldnt be a need for a discless edition. I think going $500 allows them to hit the $400 mark because they are selling it for $50 than the $450 BOM Bloomberg mentioned. The $400 console has likely got a $430 BOM which means they are losing an additional $30 on top of what the retailer cut would be. the $500 version helps them break even any losses they would take getting a $399 box at launch.

I think they save $20-30 max on the APU, and $20 on vapor chamber cooling. It's still a remarkable achievement to do this, and go with a bold massive console with liquid metal cooling. This thing is definitely consuming more power than the xsx seeing as how their power rating is 350w as opposed to the 315w power supply of the xsx. higher clocks consume way more power, but again, it's excellent engineering and I just love that both MS and sony said fuck it to tdp and size and even price for that matter, and gave us two amazing and powerful next gen consoles. I might have been wrong with my ps5 tflops predictions but I was right about not putting so much emphasis on thermals last year when several respectable posters kept dismissing double digit tflops because sony and ms had to stay under this imaginary 150-170w tdp limit for some reason.
ill play the wait and see instead of the opinion game
 

kyliethicc

Member
is this more clear?
9ihDx1T.png
He's blind I'm assuming

It definitely says 110.

Zoomed:

pkTzUXV.png


There'd be a hole there, but that's where they put the screw in, and a bolt. So you remove that screw, and bolt.. and there'd be a 110 hole just like there is an 80 hole.. (to be clear what I mean is there IS a hole there, but it's filled by the screw/bolt until you remove it lol)
Thanks. I see the 110, it looks legit. I get the point about the screw, makes sense. Very cool if true. I just couldn't see the 5th hole before.
 
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Anchovie123

Member
Does a 110mm sized SSD even matter? What SSD even uses that size? The Samsung and Sabrent SSDs are already hitting the max PCIE 4.0 limits (7gb/sec) despite being 80mm. Typically 110 SSDs have more sophisticated flash controllers witch is irrelevant anyway as it will connect through the PS5s flash controller in the end.
 
TBH, we have already seen it with DMCV not shipping with the 60 fps RT mode on the XSX. granted PS5 isnt doing much better at just 1080p 60 fps with RT instead of 1440p 60 fps, so there is definitely a bottleneck there in the RDNA 2.0 cards in these consoles, but the fact that the most powerful console ever made cant do 1080p 60 fps with RT at launch on a last gen game is bizarre to say the least.

It was always clear to me that sony was going for a $399 console. Albert Penello believed it, MS also believed it. What's stunning and shocking is that they were able to hit 10.3 tflops at $399. I remember when that bloomberg article came out about the ps5 cooling solution costing a few dollars Penello was like 'that makes no sense, cooling should cost way more.' I believe Panello and MS in general were thinking of the vapor chamber cooling in the xsx and x1x as the only viable solution to cool anything above 8 tflops and somehow sony managed to catch them off guard. That giant heatsink is a shocking departure from sony's previous compact designs and I believe sony fooled MS here big time.

That said, I dont think they are saving $70-80 here. If they were, the physical edition would be $399 as well and there wouldnt be a need for a discless edition. I think going $500 allows them to hit the $400 mark because they are selling it for $50 than the $450 BOM Bloomberg mentioned. The $400 console has likely got a $430 BOM which means they are losing an additional $30 on top of what the retailer cut would be. the $500 version helps them break even any losses they would take getting a $399 box at launch.

I think they save $20-30 max on the APU, and $20 on vapor chamber cooling. It's still a remarkable achievement to do this, and go with a bold massive console with liquid metal cooling. This thing is definitely consuming more power than the xsx seeing as how their power rating is 350w as opposed to the 315w power supply of the xsx. higher clocks consume way more power, but again, it's excellent engineering and I just love that both MS and sony said fuck it to tdp and size and even price for that matter, and gave us two amazing and powerful next gen consoles. I might have been wrong with my ps5 tflops predictions but I was right about not putting so much emphasis on thermals last year when several respectable posters kept dismissing double digit tflops because sony and ms had to stay under this imaginary 150-170w tdp limit for some reason.

the APU on XSX is likely $200, so 20% of that is $40. last gen the APUs were roughly $150 and we know they are more expensive to fab now
 

SlimySnake

Flashless at the Golden Globes
ill play the wait and see instead of the opinion game
then why even come to video game forums?

We'll have to wait for the games to come out. Just having a single data point to validate your claim is quite poor. Maybe the team priorized what's expected to sell better?
its the one comparison we already have. it's a valid comparison. might not fit your narrative, but thats all we have going on at the moment.

i actually expect 99% of xbox series x games to perform better, but that doesnt make the DMCV comparison any less valid.

the APU on XSX is likely $200, so 20% of that is $40. last gen the APUs were roughly $150 and we know they are more expensive to fab now

last gen APUs were $100 and $110 each for 350 and 380 mm2 respectively. I think this gen, 350mm2 is roughly $150 or 50% more expensive.
 
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then why even come to video game forums?


its the one comparison we already have. it's a valid comparison. might not fit your narrative, but thats all we have going on at the moment.

i actually expect 99% of xbox series x games to perform better, but that doesnt make the DMCV comparison any less valid.



last gen APUs were $100 and $110 each for 350 and 380 mm2 respectively. I think this gen, 350mm2 is roughly $150 or 50% more expensive.

wasnt that only for og models in 2013?

pretty sure I read that the One X had a $150 GPU

even using that lower range it’s still a significant $30 cost

bottom line is that even though the disc versions cost the same, Sony isnt having to eat as much cost as the XSX

Sony could have priced it at 449, but what’s the point? Their competitor announced the price and they probably took a sigh of relief that allowed them to not be overly aggressive even though they could have been. They also don’t want to be seen as an inferior product, so price parity makes sense
 
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SlimySnake

Flashless at the Golden Globes
wasnt that only for og models in 2013?

pretty sure I read that the One X had a $150 GPU

even using that lower range it’s still a significant $30 cost

bottom line is that even though the disc versions cost the same, Sony isnt having to eat as much cost as the XSX

Sony could have priced it at 449, but what’s the point? Their competitor announced the price and they probably took a sigh of relief that allowed them to not be overly aggressive even though they could have been. They also don’t want to be seen as an inferior product, so price parity makes sense
thats correct. base models. i assumed that the ps4 pro was $399 because the costs of the die remained the same. x1x might have been more expensive though.
 

pasterpl

Member
My bad... it was $130 on newegg the 512MB... this M.2 2230 is a bit inflated in price because you can't find it in the market (there is very few companies producing it).
The others options 2242, 2260 and 2280 are all cheaper and you can find 1TB with compatible speeds at $130.

yes, that’s why I was asking (was genuinely curious, no console warring) , It took me a long time to find someone selling one and then I have had to place a back order and wait 1 month when it became available (they have made 1 unit available)
 

kyliethicc

Member
PS4 Pro has a 310 W PSU, + 40 W = 350 W for PS5.
XOX has a 245 W PSU, + 70 W = 315 W for XSX.

Xbox One X was around 175 W or less, so Series X might be around 200 W or less? But it will fluctuate a lot like all current consoles.

While the PS5 will be different. I wonder how much higher it will be than PS4 Pro's, and if its constant power chip design results in a constant TDP higher than what PS4 or XSX draw on average.
 

MastaKiiLA

Member
I have been looking at the images, I am wondering if the SSD expansion bay is enclosed or in line with the air flow form the fan duct. I hope it has airflow.
There are slots in the bay that face the fan. I believe there will be airflow, even if it's only incidental. SSDs don't necessarily need lots of airflow. I have a 970 that sits in my laptop, without any more airflow than the rest of the PCB. It doesn't need a heatsink. The only thing with a direct fan is the CPU. It runs anywhere from 36-50C, depending on load. Gen2 cards that meet PS5 requirements should be more thermally-efficient, that I don't think there should be too much concern.
 
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