Metroiddarks
Member
I am really worried about the mental condition of that guyIs he serious?? Lmaooo
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I am really worried about the mental condition of that guyIs he serious?? Lmaooo
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-I dont get this, why are we expecting GPU's in general to have more CU over time as it contributes to more TFLOPS assuming that it has sufficient bandwidth over time as well.
-Does CPU frequency have less of an impact on graphics compared to GPU frequency? You could say PS5 GPU frequency increase is negligible compared to XSX GPU frequency (400mhz)
Is he serious?? Lmaooo
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- yes, of course. You could get Uncharted level graphics with potato CPUs like the Jaguars. They are not the bottleneck
he was stalking gamers outside a bestbuy a few years ago after MS put the slim up on sale.
hahaha. Maybe if it had the first gen zen 1 processor you could get Uncharted 60fps!!![]()
They were testing 536 last year, but stuck with 448. Probably diminishing returns and cost effectiveness. 536 would have been better, but why pay, let's say, 15% more when your real world advantage is 5%?
Cerny said this himself. If you replace an HDD in the PS4 PRo with a 10x faster SSD, it only amounts to a 2x decrease in loading times.
Bo_Hazem , throwing more data at a GPU increases raw bandwidth needs.
Given that GPU VRAM bandwidth is literally orders of magnitude higher than the SSD, I don't think that will ever really be an issue. Bandwidth needs do however increase with shader counts and/or clockspeed, depending in the cache configuration.Bo_Hazem , throwing more data at a GPU increases raw bandwidth needs.
Does that translates into making a single game 5x times its original size? If the whole game is like 100GB, you have enough bandwidth to throw it all back and forth 4.48x times in one second if there is an SSD/CPU/GPU that would handle it. Correct me if I'm wrong.
Quantum Error Dev: Cerny Is A Genius, PS5 Feels Designed with Developers In Mind; Zen 2 Is Exciting
"We feel the man is an absolute genius! It felt like the system is designed with developers in mind. We are really excited about the Zen 2 CPU, which will make things possible on PS5 that were not on PS4. Also, the Tempest audio engine explanation made us squeal like little excited kids! The HRTF and sound experience that we will be able to create for our players is truly groundbreaking with the PS5."
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Quantum Error Dev: Cerny Is A Genius, PS5 Feels Designed with Developers In Mind; Zen 2 Is Exciting
TeamKill Media president Micah Jones, now working on Quantum Error, enthusiastically shared the studio's excitement for Mark Cerny and the PS5wccftech.com
More power more bandwidth.This seems like the most likely reason to me. I'm pretty sure the current bandwidth amount hits their sweet spot where price and performance is concerned.
I'm assuming that Microsoft chose a higher amount because their GPU needs it.
Quantum Error Dev: Cerny Is A Genius, PS5 Feels Designed with Developers In Mind; Zen 2 Is Exciting
"We feel the man is an absolute genius! It felt like the system is designed with developers in mind. We are really excited about the Zen 2 CPU, which will make things possible on PS5 that were not on PS4. Also, the Tempest audio engine explanation made us squeal like little excited kids! The HRTF and sound experience that we will be able to create for our players is truly groundbreaking with the PS5."
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Quantum Error Dev: Cerny Is A Genius, PS5 Feels Designed with Developers In Mind; Zen 2 Is Exciting
TeamKill Media president Micah Jones, now working on Quantum Error, enthusiastically shared the studio's excitement for Mark Cerny and the PS5wccftech.com
This seems like the most likely reason to me. I'm pretty sure the current bandwidth amount hits their sweet spot where price and performance is concerned.
I'm assuming that Microsoft chose a higher amount because their GPU needs it.
More power more bandwidth.
Any console got an overkill in that area the PS5 448 GB/s has to be share between the gpu, cpu and tempest engine, we needPeople are still having their mindset stuck in the HDD era. With 5.5-22GB/s SSD speeds you have 4,621-54,355% (mininum-max compared to 40.4-116.5MB/s of PS4) more data to transfer per one second, assuming both having zero bottlenecks theoretically. So you would need less cycles to transfer that data, not to mention 12 channels, 6 priority levels, and GPU cache scrubbers (less offloading/uploading= more efficient).
If 448GB/s was good for RTX2080 with loads of bottlenecks, then it should be an overkill for PS5 that's optimized like no other.
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Maybe, but unlikely. Just look at similarly set up machines with different CPUs and you'll notice the FPS difference is not massively affected by them, unless you are trying to run Crysis on a 10 year old Celeron. You're most likely to be bottlenecked by the GPU than CPU
Edit: that said, it depends on the game. Kerbal space program is CPU hungry because of its physics calculations, so you'll see bigger improvements.
Is he serious?? Lmaooo
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Quantum Error Dev: Cerny Is A Genius, PS5 Feels Designed with Developers In Mind; Zen 2 Is Exciting
"We feel the man is an absolute genius! It felt like the system is designed with developers in mind. We are really excited about the Zen 2 CPU, which will make things possible on PS5 that were not on PS4. Also, the Tempest audio engine explanation made us squeal like little excited kids! The HRTF and sound experience that we will be able to create for our players is truly groundbreaking with the PS5."
![]()
Quantum Error Dev: Cerny Is A Genius, PS5 Feels Designed with Developers In Mind; Zen 2 Is Exciting
TeamKill Media president Micah Jones, now working on Quantum Error, enthusiastically shared the studio's excitement for Mark Cerny and the PS5wccftech.com
Cant the Zen 2 Cores contribute to graphics the same way the CELL CPU contributed to graphics processing when developers were running into walls/limits when trying to utilize the PS3 NVIDIA GPU? The CPU cores are not for general purpose tasks like Microsoft word, photoshop, etc? We typically think of CPU contributing to physics calculations, frames per second, but anything else in terms of graphics which is 'CPU Bound'?
Your explanations are very helpful.
The problem is here is the money, the GDDR6 is really expensive so even and increment 4 GB could mean dozenIf I were MS I would pump XsX Ram to 20GB just to have consistent 560GB/s BW across the board and remove the weird bottlenecked setup they have currently.
Wow, this is surprisingly. Things are possible which weren't on PS4..Quantum Error Dev: Cerny Is A Genius, PS5 Feels Designed with Developers In Mind; Zen 2 Is Exciting
"We feel the man is an absolute genius! It felt like the system is designed with developers in mind. We are really excited about the Zen 2 CPU, which will make things possible on PS5 that were not on PS4. Also, the Tempest audio engine explanation made us squeal like little excited kids! The HRTF and sound experience that we will be able to create for our players is truly groundbreaking with the PS5."
![]()
Quantum Error Dev: Cerny Is A Genius, PS5 Feels Designed with Developers In Mind; Zen 2 Is Exciting
TeamKill Media president Micah Jones, now working on Quantum Error, enthusiastically shared the studio's excitement for Mark Cerny and the PS5wccftech.com
Cant the Zen 2 Cores contribute to graphics the same way the CELL CPU contributed to graphics processing when developers were running into walls/limits when trying to utilize the PS3 NVIDIA GPU? The CPU cores are not for general purpose tasks like Microsoft word, photoshop, etc? We typically think of CPU contributing to physics calculations, frames per second, but anything else in terms of graphics which is 'CPU Bound'?
Your explanations are very helpful.
1) Unlike prevues consoles PS5 and XSX are streaming data for the next frame. That's how RAM is saved, only the data for the next frame is in RAM so we save all the buffer space. It means that both consoles save exactly the same amount of RAM and keep in memory just one frame (and lowest quality LOD). If one console can stream for the next frame x2 more data, it means the next frame will need x2 more data in memory. So higher quality assets == more memory needed.
2) Higher quality textures don't tax the GPU much, higher quality models, animations, shaders, alpha, etc. does.
Cant the Zen 2 Cores contribute to graphics the same way the CELL CPU contributed to graphics processing when developers were running into walls/limits when trying to utilize the PS3 NVIDIA GPU? The CPU cores are not for general purpose tasks like Microsoft word, photoshop, etc? We typically think of CPU contributing to physics calculations, frames per second, but anything else in terms of graphics which is 'CPU Bound'?
Your explanations are very helpful.
That's not his account handle.
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Thank you
To address your question, I don't see that as even remotely possible due to the technology used by the current platforms. The PS3 was very exotic in that it had both a graphics "card" and CELLs SPEs, which could somewhat be leveraged to assist in graphical computations.
The PS4, 5 and XBOX consoles (one, X and Series X) feature X86 tech, very similar to your desktop computer. This means that there is a much more defined and clear separation between Processor tasks and GPU tasks.
So lets say this and apply it to an extreme case like Kerbal Space Program:
The CPU handles physics calculations, which you cannot downgrade. This includes not just wind resistance, gravity, etc, but also outputting that into your screen. Now, applying the above logic, you can run KBP in a dual core I3, but once you reach its computational limit for physics, you will see frame drops. This depends on how many objects you're calculating physics for.
On the opposite side, if you run it using your 8 core / 16 thread machine and assuming the game is coded to leverage that many cores and threads, you will then be able to simulate all those objects and more without incurring in frame drops. Remember, once your CPU cannot output calculations for X frames per second, frames will drop.
Now, considering your graphics processing, this is used for whatever you see on screen. Assuming the same dual core, you can have an RTX 2080 and still experience heavy frame drops due to physics. The GPU only handles graphics. Similarly, two potato GPUs with the processors above will output similarly specd graphics, but at varying FPS.
TLR there's a much bigger separation between CPU and GPU in X86 systems than there was with the CELL.
Both sides are stupid just bough both consoles if you cant then maybe you need to redirect your attention is how to increment your income instead![]()
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Well, we got excited about the PS5 logo, it's only fair Xbox fans should have their field day![]()
LOL wow. The person who exposed the xbox discord on desetera just came back from a month ban and is already banned again.
https://www.resetera.com/threads/pl...ense-is-tingling.195777/page-52#post-33116007
WTF. The mods over there are clearly protecting the grown fan babies. The mod is probably on the discord themselves.
My point was that you can't compare the two and the state of decay 2 demo isn't representative for XSX SSD performance on next-gen games.This doesn't make sense. OF COURSE there were other optimizations. The point is, this was a very early dev kit and the likelihood is that things were improved over that. Not sure what point there is to be made here. In the end, what matters is what the retail unit performs like. Is that where you're going with this? That the retail unit may perform worse?
Is there anything new from that Discord?
I'm curious to know if someone that's part of that group is responsible for leaking TLOU PT 2.
My point was that you can't compare the two and the state of decay 2 demo isn't representative for XSX SSD performance on next-gen games.
ps5 gpu will be sharing the bandwidth with the cpu and the audio chip which can take up to 20 GBps.People are still having their mindset stuck in the HDD era. With 5.5-22GB/s SSD speeds you have 4,621-54,355% (mininum-max compared to 40.4-116.5MB/s of PS4) more data to transfer per one second, assuming both having zero bottlenecks theoretically. So you would need less cycles to transfer that data, not to mention 12 channels, 6 priority levels, and GPU cache scrubbers (less offloading/uploading= more efficient).
If 448GB/s was good for RTX2080 with loads of bottlenecks, then it should be an overkill for PS5 that's optimized like no other.
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Ohhhh good question! Wouldn't be surprised seeing how they got access to github.
They kicked alot of people out so i don't if B BlackBuzzard is still a member there or anyone else besides their close nit grown manchild treehouse club.
Well better this than attack the other consoleAre they trying hard for that dev kit
Yeah, and I don't believe that for one second. I could be wrong, but I don't expect that if the PS5 and XSX is loading Valhalla, that the PS5 loading time will be 6 times as fast. We'll see once the games release.Can't we compare the Spiderman demo with the State of Decay Demo?
They are both last gen games being demoed on these SSDs so the comparison seems fair in my opinion.
The only thing is that the Spiderman demo is quite old and it was running on a low speed SSD so the final result could be even better.
He changed it a few times, it's a very old tweet.That's not his account handle.
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From breaking news and entertainment to sports and politics, get the full story with all the live commentary.twitter.com
Yeah, and I don't believe that for one second. I could be wrong, but I don't expect that if the PS5 and XSX is loading Valhalla, that the PS5 loading time will be 6 times as fast. We'll see once the games release.
Can't we compare the Spiderman demo with the State of Decay Demo?
They are both last gen games being demoed on these SSDs so the comparison seems fair in my opinion.
The only thing is that the Spiderman demo is quite old and it was running on a low speed SSD so the final result could be even better.