FrankWza
Member
Wow. Let’s see a series x for $299 and a series s for $99. Then I’ll be impressedIndefinitely. I think they got about $138 billion in the bank and if they keep adding 15.5 billion per year...
Wow. Let’s see a series x for $299 and a series s for $99. Then I’ll be impressedIndefinitely. I think they got about $138 billion in the bank and if they keep adding 15.5 billion per year...
The same logic would apply to Gears, Halo, Forza and Fable. Microsoft could make a lot of money porting those games to Playstation, but they don't.
Don't give me the shareholder rubbish, shareholders have little say in publicly run companies, let alone very profitable ones. The Xbox division is a small part of Microsoft, they have put billions into it since the original Xbox, number of shareholder revolts? None.
This is definitely not confirmed. Nor are you really correct on your statement.
Need to understand just how insanely profitable wide-scale subscription services are.
The problem for MS is that they may not ever scale their services to their desires. But if it works out for them, the Bethesda acquisition might be key to that.
41 million people spending $15 a month for a year is around $7.5 billion. (not trying to say that's the math they are using, or that it's all profit for them alone, or that Bethesda is the only cost, but just giving you idea of how quickly a $15 a month service can generate revenue in general.)
And sub services are just insanely consistent in revenue, and make your business far more risk averse. And everything you make becomes part of a growing back-catalog that might get future buyers interested, even if someone doesn't jump in today.
To some extent, MS can't afford to NOT make Bethesda games exclusive, as their entire long-term strategy is about people buying their services who aren't currently buying them, and being willing to spend $15 a month on them or maybe more.
Sony is almost certainly considering a day-one sub service too, you can count on that.
you are delusional if you think they think this way. if they did they would report all those numbers for every NPD report.Bethesda will become a first party studio. By that line of thinking then Halo, Gears, Fable and Forza will be coming to Playstation to tap into the user base.
Microsoft see their userbase as every Xbox, every Windows PC and now every mobile phone, that dwarfs Playstation.
Bethesda cost 7.5 billion, magnitudes more than Gears. As Xbox CFO (who knows more than Riky the fanboy) already hinted, bigger Bethesda games will be on Playstation, simply because it would lose too much money to cut 50% or more of the sales.
And you're apparently even more clueless in business and financials than you are in gaming, if it's even possible, because shareholders (which include big stake holders like funds, not only people like you and me) are indeed extremely powerful and can definitely influence the big corp strategy, it happens every day actually. Shareholders (big and small) are the real owners of the corporation.
We'll have to agree to disagree.I'm baffled that you cannot see how you're changing your basis of comparison in the above two cases.
VRS:
Shading at a lower rate than the base native resolution buffer (i.e. less pixels)
CBR/TR:
Generating more pixels than the base native resolution buffer (i.e. the lower res native image)
You're jumping to native 4K in your comparison with the latter and thus changing your basis of comparison entirely. You're moving the goal posts.
you are delusional if you think they think this way. if they did they would report all those numbers for every NPD report.
It’s indicative of future earnings when you’re trying to convert those numbers to subscribers.NPD is totally irrelevant when millions of your users are playing on a subscription service and not actually purchasing your games.
NPD is totally irrelevant when millions of your users are playing on a subscription service and not actually purchasing your games.
gamepass is not sustainable right now. ms said this themselves. they messed up when they started giving away the sub for $1. even at their current pricing it still will not be sustainable.
Did the say their games will be exclusive? Quite the contrary. They said their games will have some kind of advantage on XB so most probably timed exclusivity. They never ever stated or implied their games won't release on Playstation. Not once.
They didn't remove anything major. You can't pass on 100 million + users installed base and make Bethesda acquisition profitable. Elder Scrolls games will definitely be on PS too. You could only make smaller games gamepass exclusives.
Xbox CFO confirmed as much in an interview iirc.
I highly doubt they can reach the scale you think they can and certainly not at that price
IntentionalPun said:The problem for MS is that they may not ever scale their services to their desires. But if it works out for them, the Bethesda acquisition might be key to that.
Huh?Buying an asset is not a cost, it's a purchase and moves assets from one part of a balance sheet to another.
I am thinking logically, in the end, it's about making money/profit.
Shareholders want to see a profit, Microsoft can not afford to pass up on sony's massive console base.
They can still expand as a gaming business while raking in profits from sony's side.
I am not sure why this is so hard to see, before you reply, just think about that console base that they would not tap into if they went your route. It's colossal.
TBH, I would rather see some more detailed comparisons between PS5 or Xbox vs PC versions. They have only done three so far. CoD, AC and Hitman. I want to see Fenyx Rising, Borderlands 3, etc. Hell go back and see if Hitman drops frames on PC in that level xsx was dropping frames. there is so much more to cover.jesus fucking christ DF no one cares about Todd's rim
Maybe the people that missed it on the 360, Xbox One, Switch, PS3, PS4, VR, and PC might..I really dont think anyone cares about fucking skyrim.
Those Game Pass numbers are pretty impressive actually.
So that DF Skyrim comparison shows the XSX really struggling badly with transparency effects when there are a lot of trees in an area and atmospheric effects. The PS5 also shows a weakness here with framedrops below 60, but the xsx drops way more often and hits the low 50s.
Even Richard is starting to come around and thinks this is a PS5 advantage due to its 36 CU and high clock design. Though, as always, he thinks it will only affect last gen games as if next gen games wont be using transparency effects with higher tree counts and more atmospherics.
I guess we will see.
right, but PC GPUs increase CU counts all the time and are able to increase performance despite the parallelization of GPU instructions. It really shouldnt matter because they are basically both running in GCN 2.0 modes.The point he was making with the CUs was that the PS4 Pro’s 36 compute units match up to the PS5’s 36 CU set-up, where the xbox is going from 40 to 52 (One X to SX).
It’s legacy software for console though. I think he’s just speculating that it might be a scenario like PS4 pro playing PS4 games in non-boost mode where it just straight up deactivated the extra CUs. It’s speculation either way but it seems like a plausible theory.right, but PC GPUs increase CU counts all the time and are able to increase performance despite the parallelization of GPU instructions. It really shouldnt matter because they are basically both running in GCN 2.0 modes.
They have to pay for infrastructure and other devs on game pass. The $15 a month gets stretched mighty thin. They need netflix disney+ sub numbers and then some to make Bethesda games be exclusive.. I would prepare for the wave of microtransaction ad riddled games coming your way.This is definitely not confirmed. Nor are you really correct on your statement.
Need to understand just how insanely profitable wide-scale subscription services are.
The problem for MS is that they may not ever scale their services to their desires. But if it works out for them, the Bethesda acquisition might be key to that.
41 million people spending $15 a month for a year is around $7.5 billion. (not trying to say that's the math they are using, or that it's all profit for them alone, or that Bethesda is the only cost, but just giving you idea of how quickly a $15 a month service can generate revenue in general.)
And sub services are just insanely consistent in revenue, and make your business far more risk averse. And everything you make becomes part of a growing back-catalog that might get future buyers interested, even if someone doesn't jump in today.
To some extent, MS can't afford to NOT make Bethesda games exclusive, as their entire long-term strategy is about people buying their services who aren't currently buying them, and being willing to spend $15 a month on them or maybe more.
Sony is almost certainly considering a day-one sub service too, you can count on that.
How many are actually staying subbed for a whole year ($200)? and how many sub&cancel after a month or two? What if the retention rate is well below 50%?Those Game Pass numbers are pretty impressive actually.
How many are actually staying subbed for a whole year ($200)? and how many sub&cancel after a month or two? What if the retention rate is well below 50%?
How many are actually staying subbed for a whole year ($200)? and how many sub&cancel after a month or two? What if the retention rate is well below 50%?
Means they sold more units in 20 days than they soldWhat “most devices ever sold in a launch month” even means? Help me understand the spin machine.
Of course; there are lots of costs and the revenue is shared (as I mentioned in my post.)They have to pay for infrastructure and other devs on game pass. The $15 a month gets stretched mighty thin. They need netflix disney+ sub numbers and then some to make Bethesda games be exclusive.. I would prepare for the wave of microtransaction ad riddled games coming your way.
microsft dodging mentioning sales numbers as alwaysWhat “most devices ever sold in a launch month” even means? Help me understand the spin machine.
What “most devices ever sold in a launch month” even means? Help me understand the spin machine.
What “most devices ever sold in a launch month” even means? Help me understand the spin machine.
That's awkward from them considering they constantly repeated since launch that XSX was fully using its 12tf (so 52CUs) of power for BC games.The point he was making with the CUs was that the PS4 Pro’s 36 compute units match up to the PS5’s 36 CU set-up, where the xbox is going from 40 to 52 (One X to SX).
It's confirmed that while back-compat gets 12TF of compute power...Rather you're seeing what a 12TF GCN-based console with Zen 2 would've looked like...
There's 52 CUs available, it's incredibly unlikely a last-gen game would be designed in a way where it would make use of them though.That's awkward from them considering they constantly repeated since launch that XSX was fully using its 12tf (so 52CUs) of power for BC games.
This was probably a reason why the PS5 is same 36 CU GPU as PS4 Pro.So that DF Skyrim comparison shows the XSX really struggling badly with transparency effects when there are a lot of trees in an area and atmospheric effects. The PS5 also shows a weakness here with framedrops below 60, but the xsx drops way more often and hits the low 50s.
Even Richard is starting to come around and thinks this is a PS5 advantage due to its 36 CU and high clock design. Though, as always, he thinks it will only affect last gen games as if next gen games wont be using transparency effects with higher tree counts and more atmospherics.
I guess we will see.
It's the problem XSX is facing in most games PS5 has the advantage. It's what Cerny (and many of us) have being talking about since before launch. PS5 is more efficient because it has less CUs by shader array. It will always be the case. Some of those games are next-gen ready like COD (with RT) or NBA (next-gen assets), and they are still performing better on PS5 no differently than cross-gen or BC games.There's 52 CUs available, it's incredibly unlikely a last-gen game would be designed in a way where it would make use of them though.
That's really the problem potentially facing XSX in general though. If games have 36 or under CU utilization, they should perform quite a bit better on PS5.
We still don't know what will happen long term.It's the problem XSX is facing in most games PS5 has the advantage. It's what Cerny (and many of us) have being talking about since before launch. PS5 is more efficient because it has less CUs by shader array. It will always be the case. Some of those games are next-gen ready like COD (with RT) or NBA (next-gen assets), and they are still performing better on PS5 no differently than cross-gen or BC games.
That is well not a good spin to be fair... I mean more days on market should give more units sold, no?Means they sold more units in 20 days than they sold
Xbox 15 days
Xbox 360 8 days
Xbox one 8 Days....
Edit: Windows Phones in total
That's $2 billion every single month.. and MS likely gets the brunt of it
This is exactly MS's thinking.And Netflix has over 200 million subscribers worldwide.. do you understand the sheer magnitude of the money that would be generated if Gamepass could do that, even if the average person spent $10? That's $2 billion every single month.. and MS likely gets the brunt of it. That would be more money in a year than all of PlayStation has ever made in a year.
My biggest concern with Gamepass is what level of subscription retention will be maintained after the stacked $1 subs start ending. I have many friends that stacked a maximum of 3 years and many of them will not re-up their subs when it expires. Personally I buy Gamepass one month at a time with a pre-paid card when there are games I want to play.
Not sure if this comment is on or off topic... let me know.
This comment is in regards to Microsofts financial report.
Xbox Game Pass now has over 18 million subscribers
Xbox Game Pass now has over 18 million subscribers | Windows Central Xbox Game Pass has now hit 18 million subscribers, Microsoft CEO Satya Nadella has stated, speaking on its FY21 Q2 earnings call.www.neogaf.com
I was just pointing him to the conversation. I agree with both of youWell... when they start reaching multiple tens of millions of subscribers and shareholders still aren't seeing the commensurate levels of expected revenue 2yrs in, Xbox management will have some important questions to answer to their shareholders.
People lean too much into the Netflix comparison when discussing GamePass, all the while entirely ignoring the fact that the two mediums (i.e. game versus TV/film) are inherently different and thus the barriers to ensuring a reasonable, enjoyable and economical end user experience are almost completely different in the two cases.