TLZ
Banned
WHAT IS THIS COOL SHIT!
Last edited:
That's already been proven to be wrong, the youtube video was 4k but the source was 1440p. So the same as the XSX. Anyones, think logically for a bit, do you honestly think the PS5 GPU is roughly twice as fast the XSX? If that is the case, then that is hilarious. Thats even worse then those who thought the differences between the two consoles would be greater then the mere 18% difference in raw GPU performance.
Most of them will be the exact same people
WHAT IS THIS COOL SHIT!
Welcome to your future, gamer!
lol no! We’ve seen the UI, but haven’t seen a cold boot. UnacceptableHopefully people can stop complaining now.
So they are saying there will be a bunch of games shown.Sounds plausible. WWE's arena in Florida is I think one of the few places with the availability for an open format. They moved from their performance center to the Thunderdome a while back.
I know what the ssd can do, but what you said above is simply not something we know for sure. All we know is that the loading on the PS5 will be a flash screen. If there were seamless transitions like the the one we just saw, they wouldve mentioned them.So it stands to reason that the exit mechanism for MM on the PS5 is a feature of that console version alone, while the PS4 version will continue to load in and out of interiors, just like the first game.
You did... i don't get the connection between the promo and the UI reveal
Microsoft send their console to IGN, GameSpot, DF, The Verge, Polygon, etc. Do you really think none of those are getting a PS5? The biggest game and tech news outlets...Proof?
Looks nice, not long to go now.
We still haven't seen the Series X UI... So we have to keep this thread open
New Xbox System Update Packing the “New Xbox Experience” With Redesigned & Faster UI is Being Deployed Across Xbox One and Xbox Series X|S
A new Xbox System update, packing the “New Xbox Experience” across Xbox One and the upcoming Xbox Series X|S is currently being deployed.wccftech.com
Cherno said, some of the things DF (Alex) said are don't make any sense technically.
So Alex has, at least partial, no clue, what he is talking about.
Sucker Punch went from long loading times to very fast loading times in a span of one game on the PS4. without the ssd. its possible insomniac did this as well.
We have to keep this thread open! lol
I expected more professional discussion and speculation instead of bitching and moaning at sony for not giving them info. Also he has much concern about SSD soldered on motherboard of ps5 but there's no mention of such concern for Xbox?? And YES! The console is fucking Big everyone fucking knows it, why would he keep mentioning it Again and Again and Again?? I don't want to know that console is big from him because console dimension is already out there. He doesn't have to keep on mention it. Overall i just disappointed, that's all.Not to call anyone out, but what did you want Rich to offer that he didn't? Sony's tear down is pretty darn bare bones, doing little more than labeling components. Rich discusses this, contrasting it against M$'s approach, which explains the differences in what DF can talk about. The liquid metal TIL is the closest we have to new concrete information from this video, and Rich discussed it about as much as it could be discussed. He mentions the size of the console because its the largest home console ever made. The design harkens back to the PS3: just supersize traditional components and use tried-and-tested techniques. That really limits the discussions to just how big everything is. There's really not much more to discuss without blind speculation, given the lacking content of Sony's video and Sony being pretty tight lipped about their design. I feel DF's video discussed it about as well as can be - what do you think they could've added that they didn't?
On October 15, 2020, Sony Interactive Entertainment (SIE) released a new video about its next-gen PlayStation 5 game console, due to be released in November.
Advertisement
In this video, we learned about the structure around the user interface (UI) and functions that make it easier to interact with friends and other players, as well as other aspects of the UX (user experience), giving us a clearer picture of what PS5 will bring to the table.
We had a chance to talk to Hideaki Nishino, who is in charge of product planning and UI design for PS5, to find out what kind of UX is SIE trying to achieve with PS5. Through interviews, we unravel the concept of the game. (Interview by Katsuhiko Hayashi, President of Famitsu Group)
Creating a more communicative environment
--First of all, what is the concept behind the PlayStation 5's UI design?
Nishino: As technology has advanced, we've expanded the scope of the game's worldview and the scope of play, and we've made it possible to enjoy a deeper game experience. However, creators have found it difficult to convey the appeal of their games unless they are able to reach that depth. The first step in this concept was to provide hints and hooks in the system itself that would help you immerse yourself in the game.
That's why we've created a "control center" for the UI. We think this will enhance the gameplay experience for users, with easy access to the system menu and a wealth of information about the game. In terms of the rest of the UI, we've revamped all of the systems we were building on the PlayStation 4 to make it faster and more accessible to a wider audience.
--I see. Indeed, in the video, the process of obtaining certain items that you missed along the way of the game was shown as an example of what you'll be doing in Ribbits Big Adventure. In the past, if you wanted to see that kind of strategy information, you were more likely to play the game while searching the internet for information. However, that moment is the time when you get away from the game, so it was also the time when the immersion and other aspects of the game were somewhat lost. I think it's a great element to be able to access information about how to play the game from the game screen.
Nishino: Personally, when I was playing the game, I wondered how I was going to progress through the game. It's not uncommon to have moments when you think you're not sure what to do. Depending on the work, there may be a help or guidance mechanism in the game that you can rely on to clear the game. However, there are times when you just don't realize it, or there are hidden elements.
To help you with this, PS5 includes a "game help". If you ever get stuck, it would be so much easier to open up the Control Center and watch the game while you're looking at the strategy video for that part of the game. We've heard internally that we don't need this because we can look it up on the Internet, but as Mr. Hayashi said, looking for strategy information on a smartphone while looking at the game screen takes away the sense of immersion. The game help system is a system that we've considered over and over again to make it less stressful.
-- By the way, are hints and other suggestions provided by the game's developers?
NishinoYes, that's right. It's also an element that allows game developers to prepare what they want players to enjoy. It's a factor that allows game developers to determine what they want people to enjoy.
--Nishino: We have a lot of features, but we don't want to make a lot of money.
Nishino: We've prepared a stage with many functions, but it's up to the developers to decide how to make the most of that stage. The developers are free to decide how to make the most of that stage, and we would like to consult with them to prepare something that is easy to use, while suggesting what we should do to make users enjoy it.
--In the video, one of the elements of the activity was an example of how long it would take to complete a stage, which would take about 10 minutes to complete. Is this an estimate of play time based on the play history of each user, and does this mean that each user's play time is different?
Nishino:Yes, that's correct. Even for the same activity, depending on the person, the estimated play time might be 20 minutes, while it might be 10 minutes, depending on how the player has been playing. The system is designed to simulate internally how the player has been progressing and calculate the predicted play time.
--that's interesting: ......! In the video, I got the impression that the user-to-user communication features were more easily and widely available. What aspects of the design did you focus on?
WestI think there are several ways to think about the community. For example, there are people who play games through random matching, and there are also people who get together with other people they know in real life to play games. The most important group is what we call our "inner circle," which is a group of people who play games together more often than not. For example, the group that plays "Destiny" and the group that plays the "FIFA" series may change depending on the game title. If you're playing another game and you're invited to play a game from that group, you can jump right in to it. So, rather than connecting with anyone at large, it's more about a community of friends who play together often.
-- In the video where you're playing the game and you're invited to join another game, the game starts up really quickly and you immediately start playing multiplayer. Does this mean that the original game is in a sleep-like state?
That's the experience of a Westfield user. It's not the actual system, but the experience is very light in and out between different games.
--The video also explained that you can easily voice chat while playing the game, and introduced the ability to share the video with your friends. Is it possible to have a conversation in a group, for example, while watching one player's video?
Yes, it is possible with the Share Screen feature. In this case, you can share the video in a one-to-many fashion. It's like a stream for your relatives, I guess. My son also chats with me on voice chat while playing games, and I think voice chatting while playing games has become an ingrained part of our culture. I think it's a culture that's really taken hold.
--It's like getting together at a friend's house and eating snacks while playing a game, but you can do it online, can't you?
Nishino: Yes, that's right. I think we were able to realize the feeling of being able to play a game as if someone else was standing beside you. Of course, we have been able to experience this in the past, but even so, I don't think we have done it very often. However, as the new coronavirus has caused a worldwide cry for people to refrain from going out of their homes, I feel that the barrier between the two has been lowered. Of course, I hope that the new corona will end as soon as possible, but I think that through the features of the PS5, we will be able to enjoy the gameplay of those close to us.
--including those features, such as the ability to see other players' game screens on your own game screen, which was full of surprises. This is something that would have been difficult to achieve without more powerful hardware.
Nishino: It's been seven years since the PlayStation 4, and I'd say that the specifications have evolved legitimately. In many cases, we've been able to achieve this thanks to the enhanced performance of the hardware.
--I see. The PS5 is designed so that the home screen already displays the previous game's status, but why did you do that?
Nishino: We want you to return to gameplay right away. Our research shows that players tend to focus on one title at a time. For example, there are very few people who play a number of titles in the same period of time during a week, with Title A on the first day, Title B on the second day, and Title C on the third day. So we designed it so that it would be better to go back to the game without having to go through the home screen every time.
--The home screen is similar to the PlayStation 4 UI, is it something you've followed?
Nishino: The PlayStation 4's UI has been well received for its simplicity and ease of use. We didn't cut out any of the good parts, and I think you'll get used to it right away. On top of that, PS5 is more closely connected to the network and displays a lot of information about the game. For example, downloadable content is easier to find, and additional information for each game is easier to see.
--For example, it's easier to find downloadable content and see additional information for each game.
Do you think the PS5 will have customization elements such as custom themes for the home screen?
--By the way, will users be able to create their own themes?
Nishino: I hadn't thought of that. However, I think it is an interesting element. I'd like to consider whether this will be possible in the future.
--I have a feeling that game support will be the same, and the easier it will be for developers to access it, the more things they will have to prepare, and the greater the burden will be on them.
Nishino: Of course it's going to get bigger, but the number of games that are managed these days is increasing. However, I think it's possible to strike a good balance between the parts of the system that can be created automatically, such as video footage of the game and how many people are playing, and the parts that can be edited and sent out by the creator themselves. Of course, we'll continue to make updates just as we did for the PlayStation 4, and we want to work with you to develop PS5 as a living platform.
--Overall, I felt that the game's UI and system are very close to the users. Finally, do you have a message for PlayStation 5 players?
Nishino: The experience of playing a game is a precious memory. There are moments when you get carried away and end up staying up all night, for example, and something is sacrificed, but I think that's a memory in itself. Those experiences are some of the most precious moments in your life. However, the unfortunate element of that precious time is the waiting time known as loading.
With the evolution of technology, that time is almost gone. Fast loading doesn't just mean that we wanted to make it faster. We wanted the time itself to be spent on playing the game more. We'll be sending out more and more content so that players won't have to wait longer, so please play around.
--Thank you very much for your time today.
Translated with www.DeepL.com/Translator (free version)
Microsoft send their console to IGN, GameSpot, DF, The Verge, Polygon, etc. Do you really think none of those are getting a PS5? The biggest game and tech news outlets...
Nope!Hopefully people can stop complaining now.
I'd love to hear this. Video anywhere?
For those who haven't gotten to watch yet. LOVE 4K screenshot/video capture, and the UI will look so sharp on screen.
If you order a 2 for 5 meal and eat it, you will see the UI in an acid trip like vision!
Edit: Honestly, I think people are reading too much into the Burger King Promo/Startup sound thing with todays date. The most likely idea behind that is that the startup sound is an audio cue/blue lighting to represent both the date the promotion starts(Startup Sound) and PS5 being represented by both the sound and the lighting.
Just my opinion, though, I'd be happy to be wrong and see the UI as soon as possible.
I just drove home with 200 burgers in the boot of my car, you can go to hell.
i just upload on twitter and save the picture from my twitter app on my phone.UI looks awesome. But ... I was hoping for an easier way to pull captured photos/videos off the PS5 to a phone, maybe through the PSapp. Seems like that won't be possible.
But the rest ... damn!
Feed the cats in the neighborhood?
Maybe as a state of play they will show the UI and other features just like what they did with GOT ..
Really?! No RayTracing in Gears5?! There is something wrong with RayTracing accelerators in Series X for sureEmbargo was lifted on a bunch of Xbox stuff.
So far I see no ray tracing, including in Gears 5.
Otherwise it looks like a good machine.