Next-Gen PS5 & XSX |OT| Console tEch threaD

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They said just today that their timing will be comparable to what they did the last time.

But what you said about showing what they want made me think. If they are as close in performance as many are saying, let's say PS5 is 12.9 and Series X 12.1. That's close enough so Microsoft could overclock their APU to bridge the gap. So, in that case, would it make sense for Sony to say their exact teraflop numbers at this point in time? Wouldn't it be wiser to wait until after E3 when it would be too late for Microsoft to react?

I think about it this way. If they have enough exciting talking points, they won't talk specs until later.

if they don't have enough to discuss other than specs, they may wait to say anything.
 
But if they don't do it before I hope they do it during. Otherwise I will make a useless trip.

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True. Sony has no need to present PS5 before the GDC. But if they don't do it before I hope they do it during. Otherwise I will make a useless trip. I do not know if is understandable what I'm trying to say. I suppose that if a situation is not going to exist we will be notified in time. I hope.


 
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I don't know, some Xbox guys think Sony is bad at engineering consoles, because a mid-gen refresh that came out one year later and costs 100 dollars more, is more powerful. Only reason I think Xbox could be more powerful is that their console has that tower like form factor. If Sony goes the way of a traditional console form factor there is only so much they can put into it. But Sony didn't show anything yet so for me they are close to Series X until proven otherwise. Sony brought out 4 consoles and never cheaped out compared to the competition

They technically didn't cheap out with the original Playstation as it contains H/W accelerated polygon rendering of an expensive SGI workstation of the time, but they still did the unthinkable and didn't provide a z-buffer like their competitors did(Saturn/N64) in the move to 3D consoles. It later showed that Sony were better at reading the market requirements, being able to prioritize features that would meet or exceed gamer expectations in that price point, and use software ingenuity to live with their weakness until the following generation.

In many ways, the transition to real-time Ray Tracing on ever growing TV resolution standards presents that same problem for Sony and Microsoft with XsX and PS5. They'll almost certainly have to choose a weakness that is the lesser of two evils to make the transition to RT graphics as the new default, and I suspect TF numbers alone is not going to be the panacea, in the same way better 3D performance being data starved by cartridge wasn't able to compete back in the day.

In the event one company chooses wrong in the eyes of gamers I suspect they will be accused of cheaping out :)
 
Greg Miller on PS XOXO this week,

"I have a couple of embargoed things that are happening pretty imminently, that are so fucking cool, but I can't talk about, but its that thing (cutting out where he gets sidetracked) where these two things, these awesome things that are so close, aren't close enough I can't commit any time to other things."

Here
 
Greg Miller on PS XOXO this week,

"I have a couple of embargoed things that are happening pretty imminently, that are so fucking cool, but I can't talk about, but its that thing (cutting out where he gets sidetracked) where these two things, these awesome things that are so close, aren't close enough I can't commit any time to other things."

Here

In other words, soon
 
Huh, Klee and Osiris both say PS5 > XSX.

Xbox shills are funny, they really embrace GitHub leaks as fact, even though there's nothing official yet. So far, it can be PS5 < XSX, PS5 = XSX or PS5 > XSX.
"xbox shills" as you take Klee and Osiris as gospel over actual data. (two people with zero history and are both 3rd person accounts)
 
Greg Miller on PS XOXO this week,

"I have a couple of embargoed things that are happening pretty imminently, that are so fucking cool, but I can't talk about, but its that thing (cutting out where he gets sidetracked) where these two things, these awesome things that are so close, aren't close enough I can't commit any time to other things."

Here
Okay then...
 
Greg Miller on PS XOXO this week,

"I have a couple of embargoed things that are happening pretty imminently, that are so fucking cool, but I can't talk about, but its that thing (cutting out where he gets sidetracked) where these two things, these awesome things that are so close, aren't close enough I can't commit any time to other things."

Here
oh god more teasing.

#CancelGregMiller!!!
 
Greg Miller on PS XOXO this week,

"I have a couple of embargoed things that are happening pretty imminently, that are so fucking cool, but I can't talk about, but its that thing (cutting out where he gets sidetracked) where these two things, these awesome things that are so close, aren't close enough I can't commit any time to other things."

Here

Is imminently sooner than soon!?
 
any rumours on psvr2? Trying to imagine a 4k (or 1440) Re8 first person on the new vr 😱😱

Sorry for shilling!!! I have a news round-up for you

 
"FLASHBOLT" 16GB

No, they have scaling for their HBM2. Also, 16gb is "gigabit", i.e 2 gigabytes. HBM2 still isn't that cheap and clients can customize orders i.e halving the amount of memory per stack.

If 32GB would cost too much (and for a game console aiming for $399 or even $499 realistically, it would be), a company would probably rather cut down on the total amount to something more manageable but keep the bus rather wide (since that's one of HBM's selling points). Plus, the bandwidth per stack stays the same regardless of the amount of memory on the stack, same with the bus width. Those would only scale upward if more stacks are present but their price only increases in relation to number of stacks and how much memory is in the stack.

So to keep BOMs manageable and still provide something of a selling point hardware-wise, makes more sense to cut the RAM amount to 16GB on two 1024-bit stacks. There would be a lot of benefits for that with gaming-related tasks even if many gaming algorithms and such use mastered/matured compression techniques.

They said just today that their timing will be comparable to what they did the last time.

But what you said about showing what they want made me think. If they are as close in performance as many are saying, let's say PS5 is 12.9 and Series X 12.1. That's close enough so Microsoft could overclock their APU to bridge the gap. So, in that case, would it make sense for Sony to say their exact teraflop numbers at this point in time? Wouldn't it be wiser to wait until after E3 when it would be too late for Microsoft to react?

Neither company has to actually make those kind of adjustments as a reaction to what the other one does; if they see a path internally to increase system capability by pushing the clocks up, and performance doesn't take a hit and no further components have to be added to the BOM to manage the increases...they will do the increase. MS and Sony do not have to wait on each other to show anything to do these kind of things, they are both going to want to maximize the performance of their specs.

The main reason MS reacted with increasing clocks in XBO was because they hadn't even designed XBO as a primary gaming device in mind, so they did not have the mindset to maximize the specs they had because that would have been "overkill" for what they assumed was already more than strong enough for multimedia functionality. When the "TV TV TV!" multimedia focus backfired, they had to reorient the focus with the hardware at the last minute so they took advantage of headroom already there, and bumped up the clocks a bit.

Things are different this time, however; they are clearly developing XSX with gaming as its primary focus, so they aren't going to wait until Sony "reminds" them, in order to take advantage of the maximum potential of what specs they already have. At the first available opportunity these internal teams see room for an increase, they will push for those increases (again, considering as long as they don't require additional costs in components to implement, otherwise further verification from higher-ups (suits) would be needed to OK things so they could implement such things).

Same thing applies to Sony, assuming they are designing PS5 with same focus as PS4 and I'm assuming they are.
 
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Oh no, not the two GPU train again 🤣

I could almost deal with the dual gpu work up, or even the the extra CUs in chiplet. But for me to start believing that a secret APU that's just waiting around to replace Oberon is quite a stretch.

It would totally shatter the github leaks but it sounds too much like a Misterxmedia like fantasy.
 
I could almost deal with the dual gpu work up, or even the the extra CUs in chiplet. But for me to start believing that a secret APU that's just waiting around to replace Oberon is quite a stretch.

It would totally shatter the github leaks but it sounds too much like a Misterxmedia like fantasy.
Once again, there's context lacking here. How do you know those were all the data there was to be leaked? And if they are real, how do they apply to the final PS5 version?
 
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Greg Miller on PS XOXO this week,

"I have a couple of embargoed things that are happening pretty imminently, that are so fucking cool, but I can't talk about, but its that thing (cutting out where he gets sidetracked) where these two things, these awesome things that are so close, aren't close enough I can't commit any time to other things."

Here
This thing, that thing. Things.

So basically 'Soon'

Sony already giving us blue balls and now the insiders too. I feel like getting my balls removed altogether. I can't handle any more of this cryptic clues shit.
 
No, they have scaling for their HBM2. Also, 16gb is "gigabit", i.e 2 gigabytes. HBM2 still isn't that cheap and clients can customize orders i.e halving the amount of memory per stack.

If 32GB would cost too much (and for a game console aiming for $399 or even $499 realistically, it would be), a company would probably rather cut down on the total amount to something more manageable but keep the bus rather wide (since that's one of HBM's selling points). Plus, the bandwidth per stack stays the same regardless of the amount of memory on the stack, same with the bus width. Those would only scale upward if more stacks are present but their price only increases in relation to number of stacks and how much memory is in the stack.

So to keep BOMs manageable and still provide something of a selling point hardware-wise, makes more sense to cut the RAM amount to 16GB on two 1024-bit stacks. There would be a lot of benefits for that with gaming-related tasks even if many gaming algorithms and such use mastered/matured compression techniques.



Neither company has to actually make those kind of adjustments as a reaction to what the other one does; if they see a path internally to increase system capability by pushing the clocks up, and performance doesn't take a hit and no further components have to be added to the BOM to manage the increases...they will do the increase. MS and Sony do not have to wait on each other to show anything to do these kind of things, they are both going to want to maximize the performance of their specs.

The main reason MS reacted with increasing clocks in XBO was because they hadn't even designed XBO as a primary gaming device in mind, so they did not have the mindset to maximize the specs they had because that would have been "overkill" for what they assumed was already more than strong enough for multimedia functionality. When the "TV TV TV!" multimedia focus backfired, they had to reorient the focus with the hardware at the last minute so they took advantage of headroom already there, and bumped up the clocks a bit.

Things are different this time, however; they are clearly developing XSX with gaming as its primary focus, so they aren't going to wait until Sony "reminds" them, in order to take advantage of the maximum potential of what specs they already have. At the first available opportunity these internal teams see room for an increase, they will push for those increases (again, considering as long as they don't require additional costs in components to implement, otherwise further verification from higher-ups (suits) would be needed to OK things so they could implement such things).

Same thing applies to Sony, assuming they are designing PS5 with same focus as PS4 and I'm assuming they are.
They choose their clockspeed according to their budget and performance targets. Raising the clocks costs money because you are going to have to throw away apus that were viable at 1.7 Ghz but are not fit to run at 1.8Ghz.
 
They choose their clockspeed according to their budget and performance targets. Raising the clocks costs money because you are going to have to throw away apus that were viable at 1.7 Ghz but are not fit to run at 1.8Ghz.

Yes that's partly true but it's also pretty clear they design their chips to have some room for upclocks, too. MS already did this with XBO, and PC GPU cards do this all the time, that's why they usually have three effective clocks. If you want the extra performance, you upclock the card.

It's only when upclocks go well beyond the headroom where the problems you mention usually come into play, but most companies wouldn't initiate a design process where that type of mistake actually happens.
 
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This thing, that thing. Things.

So basically 'Soon'

Sony already giving us blue balls and now the insiders too. I feel like getting my balls removed altogether. I can't handle any more of this cryptic clues shit.

Before the dawn but after night.

Nothing follows, but rightisright.

The moon above, bowstring tight.

The balls have dropped, blue and bright.
 
I could almost deal with the dual gpu work up, or even the the extra CUs in chiplet. But for me to start believing that a secret APU that's just waiting around to replace Oberon is quite a stretch.

It would totally shatter the github leaks but it sounds too much like a Misterxmedia like fantasy.

Long live HBM2+ Dual Gpu Dream!
tenor.gif
 
Once again, there's context lacking here. How do you know those were all the data there was to be leaked? And if they are real, how do they apply to the final PS5 version?

There isn't a heck of alot of time left to bring on another APU this late in the game. If Oberon was being tested six months before the github leaks, there's a very good chance it represents what we're getting in the final version.

9.2 - 10.2 with Zen2 is still a great gaming device.
 
Yes that's partly true but it's also pretty clear they design their chips to have some room for upclocks, too. MS already did this with XBO, and PC GPU cards do this all the time, that's why they usually have three effective clocks. If you want the extra performance, you upclock the card.

It's only when upclocks go well beyond the headroom where the problems you mention usually come into play, but most companies wouldn't initiate a design process where that type of mistake actually happens.
Isn't this like the opposite to what you said in your previous message, where you argued that XBO had headroom because they were all about tv tv tv but with Series X they were going to maximize performance, so it wouldn't matter when Sony reveals specs because MS wouldn't be able to raise their clocks to bridge the gap?
 
There isn't a heck of alot of time left to bring on another APU this late in the game. If Oberon was being tested six months before the github leaks, there's a very good chance it represents what we're getting in the final version.

9.2 - 10.2 with Zen2 is still a great gaming device.
And how can you say those were the only ones being tested? How can you even be sure they are what you think? Once again, context and completeness.
 
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There isn't a heck of alot of time left to bring on another APU this late in the game. If Oberon was being tested six months before the github leaks, there's a very good chance it represents what we're getting in the final version.

9.2 - 10.2 with Zen2 is still a great gaming device.
I think that would have been enough time for a new APU. But the fact that Oberon went from A0 in June to B0 to C0 to D0 and E0 in December says that they intend to use this APU. There's no point in having a redundant APU go through five iterations (basically small redesigns because of bugs). While Microsoft does A0 of their APU and calls it a day.
 
And how can you say those were the only ones being tested? How can you even be sure they are what you think? Once again, context and completeness.
Not to mention that a 36 CU RDNA GPU at 2 Ghz generates as much heat as a 56 CU RDNA GPU at 1.7 while performing 25% worse. Those are some really bad engineers working at Sony /s
 
So with NVIDIA's ampere supposedly being 70% more powerful than 2080Ti, with its 7nm process and microarchitecture changes, AMD's RDNA 2 2080Ti GPU 'killer' and XsX & PS5 RDNA 1 or RDNA 1.5 will be dead on arrival?

I cant even fathom what this 70% improvement will be. 4k at 240fps? 8k at 120 fps?
 
Uh.. anyone notice the official PS5 website wording has changed to:

We've begun to share some of the incredible features you can expect from PlayStation 5, but we're not quite ready to fully unveil the next generation of PlayStation. Sign up below to be among the first to receive updates as we announce them, including news on the PS5 release date, PS5 price and the upcoming roster of PS5 launch games.


https://www.playstation.com/en-nz/explore/ps5/#
 
So with NVIDIA's ampere supposedly being 70% more powerful than 2080Ti, with its 7nm process and microarchitecture changes, AMD's RDNA 2 2080Ti GPU 'killer' and XsX & PS5 RDNA 1 or RDNA 1.5 will be dead on arrival?

I cant even fathom what this 70% improvement will be. 4k at 240fps? 8k at 120 fps?
And only 100% more expensive nvidia will be generous this time lol /s.
 
So with NVIDIA's ampere supposedly being 70% more powerful than 2080Ti, with its 7nm process and microarchitecture changes, AMD's RDNA 2 2080Ti GPU 'killer' and XsX & PS5 RDNA 1 or RDNA 1.5 will be dead on arrival?

I cant even fathom what this 70% improvement will be. 4k at 240fps? 8k at 120 fps?

Maybe to PC players. I'm reasonably sure players who game on just console will be happy with what we get. Those that compare console vs. high end PC are either looking to brag on PC prowess/Bag on Console gaming or expect Supercar Performance at budget prices.
 
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