Next-Gen PS5 & XSX |OT| Console tEch threaD

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So we have 0 news and the thread keeps running along at an amazing pace.
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I need a browser plugin that automatically detects fanboy console posts here on gaf so that I dont need to read them and waste my time. That and more leaks. A man can dream.
Just put on ignore the posters whom you think do nothing more than post fanboy crap.

They're not THAT many here on GAF ...
 
so ,,,, shelter time possible? Mebbe? 9.2 real, 12 tflop realz, but shelter time not because of brute, but something that wow. Insider stuff. Love you all, little brother calling me. Reversal of fortunes 2013? Dianna says

Lmao

You know nothing John Snow.
 
Phil never talked about TFs.
He was vague saying the GPU power of the new console is over twice the Xbox One X.

Well 9.x TFs RDNA is indeed over twice the power of 6 TFs GCN found in Xbox One X.

I'm not saying in any way the Xbox One Series X has 9TFs but people base 12 TFs in vague claims.
You are wrong. According to Digital Foundry RX580 vs 5700XT comparison, even 9.7TF navi is not 2 faster (around 90% most of the time), not to to mention over 2x faster (maybe in one game, wolfenstein 2 test). On the other hand you would need less than 10TF Navi to match 8x xbox one consoles, because the gap between Navi and GCN tahiti is even wider. To sum it up, there's no way Phil could talk about architecture gains, because numbers he provided suggest 2 different performance levels for one product. With leaks and SoC chip photo on top of that we can be 100% sure XSX will be over 40CUs (9TF).
 
Games are not just about read speed, but decompression speed as well. What's the point of 6GB/s read speed when decompression will bottleneck everything.

I believe they will use fixed function blocks to do realtime decompression/compression like on the PS4.
 
What's the point of 6GB/s read speed when decompression will bottleneck everything.
You're right, absolutely. The question on what to decompress data is clear - gpu, because the cpu just lies down. But it will use gpu resources, essentially. If you trust Sony's patent, then it indicated a sub-CPU and an accelerator, just for these tasks and not only. We will see.
 
You're right, absolutely. The question on what to decompress data is clear - gpu, because the cpu just lies down. But it will use gpu resources, essentially. If you trust Sony's patent, then it indicated a sub-CPU and an accelerator, just for these tasks and not only. We will see.
Windows Central leak suggest XSX has 2GB/s SDD. So it's not the fastest possible SDD, however it loads games faster than SDDs on PC market. It loads sea of thieves in just 3-5 seconds according to Dealer sources (and Dealer has good sources in MS for sure), while 3GB/s SDD on PC loads the same game in 15-16 seconds. If slower SDD loads games faster it tells me it has hardware decompression and sony is probably using something similar.
 
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console part is very interesting
The only consoles that are going to come out with ray tracing are Xbox and PS5, so it's either one of them or both are using this tech.

They don't use LocalRay because it is a middleware solution. Btw. based Cerny :

. Given the many questions he's received since, he fears he may have been ambiguous about how the PS5 would accomplish this—and confirms that it's not a software-level fix, which some had feared. "There is ray-tracing acceleration in the GPU hardware,
 
GG NO RE, Nvidia, 2W ray tracing, come and beat this:





PS
Paint me skeptical


Seems like moblie gaming finally gets my attention. The possibility of having real time raytracing on smartphones is kinda crazy. Well theoretically. What also sparks my attention is this line from another article "During that time, the company figured out how to make the software run on a wide range of devices, including smartphones and PCs, ranging from 2 watts to 200 watts of power consumption."

source: https://venturebeat.com/2020/01/07/...-real-time-ray-tracing-on-2-watt-smartphones/
 
They don't use LocalRay because it is a middleware solution. Btw. based Cerny :

. Given the many questions he's received since, he fears he may have been ambiguous about how the PS5 would accomplish this—and confirms that it's not a software-level fix, which some had feared. "There is ray-tracing acceleration in the GPU hardware,
Then what consoles is this tech going to be in? We know Souljaboy is out of the market 😁.
 
I just scanned through 4 pages of posts, wow, very deja vu . PS5 is faster (not sure why this is so implausible to some), that's what the insiders say, the reveals should lay everything out.

It is a bit odd that MS has a second chip, but so little info exists about the other console. Must really be guarding that with their life. LOL
 
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They don't use LocalRay because it is a middleware solution. Btw. based Cerny :

. Given the many questions he's received since, he fears he may have been ambiguous about how the PS5 would accomplish this—and confirms that it's not a software-level fix, which some had feared. "There is ray-tracing acceleration in the GPU hardware,
i wasn't implying that it's gonna be used in ps5/xbox but i wonder what 'console' they mean, maybe switch? they say low end.
 
They don't use LocalRay because it is a middleware solution. Btw. based Cerny :

. Given the many questions he's received since, he fears he may have been ambiguous about how the PS5 would accomplish this—and confirms that it's not a software-level fix, which some had feared. "There is ray-tracing acceleration in the GPU hardware,
Considering how weak the raytracing abilities of the next-gen consoles is going to be, I can see them using a middleware solution to fake-improve the hw RT.
 
Please remember, that although it is real time, it's not *that* ray tracing (full scene), but using rays tracing tricks to do better reflections/shadows.
As, hovewer, with NV's RTX.


Real time ray tracing implementations are spread in to a lot of different rendering features depending on what engine it is.
For instance in UE4 theres Ray Traced Shadows, Ray Traced Reflections, Ray Traced Translucency, Ray Traced Ambient Occlusion & Ray Traced Global Illumination. So what tricks do you mean?
 
Nah, think of it as someone who thinks the discussion has ran its course, and out of respect for the mods it not worth taking it any further.
The discussion has ran its course because you've been shown with various examples how your claim is complete BS. In response to those counterexamples, you resorted to fallacies and useless pontification. The "negative news" apparently never caught the amount of "steam" as you claimed. If it was so widespread, then how come there is no significant change in Sony's stock prices? Such negativity and uncertainty would've spooked investors if that's the case. However, the stock price ended up rising yesterday.
 
Considering how weak the raytracing abilities of the next-gen consoles is going to be, I can see them using a middleware solution to fake-improve the hw RT.


I dont think it will be weak especially since VRS is also going to be a thing. So since its hardware based RT it will look and perform good. Optimizing ray tracing perofrmance is another topic tho. I just hope there will be different rendering settings for games so that if we want we can disable RT or enable if needed. In case some RT implementations are bad or not as optimized compared to post launch patches of games.
 
For instance in UE4 theres Ray Traced Shadows, Ray Traced Reflections, Ray Traced Translucency, Ray Traced Ambient Occlusion & Ray Traced Global Illumination. So what tricks do you mean?
Add to it "ray traced audio" that AMD had for years.
Repeating "ray traced" many times doesn't help it, though.

Full frame non-hybrid RT is many years away, with nothing on the horizon.
 
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GG NO RE, Nvidia, 2W ray tracing, come and beat this:





PS
Paint me skeptical


Guy in the 2nd vid talks about it being cloud based RT which explains how it can work on tablets. But I think he says it can also be a standalone solution. All the console mentions and NDA is interesting though.
 
Add to it "ray traced audio" that AMD had for years.
Repeating "ray traced" many times doesn't help it, though.

Full frame non-hybrid RT is not many years away, with nothing on the horizon.

Yeah its hybrid RT ofc. I was still confused what you meant with tricks tho. No worries. But sill doesent change the fact its real time RT even if rasterization is used in this method. Its still hardware accelerated ray tracing. It will be interesting to see how things will develop in the future for sure.
 
All this constant ray tracing talk, and yet the only ray tracing thing that has impressed me so far was that god damn Minecraft vid Digital Foundry did. Most of the time i wouldnt even know screens and vids of ray traced games was even ray traced if i wasnt told.
Imo its a waste of resources for what you get, and should of been left for Xbox 5/PS6 imo.
 
All this constant ray tracing talk, and yet the only ray tracing thing that has impressed me so far was that god damn Minecraft vid Digital Foundry did. Most of the time i wouldnt even know screens and vids of ray traced games was even ray traced if i wasnt told.
Imo its a waste of resources for what you get, and should of been left for Xbox 5/PS6 imo.
Quake 2 looks ridiculous as well. Leaving it out was no option with the way Nvidia is promoting it on PC, plus midgen consoles should do RT well since tech will mature by then.
 
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If you read it, he says scarlett hardware is less capable. He did mention ps5 has the edge I believe it was percentage wise. He also has the specs for both machines which is over 12TF.
PS5 ahead in teraflops:

Series X 12 Teraflops:

I don't believe you are trying to make things clear, quite the opposite.
You are both right.
I did miss that last update from him.
Thanks for the links.
 
All this constant ray tracing talk, and yet the only ray tracing thing that has impressed me so far was that god damn Minecraft vid Digital Foundry did. Most of the time i wouldnt even know screens and vids of ray traced games was even ray traced if i wasnt told.
Imo its a waste of resources for what you get, and should of been left for Xbox 5/PS6 imo.
I'm quiet happy when they fake it. Give me Fps instead.
 
I don't know who are you guys arguing with or either see the posts because it's probably on the ignore list, but by reading the answers I quite glad put some selective users in that list.
On the other forum, people are already warned if they push the 'No RT' premisse will get banned.
 
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