Ar¢tos
Member
So we have 0 news and the thread keeps running along at an amazing pace.

So we have 0 news and the thread keeps running along at an amazing pace.
Just put on ignore the posters whom you think do nothing more than post fanboy crap.I need a browser plugin that automatically detects fanboy console posts here on gaf so that I dont need to read them and waste my time. That and more leaks. A man can dream.
Now look at what you've done, you've broken him.so ,,,, shelter time possible? Mebbe? 9.2 real, 12 tflop realz, but shelter time not because of brute, but something that wow. Insider stuff. Love you all, little brother calling me. Reversal of fortunes 2013? Dianna says
so ,,,, shelter time possible? Mebbe? 9.2 real, 12 tflop realz, but shelter time not because of brute, but something that wow. Insider stuff. Love you all, little brother calling me. Reversal of fortunes 2013? Dianna says
Klee and Osiris have stated both are >10TFs. Some other journalist said PS5 devkit was 13TF.
Klee and Osiris have also stated both are very close in power, but Osiris said PS5 > XSX while Klee said XSX > PS5.
You are wrong. According to Digital Foundry RX580 vs 5700XT comparison, even 9.7TF navi is not 2 faster (around 90% most of the time), not to to mention over 2x faster (maybe in one game, wolfenstein 2 test). On the other hand you would need less than 10TF Navi to match 8x xbox one consoles, because the gap between Navi and GCN tahiti is even wider. To sum it up, there's no way Phil could talk about architecture gains, because numbers he provided suggest 2 different performance levels for one product. With leaks and SoC chip photo on top of that we can be 100% sure XSX will be over 40CUs (9TF).Phil never talked about TFs.
He was vague saying the GPU power of the new console is over twice the Xbox One X.
Well 9.x TFs RDNA is indeed over twice the power of 6 TFs GCN found in Xbox One X.
I'm not saying in any way the Xbox One Series X has 9TFs but people base 12 TFs in vague claims.
Just a correction Klee has said ps5>xsx just likeKlee and Osiris have stated both are >10TFs. Some other journalist said PS5 devkit was 13TF.
Klee and Osiris have also stated both are very close in power, but Osiris said PS5 > XSX while Klee said XSX > PS5.
so ,,,, shelter time possible? Mebbe? 9.2 real, 12 tflop realz, but shelter time not because of brute, but something that wow. Insider stuff. Love you all, little brother calling me. Reversal of fortunes 2013? Dianna says
Klee about...
It is clear about advantage in performance and not TFs as he expect MS to close the gap with better software.
The part about console deals is particularly interesting. Could Adshir's LocalRay be featured in one (or both) next-generation consoles from Sony and Microsoft?
Anything above 4gb/s is fucking insane compared to this gen . So I m excitedSo, this is the SSD which Samsung teased few weeks ago "upcoming high speed SSD for PS5 "
6.5GB/5GB/s 980 PCIe 4
![]()
CES 2020: Samsung 980 PRO PCIe 4.0 SSD Makes An Appearance
www.anandtech.com
Any thoughts?
Games are not just about read speed, but decompression speed as well. What's the point of 6GB/s read speed when decompression will bottleneck everything.So, this is the SSD which Samsung teased few weeks ago "upcoming high speed SSD for PS5 "
6.5GB/5GB/s 980 PCIe 4
![]()
CES 2020: Samsung 980 PRO PCIe 4.0 SSD Makes An Appearance
www.anandtech.com
Any thoughts?
![]()
LocalRay Promises Cross-Platform Raytracing Even for Smartphones
Israel based Adshir is working to deliver cross-platform raytracing even for low-powered smartphones with its LocalRay technology.wccftech.com
Games are not just about read speed, but decompression speed as well. What's the point of 6GB/s read speed when decompression will bottleneck everything.
console part is very interesting![]()
LocalRay Promises Cross-Platform Raytracing Even for Smartphones
Israel based Adshir is working to deliver cross-platform raytracing even for low-powered smartphones with its LocalRay technology.wccftech.com
You're right, absolutely. The question on what to decompress data is clear - gpu, because the cpu just lies down. But it will use gpu resources, essentially. If you trust Sony's patent, then it indicated a sub-CPU and an accelerator, just for these tasks and not only. We will see.What's the point of 6GB/s read speed when decompression will bottleneck everything.
The only consoles that are going to come out with ray tracing are Xbox and PS5, so it's either one of them or both are using this tech.![]()
LocalRay Promises Cross-Platform Raytracing Even for Smartphones
Israel based Adshir is working to deliver cross-platform raytracing even for low-powered smartphones with its LocalRay technology.wccftech.com
Windows Central leak suggest XSX has 2GB/s SDD. So it's not the fastest possible SDD, however it loads games faster than SDDs on PC market. It loads sea of thieves in just 3-5 seconds according to Dealer sources (and Dealer has good sources in MS for sure), while 3GB/s SDD on PC loads the same game in 15-16 seconds. If slower SDD loads games faster it tells me it has hardware decompression and sony is probably using something similar.You're right, absolutely. The question on what to decompress data is clear - gpu, because the cpu just lies down. But it will use gpu resources, essentially. If you trust Sony's patent, then it indicated a sub-CPU and an accelerator, just for these tasks and not only. We will see.
![]()
LocalRay Promises Cross-Platform Raytracing Even for Smartphones
Israel based Adshir is working to deliver cross-platform raytracing even for low-powered smartphones with its LocalRay technology.wccftech.com
Yep, same thoughts.If slower SDD loads games faster it tells me it has hardware decompression and sony is probably using something similar.
What's so impressive about 5 or 6gbs if games are eventually gonna reach 200 and above in downloads?So, this is the SSD which Samsung teased few weeks ago "upcoming high speed SSD for PS5 "
6.5GB/5GB/s 980 PCIe 4
![]()
CES 2020: Samsung 980 PRO PCIe 4.0 SSD Makes An Appearance
www.anandtech.com
Any thoughts?
Very nice drive. I'm not sure it's worth a premium over a standard drive and bigger apu or more ram. Wish I had the cost break down from the corporate level to compare what each would cost.So, this is the SSD which Samsung teased few weeks ago "upcoming high speed SSD for PS5 "
6.5GB/5GB/s 980 PCIe 4
![]()
CES 2020: Samsung 980 PRO PCIe 4.0 SSD Makes An Appearance
www.anandtech.com
Any thoughts?
console part is very interesting
The only consoles that are going to come out with ray tracing are Xbox and PS5, so it's either one of them or both are using this tech.
GG NO RE, Nvidia, 2W ray tracing, come and beat this:
PS
Paint me skeptical
![]()
LocalRay Promises Cross-Platform Raytracing Even for Smartphones
Israel based Adshir is working to deliver cross-platform raytracing even for low-powered smartphones with its LocalRay technology.wccftech.com
Then what consoles is this tech going to be in? We know Souljaboy is out of the marketThey don't use LocalRay because it is a middleware solution. Btw. based Cerny :
. Given the many questions he's received since, he fears he may have been ambiguous about how the PS5 would accomplish this—and confirms that it's not a software-level fix, which some had feared. "There is ray-tracing acceleration in the GPU hardware,
Then what consoles is this tech going to be in? We know Souljaboy is out of the market.
real time raytracing
If those rumors about the switch pro are true we might see a software based implmentatino of RT there?
Maybe you're right.If those rumors about the switch pro are true we might see a software based implmentatino of RT there?
Do we Intellivision specs yet?The only consoles that are going to come out with ray tracing are Xbox and PS5, so it's either one of them or both are using this tech.
i wasn't implying that it's gonna be used in ps5/xbox but i wonder what 'console' they mean, maybe switch? they say low end.They don't use LocalRay because it is a middleware solution. Btw. based Cerny :
. Given the many questions he's received since, he fears he may have been ambiguous about how the PS5 would accomplish this—and confirms that it's not a software-level fix, which some had feared. "There is ray-tracing acceleration in the GPU hardware,
Lmao
You know nothing John Snow.
Then what consoles is this tech going to be in? We know Souljaboy is out of the market.
Considering how weak the raytracing abilities of the next-gen consoles is going to be, I can see them using a middleware solution to fake-improve the hw RT.They don't use LocalRay because it is a middleware solution. Btw. based Cerny :
. Given the many questions he's received since, he fears he may have been ambiguous about how the PS5 would accomplish this—and confirms that it's not a software-level fix, which some had feared. "There is ray-tracing acceleration in the GPU hardware,
Please remember, that although it is real time, it's not *that* ray tracing (full scene), but using rays tracing tricks to do better reflections/shadows.
As, hovewer, with NV's RTX.
The discussion has ran its course because you've been shown with various examples how your claim is complete BS. In response to those counterexamples, you resorted to fallacies and useless pontification. The "negative news" apparently never caught the amount of "steam" as you claimed. If it was so widespread, then how come there is no significant change in Sony's stock prices? Such negativity and uncertainty would've spooked investors if that's the case. However, the stock price ended up rising yesterday.Nah, think of it as someone who thinks the discussion has ran its course, and out of respect for the mods it not worth taking it any further.
Considering how weak the raytracing abilities of the next-gen consoles is going to be, I can see them using a middleware solution to fake-improve the hw RT.
Imagine ray-tracing using the power of the cloud.Considering how weak the raytracing abilities of the next-gen consoles is going to be, I can see them using a middleware solution to fake-improve the hw RT.
Add to it "ray traced audio" that AMD had for years.For instance in UE4 theres Ray Traced Shadows, Ray Traced Reflections, Ray Traced Translucency, Ray Traced Ambient Occlusion & Ray Traced Global Illumination. So what tricks do you mean?
GG NO RE, Nvidia, 2W ray tracing, come and beat this:
PS
Paint me skeptical
Add to it "ray traced audio" that AMD had for years.
Repeating "ray traced" many times doesn't help it, though.
Full frame non-hybrid RT is not many years away, with nothing on the horizon.
Quake 2 looks ridiculous as well. Leaving it out was no option with the way Nvidia is promoting it on PC, plus midgen consoles should do RT well since tech will mature by then.All this constant ray tracing talk, and yet the only ray tracing thing that has impressed me so far was that god damn Minecraft vid Digital Foundry did. Most of the time i wouldnt even know screens and vids of ray traced games was even ray traced if i wasnt told.
Imo its a waste of resources for what you get, and should of been left for Xbox 5/PS6 imo.
If you read it, he says scarlett hardware is less capable. He did mention ps5 has the edge I believe it was percentage wise. He also has the specs for both machines which is over 12TF.
You are both right.PS5 ahead in teraflops:
![]()
Series X 12 Teraflops:
![]()
Next-gen PS5 and next Xbox speculation launch thread |OT7| - nm OT
*wise fwom your gwave* OMG where are all the Xbox insider evangelicals to clarify all this NO it’s not GCN flops YES it’s Navi flops Xbox Series X performance is actually slightly ABOVE 12(Navi) TFs Xbox (Anaconda) Series X eats monsters (Scorpio) for breakfast The GCN architecture is...www.resetera.com
I don't believe you are trying to make things clear, quite the opposite.
I'm quiet happy when they fake it. Give me Fps instead.All this constant ray tracing talk, and yet the only ray tracing thing that has impressed me so far was that god damn Minecraft vid Digital Foundry did. Most of the time i wouldnt even know screens and vids of ray traced games was even ray traced if i wasnt told.
Imo its a waste of resources for what you get, and should of been left for Xbox 5/PS6 imo.