Next-Gen PS5 & XSX |OT| Console tEch threaD

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I think the problem is that ps5 has lower ram bandwidth. So even if they can fill up that ram really fast they will be bottlenecked by the ram bandwidth.

If the ps5 had more ram or something insanely fast like hbm, It could have made a huge difference when paired up with the ssd. Right now though, their bandwidth budget is basically the same as the series x's if not lower. Which means the assets being loaded into the 13-14 gb of ram will basically be the same across both systems. Which in turn means you can't have more detailed character models or more detailed areas compared to the series x versions of the game like it's been speculated.

Where this fast load and unload of ram will come into play is likely going to be in first party games that will design the game around this 1 second flush and filling of ram. Other than that, I'm not sure if third party devs would design a game around an ssd that's 2x faster.

I don't think this matters as much as you say. The bandwith / TF is roughly equal between XSX and PS5.

However, just by virtue of having things like GPU Cache scrubbers coupled with a fast SSD (resulting in less idle RAM being wasted), PS5 should be able to more efficiently use the bandwidth that it has. This doesn't even take into account the potential of a smaller OS footprint. Many times, the limitations of an asset is not based on bandwidth, but simply less space on VRAM that can be allocated to higher resolution textures.

I think third party devs (the biggest ones with the most resources) will certainly design their PS5 engines around the faster SSD. I don't see why they wouldn't. PS5 will be their biggest sales base. Assets are already created with higher detail and scaled down. Smaller third parties with less resources? Sure, probably not.
 
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I found this screenshot of AC Valhalla, it still looks as good as Odyssey, but not next gen good sadly
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It looks like each character came from a different game. Love how clean shaven the right Viking is. lol
 
Wtf ? I told u in last conversation I m very excited even as ps5 fan. I m just stating that xsx isn't trending on twitter as a side info. U don't have to get emotional about facts .cheers

To be fair, when the DS Controller got revealed, the Xbox controller was indeed trending on twitter:


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Still, I don't think all this matters. Not many people use twitter anyway.
I think the most liked gaming tweet has like 300.000 likes... this is nothing lol
Just shows that not all gamers are on twitter or care about twitter at all.
 
What a wonderful post, mate. Well, I agree with you "totally". I don't like a female protagonist like the protagonist in nier automata wearing things like a stripper when it makes no sense, even like Quiet in MGS5 but it's a Kojima thing, even Lara Croft didn't make since with her being extremely skinny yet beating juggernauts in brawls. I can see Aloy in Horizon Zero Dawn and Kassandra in Assassin's Creed Odyssey to be the most balanced female protagonists out there. Even Ellie on TLOU2 is a great, believable protagonist yet the story need to be experienced.

My problem with Days Gone that the Deacon was just perfect, to have silly critiques about his color and ethnicity makes my head spin.

Even Spider-man was handled in a good manner making him smarter and agile against big brutes for example, which I would like devs to respect their audience in general and their mind instead of useless shit, like in a movie when some victims escaping a villain driving car yet the keep running on the street with too much space to run sideways to avoid the danger :lollipop_tears_of_joy:

Thanks for sharing your thoughts!

Ah yes, you added something great that I had neglected as well. Yeah, I agree that things like Quiet in MGS5 and others give some the criticism that the females are over-sexualized and I'll even agree that sometimes they are. But those same people ignore that almost all of the MALE characters are unrealistic and sexualized as well. How many of us are impossibly tall and muscular space-marines! Well, ok, I pretty much am that..but not most people! :) Lol. Just kidding. But seriously, games are just entertainment. I agree that Aloy was a good character period. I didn't mind "playing as a girl" in that game. Was fine. Same with The Last of Us. I enjoyed the times you played as Ellie and won't have a problem with that in the new game either. I think games are doing a pretty decent job right now, all things considered, with representing diverse people's. I think a good bit of that is the result of developer teams from multiple countries developing games, it's not all produced in western Europe and the US, for example, or not all produced in Asia like was the case very early on in gaming. People typically write, paint and draw people who look like themselves. That's all good....it's a damn big planet! ;) You know, I always wished they would have made a really good RPG or adventure game out of the Dune series with all the Arabic influence in that universe mixed in with all the others, or something based off of the TV series FireFly with a bunch of Asian flavor. I think we're going to see more of that as gaming continues to develop and expand more across the world.
 
I think third party devs (the biggest ones with the most resources) will certainly design their PS5 engines around the faster SSD. I don't see why they wouldn't. PS5 will be their biggest sales base. Assets are already created with higher detail and scaled down. Smaller third parties with less resources? Sure, probably not.

Why would they built their entire engine around a single ssd even IF PS5 has the largest install base?
Why would they gimp the other platforms? Games would be unplayable on PC then... lol

In third party games, the only difference will be the loading times... everything else will destroy PC versions.

Anyways, it will take YEARS until PS5 MIGHT have the largest install base. We don't know yet. You don't know. I don't think devs would change anything based on that. They will wait until that point is reached and then react based on that.
 
Why would they built their entire engine around a single ssd even IF PS5 has the largest install base?
Why would they gimp the other platforms? Games would be unplayable on PC then... lol

In third party games, the only difference will be the loading times... everything else will destroy PC versions.

Anyways, it will take YEARS until PS5 MIGHT have the largest install base. We don't know yet. You don't know. I don't think devs would change anything based on that. They will wait until that point is reached and then react based on that.

They build an engine and have specific optimizations/tweaks for each platform. PS5 is going to get a LOT of development resources from Activision, EA, etc. since that's where their games sell the most. The difference will be more than loading times.

It won't take years, lmao. It will be on Day 1. And even if it somehow DIDN'T (not gonna happen), Devs would base their expectations on how the PS4 performed.
 
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To be fair, when the DS Controller got revealed, the Xbox controller was indeed trending on twitter:


Hveadln.jpg


Still, I don't think all this matters. Not many people use twitter anyway.
I think the most liked gaming tweet has like 300.000 likes... this is nothing lol
Just shows that not all gamers are on twitter or care about twitter at all.
This is not as accurate as people are making it out to be, Twitter trends use your personal data and engagements to come up with personalised trends. If your into consoles and gaming you'll get more console and gaming trends and likewise if your into Xbox then you'll get Xbox trends. The only reason the Xbox controller was trending was because of comparisons were being drawn to the Dualsense controller. The Dualsense itself exploded in terms of trends and popularity as well, the inanse amount of likes and engagments it had on social media were insanse, even for a controller it generated more buzz then the entire Series X reveal which says a LOT.
 
They build an engine and have specific optimizations/tweaks for each platform. PS5 is going to get a LOT of development resources from Activision, EA, etc. since that's where their games sell the most. The difference will be more than loading times.

It won't take years, lmao. It will be on Day 1. And even if it somehow DIDN'T (not gonna happen), Devs would base their expectations on how the PS4 performed.
We have another fresh account which jumps right here and is concerned, doubtful and sceptical. Come on, it's as easy to spot as crow's drop on your windshield. I know we're all bored with waiting but why help those virtual people earn their Gold points or whatever the benefit is.

Of course I agree with what you wrote. Big publishers know how to make money and PS5 will print a lot for them. EA's Frostbite was a bit slow to catch up with tech at the beginning of this gen, BF4 port was just 900p but they managed to make things better. Apart from the overall disaster of BFV management, DICE's engine performed quite well if you consider Jaguar CPUs. I hope they go with PBR and physical destruction now. Same goes for other major publishers. They have thousands of people to work on technology and I'm sure Sony is working close with them to ensure their features are utilized. And then, in 2-3 years a trailer from one of ICE studios surfaces and we'll shit our pants ;).

Oh, the pope has spoken.
 
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No, preculling is about saving resource on deferred vertex attribute calculations, all of these happen after a frame has been committed to the GPU (aka Draw()).
That's a ballsy statement, of which I must accept because of how ballsy it is and my lacking expertise in such matters. You may have won this round Cubrique, but it's not over, no it's not over!
 
I think the problem is that ps5 has lower ram bandwidth. So even if they can fill up that ram really fast they will be bottlenecked by the ram bandwidth.

If the ps5 had more ram or something insanely fast like hbm, It could have made a huge difference when paired up with the ssd. Right now though, their bandwidth budget is basically the same as the series x's if not lower. Which means the assets being loaded into the 13-14 gb of ram will basically be the same across both systems. Which in turn means you can't have more detailed character models or more detailed areas compared to the series x versions of the game like it's been speculated.

Where this fast load and unload of ram will come into play is likely going to be in first party games that will design the game around this 1 second flush and filling of ram. Other than that, I'm not sure if third party devs would design a game around an ssd that's 2x faster.
Rendering load and new assets coming into view are unrelated. Whether it's more variety, fast model swap for lod as you zoom in, or even more animations. The scene in front need not be more complicated, it's all about more data baby, stronger, faster.
 
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no GE it's hardware unit inside GPU
No. The geometry engine is just what Sony is calling it's API that takes advantage of RDNA 2 ability to run arbitrary developer code for geometry processing instead of the fixed function processing previously used. That code can do whatever it wants. It can add geometry or take it away. That's the exact same thing mesh and amplification shaders are doing in DirectX Ultimate. Btw, AMD's underlying hardware implementation of this is called primitive shaders. RDNA 2 will no doubt beef up its handing of primitive shaders and likely add features, but that's what all of this is talking about.

Sony and Microsoft might customized the chip to tweak AMD's primitive shaders in their consoles, but the base functionality is the same: replace fixed function geometry processing with custom code.

they'r not the same while they might have some of the same features(VRS).
Variable rate shading doesn't share features with any of this other than it too is an optimization technique used in creating a frame. The geometry engine/mesh shaders work on the scene geometry while VRSs work on pixels. Other than that they are completely different, and each have their own optimizations.

GE can just not to draw primitives at start of render where isn't needed that means offscreen is gonna be just black no triangles or rectangles VRS or mesh shaders just renders bigger or smaller triangles and shades at lower or higher quality and it can't do that at the start of render because GPU have to render primitives in first place that's why GE is superior to VRS.
Not sure what you are trying to say here, but geometry shaders are not superior to VRS. They do different things. For example, a geometry shader isn't going to help you optimize drawing the sky which has little to no geometry. A VRS on the other hand can be used to shade the sky at a lower resolution without significantly affecting image quality because the sky typically has little detail to lose. Here's a good video explaining it.

 
I think the problem is that ps5 has lower ram bandwidth. So even if they can fill up that ram really fast they will be bottlenecked by the ram bandwidth.

If the ps5 had more ram or something insanely fast like hbm, It could have made a huge difference when paired up with the ssd. Right now though, their bandwidth budget is basically the same as the series x's if not lower. Which means the assets being loaded into the 13-14 gb of ram will basically be the same across both systems. Which in turn means you can't have more detailed character models or more detailed areas compared to the series x versions of the game like it's been speculated.

Where this fast load and unload of ram will come into play is likely going to be in first party games that will design the game around this 1 second flush and filling of ram. Other than that, I'm not sure if third party devs would design a game around an ssd that's 2x faster.

I agree that the weak spot for the PS5 could be its memory bandwidth. Even internally Sony fought about it. However, its not as simple as you portray. For one thing, you can trade computation for memory and vice versa. This is one area where the PS5's higher GPU frequency will help.

As an example, take geometry culling. That can save bandwidth because the more you cull, the less work you have to do. On the other hand, culling is not free. It takes compute resources to check if a triangle is hidden behind another object. If the triangles are small and numerous, that's a lot of checks, and many of the checks are going to decide "Yeah this triangle is visible" anyway. So in some cases, it's better to just ignore some of the extra checks to avoid that overhead, and take the hit on more processing later.

However the PS5's higher GPU speed and slower memory (relative to the XSX) can change that calculation. The PS5 will have many more clocks to work with while waiting for memory access. It could use those extra clocks to do more checks to cull geometry. So while the PS5 has less memory bandwidth, it would use less too.

Then there is the PS5 more advanced cache management that would make trips out to main memory less numerous that will save bandwidth.

Oh...and there is the entirely separate issue that there are many different ways to improve the displayed image that uses more memory, but not much more memory bandwidth. Take rendering a crowd as an example. You still have to draw the clothes and faces for each person, but if you can stream more data from your SSD. You can use a greater variety of textures to do it and the crowd will look more diverse. You could also stream in more animation data so your crowd could be doing many more different things. You are still rendering the same number of people, but they now feel much more real and less cookie cutter.
 
I agree that the weak spot for the PS5 could be its memory bandwidth. Even internally Sony fought about it. However, its not as simple as you portray. For one thing, you can trade computation for memory and vice versa. This is one area where the PS5's higher GPU frequency will help.

As an example, take geometry culling. That can save bandwidth because the more you cull, the less work you have to do. On the other hand, culling is not free. It takes compute resources to check if a triangle is hidden behind another object. If the triangles are small and numerous, that's a lot of checks, and many of the checks are going to decide "Yeah this triangle is visible" anyway. So in some cases, it's better to just ignore some of the extra checks to avoid that overhead, and take the hit on more processing later.

However the PS5's higher GPU speed and slower memory (relative to the XSX) can change that calculation. The PS5 will have many more clocks to work with while waiting for memory access. It could use those extra clocks to do more checks to cull geometry. So while the PS5 has less memory bandwidth, it would use less too.

Then there is the PS5 more advanced cache management that would make trips out to main memory less numerous that will save bandwidth.

Oh...and there is the entirely separate issue that there are many different ways to improve the displayed image that uses more memory, but not much more memory bandwidth. Take rendering a crowd as an example. You still have to draw the clothes and faces for each person, but if you can stream more data from your SSD. You can use a greater variety of textures to do it and the crowd will look more diverse. You could also stream in more animation data so your crowd could be doing many more different things. You are still rendering the same number of people, but they now feel much more real and less cookie cutter.
Even they knows that, for this reason we saw a test in github with a bigger bandwidth .... I hope they can increase it again but
maybe the BOM makes not viable that.
 
They build an engine and have specific optimizations/tweaks for each platform. PS5 is going to get a LOT of development resources from Activision, EA, etc. since that's where their games sell the most. The difference will be more than loading times.

It won't take years, lmao. It will be on Day 1. And even if it somehow DIDN'T (not gonna happen), Devs would base their expectations on how the PS4 performed.


But... but the games will be unplayable on PC!! :messenger_tears_of_joy:
 
No. The geometry engine is just what Sony is calling it's API that takes advantage of RDNA 2 ability to run arbitrary developer code for geometry processing instead of the fixed function processing previously used. That code can do whatever it wants. It can add geometry or take it away. That's the exact same thing mesh and amplification shaders are doing in DirectX Ultimate. Btw, AMD's underlying hardware implementation of this is called primitive shaders. RDNA 2 will no doubt beef up its handing of primitive shaders and likely add features, but that's what all of this is talking about.

Sony and Microsoft might customized the chip to tweak AMD's primitive shaders in their consoles, but the base functionality is the same: replace fixed function geometry processing with custom code.
then i guess cerny is wrong and you are right. can you turn RT from hw solution to software? or maybe whole GPU to just software code?
 
Holy shit my heart cannot take much more....I need to go to there now....right now 😱! (If this is true of course lol...)


It is one of the feature that they talked about during feb 2013 PS meeting, which still hasn't arrived on PS4. It was supposedly powered by the Gaikai technology.
 
Oh you know excitement is subjective 🤣! I have not experienced this with my current console 🤔. This seems awesome.

Isn't PS Now available on PS4?

If the infrastructure is there its pretty easy to offer this.

Press "Try Out" and PS Now start and you can start trying out the game for a couple of minutes. They can also make you start at a specific location/time so you dont have to sit through 10 minutes of intro just to find out how the gameplay is.
 
Isn't PS Now available on PS4?

If the infrastructure is there its pretty easy to offer this.

Press "Try Out" and PS Now start and you can start trying out the game for a couple of minutes. They can also make you start at a specific location/time so you dont have to sit through 10 minutes of intro just to find out how the gameplay is.

You know, I never tried PS Now. Thanks for the suggestion. I get hooked into playing what I play, etc. So then, from a basic standpoint is this alleged PS5 store implementing features that really aren't so new? Sounded amazing at quick glance.
 
You know, I never tried PS Now. Thanks for the suggestion. I get hooked into playing what I play, etc. So then, from a basic standpoint is this alleged PS5 store implementing features that really aren't so new? Sounded amazing at quick glance.

Using cloud services to let you try out game directly from the store before buying (and downloading) is new - I think.
 
i love your tag lmao.

i would love to see some next gen only games at that event, but i doubt it. i think we will see cybperunk, watchdogs, cod, ac, elden ring and re8 and they will keep the next Battlefield, Starfield and other next gen only games for their summer conference.

all these current gen games are going to look dated as fuck next to next gen only games and third parties know this.

I think MS will use the XSX versions to show how much of a leap it'll give even cross gen games vs current gen. MS is well
They build an engine and have specific optimizations/tweaks for each platform. PS5 is going to get a LOT of development resources from Activision, EA, etc. since that's where their games sell the most. The difference will be more than loading times.

It won't take years, lmao. It will be on Day 1. And even if it somehow DIDN'T (not gonna happen), Devs would base their expectations on how the PS4 performed.

I think you're going to be very disappointed when the DF head to heads come out.
 
Isn't PS Now available on PS4?

If the infrastructure is there its pretty easy to offer this.

Press "Try Out" and PS Now start and you can start trying out the game for a couple of minutes. They can also make you start at a specific location/time so you dont have to sit through 10 minutes of intro just to find out how the gameplay is.
With PS Now, what's to stop sony from turning the PS4 into a streaming console for playing PS5 games?
 
I think MS will use the XSX versions to show how much of a leap it'll give even cross gen games vs current gen. MS is well


I think you're going to be very disappointed when the DF head to heads come out.
If xsx has better res by 17% great but Promise us something . If they are both 4k 60 you won't start saying sony paid the devs to keep parity. Deal? These are cross gen games ps5 and xsx both will hit 4k 60 same graphical setting . Book it
 
If xsx has better res by 17% great but Promise us something . If they are both 4k 60 you won't start saying sony paid the devs to keep parity. Deal? These are cross gen games ps5 and xsx both will hit 4k 60 same graphical setting . Book it

My argument is about the poster trying to imply that PS5's faster SSD is going to give PS5 versions an edge and that devs are going to focus more on PS5 SSD with PC takeing a back seat. And I don't think you're going to get any radical difference in games from devs using the SSD since both XSX and PS5 have very fast SSDs

I expect XSX versions to have more than just a 17% higher resolution difference. I expect better RT, more consistant framerates among other bells in whistles.

Ofcourse, some devs with shoot for parity or optimize more for the bigger install base. RE3 for example. But I think it's a given that XSX will have the majority of best multiplats

Having said that, both are powerful consoles and I will own both.
 
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My argument is about the poster trying to imply that PS5's faster SSD is going to give PS5 versions an edge and that devs are going to focus more on PS5 SSD with PC takeing a back seat. And I don't think you're going to get any radical difference in games from devs using the SSD since both XSX and PS5 have very fast SSDs

I expect XSX versions to have more than just a 17% higher resolution difference. I expect better RT, more consistant framerates among other bells in whistles.

Ofcourse, some devs with shoot for parity or optimize more for the bigger install base. RE3 for example. But I think it's a given that XSX will have the majority of best multiplats

Having said that, both are powerful consoles and I will own both.
You're not going to get that with 17%, mind. I'd severely temper your expectations.
 
My argument is about the poster trying to imply that PS5's faster SSD is going to give PS5 versions an edge and that devs are going to focus more on PS5 SSD with PC takeing a back seat. And I don't think you're going to get any radical difference in games from devs using the SSD since both XSX and PS5 have very fast SSDs

I expect XSX versions to have more than just a 17% higher resolution difference. I expect better RT, more consistant framerates among other bells in whistles.

Ofcourse, some devs with shoot for parity or optimize more for the bigger install base. RE3 for example. But I think it's a given that XSX will have the majority of best multiplats

Having said that, both are powerful consoles and I will own both.
If you are giving thumbs up to the XbX extra processing prowess you have to also acknowledge the significant ssd speed advantage to the PS5 otherwise it's blatant bias. Glad we had this talk.
 
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I don't buy that PS5 will run at peak 10.2tf performance 90% of the time given that games will get more and more intensive as the gen goes. So I don't agree with the 17% figure. Sustained is far better than variable.
The only people who say its not sustained are dealer and the xbox fanboys like colt and the likes(brad sams etc..). its sustained and u will see soon enough. 10.1 to 10.3 and even that slight down clock is rare .

Again soon we will see but i m sure most hardcore fanboys who believed 10.3 is not sustained will start saying devs prioritiesed ps5 instead of accepting that their narrative is false .
 
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The only people who say its not sustained are dealer and the xbox fanboys like colt and the likes(brad sams etc..). its sustained and u will see soon enough. 10.1 to 10.3 and even that slight down clock is rare .

Again soon we will see but i m sure most hardcore fanboys who believed 10.3 is not sustained will start saying devs prioritiesed ps5 instead of accepting that their narrative is false .

If the PS5 10.2 peak performance was sustained, then Sony wouldn't specifically state in the PS5's spec document "variable clocks"

There is a reason why MS is touting sustained performance throughout, while Sony is not.
 
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If the PS5 10.2 peak performance was sustained, then Sony wouldn't specifically state in the PS5's spec document "variable clocks"

There is a reason why MS is touting sustained performance throughout, while Sony is not.
Well it has variable clocks and its a great feature for many instances like when u open the map and the fans goes in overdrive when it shouldnt .so why not say it ?They didn't say upto 10.3tf. They said 10.3 tf.
 
If you are giving thumbs up to the XbX extra processing prowess you have to also acknowledge the significant ssd speed advantage to the PS5 otherwise it's blatant bias. Glad we had this talk.

Up to this point,there is no evidence that PS5s faster SSD will do anything more than give devs easier development ,effeciencies and better loading/streaming data

SSD's do not replace GPU,CPU,bandwidth,RAM components.

And please explain what revolutionary differences PS5's SSD will accomplish over XSX's fast SSD? And we do not have all the details about Kracken and MS's BCPack.

And 3rd party devs are not going to skip PC development to specifically develop there games around SSDs
 
Up to this point,there is no evidence that PS5s faster SSD will do anything more than give devs easier development ,effeciencies and better loading/streaming data

SSD's do not replace GPU,CPU,bandwidth,RAM components.

And please explain what revolutionary differences PS5's SSD will accomplish over XSX's fast SSD? And we do not have all the details about Kracken and MS's BCPack.

And 3rd party devs are not going to skip PC development to specifically develop there games around SSDs
The difference is the io complex in ps5 .its not about the loading times. Its about what they have achieved with that huge io complex to remove bottle necks from gou and cpu to ensure those 2 work at peak.
 
Sustained trumps variable. Period.
Anyways once u see the difference in res is around 10% in favour of xsx only then u will know ps5 gpu is actually punching above its weight . If that happens, Dont blame devs for it just accept ur theory was wrong and io complex made ps5 punch above its weight and get closer to xsx resolution wise . Ofcourse still below xsx in resolution but within 10% .
 
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