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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Bo_Hazem

Banned
It's from a trailer.. I highly doubt the GAME will let you race with the camera in some weird spot at the back of the car..

I'm not doubting that the engine can do that; I just prefer looking at videos/screenshots of someone actually playing a game.

Ok, problem is it's only from the inside so far:

vlcsnap-2020-10-12-21h27m46s811.png
 

azertydu91

Hard to Kill
It's from a trailer.. I highly doubt the GAME will let you race with the camera in some weird spot at the back of the car..

I'm not doubting that the engine can do that; I just prefer looking at videos/screenshots of someone actually playing a game.
You can, they called it the ayrton senna cam .......Too dark?
 
Cerny delivery system.

To4EvqmXoG4ZKwKH07t1Q7m7TF9O4OHiT22cFopY-hsN5rffPuiyWpgGnyk_d1WnU68xr96kzTop6VcKPlP97AqNrDlkDrZKa5_xH02vI3ssJKvjHGfk5s-F9hETEx8lIM0B


I hope it really is that easy because that's the main issue when it comes to exotic hardware. Like how some developers didn't want to take advantage of the PS3s hardware because it was a pain to develop for.

The problem is with the PS3 was that it was created by a hardware engineer with little to no thought of the programmers, the PS4 and beyond was created by a programmer with programmers in mind and the results really show!
 

geordiemp

Member
The Tflops are useless, it is necessary to evaluate how the system works as a whole.

8 DCU-16 CU hanging from the same RDNA2 branch is not a good deal.

AMD doesn't have any GPUs for now (leaked) RDNA2 has more than 5 DCUs hanging from the same L1. Although they have added L0 it does not solve it or AMD would have put more DCUs hanging. In fact 80 Cu is 2 times 40 CU and never exceeds 5 DCU per branch.



aaba4cb7-582e-48e7-b80c-3bb9f994589d_resized_345x192.jpg


For me, taking advantage of those DCUs above 10 is requiring a low level programming with great care with caches. It's a headache.

However, it is only a speculation of mine, although with foundation.

TFlops are of no use if there is no control and there are no Hits in the caches, since they will remain waiting most of the time. That is why it is necessary to see how the complete system performs.

Very First thought that came to my mind when I saw hotchips, unless MS have increased L1 to take advantage and the bandwidth to L0 local, but they did not answer the L1 question in the Q&A at hotchips so we dont know for sure.

My guess is the 4 shader arrays match the 4 instances for the server as its dual function.
 

MrFunSocks

Banned
Thanks for explaining me physics, I thought it was what I graduated in my University studies a while ago, but could be wrong there :rolleyes:

Nobody was talking about the air being expelled, the argument was about the console itself being too hot to touch. That's reading comprehension and all that.
The console isn’t too hot to touch though, that was pure FUD being spread by team blue and was refuted by the person that they were misquoting.

there’s no issue with heat. I’m pretty sure the surface design team know a bit more about designing electronic devices than you do.
 

Bo_Hazem

Banned
yep. this is why i stopped playing dreams. I was like nope, i need my pro to live through ff7, the last of us and ghost still.

I did have to open it up after finishing tlou2 and realizing i missed half of the dialogue. it was relatively easy and found this mess on the heatsink.

IbQNa8k.jpg


The dust catchers are a brilliant idea that should prevent this from happening.

the thermal paste was also poorly applied. nothing on the sides which I assume is what was causing the chip to heat up so much.

viXdvpO.jpg


Once I fixed it, it's been so quiet I was freaking out thinking I forgot to plug the fan back in. Ghosts was quiet as a mouse and my second run of tlou2 had the fan kick in only a couple of times. I am still scared to try Dreams though lol. Will wait for the PS5 because i do want to trade this in.

I must be lucky to play lots of games, never cleaned my PS4 base 2013-2016, then didn't clean my pro 2016-present and still have it extremely silent. It's not just me, all of the PS4's I've seen in person are extremely silent and you can only know they're on from the light bar, even in shitty situations and even open air like camps and so where friends gather and play with humidity hitting 100% and drizzles with lots of mist during the monsoon season.





No worries, I've cleaned it from the outside after the video, lol. I tell the house maid to not even touch the spot, as I find the console open sometimes for hours without noticing it. And I'm a lazy ass so I rarely clean that holy spot. I don't really touch it as I'm 100% digital since late 2014.
 
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azertydu91

Hard to Kill
oh, that video is way too short. i didn't even catch the first second. the shots i took are clear SSR. looks like a combo of two as expected. this is good.
Yeah honestly if a good mix of SSR and raytracing can reduce ts impact on framerate then great.
I wonder if it is possible to use SSR and raytracing only where SSR fails.I guess it would introduce artefacts like temporal injection but would be elegant.
 

martino

Member
at least DF comments cause equal drama for all fanbase !
i say DF is perfectly balanced as it is.
(they really seem to be head in the handlebars atm)
 
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I must be lucky to play lots of games, never cleaned my PS4 base 2013-2016, then didn't clean my pro 2016-present and still have it extremely silent. It's not just me, all of the PS4's I've seen in person are extremely silent and you can only know they're on from the light bar, even in shitty situations and even open air like camps and so where friends gather and play with humidity hitting 100% and drizzles with lots of mist during the monsoon season.





No worries, I've cleaned it from the outside after the video, lol. I don't really touch it as I'm 100% digital since late 2014.


Bo_Hazem Bo_Hazem I really feel like I need to order you a Swiffer duster!

6480855_v3_CMYK.jpg
 

MrPotato

Member
Probably just a mistake in the current data.

Either that or it'll just have a PS5 version at launch.
yep, that's what I am guessing.
I also speculated that maybe because its free to play, but fall guys is compatible.

for those curious, I was able to find 3 categories, COMPATIBLE, BOOTABLE, and NOT_COMPATIBLE.
 

FunkMiller

Gold Member
If Jon from DF turns out to be right, and XSX can’t do much of any RT at launch... Mr Spencer and his pals will have a lot of explaining to do to millions of XBox fans who have gone to bat for the console, based on their words. Because if it all turns out to have just been marketing hype bullshit, with nothing concrete to back all the claims up, those Xbox fans will look like absolute chumps... because of Microsoft.
 

HAL-01

Member
Not RT. Look at the very beginning of the clip, under the arm of the guy on the right. As he flails you can see reflections disappear when he occludes the reflected elements. It is screen-space.
I wouldnt trust NX gamer when it comes to RT, I had a lengthy discussion a while ago on the missing RT reflections on the newer R&C gameplay, which were accurate originally, whereas he incorrectly claimed they had been "fixed"
 
Not RT. Look at the very beginning of the clip, under the arm of the guy on the right. As he flails you can see reflections disappear when he occludes the reflected elements. It is screen-space.
I wouldnt trust NX gamer when it comes to RT, I had a lengthy discussion a while ago on the missing RT reflections on the newer R&C gameplay, which were accurate originally, whereas he incorrectly claimed they had been "fixed"

I'm way too drunk to comment on if it's RT or not, but the fact Ubisoft have confirmed it will launch with RT kinda gives weight to NXGamer saying it's RT.
 

martino

Member
Not RT. Look at the very beginning of the clip, under the arm of the guy on the right. As he flails you can see reflections disappear when he occludes the reflected elements. It is screen-space.
I wouldnt trust NX gamer when it comes to RT, I had a lengthy discussion a while ago on the missing RT reflections on the newer R&C gameplay, which were accurate originally, whereas he incorrectly claimed they had been "fixed"
if you look closely the puddles when the first guy is spraying you can see reflection disapear (even if it's short in the gif)
 
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J_Gamer.exe

Member
New drinking game idea

Every time you see a Sony fan who openly dismissed anything/everything from Digital Foundry as being lies and shilling, but now taking John's tweet literally and without question, take a shot.

If they've posted evidence taken from a King Trash video, take two shots.

If it's Bo_Hazem, finish the glass.

As long as you drink too every time you say something is FUD that is the proved to be true like the 15 second load times 🙃 Then we can all get sloshed...

drunkards.jpg


wasted-guys.jpg
 
As long as you drink too every time you say something is FUD that is the proved to be true like the 15 second load times 🙃 Then we can all get sloshed...

Tbf mate, that Dirt 5 was from an old build that Codemasters said has already been improved and load times lowered.

I'm game for the latter though. Only have a bit of Jameson left but when you've had as much to drink as I have though, it all tastes the same!
 

sircaw

Banned
So Xbox hasn't shown gameplay and playstation haven't shown games and gameplay to people with eyes and brain?

Let me make a analogy ...If I hesitate between 2 girls, one that sent me lingerie pics but not her lingerie and the other that sent me pics of clothes on mannequins telling they should represent what she looks like then sending the lingerie.
And somehow you trust the second over the frst one?

There is more than meets the eye with this comparison.

WHAT ARE YOU NOT TELLING US. IS there a crying game moment in this analogy? :messenger_grinning:
 

PaintTinJr

Member
Dirt5 is about gameplay, not graphics. A lot of people were very positive about the gameplay. Next-gen isn't only about graphics. 120fps is apparently amazing for some people. I haven't experienced it myself, so I don't have an opinion on it yet.
But specifically with Dirt(where your speed will be below 100Mph most of the time) is the mode really needed and is it wise to chase such a tiny capable TV niche, when it leaves you with a game that could visually scale better - especially with the car deformation processing handicap it already has for rendering?

max speed likely 100mile per hour (in rallying), but typically less

100 * 1.61 *1000= 161,000m/h

second per hour = 3600

so 161000/3600 = 44.7metres per second @ max speed

while at max speed and changing direction
@ 30fps 1 frame of time lets the car travel = 1.49m before direction change
@ 60fps = 0.745m
@ 120fps = 0.37m

And at typical speeds the direction changes are proportionally shorter distances giving improved control over direction.
So, does this rally game need a 120fps mode? based on the precision @ 60fps and visual downgrade, I would say "no", it is a nice to have, but sub 1metre control should be enough.
F1/GT/Forza and probably Toca, I could make the case for it- on gameplay - for the feedback benefit at really high speeds and have even preferred screen tear @ 60fps than 30fps for those metrics.
 
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