3liteDragon
Member
lol loved the goonies, Chunk was definitely my favourite character
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I not positive but I believe it is pushing more pixels then the tech demo even at that frame rate.A cinematic trailer running on 24fps?
Ok...
Well, they are wireless but I CAN plug them in via a headphone jack and wire. So should I do it that way to be safe? Just want to make sure I can hear whatever there is to hear.
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I'm intrigued by those open back references. Would love it but sometimes even the closed back leak sound to disturb the ones sleeping behind me when you go gunz-blazing with full volume.![]()
The closest thing to wired experience right now is LDAC (990kbps), but wired is always the best. Wireless is just convenient, but youtube won't give you beyond 320kbps if not wrong, so you can use it wireless.
Now you're more confused. Mission accomplished.
I not positive but I believe it is pushing more pixels then the tech demo even at that frame rate.
lol loved the goonies, Chunk was definitely my favourite character from this one
It's also best if you watch while wearing headphones, if you can — there's some cool audio work in the show, and it might be harder to appreciate if it's pumped through your phone or laptop speakers.
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Today, at 1pm Pacific, See the Future of Gaming on PS5
Tune in June 11 at 1:00pm Pacific / 9:00pm BST.blog.playstation.com
A cinematic trailer running on 24fps?
Ok...
lol loved the goonies, Chunk was definitely my favourite character from this one
There is no source for or against real-time that I know of.it was really in engine but not running real-time on XSX .. it was likely running on high end PC and it has some tricks and flaws there and there .. DF point that out here :
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Anybody have good recommendations for a light headset? I find I get fatigued in long play sessions with some headsets
It still is a cinematic trailer running on 24fps, not even running on a XSX devkit, not interactive at all. My point stands.it was really in engine but not running real-time on XSX .. it was likely running on high end PC and it has some tricks and flaws there and there .. DF point that out here :
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It still is a cinematic trailer running on 24fps, not even running on a XSX devkit, no gameplay at all. My point stands.
I've already read enough to reiterate what I said.dude ..read my post carefully lol
And calm down
Anybody have good recommendations for a light headset? I find I get fatigued in long play sessions with some headsets
I've already read enough to reiterate what I said.
It better have the console.Thats such a subjective question as what I am amped for others probably are not.
For me this is going to be a pretty great show.
I would say for people who love Playstation stay 8ish and above.
I not positive but I believe it is pushing more pixels then the tech demo even at that frame rate.
Edit: if I did the math right the UE5 demo renders 110 million pixels a second. The hellblade 2 demo is 148 million per second. So ya the hellblade demo pushes more pixels.
It wasn't a joke. Bad code can stress the hardware (a lot) more than good code.I get the joke but there is some truth to what you say. Even badly written code can be a real test on how well the consoles can handle it in its stride. Or if wasn't a joke and this is exactly what you intended![]()
Dude, are you really trying to imply both are equal? It doesn't matter if Hellblade 2 trailer was in-engine, it shares the same problems as all of those Inside Xbox trailers: lack of any gameplay/interactivity demonstration and not even running on a devkit, most probably a high-end PC. Blame it on MS for not making a proper showing.Snakes have legs
I would go wired for sureWell, they are wireless but I CAN plug them in via a headphone jack and wire. So should I do it that way to be safe? Just want to make sure I can hear whatever there is to hear.
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I want to watch it with TimDog.Changed to WHICH USERS since you guys aren't very smart to understand that part
Dude, are you really trying to imply both are equal? It doesn't matter if Hellblade 2 trailer was in-engine, it shares the same problems as all of those Inside Xbox trailers: lack of any gameplay/interactivity demonstration and not even running on a devkit, most probably a high-end PC. Blame it on MS for not making a proper showing.
I really still hope for a sequel for The Order 1886:
I don't know if I should post this here, but...
I decided to give it a last try before they (hopefully) reveal the real thing tomorrow.
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give me a game with characters like these two .. and take my
we really lost stealth games and not only that but lost great characters with interesting backgrounds... nowadays nothing has filled the emptiness
Idk why but i feel like its a Resident Evil hint.
See you tomorrow, BruceI'm out, see you tomorrow!
Dude, are you really trying to imply both are equal? It doesn't matter if Hellblade 2 trailer was in-engine, it shares the same problems as all of those Inside Xbox trailers: lack of any gameplay/interactivity demonstration and not even running on a devkit, most probably a high-end PC. Blame it on MS for not making a proper showing.
No, it's based off the original very first PlayStation marketing.
U R not e
Ok, man, sorry for my misunderstanding, anxiety must be kicking in hard.dude .. please read my first post again CAREFULLY !
I didn't share any thoughts that implement the opposite! I didn't say both are equal .. I didn't say it was gameplay or lack of anything .. I did say nothing that make you like this triggered over a silly subject
so calm down for the second time and carefully understand before posting
You know I tried to pick up HZD recently after buying it at launch - HZD2 might be a launch game after all.
But I just don't enjoy it. That USGamer review that was linked earlier sums up my thoughts on it. The story just doesn't grab me, I don't feel connection to the characters or their plight and I don't really like the enemy design - I find the whole tech mismatch post apocalyptic setting a bit labored.
That, coupled with the graphics - I didn't love them that much. I can see they're technically impressive but it felt like an open world where there wasn't much "space". For me RDR2 was a good open world - I like the idea of a wilderness and the "role playing" that comes from happening upon strange events, friends and enemies, wildlife and so on..
I just didn't get that from HZD - there were the robots, boars, foxes and the occasional brave who didn't have much to say.
Maybe I didn't get far enough into it - but I do remember one point where I decided to put it down again recently. I think I was going into mothers crown - I'd taken a strider and sprinted to the place and on the way a couple of robo-wolves got agro'd and chased me. They chased me right to the bridge entrance to Mother's Crown where there's a sentry post.
I go off my "horse" and prepared to be attacked - but the wolves didn't cross the bridge (fair enough) but the sentry, right there above them did absolutely nothing too. I thought the sentry would at least fire a few arrows or pretend to comprehend the world.
To me that kind of things just breaks what role playing and immersion I could feel for it - in that moment it's obviously a game to play, not a world to discover. I saved and switched off and I don't have much interest to return...
I'm not that interested about HZD2 unless it's a much better experience. As it stands if that's the PS5's only notable launch game I probably wouldn't pick one up at launch.
You know I tried to pick up HZD recently after buying it at launch - HZD2 might be a launch game after all.
But I just don't enjoy it. That USGamer review that was linked earlier sums up my thoughts on it. The story just doesn't grab me, I don't feel connection to the characters or their plight and I don't really like the enemy design - I find the whole tech mismatch post apocalyptic setting a bit labored.
That, coupled with the graphics - I didn't love them that much. I can see they're technically impressive but it felt like an open world where there wasn't much "space". For me RDR2 was a good open world - I like the idea of a wilderness and the "role playing" that comes from happening upon strange events, friends and enemies, wildlife and so on..
I just didn't get that from HZD - there were the robots, boars, foxes and the occasional brave who didn't have much to say.
Maybe I didn't get far enough into it - but I do remember one point where I decided to put it down again recently. I think I was going into mothers crown - I'd taken a strider and sprinted to the place and on the way a couple of robo-wolves got agro'd and chased me. They chased me right to the bridge entrance to Mother's Crown where there's a sentry post.
I go off my "horse" and prepared to be attacked - but the wolves didn't cross the bridge (fair enough) but the sentry, right there above them did absolutely nothing too. I thought the sentry would at least fire a few arrows or pretend to comprehend the world.
To me that kind of things just breaks what role playing and immersion I could feel for it - in that moment it's obviously a game to play, not a world to discover. I saved and switched off and I don't have much interest to return...
I'm not that interested about HZD2 unless it's a much better experience. As it stands if that's the PS5's only notable launch game I probably wouldn't pick one up at launch.
2 minutes left where I live.![]()
Is it tomorrow yet?
Bang & Olufsen? Expensive stuff, for sure, but they know how to make audio devices. I'm guessing it's going to be some kind of headset, speakers, or something along those lines.
And here I was wondering who stole my little girl's headphones.
Dude, are you really trying to imply both are equal? It doesn't matter if Hellblade 2 trailer was in-engine, it shares the same problems as all of those Inside Xbox trailers: lack of any gameplay/interactivity demonstration and not even running on a devkit, most probably a high-end PC. Blame it on MS for not making a proper showing.
One was a real game the other isn't a game.There is no source for or against real-time that I know of.
Edit: I also assume it ran on a pc that they thought was equivalent in power to the devkit which was definitely out within the next month.
I don't remember a damn thing about marketing for any consoles that far back. Hell i don't think i remember any marketing for any at least off the top of my head.