Next-Gen PS5 & XSX |OT| Console tEch threaD

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Imran is clued-in better than 99% of journos, but I can't help but feel he's over-selling the stuff both Sony/MS haven't revealed, at least on software front.

Good points. Do you think he might mean there will be some big 3rd party reveals at Sony/Microsoft events? Like COD, Batman, etc?

The only thing I could take away from "I can't believe they're not showing that yet" sentiment would be he assumed they'd already be shown by now. So maybe it is this rumored Silent Hill or Perfect Dark reboot games? Idk
 
Because all the cinematic cutscene that we saw is on the same fidelity level as all the other cutscenes in current gen games. HZD2 has a beautiful aesthetic and art style about it, but that's a purely subjective observation. HZD1 also had the same art style just in a different location.
You should know better... HUDs are removed from such trailers, but you do have in game scenes being shown on Horizon... c'mon now
 
Actually, the released Zero Dawn looked better than reveal Zero Dawn.
I absolutely agree. E3 2015 hands-on live demo was most definitely improved upon in terms of temporal Aliasing that can be found both in the Cinematic and in-game portion, just look at shimmering/aliasing at the edges of some alpha textures, textures with transparency and you won't find those in the final game. Also lighting is improved, the live demo had some fog from blocking seeing into the distance because they haven't finalized their occlusion tech just yet, final game has much improved draw distance thanks to it. Don't believe me? Just watch then.



Just watch this. It has in-engine cinematic trailer and a gameplay both of which were topped by in-game versions when the game released. This was 2015, 2 years later the game came out even much more improved state. And what does it say at the beginning of presentation? 'The following trailer was captured directly from a Playstation 4 System' Just like the entire PS5 showcase. So, I ask again 'Samurai' do you believe what Sony has shown with HFW? (Complete rip off from Khotun Khan I know LOL)
 
It was CGI. You don't make in-engine presentations to run in 24 FPS if they're meant to be played in real-time. You go for 30 FPS at least to avoid screen tearing.

Those demos mentioned in the previous post were released afterwards as benchmarks. This one won't.
Was not CGI accordly to Epic and none makes a CGI in that resolution for this new gen.
 
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Another rant by VFXVeteran about how I shouldn't trust my eyeballs when they say "this looks better than any current-gen offering". Ugh.
He's not the only person in here who has experience in the industry. As a former artist, more specifically a 3D artist, i can tell you that Horizon FW looks downright amazing. No one gives a shit about what tech or workflow goes into the graphics. As long as that shit looks good for the final product then so be it. This guy isnt an artist, he claims to be a graphics programmer. Ok, but when he said Assassins Creed animations are top of the industry above Naughty Dog, i fucking rolled my eyes and immediately knew this dude was spewing crap. I've worked with many artists, tech artists, programmers, etc. We all don't know everything. I've known amazing artists who could sculpt like a motherfucker but don't know their way around goddam substance painter or any software. And then there's programmers who are medicore in art but are great at what they do.

If that shit looks good then it looks good. You don't need a fucking so called 'expert' telling you. :messenger_weary::messenger_ok:
 
So Jeff Grub telling new Event will be before gamescom. I would have bet it's during gamescom, because you get a bigger exposition etc. Well hopefully both will finally show something that makes me excited for the next gen.
 
eastwood333 throwing out bait left and right and people appear to be falling for it every single time.

I'm surprised this guy is not banned yet. Has done nothing but derail this thread for the last few pages.

Also it doesn't help others keep responding to him but yeah, here we are.

Which is why I've had him on ignore for a while. Makes the thread easier to read for sure.
 
Because all the cinematic cutscene that we saw is on the same fidelity level as all the other cutscenes in current gen games. HZD2 has a beautiful aesthetic and art style about it, but that's a purely subjective observation. HZD1 also had the same art style just in a different location.
No they are not in the same goddam fidelity, wtf is this shit? There's clearly new shaders at work in HFW. You dont know whats going on inside those shader networks. You just dont wanna see it. GTFO.

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So Jeff Grub telling new Event will be before gamescom. I would have bet it's during gamescom, because you get a bigger exposition etc. Well hopefully both will finally show something that makes me excited for the next gen.
Yeah but it's a digital gamescom, won't have the same traction probably. + their own events have been getting a lot of views, so why wait for an event when you can arrange it all yourself?
 
Good points. Do you think he might mean there will be some big 3rd party reveals at Sony/Microsoft events? Like COD, Batman, etc?

The only thing I could take away from "I can't believe they're not showing that yet" sentiment would be he assumed they'd already be shown by now. So maybe it is this rumored Silent Hill or Perfect Dark reboot games? Idk

I heard the segment myself and Imran actually said "they both have new software to show, they can show it this month, before launch or even after launch". So he's probably heard some of the projects which are under-development, it could be early or late, we don't know yet. However, the next bit about "I can't believe they are revealing that here", makes me think its early. We shall see. But, I personally don't think either of them are sitting on piles of mega-tons.

He also mentioned that Sony have already locked out big 3rd party stuff, which I guess are CoDs and FIFAs. Unsure about any WB stuff tbh, there are rumors of acquisition by EA/MS. But, marketing deal for either Batman/Harry Potter game should've been done by now by either publishers. With Sony, I get the feeling they have money-hatted a very big 3rd party game which hasn't been revealed yet. Imagine the scenes if its something like FFXVI, yikes!

MS is more of a mystery given they have more or less blown their load already, it's the Initiative game which could be on megaton level. But, once again, timeline of that studio points to perhaps another CG trailer so I don't know how excited we should be? Personally for me, a holy shit moment for them would be if they have a Kojima game exclusive to them, but I don't know if Phil is interested in funding that sort of project. Kojimas' name still carries a lot of prestige, curious to see how all of this falls in place. Should be interesting.
 
So the Halo Infinite demo was a weeks old build, not months.
The build used to run the campaign demo was work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished.

Also the game is coming to Steam and will have a split screen co-op campaign for 2 players on the same console or up to 4 players online.
 
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It was CGI. You don't make in-engine presentations to run in 24 FPS if they're meant to be played in real-time. You go for 30 FPS at least to avoid screen tearing.

Those demos mentioned in the previous post were released afterwards as benchmarks. This one won't.
It's been confirmed to be in-engine, real time DoF artifacts and all, though it's almost certainly not an in-game cutscene but rather a target render.
I'm perhaps being optimistic but I fully expect ninja theory to deliver something similar to it, and I'd love to watch hellblade duking it out with the next god of war once both are revealed
 
So the Halo Infinite demo was a weeks old build, not months.


Also the game is coming to Steam and will have a split screen co-op campaign for 2 players on the same console or up to 4 players online.
Several weeks old can still mean months though. I don't see any reason why Microsoft would lie about this to then be corrected by 343i. It's just using different words to say the same thing.
 
It's been confirmed to be in-engine, real time DoF artifacts and all, though it's almost certainly not an in-game cutscene but rather a target render.
I'm perhaps being optimistic but I fully expect ninja theory to deliver something similar to it, and I'd love to watch hellblade duking it out with the next god of war once both are revealed
In-engine but not realtime, that's what I meant (I shouldn't have written CGI as it's ambiguous in gaming forums). Such level graphics isn't out of the question. They are skilled devs and you can see it in Senua's Sacrifice which looks really nice for an indie game. Yet, I'll remain sceptical about Microsoft Studios games after what I saw from 343i and Bloober, until proven otherwise.
 
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It's irrelevant anyway, PS5 works in a polygon budget per frame, so instead of having 5-7 versions of the same asset/model you only use one and the Geometry Engine on PS Studios at least draw what's needed accordingly.

Wait, is that right? I thought that was only for Nanite? How will it work for Spider-Man Miles Morales with the cities buildings? It will always have the highest detailed building on screen?
 
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Several weeks old can still mean months though. I don't see any reason why Microsoft would lie about this to then be corrected by 343i. It's just using different words to say the same thing.
Yeah, I think they are saying weeks because it was a 8-9 week old build (about 2 months), that's more believable than a 4-5 month old build that was said before. At least that's how it sounds to me.
 
Those "games" all have gameplay loops. Gameplay progression, mechanical skills and a competitive element.

Flight Sim is ... a flight sim. There's no gameplay, no competition - it's not pilot wings.

The worrying thing is that the frames drop the closer you get to the ground. Landing is the trickiest operation, the frames need to be high and stable at that point to allow finesse. Instead that's when the frames are variable and reduced based on the test so far.

I guess in another 5 years or so flight sim PC will be capable of delivering a suitable experience for flight simulation fans.

Oh I didn't realize I was just staring at the screen and piloting or touching the controls in Flight Sim was non existent.

Weird that that there's all these different HOTAS set ups for flight games when in this one all you do is nothing.

Also weird that there exists different assists to help new players get the hang of things when there's no game play. Seems like a waste of time to develop features for a game where you do nothing.

Tag checks out.
 
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So how am i going to continue digging holes for myself like you all claim i have done with Halo Infinite?
I think a good first step to help your opinion be taken more seriously and not mocked (if you give a crap) would be to admit that Halo Infinite looks like an X360 game at 4K. The DEMO. The game itself may look better, but the demo looked plain, outdated and barebones.
 
Wait, is that right? I thought that was online for Nanite? How will it work for Spider-Man Miles Morales with the cities buildings? It will always have the highest detailed building on screen?
Geometry engine is sony's tech, there is no reason for Sony's 1st party studios not to use it. UE5 Engine's nanite is also similar to GE.
 
VFXVeteran spent the last 7 pages to try and convince everybody that all of the followings are simultaneously true in regards to Horizon Forbidden West:
  1. The game does nothing that could not be done on PS4
  2. If you ported the game to PS4 you would need to cut off stuff in order to make it run
  3. Everythong we saw so far of HFW is not gameplay, and therefore it cannot be used to judge how the game will really look
  4. HFW looks just as good as HZD on PC because there is advanced dynamic foliage in both
  5. If the game looks very good to you, it's only because you like the art style, not because it actually looks very good (what we saw of it, mind you, not the real, probably downgraded gameplay). Trust him, not your eyes, he's the expert
Bonus round: he is still LARPing as an insider and claims to be best buddies with a producer at Epic games who was in charge of the Hellblade 2 trailer (which despite being produced by Microsoft and developed by a studio owned by Microsoft apparently needed Epic not only to be involved, but in charge of it?), and that he knows for a fact that that trailer was not pre-rendered but actually running real time... on something, it's not clear. But that definitely proves that games look better in cinematics than during gameplay, and that unless you play on PC you won't see true next-gen graphics because HE FUCKING SAYS SO, HE'S THE EXPERT SO STOP ARGUING GODDAMIT!

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I've had my fair share of this self-aggrandising clown, he's only here to stroke his own ego with an avalanche of nonsequitors, goalpost shifting and appeals to authority, and he's going on ignore.

To be fair to him, Ninja Theory have stated they collaborated with Epic for that trailer.
 
I came across recently 60fps killzone 2 and 3 gameplay footage titled RPCS3 or some emulation thing being run on capable PCs. Good lord both games have aged like fine wine and the 60fps brings a sense of visual fluidity like never before. Any possibility we can remasters of those two classics on PS5?
 
He's not the only person in here who has experience in the industry. As a former artist, more specifically a 3D artist, i can tell you that Horizon FW looks downright amazing. No one gives a shit about what tech or workflow goes into the graphics. As long as that shit looks good for the final product then so be it. This guy isnt an artist, he claims to be a graphics programmer. Ok, but when he said Assassins Creed animations are top of the industry above Naughty Dog, i fucking rolled my eyes and immediately knew this dude was spewing crap. I've worked with many artists, tech artists, programmers, etc. We all don't know everything. I've known amazing artists who could sculpt like a motherfucker but don't know their way around goddam substance painter or any software. And then there's programmers who are medicore in art but are great at what they do.

If that shit looks good then it looks good. You don't need a fucking so called 'expert' telling you. :messenger_weary::messenger_ok:

He also wasn't impressed with this shot, because film does it better.

jerome-platteaux-statue-screenshot-01.jpg
 
I came across recently 60fps killzone 2 and 3 gameplay footage titled RPCS3 or some emulation thing being run on capable PCs. Good lord both games have aged like fine wine and the 60fps brings a sense of visual fluidity like never before. Any possibility we can remasters of those two classics on PS5?
I would love it if they did, especially if KZ2 multiplayer. Also give me a Resistance trilogy remaster or BC with enhancements 👍
 
VFX Veteran brings in some nice points and he comes across a person who knows the technical language behind game development. That being said he never fails to post incendiary stuff, hehe like did he say HZD on PC will look better than HZFW on PS5, :D
 
Wow. Having Game Pass on X-Box means you also have Game Pass on PC.

Umm ...

Why have I not already sold my X1X yet?
PC catalogue isn't as vast, it won't have all the 360 games (yet). But yeah for all exclusives going forward it's worth thinking about.

I generally can't be arsed playing my PC, only game I've played recently was Gears Tactics (which is great) but keeping my XB1X for back combat and building a new PC instead of getting a series X had crossed my mind.
 
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