I see so many people misconstrue the 2 billion gamers comment. It is simply about granting access to Xbox games to more people and that is done by not confining customers to just one device. I get no indication that they intend to actually have a billion Xbox customers. I also hear lots of comments about how Game pass will have so many mobile friendly games. I hope you aren't talking about Candy Crush or things like that seeing how MS doesn't make any games like that. It would also make no sense to design a console like the XSX to play Candy Crush.
I don't think they believe they'll have 1 billion subs and never said I did.
But the combo of:
- Satya mentioning billions of gamers, referring to the mobile market
- Spencer's comments on how they don't see Sony or Nintendo as their competitors.. and outright saying they think the market is much bigger than the reach of a console (which we know to be topping out at around 100 million)
- Committing $10 billion+ to buying studios, and potentially buying Discord partly to enhance their gaming offering
Means that I really don't think 50 million is some end goal of theirs.. or even 100 million.. and they do seam to think they'll get there by way of xCloud and the mobile market.
The most important thing is that xCloud is an add-on to Game pass not the primary component and as far as I know you can't access it as a stand alone service. The thing is that the power of those mobile devices don't matter as much as the connection speed they have. These Xbox games won't be running natively. It's an option and one that I don't see a downside.
For now it's an option.. you'd have to be not paying attention to see that it's what they believe will be the end state of Game Pass. 100's of millions of gamers using xCloud directly or accessing services hosted in Azure's xCloud Tech they plan to offer to
And you kind of missed my point about what people play on phones and how the phones are already capable of playing those games. My point being that they aren't playing games that need more power than they already have.. AKA one of the advantages of game streaming doesn't apply to what people play on phones today, nor is there a lot of evidence that increased complexity / graphics is really what will make the mobile market buy into your product. (and that same increased complexity / graphics will naturally happen for the phones themselves as their tech improves)
There's very little upside to the mobile gamers using something like xCloud, even if it worked perfectly. They currently are playing games that both play just fine, and download quickly, to their phones.
It's just a back door into creating a "platform" usable by mobile users, that's what they see cloud streaming as. It is not something MS is investing heavily in as some "add on" to a console userbase.