TheThreadsThatBindUs
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Word.Can I just say anyone who thought Xbox was gonna be ahead by 40% typically is a fool, and more importantly anyone who uses a fool's argument as justification for shit posts is just as foolish.
Word.Can I just say anyone who thought Xbox was gonna be ahead by 40% typically is a fool, and more importantly anyone who uses a fool's argument as justification for shit posts is just as foolish.
Hitman 3 can be played in 1080p60 on the PS4 Pro but the One X is limited to the 1440p30 mode (also possible on the Pro). It's a very weird situation.Some people are saying that about Hitman 3. There's basically a 44% in resolution and higher settings on the Xbox.
But I don't really believe that represents a 40%-50% delta between the two platforms.
Also there's a big discussion now on why the PS5 is RDNA1 and not RDNA2. I believe that both systems are custom RDNA2 but what do I know I'm no expert.
Hitman 3 can be played in 1080p60 on the PS4 Pro but the One X is limited to the 1440p30 mode (also possible on the Pro). It's a very weird situation.
There isn't a 40% difference and this whole gen is going to be close with slight advantages here and there (but where is the drama in that)Some people are saying that about Hitman 3. There's basically a 44% in resolution and higher settings on the Xbox.
But I don't really believe that represents a 40%-50% delta between the two platforms.
Also there's a big discussion now on why the PS5 is RDNA1 and not RDNA2. I believe that both systems are custom RDNA2 but what do I know I'm no expert.
I fully disagree but in all honestly I'm done arguing about it.Said that to Digital Foundry. Because hearing them Hitman 3 was the perfomance which Xbox fans are waiting for. If a tech site has such expectations, can you imagine a fanboy?
Seriousely can't wait to see what Rockstar are gonna do with ps5, rdr2 on ps4 base is still impressive to this day and even compare to next gen games.The purpose is the same, the implementation is where the main differences are. According to this guy, the PS5's implementation is able to cull geometry much earlier in the pipeline and the entire pipeline is more customizable by developers compared to what DX12U allows. Another difference is that the ENTIRE process is hardware-accelerated by a fixed function unit known as the custom Geometry Engine on PS5, whereas on DX12U, part of the process actually runs on the CUs/SMs themselves.
Same thing with Variable Rate Shading/VRS (which is also hardware-accelerated by the custom GE on PS5), the PS5 implementation allows changes to be made much earlier in the pipeline and has more precision than the Xbox implementation. Whether this is true or not remains to be seen as more next-gen games come out this generation, this is all based off of one insider like RGT, BUT he's one of the most reliable ones out there too.
I guess Ps4 Pro receive a specific optimization to support VR at 60fps.Hitman 3 can be played in 1080p60 on the PS4 Pro but the One X is limited to the 1440p30 mode (also possible on the Pro). It's a very weird situation.
Glacier Engine concentrates on delivering a pristine presentation that does not rely so heavily on heavy post-processing or temporal accumulation techniques to achieve its goals. Hitman 3 focuses on clean lines and well-defined spaces, where a higher resolution definitely helps. This requires brute force horsepower and that's what the new consoles deliver.
Alex B said this is the only game that gives a true performances metric and that's final, the DICTATOR has spoken! But oh wait, he was only speaking of performance of XSX and PS5 specifically and the rest of the weird results are excluded from his rule , and that's final the DICTATOR has spoken! What a clownHitman 3 can be played in 1080p60 on the PS4 Pro but the One X is limited to the 1440p30 mode (also possible on the Pro). It's a very weird situation.
Meant the PS5 upgrade, apparently it's more than just increased resolution and fps.Why would they be anticipating a game already released in 2020? And if you're talking about part 2, it's too far away for anyone to be concerned right now.
Yeah, 1080P/60 FPS is clearly more demanding on hardware resources than 1440P/30 FPS. Strange that their engine can underperfom on a console accepted to be stronger.Hitman 3 can be played in 1080p60 on the PS4 Pro but the One X is limited to the 1440p30 mode (also possible on the Pro). It's a very weird situation.
Exactly.Hitman 3 can be played in 1080p60 on the PS4 Pro but the One X is limited to the 1440p30 mode (also possible on the Pro). It's a very weird situation.
And Socom isn’t an FPS. And they better not even try to make it one.MAG is not an option.
This is fake hehe.
Seems like there are ongoing class action suits against Microsoft and Nintendo too.Law firm files PS5 DualSense drift class action against Sony
A US law firm has filed a class action against Sony over alleged PlayStation 5 DualSense drift.www.eurogamer.net
But not a new game.Meant the PS5 upgrade, apparently it's more than just increased resolution and fps.
And I think you will tell me "how that works".That's not... how that works
The processing of game logic runs in parallel to the graphics rendering, not sequentially.And I think you will tell me "how that works".
Think about that for a second...The processing of game logic runs in parallel to the graphics rendering, not sequentially.
PS5 Die Shot maybe today or tomorrow
Some PCMRs love to fall back on that BS deflection (a few do it on here as well), but they are MS/Xbox adjacent and always go to war with them (when it's against PS). It's all goofy shit at the end of the day, and stop trying to fool people as if PCMR mentality in isolation is any more morally superior than "console warring." Even on the PC you have your same juvenile wars when it comes to parts and brands.
Because it’s a great gameIm in kingdom hearts 2 final mix post game
critical run
I dont know why I come back to this game again and again
PS5 Die Shot maybe today or tomorrow
Well, of course lol. It's 4kcb. It wouldve been interesting to see if the PS5 could manage native 4k 60 fps with 10 tflops.Flawless performance.
Many time playing the game to find one single drop on cutscene.
... er, not really. You need to generate the frame and its content, and then hand that data off to be drawn. This is why frame times encapsulate the logic necessary to generate the frame in addition to the time to render the frame. You can begin rendering your current frame once its completed and then begin work on generating the next frame while its being rendered out, but that step-lock approach has its own issues, which is why its not as widely used as one may think. Update > Draw > Update > Draw is the typical approach you'll find in the vast majority of games.The processing of game logic runs in parallel to the graphics rendering, not sequentially.
this man spoke the truth... er, not really. You need to generate the frame and its content, and then hand that data off to be drawn. This is why frame times encapsulate the logic necessary to generate the frame in addition to the time to render the frame. You can begin rendering your current frame once its completed and then begin work on generating the next frame while its being rendered out, but that step-lock approach has its own issues, which is why its not as widely used as one may think. Update > Draw > Update > Draw is the typical approach you'll find in the vast majority of games.
Soo in photo mode game logic are fully load CPU? Yes?The processing of game logic runs in parallel to the graphics rendering, not sequentially.
Didn't Mark Cerny say you need a minimum of 8tflops to render native 4K, that's 8 tflops in GCN.Well, of course lol. It's 4kcb. It wouldve been interesting to see if the PS5 could manage native 4k 60 fps with 10 tflops.
The PS4 runs this game at 1080p/30 fps at 1.84 tflops. Pro runs it at 1080p/60 fps or 4kcb/30 fps at at 4.2 tflops. No matter what the framerate or resolution, it seems to scale with tflops. So they wouldve needed 7.2 tflops for native 4k 30 fps and 14.4 tflops for native 4k 60 fps, probably a bit less with the zen 2 cpu eliminating some bottlenecks here and there.
10 rdna tflops is like 15 gcn 1 tflops so it's possible, but they wouldve had to release this as a PS5 sku to get native 4k 60 fps. 4kcb 60 fps is probably very easy to do here since you could probably do that with just 8.5 tflops. wouldnt be surprised if there is a lot of headroom left for more.
The Medium - The Complete Technical Analysis - PC | Series X | Series S
Didn't Mark Cerny say you need a minimum of 8tflops to render native 4K, that's 8 tflops in GCN.
I want to see Sony's own version of VRS & Super Checkerboard rendering to achieve what DLSS is currently doing.To even consider that 8TF GCN is what you need for 4K meaning that he's talking about last gen standards. Now games at 1440p have much better graphics/assets so using resolution as a metric doesn't make sense. Even 10 years from now there will be some games struggling to achieve 4K, not to mention a shitty devs that can't optimize anything even for a top end 3090.
I love 4K sharpness, but I would easily trade that for better graphics at 1440p.