Yeah I am fine, I bet your struggling to understand what was presented. Finding i hard to differentiate between api and hardware I see
So we learnt Ps5 has RDNA2 compute units, with per CU clock level gating to achive 2.23 Ghz. So Ps5 has RDNA2 CU, I dont think Xbox has this at 1.8 Ghz - XSX is also 20 waves per Simd, so thats RDNA1 waves.
So whats next, API, yes DX12 will be common, Ps5 has GNM
Right, onto features, Ray tracing, VRS, Mesh shaders in Geometry engine.
Ps5 likely to have all but mesh shaders as Sony have their own version called simply GE.
So what do you not get ?
The big take away is RDNA2 CU needs everything seen in the slide to get 2.2 GHz which is a key RDNA2 feature. MS skipped that bit it seems.
Everything else RDNA2 feature wise is same, except Geometry vs mesh shader engine. Also we knew this 2 weeks ago, but for your reference - now you can understand it.