Do people agree on this though? There are several people here claiming the X1X is the superior device to the XSS, the Switch too but maybe they are joking. Also I'm pretty sure the X1X does NOT have any raytracing at all yet the XSS does. Like it or not the XSS is more powerful than the X1X despite it being the upgrade to the X1S. All this is without devs utilizing its full suite of features as well.
I don't say X1X is superior. In fact, in terms of pure gaming performance, XSS will likely catch up and outperform X1X at one point.
Look, here are the simple facts:
- Series S is not meant to handle ray tracing. What you see these days are mere demos. Some games already omit RT from Series S.
- Series S clearly cannot handle RT in this game. It's not because it runs at 1440p. Because it does not actually run at 1440p at all. Pixel count is below 1080P. It practically averages 40 fps with RT enabled. Yeah, still playable, I would play it, but I would not say it's "handling it". And be reminded, this is one of lightest ray tracing games out there and effects are barely perceptible (for me at least)
In this game's case:
X1X manages to stay over 45 FPS at cboarded 4k (4.17m pixels)
XSS manages to lock to 60 FPS at cboarded 1440p (1.8m pixels)
X1X manages to lock to 60 FPS at native 1080p (2.1m pixels)
XSS averages 40 or so FPS at cboarded 1440p with lightest possible RT enabled
In the end, Ray Tracing will also need EXTRA video memory. This is another theory of mine about how they will handle the gap between SX and SS in terms of memory. If they simply cut out RT from the equation, the lack of memory will not be an issue, probably. And they will get away saying "don't expect to run RT with a 300 dollar console!1".
I don't necessarily say buy One X. It's an outdated machine with slow HDD and crap CPU. I would choose Series S as well. But claiming that this game runs better on S is simply wrong. But yeah, you can experience RT on S which is welcoming. But for how long and how sustainable, that is another question.
Edit: Latest video from DF shows that situation is even worse for S, it's dropping below 30 in some scenes with RT enabled. Well, checkerboarded 1080p, off we go then! Welcome, 960x1080 blocky rendering! (as if 1280x1440 was not blocky to start with)