Not to throw anyone under the bus, but I couldn't believe when these videos came out we had a few users in this thread were writing comments as if we were seeing something impressive.Damn, he even took some shots at the infamous Halo Infinite video from DF: "I watched that video, I disagreed with about half of it because some of the stuff they explained doesn't technically make any sense and it's just not really correct in some places".
But he said what everyone has been saying, it's not a good representation of the XSX. He even wondered if he was being trolled by PS fans and they sent him some bad footage just to make him hate on Xbox, but yeah, his reaction is pretty much what has been said by everyone.
So with regards the PS5 this is what we don't know...
1. UI (how it looks & what are the features, e.g Suspend & Resume?)
2. 16GB GDDR6 (How much is available for Devs)
3. Is there additional RAM other than GDDR6
4. Is there an Infinity Cache to compensate for the RAM bandwidth
5. RDNA 2 (what features are present, ML, VRS?)
6. what additional RDNA features are present if any... e.g features that may appear in RDNA 3... etc.
Feel free to correct and add anything I've missed.
This is something I hate with a passion for many games.
BoTW is a perfect example. Love it to death, 11/10. But I want games to challenge me more the more I play.
That said you can make BoTW not totally fall apart if you avoid the obvious ways to make it easier like food.
The new one? You are in for a ride then : D
And they are delivering very good games for their launch window.still remember when we all thought "Sony is just holding back because of their PS4 games like TLOU2 and Ghost. Just wait for July, after the Ghost release Sony will put all spotlights on the PS5 and will start talking like a waterfall"
Those were the times...
1. We shall see (TODAY!)So with regards the PS5 this is what we don't know...
1. UI (how it looks & what are the features, e.g Suspend & Resume?)
2. 16GB GDDR6 (How much is available for Devs)
3. Is there additional RAM other than GDDR6
4. Is there an Infinity Cache to compensate for the RAM bandwidth
5. RDNA 2 (what features are present, ML, VRS?)
6. what additional RDNA features are present if any... e.g features that may appear in RDNA 3... etc.
Feel free to correct and add anything I've missed.
But just as the thread is about to close, Pro Console Github leaks will pull you back in.All I really want and care about is the U.I. Once that’s been disclosed, I reckon it’s time to close this thread.
I'm not sure if some of his complaints are due to the engine, or to the shitty capture. DF's captures are generally top-notch. To his credit, he points out that he's going into these blind, and just giving his off-the-cuff commentary, and he's not committing any time to the research. He was given the IGN link, so that's what he used. He even used the "corrected" capture. So I can't fault him. But that IGN capture is garbage. The game doesn't look great. No denying that, but I wish he'd used better source material, in order to avoid some of the fanboy blowback he's going to end up getting.People can complain about the IGN video all they want, but the game doesn't look great in any video released so far. Digital Foundry did a whole lot of pandering based on the mere fact that the lead engine guy extended them an hand.
I'm not sure if some of his complaints are due to the engine, or to the shitty capture. DF's captures are generally top-notch. To his credit, he points out that he's going into these blind, and just giving his off-the-cuff commentary, and he's not committing any time to the research. He was given the IGN link, so that's what he used. He even used the "corrected" capture. So I can't fault him. But that IGN capture is garbage. The game doesn't look great. No denying that, but I wish he'd used better source material, in order to avoid some of the fanboy blowback he's going to end up getting.
1. We shall see (TODAY!)
(...)
theyre all my harvests based on the most credible rumors thus far!
Burger King ad with the startup sound had today’s dateWhich rumor is that?
Who said anything about more powerful?This is just non sense there’s no secret ram or secret gpu or unlock cpu that will make PS5 more powerful technically then series x. Right now Sony has the upper hand in the category that matters most they have the better launch games and first party titles and the development pipeline has been great that developers were able to implement things such as ray tracing and in more of their games on their platform then Microsoft even with the better hardware something that Microsoft needs to address.
I'm not sure if some of his complaints are due to the engine, or to the shitty capture. DF's captures are generally top-notch. To his credit, he points out that he's going into these blind, and just giving his off-the-cuff commentary, and he's not committing any time to the research. He was given the IGN link, so that's what he used. He even used the "corrected" capture. So I can't fault him. But that IGN capture is garbage. The game doesn't look great. No denying that, but I wish he'd used better source material, in order to avoid some of the fanboy blowback he's going to end up getting.
That's not the new miles Spiderman doofus. It's from the old game.
It's looking pretty good, and I trust Sony's quality control. Just look at the massively talented Evolution Studios guys and what happened to them with Drit 5:
It became literally car racing Craig. But some people don't see a massive problem in that game.
All I really want and care about is the U.I. Once that’s been disclosed, I reckon it’s time to close this thread.
?Pro Console Github leaks show up.
Just as the thread is about to close.
Probably.
Well, “MOBILE game” is a stupid thing to say doing research or watching a shitty capture or not. If a GAF poster said it they’ll be banned for trolling. I don’t have to be an “Game Engine Developer” to see that. C’mon. It is ridiculous and click-baity. I don’t plan to buy an XSX at launch and I have PS5 pre-ordered. I just hate spreading stupidity and this guy is supposed to be an “expert”.
what i have a problem with is people treating the game like a 1st party big budget game... as a fan of the DIRT series this makes me sad, the hate the company is getting for something they cant really control
its mostly MSs fault though as this game seems to have been put in the spot Halo was supposed to be in lol as the flagship for Series X, which it never should be
as someone who played Dirt 4, i do not agree that Dirt 4 looks betterThere are issues with the XSX box in terms of VRR currently, which didn't help. And I agree with you to some extent about the spotlight being on them due to the 343 mess up. So, while MS has some fault, I personally believe it is mostly Codemasters. Why does Dirt Rally and Dirt 4 look better than Dirt 5? That's on Codemasters not Microsoft.
i still play this game, it is by far the greatest racing game ever made (not a sim fan). Horizon 4 with the 4k/60fps patch will easily be the best looking racing game on Day 1forza horizon 4 is still a great looking game
Burger King ad with the startup sound had today’s date
i still play this game, it is by far the greatest racing game ever made (not a sim fan). Horizon 4 with the 4k/60fps patch will easily be the best looking racing game on Day 1
LOL, you've already been shown proof that abstraction layers are not being used for XSX when it comes to DX12 and GPU usage.
I gave nothing? So I suppose this post was my imagination?Your proof is you saying no lol. what proof ?
I linked your hypervisor and abstraction stuff from 360, xbox1 DF article from Metro dev about indirect apis, amd thats not enough. You gave NOTHING.
Believe whatever you want, I was being kind for what we have seen in XSX performance. You think up your own excuses.
Try and not use sources that are years out of date.
09:35PM EDT - Q: Are you happy as DX12 as a low hardware API? A: DX12 is very versatile - we have some Xbox specific enhancements that power developers can use. But we try to have consistency between Xbox and PC. Divergence isn't that good. But we work with developers when designing these chips so that their needs are met. Not heard many complains so far (as a silicon person!). We have a SMASH driver model. The games on the binaries implement the hardware layed out data that the GPU eats directly - it's not a HAL layer abstraction. MS also re-writes the driver and smashes it together, we replace that and the firmware in the GPU. It's significantly more efficient than the PC.
Each XDK that has been released both before and after the Xbox One launch has brought faster and faster draw-calls to the table. They added tons of features just to work around limitations of the DX11 API model. They even made a DX12/GNM style do-it-yourself API available
That's not the new miles Spiderman doofus. It's from the old game.
it is by far the greatest racing game ever made
I gave nothing? So I suppose this post was my imagination?
Even the quote you linked as "proof" debunks your claims:
it is by far the greatest racing game ever made (not a sim fan).
So with regards the PS5 this is what we don't know...
1. UI (how it looks & what are the features, e.g Suspend & Resume?)
2. 16GB GDDR6 (How much is available for Devs)
3. Is there additional RAM other than GDDR6
4. Is there an Infinity Cache to compensate for the RAM bandwidth
5. RDNA 2 (what features are present, ML, VRS?)
6. what additional RDNA features are present if any... e.g features that may appear in RDNA 3... etc.
Feel free to correct and add anything I've missed.
Dude insomniacs literally said that the ps5 version will have a flash screen instead of load times. So in those instances when the ps4 level loads, the ps5 level will do a fade in and fade out. There is no fancy loading skipping happening here. They aren't making two versions of the same game. Otherwise it would've looked next gen.
I don't think there is any deficit, for the games we have been shown so far they are multiplatform cross-gen games. You can't use Yakuza as an example of how much weaker the Xbox Series X is when it appears to be on par with the PS5 version. The only valid comparison that can be made is like for like, in order to determine how powerful a console is. Compare Dirt 5 XSX vs PS5, or AC Valhalla XSX vs PS5, or Watch Dogs XSX vs PS5.There is a common SDK and environment now for the MS dev kits. If you believe that is going to produce results which are as direct as a single platform like ps5, then whatever. It does not matter anyway, its the performance that matters.
What do you think the deficit is, hardware or software ? Whats your theory.
Have you ever played FH4 at ultra settings on PC? Because that looks way better than Dirt 5Ok looking again at it, I'll give you that ... it looks similar to Dirt 5. But Dirt Rally (2015) looks better than both. Maybe Codemasters lost some key people after that game.
I don't think there is any deficit, for the games we have been shown so far they are multiplatform cross-gen games. You can't use Yakuza as an example of how much weaker the Xbox Series X is when it appears to be on par with the PS5 version. The only valid comparison that can be made is like for like, in order to determine how powerful a console is. Compare Dirt 5 XSX vs PS5, or AC Valhalla XSX vs PS5, or Watch Dogs XSX vs PS5.
Comparing Yakuza vs Demon Souls is about as valid as comparing Bugsnax with Watch Dogs Legion. Two different games on two different engines developed by two totally different teams.
Why is there no Series S? What's happening?