DeepEnigma
Gold Member
Ok ElAnalistaDeBits, calm ya tette.Yes they did.
And be careful about Ratchet this june.
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Ok ElAnalistaDeBits, calm ya tette.Yes they did.
And be careful about Ratchet this june.
They did? Where is the proof?Yes they did.
And be careful about Ratchet this june.
Could be the recent HDR patch that changes output to SDR for certain games?Last 4 days I have the following “issue”!
When I play a game on PS5, the console switches to GREY screen HDMI1 (for 2 sec) and then back to the game. HDMI1 is also where the PS5 is connected with. I have a CX55”
Any idea what it could be?
It might be hdmi handshake or the switch to hdr....Try using the same cable but the other way around, it sometimes works for handshake.You can also try to disable hdr in game and see if the problem continues.Last 4 days I have the following “issue”!
When I play a game on PS5, the console switches to GREY screen HDMI1 (for 2 sec) and then back to the game. HDMI1 is also where the PS5 is connected with. I have a CX55”
Any idea what it could be?
This is not true at all. Many many many people wait till mid gen to late gen to get a new console. Those people will all love BC upgrades.Where is it? Discord Xbox channel?
Anyway you need to realize BC is not a thing outside the forums like GAF.
It is basically useless to have boosted fps for actual gamers... it won’t increase Xbox popularity in any point.
The biggest think it always cross my mind is that MS is not in touch with gamers habits or what gamers wants... instead they want to force what they think is good or maybe they are listening too much the Xbox fanboys crowd in Twitter.
Instant fake-loading Times.
In game loadings
Just wait and see for Ratchet.
And when you speak about games be sure to play them for real.
To be honest, that's initially what I thought, too but with memory prices as is I'm not actually sure "cheaped out" is a fair comment, unless they could have sold the XsX at break even as is,and then the missing 4GB is them being too cheap to subsidize at launch.Nah the XSX RAM is a compromise for its use in servers. It will be config'd with up to 20 GB RAM for xCloud. Hence the 320 bit bus. And maybe they thought 448 GB/s wouldn't be enough for their GPU in console. And they didn' want to use costlier faster 16 Gb/s GDDR6. And they clearly didn't wanna spend even more and put 20 GB in every XBSX to unify the bw.
And the XSS went with a super small SoC, so only 128 bit bus was to keep die small. Should've just gone 256b and 16 GB for that one, but they cheaped out.
All the RAM talk and no word about SFS and VA things that directly address the physical memory issues. I have yet to see any games using these features when we do and it doesn't work we can talk about how 10GB isn't enough memory to run games at 1080p. That fast SSD is critical for addressing less RAM.I can't read all of this...
The Switch is weak and the new model can't come soon enough, the problem with the Series S is the RAM, it's got a nice CPU and a fast SSD (a bit too small though, but fine for a few games).
Don't even get me started on the non-switching Switch Lite.
Series S isn't worth it imo because it came out at the same time as it's much better big brother, the Series X, it's like buying a Xbox One SAD when you could get a One X, yeah it's cheaper but if you can afford the other you shouldn't be choosing the weak version imo.
It's not 10GB on Series S.All the RAM talk and no word about SFS and VA things that directly address the physical memory issues. I have yet to see any games using these features when we do and it doesn't work we can talk about how 10GB isn't enough memory to run games at 1080p. That fast SSD is critical for addressing less RAM.
Not everyone wants to spend $500 to buy a 4k console when they only game casually. The XSS is not targeted at people who want to game at 4k and it was never marketed as such. People are just making up some imaginary standard to get in a dig at their hated platform owner.
'No one wants to play old games' Jim Ryan would be proud! MS is bad for having backward compatibility!Where is it? Discord Xbox channel?
Anyway you need to realize BC is not a thing outside the forums like GAF.
It is basically useless to have boosted fps for actual gamers... it won’t increase Xbox popularity in any point.
The biggest think it always cross my mind is that MS is not in touch with gamers habits or what gamers wants... instead they want to force what they think is good or maybe they are listening too much the Xbox fanboys crowd in Twitter.
Not bad but it doesn’t add value to the platform.'No one wants to play old games' Jim Ryan would be proud! MS is bad for having backward compatibility!
Series S doesn't have unified bandwidth. Its split also. Only 8 GB @ 224 GB/s and 2 GB @ just 56 GB/s. (5 chips on a 128 bit bus.)To be honest, that's initially what I thought, too but with memory prices as is I'm not actually sure "cheaped out" is a fair comment, unless they could have sold the XsX at break even as is,and then the missing 4GB is them being too cheap to subsidize at launch.
A large part of my dislike for the XsS is that it is nothing like the proposition of XsX software with adjusting sliders down - as Xbox PR claimed IIRC - to run the same code at lower res. However, had the XsX only had 10GB of RAM then such a claim would have made sense IMHO, because the bandwidths would have been different, but the data flows and code optimizations should have been identical from XsX to XsS, making the adjusting sliders claim seem far more plausible.
This gen's storage solutions - compared to mechanical drives of last-gen without h/w decompression - in theory should have made the option for an 8GB PS5/XsX a genuine option on the table IMO, and I suspect most games we are currently getting are still working around the same type of last-gen memory footprint in spite of the 16GB consoles.
I also think it is weird that the X1, the X1X and the XsS all have unified memory making porting between that series of consoles easier, yet - unless xbox restricted developers to just using the fast 10GB - the XsX has some weird two pool setup (as the odd one out) that is neither a bonus setup against the competition, or aligned to what developers need for reducing their workload of making cross-series porting effortless. The physical specs and designs of the two consoles(XsS, XsX) contradict the strategy IMO, and I'm more inclined to believe their business strategy was locked-in before the technical specs of the consoles were fixed.
I can't really argue against any of that, you've convinced me.Series S doesn't have unified bandwidth. Its split also. Only 8 GB @ 224 GB/s and 2 GB @ just 56 GB/s. (5 chips on a 128 bit bus.)
And Xbox One had the dumb DDR3 + ESRAM setup that bottlenecked the bandwidth, so that wasn't very good either. Unlike PS4.
Only the XBOne X has actually unified fast bandwidth. All 12 GB @ 326 GB/s.
They cheaped out on the Sbox. Should've given it 16 GB RAM, like the actual next gen consoles have.
Instant fake-loading Times.
In game loadings
Just wait and see for Ratchet.
And when you speak about games be sure to play them for real.
Oh? How much physical RAM is in the XSS sir?It's not 10GB on Series S.
Instant fake-loading Times.
In game loadings
Just wait and see for Ratchet.
And when you speak about games be sure to play them for real.
For games? Not 10GBOh? How much physical RAM is in the XSS sir?
I have yet to see any games using these features when we do and it doesn't work we can talk about how 10GB isn't enough memory to run games at 1080p.
I mean look at the PS5 DE at just $400. Full specs, just no discs. Great price.I can't really argue against any of that, you've convinced me.
Didn't you know? There is a slider to turn down the OS memory. Thanks to the magical RAM saving features, it's almost 0 on the S!For games? Not 10GB
Wait so does the XSS have 10GB of memory or not? Are we playing some sort of semantic exercise now? How much memory is necessary to run games at 1080p? Again the memory available on the XSS isn't like the memory on the X1 where the only way to get data in and out was on a slow bus off even slower secondary storage. There are features that deal with this.For games? Not 10GB
Are you taking this position because the PS5 doesn't do this on nearly the same level? How can having more games available on your platform not adding value? I could maybe see if the XSX|S ONLY could play old games and would never get any new support but that is not the case. It is the definition of value add man. On top of that based on the response people gave when Sony threatened to close the store for the PS3 people clearly see the value of old games. ESPECIALLY when those old games are running at up to 120 FPS and have HDR and resolutions increased.Not bad but it doesn’t add value to the platform.
Nobody will go crazy to buy a Series X|S because it have good BC or BC at all.
They will go crazy to buy the platform that have the new games they want to play.
It is like PC upgrading hardware... they don’t buy a new super expensive GPU to play old games but to shine in the new showcase games.
PS. It should cool to know how many out of touch decisions made with Xbox are based in the vocal fanboys on Twitter
Wait so does the XSS have 10GB of memory or not? Are we playing some sort of semantic exercise now? How much memory is necessary to run games at 1080p? Again the memory available on the XSS isn't like the memory on the X1 where the only way to get data in and out was on a slow bus off even slower secondary storage. There are features that deal with this.
Are you being intentionally dense? You said about how 10GB isn't enough memory to run games at 1080p, it doesn't have 10GB available to run any games, there's RAM reserved for the OS and you know this, don't you?Wait so does the XSS have 10GB of memory or not? Are we playing some sort of semantic exercise now? How much memory is necessary to run games at 1080p? Again the memory available on the XSS isn't like the memory on the X1 where the only way to get data in and out was on a slow bus off even slower secondary storage. There are features that deal with this.
?Hey everyone!
Gotta love these developers, what game fits and doesn't is way more about which textures you use, vfx and so on. Hardly to do with res, I can run Max Payne 2 on 4k and have 9GB of VRAM free...Are you being intentionally dense? You said about how 10GB isn't enough memory to run games at 1080p, it doesn't have 10GB available to run any games, there's RAM reserved for the OS and you know this, don't you?
Originally you said it didn't have 10GB of memory. You can say I'm being dense but I wasn't the one saying the XSS didn't have 10GB of memory. I also never made any claim to how that memory was allocated. For the record I don't believe you need 10GB of memory to run a game at 1080p.Are you being intentionally dense? You said about how 10GB isn't enough memory to run games at 1080p, it doesn't have 10GB available to run any games, there's RAM reserved for the OS and you know this, don't you?
I was replying to your comment about 10GB for games, do you really need me to spell it out for you and add "for games" to the end of the comment? It. Does. Not. Have. 10GB. For. Games. Happy?Originally you said it didn't have 10GB of memory. You can say I'm being dense but I wasn't the one saying the XSS didn't have 10GB of memory. I also never made any claim to how that memory was allocated. For the record I don't believe you need 10GB of memory to run a game at 1080p.
It definitely does not require 10 GB of memory to run Tetris at 1080p.For the record I don't believe you need 10GB of memory to run a game at 1080p.
Max Payne 2 is way too old for such a comparison. Modern games absolutely scale with resolution due to the various render targets and buffers that they use.Gotta love these developers, what game fits and doesn't is way more about which textures you use, vfx and so on. Hardly to do with res, I can run Max Payne 2 on 4k and have 9GB of VRAM free...
Max Payne 2 is way too old for such a comparison. Modern games absolutely scale with resolution due to the various render targets and buffers that they use.
For example, here's how the Resident Evil 2 remake scales up across 1080p, 4k, and 8k. Different games will show different numbers but this kind of memory scaling is far from unusual. I know the S is rather low on memory but I think people need to keep some perspective here.
Just one (cross gen) game? There have been blows traded since launch, as developers said would happen.So is RE8 a good indication of how close the two platforms are? In comparison the differences seem to be a lot larger with last gen systems (XB1 vs PS4).
Just one (cross gen) game? There have been blows traded since launch, as developers said would happen.
More or less I think, at least when it comes to multiplats. There will be some that perform better on PS5 and some on XSX.So is RE8 a good indication of how close the two platforms are? In comparison the differences seem to be a lot larger with last gen systems (XB1 vs PS4).
Obvious the BC ones were clownish, but there have been other cross / next gen games that they traded blows since launch.I mean that it's a fair comparison since both have the same settings. Some comparisons are kind of bad since they were not the same. Like the BC ones for example.
More or less I think, at least when it comes to multiplats. There will be some that perform better on PS5 and some on XSX.
Isn’t it also pretty funny that almost every game that performed better on one console also had marketing rights tied to the opposite one?
Obvious the BC ones were clownish, but there have been other cross / next gen games that they traded blows since launch.
It will all be engine / rendering dependent.Hitman and Avengers were the only ones that seemed a bit odd to me. The rest have been extremely close.
I noticed that too.Isn’t it also pretty funny that almost every game that performed better on one console also had marketing rights tied to the opposite one?
Close enough that no one that's playing the games should feel left out or give a shit. Seems to run pretty well on all 3 consoles with the exception of RT mode on Series S, solid performance on all without RT.I mean that it's a fair comparison since both have the same settings. Some comparisons are kind of bad since they were not the same. Like the BC ones for example.
I think depending on the game engine, both will trade blows, but not by much. The difference will be pretty minimal.It will all be engine / rendering dependent.
Yeah Avengers is strange, but I can see it being tied to the PS4 Pro/X1X versions to some extent. Hitman 3 is a curious one, since it also has higher shadow settings and lower res. I’m still not entirely convinced that one doesn’t have a tie to the PS4 Pro/X1X versions as well. It could also be the case that the games work better/not optimal with respective console.Hitman and Avengers were the only ones that seemed a bit odd to me. The rest have been extremely close.
But I don't disagree with you.Max Payne 2 is way too old for such a comparison. Modern games absolutely scale with resolution due to the various render targets and buffers that they use.
For example, here's how the Resident Evil 2 remake scales up across 1080p, 4k, and 8k. Different games will show different numbers but this kind of memory scaling is far from unusual. I know the S is rather low on memory but I think people need to keep some perspective here.
Ah, I wasn't sure. But it's no biggie and some people might like to see how video memory is used in games. People tend to overestimate how much last-gen games spent on textures vs the rest of the GPU buffer.But I don't disagree with you.
Good grief. I second this. The correct (and obvious) explanation for the retail version having a longer loading screen is simple. Aesthetics. Multiple developers have already talked about actually slowing down the loading so that they can display message screens, etc. In Demon's Souls they stretched it out to a whole two seconds so they can do the nice fog animation across the full screen. That's it. Clearly they COULD have made the loads instantaneous like say Spider Man does when you leave building levels on PS5.you purposely trying to come here and be an ass?
come on dude. dont shit post troll the next gen thread
Or to play resident evil at higher framerate than the X1X despite it having less RAM. Again it's almost like RAM is not the end all be all.It definitely does not require 10 GB of memory to run Tetris at 1080p.
What you meant and what you typed was different. It. Does. Not. Need. 10GB. Of. RAM. (this is silly) To run games at 1080p bro. My point still stands. On top of that once devs start using SFS and VA RAM issues will be even less important.I was replying to your comment about 10GB for games, do you really need me to spell it out for you and add "for games" to the end of the comment? It. Does. Not. Have. 10GB. For. Games. Happy?