You accused me of FUD. I am not a liar. The thing you fail to understand is that devs have access to 1 pool of 13.5 GB of RAM, but can only feed the SoC at different speeds. Its split. This is a bottleneck. Literally every developer would want all the RAM to be at the same speed so they can use it how they want. The Xbox split bandwidth will limit them.
I guarantee in the next 7 years, a game developer will say that the memory configuration on the XSX/S is a bottleneck. I guarantee it.
A major Xbox Studios first party developer has already agreed with me. As does a dev from Remedy.
Both Xboxes have this flawed design.
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Billy Khan, a lead engine programmer at id Software, shared Gneiting's concerns. "The memory situation is a big issue on the S," said Khan in another deleted tweet. "The much lower amount of memory and
the split memory banks with drastically slower speeds will be a major issue. Aggressively lowering the render resolutions will marginally help but will not completely counteract the deficiencies."
Sasan Sepehr, a senior technical producer at Remedy Entertainment, also shared a brief concern. "As a consumer, I love this," said
Sepher on Twitter.
"As a Technical Producer, I see trouble.""
Here’s what’s really going on with the Xbox Series S
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