Purely on content, what is wrong with what he said? Tear down is indeed self-explanatory and like he said, they have the XSX... If Sony gave them a PS5 with BC games, they would do exactly the same. But Sony didn't so that's their own fault. I get that when you are a PS fan, you want more info, but look at Sony for that.
Good point, I remember Matt Hargett (ex-Playstation engineer) in RGT's podcast mentioned that BVH intersection calculations would need to be considered when the geometry is culled, I definitely think Sony have considered this and there could be some sort of solution within the Geometry Engine.Is it possible that XS is having issues with BVH ray intersections through culling and that PS5's Geometry Engine may have advances that accommodate through such problems already, thus explaining MS's RT problems?
... I actually understood that. I need to get outside more.Is it possible that XS is having issues with BVH ray intersections through culling and that PS5's Geometry Engine may have advances that accommodate through such problems already, thus explaining MS's RT problems?
... I actually understood that. I need to get outside more.
Is it possible that XS is having issues with BVH ray intersections through culling and that PS5's Geometry Engine may have advances that accommodate through such problems already, thus explaining MS's RT problems?
They are engineers but the are not game devs or similar.No thanks. Guaranteed calamity. They are not engineers. These guys are no different to us. At least we get closer to a consensus agreement & we just banta in here.
1 of you good people drop a summary please.
You meant Xbox One FAT? Well, they should optimized for Xbox One FAT, Xbox One SAD, Xbox One X, Xbox Series S, Xbox Series X for a total of 43 million people, which most will wait to play it for $1-10 on gamepass. While the effort on PS4-5 is much more rewarding for 110+ million. It's not hard to know were the money is.
Parity, ever heard of it? Some happened during PS360 era when PS3 was hard to develop for. Don't act as if you never heard of it.
Well, if I'm correct...i don't think i can hate you anymore than at this present moment.
Because developers had a history of putting their footsies in the mouths (in the beginning of the gen).
Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One
Assassin's Creed Unity will run at 900p/30fps on both PlayStation 4 and Xbox One, Ubisoft has confirmed, with the publisher opting to aim for platform parity to avoid discussion over the differences in performance. "We decided to lock them at the same specs to avoid all the debates and stuff,"...www.neogaf.com
If you use the shaders as calculation power, it all comes down to solving a mathematical equation. Straight intersection with plane and ideal bounce.
There can be no problem getting the intersections, it seems very strange to me. Those equations are more than chewed up.
Well, if I'm correct...
Say there's a tunnel going through a mountain in a game with raytracing.
You look down the tunnel and there's a bend in it, beyond that bend (where you can't see) there'll be culling - as in it won't be rendered to save on processing.
However, the raytracing will still be active, and a light source outside, say the sun, will shine through that unrendered part of the tunnel when it's not supposed to and create weird lighting effects.
What's this have to do with a marketing deal forcing parity?
azure is fine. it's going to be bigger than AWS in the enterprise world. and Xbox is only a small unit. as a developer. it doesn't really matter to MS as of now. As a developer, I never liked MS and their bloated SDK. this is admittedly where my bias comes from. then all those FUDs really annoyed me. those fanatic fanboys are doing more harm than good to MS. yet MS execs like to hang out with them. it's a shame.lol, that fucking show is so terrible
I mostly just want Microsoft to do well.. for competition reasons, and because.. well.. my career is partly based on Microsoft doing well as a company lol (I also do Java/Node/AWS/whatever stuff but my specialty is Azure/.Net.) I will never work for the company as I've contracted there and kinda hate it, but there's a selfish reason for my slight green tint. The job market in my city for my career is like 50% based on them.
Yeah, I mean these upscaled games, maybe like demon souls 60fps mode look like 4k anyway, if indeed that's what it is doing.
Maybe if they do have a patented next gen upscaling they could call it a fancy marketing 4k name to sell it.
Also Bo_Hazem i wonder where nx gamers demon souls video from your thread analysis went that was meant for last week?
You mean the thing that was constantly was debunked by 99 percent of developers?
"We decided to lock them at the same specs to avoid all the debates and stuff,"Devs do sometimes say the darnedest things sometimes, huh? Ambiguity and all.
Xbox One had marketing deal on that game.What's this have to do with a marketing deal forcing parity?
You're wasting my time with this Sokrates mode. Anyway, have nice day/night.
Yep that's one of my concern but I do hope that the trigger even when blocked allow some more on the beotian side indidividuals to just force through the blocking without breaking it.Man I can imagine people trying to force the trigger through and it breaking a lot of controllers
Xbox One had marketing deal on that game.
I think it's the only Ass Creed game that has forced parity.
Going by Bo's evidence, i think that's possible. There is an Ars technica article on it, mentioning something similar if i remember correctly.
Now just make a decent cricket game FFS
But it could have ran like shit at a bit higher resolution! lolI guess the parity forced the game to run like shit on both?
Man I can imagine people trying to force the trigger through and it breaking a lot of controllers
But it could have ran like shit at a bit higher resolution! lol
What happened last time Cerny answered his questions?He is salty because Playstation doesn't answer his questions, but he is not a dev so sorry(?).
Wait, it never actually REACHES full 4K according to Ars?In "resolution" mode, the game runs in an apparently uncapped frame rate; this bounces between 30fps and 60fps, which averages out to roughly 40fps. This mode's dynamic resolution maxes out near 2160p and falls as low as an apparent 1440p. (Compared to Xbox One's heavily aliased DiRT 4, the jump in resolution this time around is very appreciated.) Drop to DiRT 5's middle "frame rate" setting, and you'll see a mild hit to texture pop-in on the ground ahead of you, along with a noticeable hit to shadow pop-in in the near distance. Settings are otherwise mostly left intact, other than a dynamic resolution that scales down lower, while the frame rate gets close to, but doesn't lock to, 60fps.
DiRT 5 and our first Xbox Series X “enhanced” tests: 120Hz saves the uneven ride [Updated]
A bleeding-edge Xbox Series X feature impresses, but it deserves a prettier game.arstechnica.com
Also they had their crops:
This is 400% zoom they made, this is "Resolution" mode:
This is 120Hz mode:
It's an eyesore to look at.
Man I can imagine people trying to force the trigger through and it breaking a lot of controllers
In "resolution" mode, the game runs in an apparently uncapped frame rate; this bounces between 30fps and 60fps, which averages out to roughly 40fps. This mode's dynamic resolution maxes out near 2160p and falls as low as an apparent 1440p. (Compared to Xbox One's heavily aliased DiRT 4, the jump in resolution this time around is very appreciated.) Drop to DiRT 5's middle "frame rate" setting, and you'll see a mild hit to texture pop-in on the ground ahead of you, along with a noticeable hit to shadow pop-in in the near distance. Settings are otherwise mostly left intact, other than a dynamic resolution that scales down lower, while the frame rate gets close to, but doesn't lock to, 60fps.
DiRT 5 and our first Xbox Series X “enhanced” tests: 120Hz saves the uneven ride [Updated]
A bleeding-edge Xbox Series X feature impresses, but it deserves a prettier game.arstechnica.com
Also they had their crops:
This is 400% zoom they made, this is "Resolution" mode:
This is 120Hz mode:
It's an eyesore to look at.
A bit more context please.What were you saying again?
Yeah sorry about that but this isn’t an assassins creed game, this is something new and I prefer they change the name to Valhalla : Not Assassins Creed.
Rich always bringing Xbox to the picture everytime he thinks Xbox would look favourable.
Poor man was SURPRISED by how BIG the motherboard was...really Rich? More than 95% of all all electronics are designed using ONE motherboard like PS5, its Xbox who opted for Two sheets design. He is just trying to slip in MS complement so hard ... Yeesh
Also I see some concerns regarding the soldered SSD on PS5! Ok Rich , I get it that Sony doesn't communicate with you, but why didn't you ask your buddies at microsoft about the same issue since Xbox AND PS5 have soldered SSDs?
Also I love the skiptisim about WiFi6. Lol...really Rich?
Also since he loves to brings Xbox whenever he can notice how he didn't mention them when he talked about:
- SSD raw output (2.4 wont sound impressive compared to PS5 5.5)
- he didn't bring up Xbox when talking about USB ports...we know how Xbox compare in that area..
- he didn't mention Xbox when talking about WiFi6 , instead he was like...not sure we can reach those figures!! WTF man, was it so hard to praise Sony for future proofing threir console?
In the end, his opinion is worthless and the best thing is..Sony thinks that too
Assassin’s Creed Valhalla: Deep Dive Trailer
Wait, it never actually REACHES full 4K according to Ars?
Man I can imagine people trying to force the trigger through and it breaking a lot of controllers
Also I love the skiptisim about WiFi6. Lol...really Rich?
Bo_Hazem , I'm not sure how you game without ever seeing tearing, if a game misses the target by even a single frame there is a tear, unless they are running a buffered Vsync. But that solution can cause some major frame rate issues on its own with massive drops and all that.
Racing games are the worst for tearing, you really need to lock a framerate on these. The constant forward motion...
Edit: I should add that I can totally see the value of unlocked modes in all games, due to how this will boost performance on future consoles. But please offer a locked option as well.
Wow...Big Navi will have 128 ROPS and 256 bit bus.
Some people seem to be concerned because it's "only 256 bit" but from what RedGamingTech and MLiD have said (as well as a few other credible leakers) is that RDNA 2 will have really good memory bandwidth thank's to it's caching system, I know the same will apply for PS5 and maybe even the Series X.
The 128 ROPS and 256 bit bus tweet is in reference to "Big Navi" aka AMD's highest end dGPU, sorry I should have mentioned that in the original post and yes PS5 does have 256 bit bus.Doesn't the PS5 have a 256 bit bus?
Yeah sorry about that but this isn’t an assassins creed game, this is something new and I prefer they change the name to Valhalla : Not Assassins Creed.