FALCON_KICK
Member
Even better. Because the editor is very resource heavy. You are looking at around 10 fps being lost, give or take. So it running at 40 fps in editor is actually around 50 fps if he built it.
Unreal 4 engine with latest update.
Even better. Because the editor is very resource heavy. You are looking at around 10 fps being lost, give or take. So it running at 40 fps in editor is actually around 50 fps if he built it.
There's a section 'Upload Images:' below the area where you write text, it has two buttons: 'Select Files' and 'Upload All'. I think you can go on from here.
It says upload failed everytime I try it.Hit "select files"
Find your gif in photos
Then hit "upload"
Let them dream. Before they were saying TFLOPs are the most important thing and 12-13 TF PS5 was expected, but when they lost TFLOPS battle their focus now has shifted to SSD.
I/O improvement is important and PS5 SSD is faster, but I'm not even so sure if SSD advantage can be used in a meaningful way. We know for a fact 9 GB/s is still not nearly as fast as RAM, therefore GPU will not use SSD data transfer in real time, because then GPU would be extremely bottlenecked. Such data can be used only for streaming and I have my doubts developers will be able to use 9 GB/s transfer speed with limited RAM amount sony went for.
But lets assume somehow UE5 is using 9 GB/s transfer speed from PS5 SSD. Can we really expect developers will use such ultra quality assets everywhere in their games (this small UE5 tech demo was probably around 100 GB)? I expect many developers will rather want to keep their games sizes around 100 GB, and mamy will probably also aim for better performance, so they will be forced to reduce the level of details anyway. Even if they reduce the level of detail slightly who will notice pixel size imperfections in geometry? Maybe DF with their 400% magnification loupe, but not not normal gamers.
I will be not surpised if even XSX SSD will be more than enough for 12 TF GPU and limited game sizes. In fact I expect with 2 TF advantage (it's like entire PS4!) XSX multiplatforms will look and run better, because resolution and performance boost will be more noticeable than a little bit better assets.
Unreal 4 engine with latest update.
He added: "Game load times should be much shorter, and players should be able to move through immense game worlds in almost an instant".
so basically what is he saying is that load times are still present but just much shorter (just recalling narrative of some that said that there will be no load times on ps5)
so basically what is he saying is that load times are still present but just much shorter (just recalling narrative of some that said that there will be no load times on ps5)
The promise basically is that loading will be fast enough to allow skipping load screens. We'll see how that holds up over time. In a few years time, assets will be so detailed that load screens and data streaming design tricks will gradually be coming back anyway.so basically what is he saying is that load times are still present but just much shorter (just recalling narrative of some that said that there will be no load times on ps5)
Yeah, I don't know why they can't be just excited for the games. It comes off as though they don't even like Xbox but rather the confrontation.
so basically what is he saying is that load times are still present but just much shorter (just recalling narrative of some that said that there will be no load times on ps5)
Mark Cerny promised 'no load screens' in Road to PS5. We await to see if that is delivered by games.
Narrative of some?
Mark Cerny is his name.
I think that "promise" is not going to be taken up by third parties who have to cater for PC systems (and perhaps Xbone/PS4) with HDDs still.
More TFLOPS are great, but we've already discussed why simply having more TFLOPS is not a direct answer on what results we will get from Series X vs PS5 at runtime. PS5's architecture is much different to XSX. PS5 is just not running high TFLOPS, it's doing lots to minimize every single bottleneck in the pipeline and it has the fastest SSD. This accounts for many performance gains and advantages that you can't discount against XSX's higher TFLOPS, where the TFLOP divide is already the smallest between consoles ever.lol...i didn't imply anywhere in my post that xbsex io is faster than ps5 one, just stated the fact that xbsex and high end pc are simply more powerful (TFlops), i love how some here are seeing things and read/interpret stuff as some sort of attacks on the favourite plastic box
I think we will be talking less of how impressive that Unreal demo is when we see Sony first party. In as much as the Unreal demo was impressive. Unreal may never take full advantage of the PS5 due to platform agnosticism, they have to ensure this runs on XB1 as well, even though dialed down significantly. So in essence, there will always be a compromise as not to push the PS5's unique advantages as hard as they can. SWWS on the other hand has no such limits. Their mandate and that of ICE is to push the PS5 as hard as they can and you better believe these guys will be taking advantage of the 12 gates in the IO unit and pushing on the 22GB/s via Kraken, they will maximize the efficiencies through the geometry engine to get lots of performance gains, they will push physics and animation like no other, through the CPU being offloaded by the Tempest engine and of course they will push sound like no other because of the equivalence of the Jaguar cores pushing the Tempest engine in PS5......Of course, for the experience itself, people forget the haptic feedback on the controller. Other devs are not going to push it as SWWS will because it's is theirs to show off and sell. Which reminds me, if Insomniac's Resistance teaser is what we think it means, it should be great listening to RFOM's incredible audio again. I can only imagine how much better the sound in GT will be as well.Man, that Unreal 5 demo keeps on keeping on with the FUD and the meltdowns. Personally, I'm of the opinion that is extremely likely that the Series X can run that very same demo as is. But of course, you have all this talk from Sweeney about what a big deal the I/O capabilities are and then everything turns into a dick measuring contest. And in this particular case Series X's weenie is shorter, so insecurities come afloat, and people tend to make fools of themselves.
Jesus, just be excited about how great is looking, 'cause is gonna look great in every platform, and, if anything, blame your company of choice for not putting out there some jaw dropping next-gen footage out there first.
Anyway, back to the memes with me.
Ha Bethesda, I hope Bethesda just use unreal and be done with it. Heard they were working on their engine though, so hopefully they come good after their last game... Fifa Fifa, for some reason, I think Fifa will look bonkers at 8K.....EA better bring the goods, they have no excuses. I know Battlefield will look amazing, a next gen Mirrors Edge or remakes of the first two will look stunning at 4k-8k.....Yet I want EA to give me a sequel to Dante's Inferno badly and I want them to remake the DeadSpace series. And please, no more 30fps NFS games and for that matter, lets get back to track racing like in Porsche Unleashed, High Stakes etc....Be prepared for the bugs of Bethesda created to the speed of SSDor how FIFA 2022 will looks almost equals to FIFA 2027.
so I am guessing it is similar to that epic thing; engineer vs CEO![]()
Well, excuse me for trying to understand the Xbox. It's not as if we already know most things regarding the PS5 architecture, and relatively little of the XSX...
No....did you even read anything i posted? The cheif engineer wasn't talkng about the video they are playing.
I feel like people are purposeful refusing to acknowledge this obvious truth.
This is a tired argument. No the older console isn't going to hold back a title any more than a low end PC held back how gears of war 5 looked and played ( Which it didn't ). Games that scale is nothing new. Single games could have different features, render paths, you name it. Xbox is NOT tied to PC in anyway. I don't know where you get that failed narrative from.
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so basically what is he saying is that load times are still present but just much shorter (just recalling narrative of some that said that there will be no load times on ps5)
I can see how faster streaming (faster SSD data transfer) can impact performance and the level of details. UE5 tech demo proves SSD streaming is a game changer, because otherwise it wouldnt be possible to fit hundreds of uncompromised assets (CGI like quality) into just 16 GB RAM. But can we really expect developers will use such quality assets in entire game? Such game would be over 800 GB! XSX SSD may look weak in comparison to PS5 SSD, but it's still very capable SSD on it's own and I doubt XSX games will look worse when assets quality will have to be limited anyway because of SDD 800 GB size.These are the two points I find most interesting to think about.
Sony claim the IO speed they've put money and die space into can be used in a meaningful way and opens up a new way to design games in the first place.
As gamers it can sound pointlessly excessive—especially if we're hoping it is—but then the implication of that being true is that after years of talking with Epic and others about future rendering and IO technology for gaming, Sony's console (which is always a compromised balance) puts IO front and centre, where just throwing in pretty standard NVMe PC spec IO would have been far cheaper and simpler, saving money and die space to pack in way more CUs and get an easy "win" on the TF number.
It's not enough to just say that it can't be used in a meaningful way when talking about something as tightly budgeted and integrated as a console. To say it's excessive is to say Sony massively fucked up and were completely mistaken in their analysis of what is needed.
That's the bit I find most difficult to just accept, but if true, the most significant story of this entire thing.
There are people here (not necessarily yourself) that seem convinced the faster IO won't do anything and that NVMe is enough, or more than enough. Why did Sony mistakenly strongly feel otherwise?
On your second point, I think game studios will be very happy if they don't need to make multiple versions of everything they make, and spend time profiling and tuning LODs if that same time and effort could instead be put into more assets, or more world detail, or even something more ambitious.
The scope of a game isn't limited by what the developers are able to do, but how much time and money they can commit to a single game. Anything that saves time in an area that doesn't add anything to the game but just helps it to run and look as they need it to will be time spent on game mechanics and other interesting stuff.
That's the immediate benefit I can imagine from fast IO being paired with a single source asset made once.
Man, it's sad that many started appreciating the game when it got released for free on PS Plus. Not sure what really happened with the studio but the game has the potential to be the best car game out their. To me it felt like Ridge Racer back in the day on PS1, and that's a mistake to have no modifications or more depth into the game. Man, how the cam shakes when you're reaching mental speed on the Ferrari FXX K:
It's a major shame that it didn't get a PS4 Pro patch, it's still feels next gen. DriveClub and The Order 1886 are the phenomena of current gen, very bad reception yet so much potential for something legendary. DC suffered from MP connectivity, that what gave it bad press.
GT Sport looks dull indeed to me, and that static 3rd person video cam doesn't help but you can fix the camera and tweak how much sway it adds when you turn. I can't deny its professionalism but I think DC is better. Funny that one guy made an in-depth comparison between the two only a week ago:
And of course, playing on AT is shit, MT is always the optimal choice for full control, and most enjoyable. So far, The Crew 2 is my best car game overall, and DriveClub has the best physics, sounds, atmosphere. Didn't try Project Cars, GT Sport, or Assetto Corsa this gen. I can see Project Cars being the ultimate in terms of physics from what I've seen so far, not sure though.
I suppose it depends on the dev team.I can see how faster streaming (faster SSD data transfer) can impact performance and the level of details. UE5 tech demo proves SSD streaming is a game changer, because otherwise it wouldnt be possible to fit hundreds of uncompromised assets (CGI like quality) into just 16 GB RAM. But can we really expect developers will use such quality assets in entire game? Such game would be over 800 GB and therefore developers can be forced to limit assets quality anyway. XSX SSD may look weak in comparison to PS5, but it's still very capable SSD on it's own (I bet 99% PC gamers dont play on such fast SSD, and there are also bigger I/O bottlenecks on PC) and I doubt XSX games will look worse because of it.
In Cerny's presentation, he mentioned fast travel and a simple "fade out, fade in", which will probably be the norm I'd reckon.Even if they're capable of instant in some cases I expect there to be at least a 1 second or so transition. Instant switching with nothing sounds nice in theory but it can feel incredibly janky and unpolished, especially when there's even the slightest hiccup.
I don't know if anyone here has installed custom launchers on an android phone and disabled transitions. Feels clunky as hell.
I think 1-2 seconds with a simplistic fade/zoom animation and a little "ding" can give a sense of fluidity and tactility.
That stuff gave me PTSD.
Pixel Justice Warrios (PJWs) never rest on their laurels.The funny shit about all that is that Sony is owning in profits in their game division and Microsoft rarely talks about profit because their margins are way lower than Sony in the gaming sector.
I don't understand why he would even be pushing tht narrative lol
Yeah that convo was headache inducing.
Your thinking about the wrong components, GPUs scale, CPUs dont so much.
The concept has NOTHING to do with GPU scaling.
So, is the game written for a Zen 2 or a Jaguar.
Games written for Ps4 / XB1 will of course run easily upscaled on the new consoles.
Games written for new consoles CPU power will not run on the current gen toasters.
Making games cross gen is limiting enemy numbers, physics and game design to toaster logic.
Jaguar games need to die already.
Honest question, does PlayStation have fanboys that make up things about the competition or literally stalk people or say creepy things like offering shoe shining?
Who if they do? It always seems to be the Xbox camp for some reason that takes things too far from what I've seen.
Came to post this. Thank you.
Pixel Justice Warrios (PJWs) never rest on their laurels.
Except those still have to be made for pc and x series. So you propose another set of assets that only 1 platform can use that cant be expensed over other platforms. I'm talking about multiplatform games. So 4k asset normal build and a 8k Hollywood asset build just for Sony. I think epic really set unrealistic expectations for people that every multiplatform will be getting that type of asset level.I suppose it depends on the dev team.
I would say that the time saved in having to streamline assets could be used to create more though?
MS no longer transparent,
Man, it's sad that many started appreciating the game when it got released for free on PS Plus. Not sure what really happened with the studio but the game has the potential to be the best car game out their. To me it felt like Ridge Racer back in the day on PS1, and that's a mistake to have no modifications or more depth into the game. Man, how the cam shakes when you're reaching mental speed on the Ferrari FXX K:
It's a major shame that it didn't get a PS4 Pro patch, it's still feels next gen. DriveClub and The Order 1886 are the phenomena of current gen, very bad reception yet so much potential for something legendary. DC suffered from MP connectivity, that what gave it bad press.
GT Sport looks dull indeed to me, and that static 3rd person video cam doesn't help but you can fix the camera and tweak how much sway it adds when you turn. I can't deny its professionalism but I think DC is better. Funny that one guy made an in-depth comparison between the two only a week ago:
And of course, playing on AT is shit, MT is always the optimal choice for full control, and most enjoyable. So far, The Crew 2 is my best car game overall, and DriveClub has the best physics, sounds, atmosphere. Didn't try Project Cars, GT Sport, or Assetto Corsa this gen. I can see Project Cars being the ultimate in terms of physics from what I've seen so far, not sure though.
That it is rather sad to call upon his army of fanboys to fight in his name.
It will probably be tough to get one at launch or in 2020 though. Be ready to try to preorder as soon as you can!Reality just hit!! My God these consoles are like 5 months away, only!!!
There are few things comparable imo to new console launches and unboxing a console for the first time.
That's the thing, though. He even was critical. "Really guys, it's going to be much faster, but it only is such a massive jump, because it was really slow in the PS4".That video was a so fun to watch. Him being a developer and appreciating (and actually understanding) what Cerny did for developers with no cynicism or bias. Can't wait for part 2.
In 30 mins, Red Gaming Tech's Paul will be live on a podcast (BRAP) talking about next-gen
That's the thing, though. He even was critical. "Really guys, it's going to be much faster, but it only is such a massive jump, because it was really slow in the PS4".
This is greatly appreciated.