Nowcry
Member
That does not rule out that it is not later through a patch. Like everyone so far.
That does not rule out that it is not later through a patch. Like everyone so far.
In theory programming for SX should be the same as programming for PC with DirectX, except for the part of RT which is new.
I think we are in the same situations in terms of programming experience of the non-RT game parts.
Wait, what?! the official Dirt twitter account just shared a Dealer video... I can't believe they went down that road
4K: 4K Ultra HD not available on Xbox One or Xbox One S consoles.
I dont get the point of comparing polished games to games basically in beta and especially this year of all years.
All I care is it having a 120 fps option and is it fun?
I don't understand it either ...... unless the problem is hardware. And I don't mean that it doesn't work, just that it's not easy to take advantage of and they don't want to show bad graphics.Then I don't understand it when they say the GDK is causing some developers issues. Also why I don't understand why XSX footage didn't come sooner. DirectX was available for years surely most developers know it by now.
Sure, anything is possible. I'm just pointing out that it has been announced as such.That does not rule out that it is not later through a patch. Like everyone so far.
As someone that started out with a PC before a console (decades ago) I would normally go along with this, but between the UE5 Demo and the two sony videos that Bo_Hazem linked in his art of pixel counting thread - the 1st about sony atomview tech and the second about how atomview is so beyond polygons that it can be used on crystal led screens as dynamic set backdrops and can be record in the scene dynamically as though it is real - if the PC hasn't matched the UE5 demo yet with a RTX 3090 then I think the ship has sailed for it beating PS5 in ray-tracing visuals, when you also factor in software production level on playstation.
Atomview rendering isn't as variable for performance as path tracing, and if the technique is already making more polygons obsolete, and the pre-release RTX IO solution is miles behind the IO complex in latency - going by the public info - so it can't do atomview/UE5 nanite on par with PS5, I think unprecedented changes in the PC gaming hardware are going to need for your statement to be true in the long run.
I don't understand it either ...... unless the problem is hardware. And I don't mean that it doesn't work, just that it's not easy to take advantage of and they don't want to show bad graphics.
However, time is running out to try to improve the optimization software. Possibly because they are too busy putting RT, improving the optimization of the 16 CUs on a single branch, and also trying to get XVA to work.
I think they are really covering so much that they will not have time. Those who are going to present games in 2 years will be perfect but the 3rd will have a really bad time. And with BC I don't think you can sell a console even though GamePass is cheap at least not for XSX, XSS could be a good deal for a lot of people although XBoneX could be too.
Watchdog legions on series s has raytracing
So what we saying, series x having issues and series s isn't?
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Is it coming in a patch...
Welp looks like Fortnite isn't backward compatible on ps5
This is crazy.
It probably won't tell us the resolution, but it looks like the HUD icons for the controllers on each picture are positioned in the screen differently. On the PS5 pic the icons are far left, and on the XsX pic they are (IMO) 25% in from the left side.Could be just YouTube's compression at work.
Here's a screen from the PS5 trailer I posted
Here's a screen from todays XSX footage
Not RT. Look at the very beginning of the clip, under the arm of the guy on the right. As he flails you can see reflections disappear when he occludes the reflected elements. It is screen-space.
I wouldnt trust NX gamer when it comes to RT, I had a lengthy discussion a while ago on the missing RT reflections on the newer R&C gameplay, which were accurate originally, whereas he incorrectly claimed they had been "fixed"
YIKES WOOF WOW HOLY SHIT, damn I thought that guy kept it real.No . But seeing someone who was screaming wrong bullshit to be wrong is enjoyable. Oh and thats not all .soon more shocking info will be unveiled about the performances which all be nice to see.
that 40 50 fps advantage for " gpu math alone " lol, will soon be unveiled(to be pure bs)
Maybe the extra CUs is making it a little more difficult for them to feed? Not to mention there's a rumor that the XSX has less cache per CU than the PS5 has.
That's the only thing that I can think of when it comes to the hardware. Maybe the weird ram configuration as well but I doubt it.
Yes, cause no Ray Tracing on Dirt 5 or Yakuza.
Well that's that
Wait, what?! the official Dirt twitter account just shared a Dealer video... I can't believe they went down that road
If we don't get a trailer before 2021 we contact the UN to investigate crimes against humanity
? The tools are only as good as the mechanic using themHe still needs Naughty Dog's development tools though.
A man is only as good as his tools.
Maybe the extra CUs is making it a little more difficult for them to feed? Not to mention there's a rumor that the XSX has less cache per CU than the PS5 has.
That's the only thing that I can think of when it comes to the hardware. Maybe the weird ram configuration as well but I doubt it.
? The tools are only as good as the mechanic using them
i have seen this name before, it was before my time, any insights on to who this was.
? The tools are only as good as the mechanic using them
I mean, You're right. I won't deny it, they've poached the industry clean for the Initiative. But aggressive recruitment benefits the Devs as much as MS. Who's to say Devs at naughty dog aren't unhappy, or the rumors of ND crunch are real. Hell it could be as simple as MS offering %50 more for the same position with better benefits and unlimited resources at a new studioPoached
the next gen render pipeline scale with number of cu because mesh shader scale with and rely a lot on cu (SM for nvidia)Totally agree.
Everything is linked obviously, but I think that SX has many announced features that have actually been based on software like XVA, the RT or the 16 CU per branch.
That it has simply become a huge problem that is very difficult to handle. I don't understand what prompted them not to put 3 Shaders Engines. They could have put 9CU x 6 branches. And it would be perfect. Maybe CEO decisions???
There is no point in not getting serious about your hardware and then spending 7500 million on bethesda.
I guess it was a bigger and more expensive die, but it was the point of XSS $ 300 or XSX $ 549. They would have only the problem of XVA that could have some kind of solution with lossy compression and super optimized DirectStorage.
Have you accidently gifted him gold?Mate, why are you orange instead of red? Did you get promoted or demoted?
So by this logic, the dozen Dev team leaders and Directors that left Santa Monica, Insomia and ND are talentless without the Decima engine?I work using CAD programs and Archicad is better than AutoCAD when it comes to drawing a house.
So your only as good as your tools.
So by this logic, the dozen Dev team leaders and Directors that left Santa Monica, Insomia and ND are talentless without the Decima engine?
The shader leads, animation directors and lead level designers are talentless without Sony?
Have you accidently gifted him gold?
the thing is the particular shots in that gameplay snip dont require RT reflections to look good. everything that is reflected is on screen. It'll be more striking once you see your character and the world behind you reflected on a window, or the whole environment reflected on a distorted surface.All this searching for raytracing begs the question, is it that good, if we sometimes can't tell unless stopping to analyse.
Much more impressed with proper global illumination.
These still have pretty shitty AF : (Could be just YouTube's compression at work.
Here's a screen from the PS5 trailer I posted
Here's a screen from todays XSX footage
Now that's creative!
Mixing red with yellow, huh? More like he pissed on his nickname No gold for the brute! Mod of War: Remastered
? Quite literally diametrically opposite of anything I had to say. Weak straw manAre you suggesting that those studios will fail without the ones they went to the initiative?
Seems like developers tend to move around alot in the industry.
? Quite literally diametrically opposite of anything I had to say. Weak straw man
The user I responded to implied that any Dev MS recruits is useless without thier tool(engine, former colleagues or work environment)*
That's fanboyism and insults the same Devs we've praised for delivering TLOU1/2 Uncharted and GOW. Suggesting that the dozens of ex Sony devs are now talentless has-beens because they've moved on to a new studio whilst in thier prime is something no one should entertain. No different than for folks shitting on Bungie devs that didn't stay behind when they split from leaving MS
I'm not saying that they are talentless.
But thinking The Initiative can produce a TLOU 2 tear game just because a Naughty Dog Dev joining them is insane.
I'm talking about the guy that twitted btw, not you.
I'm not saying that they are talentless.So by this logic, the dozen Dev team leaders and Directors that left Santa Monica, Insomia and ND are talentless without the Decima engine?
The shader leads, animation directors and lead level designers are talentless without Sony?
Nobody said that though, not in the tweet either lolI'm not saying that they are talentless.
But thinking The Initiative can produce a TLOU 2 tear game just because a Naughty Dog Dev joining them is insane.
I'm talking about the guy that twitted btw, not you.
very superior I don’t know how MS kept this secret put oh well
Class-action lawsuit against Microsoft for alleged Xbox One controller "stick drift" now includes the Elite Series 2
An ongoing class-action lawsuit against Microsoft for "stick drift" has been amended to include specific reference to t…www.google.com
I'm not saying that they are talentless.
But thinking The Initiative can produce a TLOU 2 tear game just because a Naughty Dog Dev joining them is insane.
I'm talking about the guy that twitted btw, not you.
Now that's creative!
Mixing red with yellow, huh? More like he pissed on his nickname No gold for the brute! Mod of War: Remastered
Then why he only mention the Naughty Dog Dev and not the other 30 Devs that join?Nobody said that though, not in the tweet either lol
While, I chuckled with this.. it will look the same on PS5 unfortunately