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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Stuart360

Member
Yes, that's why he hangs around in an Xbox discord full of fanboys and trolls...
And?, i hang around on this forum full of some Sony fanboys that annoy the shit out of me :messenger_tears_of_joy:. He's a videogame journo, he probably goes on Sony blogs and forums etc, Xbox, Nintendo, etc.
If you cant tell he's a huge PC master racer, from what he says, then cool for you. The only time he seems to perk up is when he's doing one of his 'Console vs PC' comparison vids.
 

assurdum

Banned
Mininum and Maximum are a hard comparison because it can be only one frame reaching these numbers.

Average should be a better comparison but he didn’t share that data :(
From what he said in the demo, the resolution is extremely variable on both. It seems a bit more often 1080p though rare on ps5, and 1440p Vs 1570p when it's not reached the maximum peak. Here you get that 18% of difference in the TF .
 
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assurdum

Banned
Much less than what I was expecting. I thought it would be a 60%-70% kind of a difference. But 30% sometimes is pretty close. If it was a constant 30%-50% that would be a lot worse in my opinion.
The difference in resolution in Outriders is around the 18% when the maximum peak is not reached (1440p Vs around 1570p). It's written in the VGTech note.
 
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The difference in resolution in Outriders is around the 18% when the maximum peak is not reached (1440p Vs around 1570p). It's written in the VGTech note.

Definitely not a massive difference that some people want to see. Still seems pretty close.

Also those AF issues are weird.
 

assurdum

Banned
Definitely not a massive difference that some people want to see. Still seems pretty close.

Also those AF issues are weird.
Not at all. AF still cost bandwidth, higher resolution needs more bandwidth too but to keep the more stable FPS possible, you should to sacrifice something at the end. We are still talking of 60 FPS. One thing I noticed in another video (resero channel) that better texture filter in ps5 is not always so noticeable compared the series X, in some spots. I start to suspect it's dynamic AF on Xbox.
 
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You're probably double counting there, which is what people still seem to not get and what makes this model tricky. Those users, for the most part were already in the ecosystem. Now let's say they really find great value in the game pass offer and stick with it. These same users will be paying ~$120 per year. That's the price of 2 full price games.
Now these same users were most likely spending quite a bit more money per year unless they were the super casual type that only plays fifa or fortnite and that's it.

That means you need to offset the amount of money they typically would spend per year on the ecosystem and deduct this from the total.

Let's say:

TR - total revenue of xbox division per year
GP - game pass revenue per year
NS - normal revenue based on game sales before game pass
LS - lost revenue for games that are now on game pass and won't get bought by the game pass subscribers)

Basically you can't assume TR = GP + NS

Instead, TR = GP + NS - LS

And this is a quite optimistic perspective, you might end up in a situation that someone could be inclined to buy a game, but seeing it on game pass makes this person think it's not worth the $60, seeing it's "free" for some.

This is a really tricky balance to achieve and in all honesty the only way a service of this kind would be profitable is if it really reaches the sort of Netflix / Disney+ levels of subscribers. MS has the cash to endure the storm for sure, the question is how long do they wait before pulling the plug. I don't think they have the mass market appeal to reach 100M or even close to those numbers of paying subscribers.

I respectfully disagree. I have GamePass Ultimate and I still buy games as I see fit. Also when looking at historic console attach rates the equivalent of 2 full priced games a year is more than the average. Also it prevents companies like GameStop from profiting as a middleman. Less retail, more digital, no being cut out of the ecosystem with used games.
 
Not at all. AF still cost bandwidth, higher resolution needs more bandwidth too but to keep the more stable FPS possible, you should to sacrifice something at the end. We are still talking of 60 FPS. One thing I noticed in another video (resero channel) that better texture filter in ps5 is not always so noticeable compared the series X, in some spots. I start to suspect it's dynamic AF on Xbox.

Never thought dynamic AF would be a thing. I personally never seen it.
 

Derift

Member
:pie_thinking::pie_thinking:
oyOLEZO.png
 

SlimySnake

Flashless at the Golden Globes
I think you're a little too obsessed with this TFLOPs figure lol. They're theoretical specs that are supposed to give you an idea of how they might perform, but other than that you shouldn't be too focused just on that one number.
Tflops difference between two PC RDNA cards or two PC Nvidia cards are usually indicative of the overall performance. A 2080 will never outperform a 2070, and a 6800 will always outperform the 6700 by the same amount every time. tflops detla between the PS4 and X1, and the Pro and X1X pretty much always gave the same 40% performance delta.

That said, i will concede that it hasn't quite panned out this gen with the PS5 GPU matching the performance of xsx in some games while the xsx manages to outperform the ps5 by a larger margin than the 18% difference we all thought would transpire based on the specs.
 
this was pretty expected most 3rd party deals will be timed... i still remember the debate on if timed exclusives are worse than studio acquisition exclusives.... lol that was a funny time
I'm thinking MS will do more Game pass day 1 deals over timed exclusives to simply deny PlayStation gamers a title. That way everyone is happy; Sony guys get to pay for the title and Xbox guys can 'rent' it as part of their subscription. Win win!
 
I respectfully disagree. I have GamePass Ultimate and I still buy games as I see fit. Also when looking at historic console attach rates the equivalent of 2 full priced games a year is more than the average. Also it prevents companies like GameStop from profiting as a middleman. Less retail, more digital, no being cut out of the ecosystem with used games.
I would agree for casuals the attach rate is definitely less than 2 new games per year, and it's not because they can't afford it, it's because they don't have time/inclination to play more than a handful of games per generation. I doubt this is a crowd MS can rely on to pay over $600 for 5 years of a subscription fee.
For heavy gamers, where the value could be there, they surely will end up saving more money than they would if no such service was available, and that is MS's loss. The only way they can actually increase their revenue is by enticing people that were not already Xbox consumers to jump in. I think this is the promise Phil sold corporate and why I'm more skeptical about the long term viability of the service.
 
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Pretty odd to compare Game pass to Kinect when the biggest criticisms against MS in the past is that they didn't focus enough on bringing games to the system.
GamePass is a business model, it may be the most successful of its type but this is still what it is (we have had services like that since the early 2000s, I recall a local ISP in Canada trying to coerce its employees into upselling one called "Gamesmania" to their high speed internet clients, these registration services are self serving for whoever provides them--at best).

Kinekt and GamePass are similar in the sense that both are gimmicks that MS got somewhere else and somehow people act as if they re-invented the wheel.
They have also focused on preserving older titles by increasing frame rates, adding HDR, and upping the resolution and respecting previous purchases over remastering and reselling the same games to you. Not too shabby for a company that did weird stuff like Kinect.
They do offer more than Sony does on that sense, but given the online nature of their service calling it preservation is a stretch of the word is there ever was one. As someone who has worked on document management systems I can guarantee you that anything that requires a third party contact is between what you want and you (in this case games or game saves) well... it's not yours and you can't count on it being available whenever you want it. However, big kudos for them respecting past purchases, Sony has cut PS1 backward compatibility, even for digital purchases (which they used to respect across systems).

Nintendo will resell their old games to you, but at least they do and they have a legacy worth mentioning, going back all the way to the NES days, covering SNES, GameCube and N64...
How many of those 18 million users are monthly payers? Is MS counting those who use $1 promotions and 7-day gift cards? That 180 million monthly revenue seems more like a stretch than an actual value.
The village idiot is the only one who is paying full price for gamepass.
 

Neo_game

Member
Mininum and Maximum are a hard comparison because it can be only one frame reaching these numbers.

Average should be a better comparison but he didn’t share that data :(

I think you are right. Since there is big difference between max and min resolution the devs have played it safe. Had the DRS be around 1080P-1440P with better gfx settings it would have been better. Though I think SX would have probably fared better.
 

By-mission

Member
In case someone has already posted, something that I found very interesting:

we haven't talked about the full RDNA 2 theory for some time, especially with so many games hanging over to the PS5 side, but well here is the proof of the pudding ...


some extras:


It should be noted that both the s series and the x series use the same controller as the Xbox One x 2017.


Second and it should be noted obviously that with a mid-generation console they could use the same card and increase the memory to 20 gb. Xbox Series x X?
 
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roops67

Member
Tflops difference between two PC RDNA cards or two PC Nvidia cards are usually indicative of the overall performance. A 2080 will never outperform a 2070, and a 6800 will always outperform the 6700 by the same amount every time. tflops detla between the PS4 and X1, and the Pro and X1X pretty much always gave the same 40% performance delta.

That said, i will concede that it hasn't quite panned out this gen with the PS5 GPU matching the performance of xsx in some games while the xsx manages to outperform the ps5 by a larger margin than the 18% difference we all thought would transpire based on the specs.
I'm curious to know which games you speak of that the XSX has a large performance gain. Hitman3, Control?
 
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MistBreeze

Member
wow some people preaching '' gamepass is the future '' relegiousely including david jaffe I watched his last stream

he says Sony is in the past ,,, they are sleeping ... Jim Ryan should counter gamepass

but I ask ... based on what ?

Sony is doing better than ever and if they can make multi hundred millions developed games and can sell consistently more then 5 million to 10 million copies and as long as they keep sell consoles like they used to be this means they doing it right

microsoft did gamepass cause they know they can not sell millions of copies of there games

we all know halo and gears are not what they used to be ... so microsoft trying new things to find and cater to some kind of customers that prefer rentals and such

remember when sony and microsoft tried to pursue nintindo success on the wii

yeah ... that did not go well for any

stick to ur best cards and improve ur self do not try to mimic others ... be special

nintindo succeeded with the switch cause of that

sony succeeded with their first party games cause they are special and high budget

microsoft can succeed in game pass for targeting a special demographic
 
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Shmunter

Member
In case someone has already posted, something that I found very interesting:

we haven't talked about the full RDNA 2 theory for some time, especially with so many games hanging over to the PS5 side, but well here is the proof of the pudding ...


some extras:


It should be noted that both the s series and the x series use the same controller as the Xbox One x 2017.


Second and it should be noted obviously that with a mid-generation console they could use the same card and increase the memory to 20 gb. Xbox Series x X?
On PS5 I speculate an increase to ram is a moot point for games designed for next gen. Assets of the highest caliber should be delivered on demand into ram under most circumstances.
 
wow some people preaching '' gamepass is the future '' relegiousely including david jaffe I watched his last stream

he says Sony is in the past ,,, they are sleeping ... Jim Ryan should counter gamepass

but I ask ... based on what ?

Sony is doing better than ever and if they can make multi hundred millions developed games and can sell consistently more then 5 million to 10 million copies and as long as they keep sell consoles like they used to be this means they doing it right

microsoft did gamepass cause they know they can not sell millions of copies of there games

we all know halo and gears are not what they used to be ... so microsoft trying new things to find and cater to some kind of customers that prefer rentals and such

remember when sony and microsoft tried to pursue nintindo success on the wii

yeah ... that did not go well for any

stick to ur best cards and improve ur self do not try to mimic others ... be special

nintindo succeeded with the switch cause of that

sony succeeded with their first party games cause they are special and high budget

microsoft can succeed in game pass for targeting a special demographic
I agree with everything you said. Let Sony, Microsoft, and Nintendo do their own thing. Trying to make each company like each other will mean they're not focusing on their strengths.
 

Panajev2001a

GAF's Pleasant Genius
The reason Netflix isn't currently profitable is because Netflix pays out the ass for licensed content (13.75b in 2020 with only 11b on original content) while Disney spends exactly $0 on licensing because it already has an enormous library and therefor already owns everything it puts on Disney+.

However, Netflix has been slowly decreasing its licensing budget while steadily increasing investment in original exclusive content and at this rate analysts forecast they will become profitable in the next 2-3 years.

Which will also mean users will need more and more subscriptions to get the diversity of content The Old Netflix used to give them.
 

ZywyPL

Banned
Sony is doing better than ever and if they can make multi hundred millions developed games and can sell consistently more then 5 million to 10 million copies and as long as they keep sell consoles like they used to be this means they doing it right

Some really great points in your post, although I can't fully agree with the quoted one - Sony has increased increased the price and start releasing their exclusives on PC, because those games are simply becoming more and more unsustainable. Sure, Spider-Man, GoW4, HZD, TLoU2 etc. show impressive numbers, but at the same time there are games like TO1886, DC, Dreams, TLG, Days Gone, Death Stranding, and so on. There's a huge risk with those kind of games with no online component and/or post-launch support, even with large established userbase, where if the game itself doesn't bring the profit in the first months nothing will. I think sooner or later we will see Sony adapting to the market by releasing some MP-oriented titles as well, or at least more DLC support for their games.
 
A 2080 will never outperform a 2070
I am assuming you got this the wrong way around and mean a 2070 will never out perform a 2080?
In general you'd be right. However there are always exceptions. In the laptop space people are seeing some 3070's get really close to (and sometimes beat) some 3080's because of the differences in power usage and clocks used in the laptop parts.

And in terms of PS5 v Series X, because console parts are heavily customised, there will be enough architectural differences so that a direct comparison (like you can usually do for GPUs in the same gen from same company) isn't always as easy as you may think. And then you also have the tools and SDKs etc which give another difference.
 
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MistBreeze

Member
Some really great points in your post, although I can't fully agree with the quoted one - Sony has increased increased the price and start releasing their exclusives on PC, because those games are simply becoming more and more unsustainable. Sure, Spider-Man, GoW4, HZD, TLoU2 etc. show impressive numbers, but at the same time there are games like TO1886, DC, Dreams, TLG, Days Gone, Death Stranding, and so on. There's a huge risk with those kind of games with no online component and/or post-launch support, even with large established userbase, where if the game itself doesn't bring the profit in the first months nothing will. I think sooner or later we will see Sony adapting to the market by releasing some MP-oriented titles as well, or at least more DLC support for their games.

Im really with u sony can do things like releasing some risky games with lower prices like 40 dollars

or putting them in plus to test the waters

diverting the catalogue with mp games is great too

but all in all they must continue doing what they are doing best and rectifying their shortcomings
 
In case someone has already posted, something that I found very interesting:

we haven't talked about the full RDNA 2 theory for some time, especially with so many games hanging over to the PS5 side, but well here is the proof of the pudding ...


some extras:


It should be noted that both the s series and the x series use the same controller as the Xbox One x 2017.


Second and it should be noted obviously that with a mid-generation console they could use the same card and increase the memory to 20 gb. Xbox Series x X?

What proof?

What are we supposed to be seeing in those links?
 
Mininum and Maximum are a hard comparison because it can be only one frame reaching these numbers.

Average should be a better comparison but he didn’t share that data :(
While I agree with you, usually he will mention how hard it was to spot the lowest resolution he could find and where he gets the "feeling" it holds most of the time.

Unlike framerate evaluating pixel resolution is a time consuming process, you have to manually do it-manually with your eyes-on a sample of images with varying levels of stress on the GPU.
 

jroc74

Phone reception is more important to me than human rights
What proof?

What are we supposed to be seeing in those links?
Could be the date of all the chips and Phil saying they had to wait for the RDNA 2 features, thats why their stock isnt matching or as much as Sony's.

Or that they all say RDNA 2.

Even if Series consoles all were finalized in Dec 2019 and PS5 Jan 2019 and vice versa....thats at least 1 whole year before Nov 2020.

But ppl still wanted to believe Phil and the waiting for full RDNA 2. IMO, they already had everything they wanted from AMD, including the RDNA 2 features.

Even if they had to wait to do a OS/firmware update to enable the features, big deal. Sony hasnt even unlocked the SSD slot yet.

Phil trying to blame that for low stock is interesting. I never believed it and I still dont.
 
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reksveks

Member
Could be the date of all the chips and Phil saying they had to wait for the RDNA 2 features, thats why their stock isnt matching or as much as Sony's.

Or that they all say RDNA 2.

Even if Series consoles all were finalized in Dec 2019 and PS5 Jan 2019 and vice versa....thats at least 1 whole year before Nov 2020.

But ppl still wanted to believe Phil and the waiting for full RDNA 2. IMO, they already had everything they wanted from AMD, including the RDNA 2 features.

Even if they had to wait to do a OS/firmware update to enable the features, big deal. Sony hasnt even unlocked the SSD slot yet.

Phil trying to blame that for low stock is interesting. I never believed it and I still dont.
Link to phil saying anything about the ps5 APU not being rdna2? Link to Phil saying that they waited for rdna2 and that's caused the low levels of stock?

Company fanboys can be stupid but that doesn't put the blame on the companies.

There is a long thread here on it.

 
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jroc74

Phone reception is more important to me than human rights
Link to phil saying anything about the ps5 APU not being rdna2? Link to Phil saying that they waited for rdna2 and that's caused the low levels of stock?

Company fanboys can be stupid but that doesn't put the blame on the companies.

There is a long thread here on it.


Why would Phil say anything about the PS5 chip? How does that tweet contradict anything I said? I even gave a year separation between PS5 and Series consoles chips as an example? That tweet suggests 3 months.

Maybe re read my post?

About Phil and stock:

 
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Mr Moose

Member
Link to phil saying anything about the ps5 APU not being rdna2? Link to Phil saying that they waited for rdna2 and that's caused the low levels of stock?

Company fanboys can be stupid but that doesn't put the blame on the companies.

There is a long thread here on it.



Acting like things were finalized in 2020 when mass production began waiting for those RDNA2 features, but they were all made in 2019.
 

reksveks

Member
Why would Phil say anything about the PS5 chip?

Maybe re read my post?

About Phil and stock:


Apologies, fucked up with the comment about the ps5, i shouldn't have jumped onto that one. Also the second point isn't actually disproven as based on that twitter thread. I think most leaks have revealed that the xbox did start production later and the chip designed was finalised later as well but I also think that one/two month doesn't mean alot really.
 
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jroc74

Phone reception is more important to me than human rights

Acting like things were finalized in 2020 when mass production began waiting for those RDNA2 features, but they were all made in 2019.
This, this, this.

Full RDNA 2 features were revealed in late 2020.

All 3 console chips were finalized in 2019.

MS already had all the RDNA 2 features in their chips from AMD, in 2019.
 

Mr Moose

Member
Apologies, fucked up with the comment about the ps5, i shouldn't have jumped onto that one. Also the second point isn't actually disproven as based on that twitter thread. I think most leaks have revealed that the xbox did start production later and the chip designed was finalised later as well but I also think that one/two month doesn't mean alot really.
"No, no, no. We started manufacturing late summer. We were a little bit later than the competition, because we were waiting for some specific AMD technology in our chip. We were a little bit behind where they were, where Sony was, in terms of building units. We started in late summer. When you do that, then you have to ship them to all the right retailers and distributors. There’s a time lag, even when you start and even when they’re coming off the assembly line, [until they’re] sitting at retail shelves.
We’re building at full capacity for now, a few months. And we continue to. Units continue to hit the shelves. Demand is just incredibly high right now. The biggest disappointment for me in this launch — but I’m also happy with it — is people love the product. The demand is high, such that when you’re going to see product hit the shelf, it goes very quickly. If you want one, I sound like a salesman now, but I’d recommend picking one up when you see it."

All 3 APUs are 2019, not Summer 2020.
 
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