James Sawyer Ford
Banned
I think the problem is that ps5 has lower ram bandwidth. So even if they can fill up that ram really fast they will be bottlenecked by the ram bandwidth.
If the ps5 had more ram or something insanely fast like hbm, It could have made a huge difference when paired up with the ssd. Right now though, their bandwidth budget is basically the same as the series x's if not lower. Which means the assets being loaded into the 13-14 gb of ram will basically be the same across both systems. Which in turn means you can't have more detailed character models or more detailed areas compared to the series x versions of the game like it's been speculated.
Where this fast load and unload of ram will come into play is likely going to be in first party games that will design the game around this 1 second flush and filling of ram. Other than that, I'm not sure if third party devs would design a game around an ssd that's 2x faster.
I don't think this matters as much as you say. The bandwith / TF is roughly equal between XSX and PS5.
However, just by virtue of having things like GPU Cache scrubbers coupled with a fast SSD (resulting in less idle RAM being wasted), PS5 should be able to more efficiently use the bandwidth that it has. This doesn't even take into account the potential of a smaller OS footprint. Many times, the limitations of an asset is not based on bandwidth, but simply less space on VRAM that can be allocated to higher resolution textures.
I think third party devs (the biggest ones with the most resources) will certainly design their PS5 engines around the faster SSD. I don't see why they wouldn't. PS5 will be their biggest sales base. Assets are already created with higher detail and scaled down. Smaller third parties with less resources? Sure, probably not.
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