I am late to the party, so please bear with me.
What I find interesting is the broader picture of what is happening with graphics and its implications for hardware.
Currently - and over the last decade+ games have been run as single threaded executables with all graphical calculations off-loaded to the GPU. In other words, once the graphical assets have been loaded into VRAM a game performs as your single core/single thread CPU performs and your GPU as two separate islands. The rest of your computer can frankly be fairly crap and does very little do help you with gaming.
What we are seeing now is that more and more tasks in the graphical engines are performed by the CPU and not only the GPU. Especially UE5 seems to utilise the CPU almost as much as the GPU to do its work. I think we underestimate the implications of this.
The loop CPU -> CPU cache -> RAM -> VRAM -> GPU cache -> GPU -> RAM -> CPU cache -> CPU etc becomes really important. Synchronization becomes really important between your components in terms of frequencies and scheduling to avoid bottle-necks that result in stutters etc. In other words I/O. Will be very interesting to see how this plays out with the evolution of the graphical engines and how we build our computers. Another way to state this is that Cerny seems to be really on top of what will matter across this generation - I continue to find real golden nuggets in his speech 'The road to PS5' - so cool to listen to someone that have such inside knowledge about what is about to happen and have tried to design a system for the task.
I am still amazed by the fact the Cerny explained all this almost a year ago and we are still going around the issue. It's clear that Sony had a strategy, while MS another. The end result is that, at the moment, they are pretty much on par, with a bit of an advantage for Sony.
Control photomode says ‘No’
Please, you can't be serious. Photomode has nothing to do with gameplay. Trying to get a "win" thanks to a still image that has no need to deal with the rest of the game cycles, is quite petty.
Whenever we see the XSX fall behind the PS5 its fair to question why because it's marketed as being the superior system. Controls fotomode proves that it isn't because of the GPU. The only thing left is the I/O, ram, APIs and CPU. On those I've read many theories on why the XSX performance can fall behind the PS5 at certain moments.
I respectfully disagree. At the moment, during a game, Sony has a better GPU output. The real big difference between the system is the I/O compatment. It's not the SSD in itself that makes things different, but the fact that the whole process is totally off loaded. And Cerny told us all about it in details.