Next-Gen PS5 & XSX |OT| Console tEch threaD

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Is it seriously not enough for Xbox gamers that their console is more powerful than PS5? You have to detract from PS5's I/O too?

Best

PS5 I/O
Gen4 SSD RTX IO
Gen3 SSD RTX IO
Series X I/O

Worst
 
HDMI 2.1 support seems like a cluster fuck. It should be standardized properly.
Oh its such a cluster fuck. LG TVs no longer support DTS, Samsung started their own HDR10+ standard to fight with Dolby Vision, but then theres just HRD10 and even the HLG standards, theres regular VRR, Fressync, and Gsync, HDMI 2.1 ports can be different max bandwidths, some TVs support eARC but others only ARC, some will add those features later with updates.

Its a mess to get a good TV that has the A/V features for next-gen consoles.
 
I'm in a meeting right now, but to end the conundrum, the actual loading time for R&C should be the time between lighting changes. If you see the thing open and close, you'll notice there's a very brief lighting change when he jumps in and out of the portal. The time in between is the time it takes to load the new level. RAM keeps whatever assets are shared + game engine + the portal animation.

So the actual load time should be about HALF of the total animation time, if memory serves me right. Anybody care to help?

Nah, it's a decent theory but it's very easy to believes the developers simply don't unload the lighting during the load in order to make the transition look how they want. They may simply choose to have both lighting setups loaded at all times and transition between them in a way that's pleasing. In addition they could use a small video to make the level appear loaded before you exit the portal as they did in the reveal.

Not saying your demonstrably wrong but saying that it could very likely be something done for art sake rather than being a proper indicator of how the data is actually being handled.
 
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tenor.gif

Time for a Guinness!
 
Behold next-gen!

"But Sony/MS, it's two months to launch. We're excited!! But..How much will it cost? What games will be available? What's the UI look like? How much BC does it have?"

Sony/MS:

 
You travel with the mob though. The worst, most infuriating and illogical posters are all on your side of the fence. It's really no wonder that you don't find them annoying.
No I travel with common sense and no FUD... different from some sides here.

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This is big, can't wait to see that.
The only time I hated dying in Demon's Souls was during the loading screens. They were the only thing that made me want to stop playing the game.
If I popped right back in, it would feel so much better.

Oh an advertisement of the console I'll have to be lucky and worthy enough to get a CHANCE to pre-order.

Who wants the unworthy people pre-order date and release date? Side features are more important.

10/10 marketing.

I'm not exactly a fan of this stupid pre-ordering waiting list, but I suppose its a better alternative than going gung-ho and opening up pre-orders whole sale, only to have a bunch of stock gobbled up by scalpers, to be then put up on ebay for $1000, because of the limited supply.
 
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This is where you should have stopped counting as that is when the level has loaded and ratchet is in it.

In reality, i can almost say with 95% certainty that the world had already loaded completely in less than 2 seconds even before Ratchet entered into it.

Lets get technical.

The video is 29.97fps or 30fps
I grabbed about 256 frames ~ 8 seconds of footage from where i believe the loading started. I think so because it is where you still see some remnants of the currently level before he transitions into the wormhole or whatever it is called in the game.

WtR3rZs.gif


From there when he fully enters the wormhole is where i start counting as the loading segment.

30 frames = 1 second

Oya3Hq9.gif


Video

How developers choose to do their transition is not representative of capability of the system. And of course not all game engines work the same in terms of their streaming system. That is why;

Ghost of Tsushima fast travel in 7 seconds
Horizon Zero Dawn fast travel in 40 seconds

Thank You!
 
This is where you should have stopped counting as that is when the level has loaded and ratchet is in it.

In reality, i can almost say with 95% certainty that the world had already loaded completely in less than 2 seconds even before Ratchet entered into it.

Lets get technical.

The video is 29.97fps or 30fps
I grabbed about 256 frames ~ 8 seconds of footage from where i believe the loading started. I think so because it is where you still see some remnants of the currently level before he transitions into the wormhole or whatever it is called in the game.

WtR3rZs.gif


From there when he fully enters the wormhole is where i start counting as the loading segment.

30 frames = 1 second

Oya3Hq9.gif


Video

How developers choose to do their transition is not representative of capability of the system. And of course not all game engines work the same in terms of their streaming system. That is why;

Ghost of Tsushima fast travel in 7 seconds
Horizon Zero Dawn fast travel in 40 seconds
The level starts to show before you get out of the "tunnel"... so you are right the level is somehow already loaded into memory way before the 2s transition.

How much of the level is loaded? I don't know and it doesn't matter at all... it won't make any difference for gamers if it is 20% or 100%.

The duplicated frame is probably frame pace or frame rate issues.
 
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I have tried asking for data on the rtx io official page but they can't say anything for now.

we don't know if nvidia is decompressing using shaders, using tensors or using dedicated hardware leaving the CPU alone.

I have heard that according to the leaks they are using tensors to decompress and put in the gddr but I have also heard that they have used a bit of the wafer to put dedicated decompression hardware inside the chip.

In any case, it still depends on Direct Storage to be able to bring the files from the SSD to the GPU, which is an important part of the problem since the I / O is saturated by requests.

needless to say anything else, MS has not yet been able to demonstrate that directStorage works on its proprietary closed hardware so I suppose its arrival on PC still has time.

Well according to these lads it's going to be using GPU cycles.


So its potentially going to reduce available TF. I mean they are still very high but at least on consoles and PS5 in particular io is just completely offloaded.

This may be completely wrong btw but..... if someone can provide the accurate numbers we can approximate the cpu tf better....

I read ps4 cpu was 100 gigaflops.

Wasn't zen 2 meant to be 4-8 times more powerful or efficient?

So going with 8 times more powerful we have aprox 800 gigaflops for a zen 2 cpu? Seems low but (shrugs).

It takes 9 zen 2 cores to decompress the kraken stream, now was that at 8-9gb or at potential max 22gb.

Either way if nvidia is more then it may be aprox 12 zen 2 cores which would be maybe 1.2 TF.

(If cerny meant for the 22gbs then the figure for nvidia may be less...)

So if this was even close to accurate then it might shave 1.2 tf of available compute off.

Not earth shattering but enough to close the gap slightly.

Also what about geometry engine etc that will save vast? amounts of cycles not drawing unnecessary things.

Again someone please correct numbers if not accurate, just trying to get an idea....
 
Oh its such a cluster fuck. LG TVs no longer support DTS, Samsung started their own HDR10+ standard to fight with Dolby Vision, but then theres just HRD10 and even the HLG standards, theres regular VRR, Fressync, and Gsync, HDMI 2.1 ports can be different max bandwidths, some TVs support eARC but others only ARC, some will add those features later with updates.

Its a mess to get a good TV that has the A/V features for next-gen consoles.
No kidding. I did probably about 3 weeks of solid research into what TV I should get before picking up my C9. I spent a few hours each day researching different brands, models, watching youtube reviews, looking up comparisons online, looked at forums....it's crazy. Some TV's say they are 120hz, but then you look it up and it's not true 120hz. The C9 ticked every box for me to handle next gen, and I still think it's probably the best bang-for-your-buck TV on the market right now.
 
No kidding. I did probably about 3 weeks of solid research into what TV I should get before picking up my C9. I spent a few hours each day researching different brands, models, watching youtube reviews, looking up comparisons online, looked at forums....it's crazy. Some TV's say they are 120hz, but then you look it up and it's not true 120hz. The C9 ticked every box for me to handle next gen, and I still think it's probably the best bang-for-your-buck TV on the market right now.
Yeah its great, unless you like DTS surround sound. And apparently it can do 40-120 Hz VRR but I had read it could only fo 40-60 Hz VRR.

All of it is a lot to try to read and decide on.
 
No I travel with common sense and no FUD... different from some sides here.

065.gif
I was wondering who you were replying to, clicked the show ignored content and was absolutely not surprised.Don't bother with him He probably is the perfect user for the ignore function.He will insult you, not answer your argument, then ask proof.Only to dismiss them I argued a bit with him and even people that were more interested in Xbox were with me, that's telling.

There's not a lot of people in my ignore list but he definitely is the worst offender among them.Because to him he never does any wrong or his "side" is the poor little victim of opression.
 
This is where you should have stopped counting as that is when the level has loaded and ratchet is in it.

In reality, i can almost say with 95% certainty that the world had already loaded completely in less than 2 seconds even before Ratchet entered into it.

Lets get technical.

The video is 29.97fps or 30fps
I grabbed about 256 frames ~ 8 seconds of footage from where i believe the loading started. I think so because it is where you still see some remnants of the currently level before he transitions into the wormhole or whatever it is called in the game.

WtR3rZs.gif


From there when he fully enters the wormhole is where i start counting as the loading segment.

30 frames = 1 second

Oya3Hq9.gif


Video

How developers choose to do their transition is not representative of capability of the system. And of course not all game engines work the same in terms of their streaming system. That is why;

Ghost of Tsushima fast travel in 7 seconds
Horizon Zero Dawn fast travel in 40 seconds

tenor.gif
 
Thank You!
Thanks for reading.
The level starts to show before you get out of the "tunnel"... so you are right the level is somehow already loaded into memory way before the 2s transition.

How much of the level is loaded? I don't know and it doesn't matter at all... it won't make any difference for gamers if it is 20% or 100%.
I still can't believe we are going into a gen where levels load in under 2 seconds.
 
Yeah its great, unless you like DTS surround sound. And apparently it can do 40-120 Hz VRR but I had read it could only fo 40-60 Hz VRR.

All of it is a lot to try to read and decide on.
Yeah. It has HDMI 2.1 ports, and can support up to 4K 120hz on all of them.

I have a Nakamichi 7.1.4 Atmos setup, and I have no issues whatsoever with it so far! I haven't had a single issue with the tv yet.
 
I still can't believe we are going into a gen where levels load in under 2 seconds.
We are starting to back to roots (where there is no load times definition on consoles) and that is awesome.

BTW congrats... you did a great job (I know it is a bit time consuming to do these editing frame by frame).
 
This is where you should have stopped counting as that is when the level has loaded and ratchet is in it.

In reality, i can almost say with 95% certainty that the world had already loaded completely in less than 2 seconds even before Ratchet entered into it.

Lets get technical.

The video is 29.97fps or 30fps
I grabbed about 256 frames ~ 8 seconds of footage from where i believe the loading started. I think so because it is where you still see some remnants of the currently level before he transitions into the wormhole or whatever it is called in the game.

WtR3rZs.gif


From there when he fully enters the wormhole is where i start counting as the loading segment.

30 frames = 1 second

Oya3Hq9.gif


Video

How developers choose to do their transition is not representative of capability of the system. And of course not all game engines work the same in terms of their streaming system. That is why;

Ghost of Tsushima fast travel in 7 seconds
Horizon Zero Dawn fast travel in 40 seconds

Great analysis, just to be fair to both consoles , could you work out how many frames it takes to blend in the trees in halo infinite after the menu......

Loading a static tree LOD. I timestamped it for you.

 
Well according to these lads it's going to be using GPU cycles.


So its potentially going to reduce available TF. I mean they are still very high but at least on consoles and PS5 in particular io is just completely offloaded.

This may be completely wrong btw but..... if someone can provide the accurate numbers we can approximate the cpu tf better....

I read ps4 cpu was 100 gigaflops.

Wasn't zen 2 meant to be 4-8 times more powerful or efficient?

So going with 8 times more powerful we have aprox 800 gigaflops for a zen 2 cpu? Seems low but (shrugs).

It takes 9 zen 2 cores to decompress the kraken stream, now was that at 8-9gb or at potential max 22gb.

Either way if nvidia is more then it may be aprox 12 zen 2 cores which would be maybe 1.2 TF.

(If cerny meant for the 22gbs then the figure for nvidia may be less...)

So if this was even close to accurate then it might shave 1.2 tf of available compute off.

Not earth shattering but enough to close the gap slightly.

Also what about geometry engine etc that will save vast? amounts of cycles not drawing unnecessary things.

Again someone please correct numbers if not accurate, just trying to get an idea....


It is a bit risky to think that they are only using shaders for decompression, they could be using AI matrices for decompression or shader cycles + tensor cycles.

We need an official confirmation to think what the shaders do. In any case they could use an ACE to decompress in the timeouts that are surely everywhere due to open hardware and the great parallelization.

However counting 1TF power decompression cost in reality, RTX 3XXX is far above anything known. They could spend up to 3 TFLops and triple the bandwidth and still the computing power of shaders would remain overwhelming.

But thank you very much for the information.
 
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We are starting to back to roots (where there is no load times definition on consoles) and that is awesome.

BTW congrats... you did a great job (I know it is a bit time consuming to do these editing frame by frame).
Oh god, I made several mistakes and had to restart like 3 times. I almost said fuck it and gave up but seeing all the reaction makes the times spent on it worth it.

Oh yea and good call on the frame pacing/framerate issue. I didn't even think of that. I thought the duplicate frames was either from compression or the software i used.
 
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I believe it's fake. The PS5 logo is perfectly aligned to the photo's XY axis, but misaligned to the actual box by about 1 degree, with no perspective correction (see alignment to right edge)

Plus, somehow the black ink in the Dualsense (in the light) is somehow darker than the black in in the logo (in the shadow)


rTFRy9v.jpg

You're fucking genius!

giphy.gif
 
I only put on ignore list those that instead of addressing a subject, they just come hitting with personal slurs
This is very clear

You can see even on this page people that still go on saying that the timed loading video is fake. I have no problem with that, it just shows their comprehension levels. But reply with swearing and personal attacks is another, different thing

Addressing a subject? Dude, i've told you about two weeks ago that triggers on X1 gamepad doesn't have resistance like on DS, you put me on ignore. You really have some problems.
 
you are not slurring, even though you post a whole lot of misinformation.
for example in the thread about nvidia using microsoft methodology for measuring performance, you were wrong.
nvidia DID give numbers both for turing and for ampere RT performance
it was 34 and 58 respectively

but I guess not many people understand what they watch, do they?
I understand this:

For all your talk about wanting to be subjective and hating 'console racism', I just need to say that I don't remember you saying a single good thing about the PS5, and I don't remember you saying a single bad thing about the XSX. Whether that is true or not doesn't really matter because that's the image you're trying so hard to create. And I'm pretty sure I'm not alone here.

So for someone claiming to be against 'console racism', you ... sound pretty console racist-y yourself. You remind me of those bad jokes "I'm not racist! It's not MY fault they're black!!".

Your posts annoy me. And to be frank, they annoy me more than VFX Veteran's posts. And that's no small feat.

So I'm going to give you the treatment you've been giving others. I think you've more than earned it.
 
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This is where you should have stopped counting as that is when the level has loaded and ratchet is in it.

In reality, i can almost say with 95% certainty that the world had already loaded completely in less than 2 seconds even before Ratchet entered into it.

Lets get technical.

The video is 29.97fps or 30fps
I grabbed about 256 frames ~ 8 seconds of footage from where i believe the loading started. I think so because it is where you still see some remnants of the currently level before he transitions into the wormhole or whatever it is called in the game.

WtR3rZs.gif


From there when he fully enters the wormhole is where i start counting as the loading segment.

30 frames = 1 second

Oya3Hq9.gif


Video

How developers choose to do their transition is not representative of capability of the system. And of course not all game engines work the same in terms of their streaming system. That is why;

Ghost of Tsushima fast travel in 7 seconds
Horizon Zero Dawn fast travel in 40 seconds
Man, appreciate the effort, but that was way too much work to pull out for basically not changing anyone's mind :P
 
Addressing a subject? Dude, i've told you about two weeks ago that triggers on X1 gamepad doesn't have resistance like on DS, you put me on ignore. You really have some problems.

I have shark on ignore, its funny watching every poster argue with a blank nobody (I assujme its still shark)

Its not him, its everyone else :messenger_beaming:
 
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This is where you should have stopped counting as that is when the level has loaded and ratchet is in it.

In reality, i can almost say with 95% certainty that the world had already loaded completely in less than 2 seconds even before Ratchet entered into it.

Lets get technical.

The video is 29.97fps or 30fps
I grabbed about 256 frames ~ 8 seconds of footage from where i believe the loading started. I think so because it is where you still see some remnants of the currently level before he transitions into the wormhole or whatever it is called in the game.

WtR3rZs.gif


From there when he fully enters the wormhole is where i start counting as the loading segment.

30 frames = 1 second

Oya3Hq9.gif


Video

How developers choose to do their transition is not representative of capability of the system. And of course not all game engines work the same in terms of their streaming system. That is why;

Ghost of Tsushima fast travel in 7 seconds
Horizon Zero Dawn fast travel in 40 seconds
I will address this only briefly (because of the overall extended denial and anger this subject causes), but I am not agreeing with you here at all.
I have also noticed the change of coloring/texturing while ratchet falls down the various holes.
I would never though take that as the end of the loading sequence :]

To give a very brief example, its like saying that the second -or the frame, to talk in your way of counting things- Shepard enters the elevator in mass effect, the entire level he's going to has already loaded,
but then you spend a minute or two so that you just can marvel the character model, chit-chat with the other characters, or that you may listen to what the radio will say in order to advance bits of the story.
 
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am i allowed to ask whats HeisenbergFX4 HeisenbergFX4 cred? i always see people asking him for insight, but so far havent seen anything he has "revealed"

not meant as anything other than wondering where he got the reputation from
Mods vouch for him. He was also I think the only insider some months back that even though a PS fan, was telling us that the XSX was slightly more powerful, when other PS 'insiders' were touting the 13.5 TFs bullshit.
 
Why is everybody letting a single troll baiter / lost cause of a fanboy drag the entire conversation to shit for days?

This is VFX 2.0: he's hell-bent to be never admit that he could possibly be ever wrong on anything, he'll just clutch at straws forever with more and more ridiculous and insincere arguments until either you tell him he's right, you give up talking back or we collectively reach the heat death of the universe (which could still come earlier than next-gen prices, BTW). He's not going to tell you you're right, and he's not going to acknowledge that you might have a point and change his tune accordingly in the future.

It's not your first day on the internet, is it? Stop feeding the fucking troll. Unless you have a fetish for wasting your time and effort, can't you please just ignore him already (literally or in practice) so that there is a chance the discussion moves on to anything of actual substance?
 
So Richard from Digital Foundry thinks the new RTX 3070 pricing announcement makes buying an XSX somewhat pointless. But he thinks the PS5 will be in a class of its own due to its exclusives.

I have to agree with him.
 
Nah, it's a decent theory but it's very easy to believes the developers simply don't unload the lighting during the load in order to make the transition look how they want. They may simply choose to have both lighting setups loaded at all times and transition between them in a way that's pleasing. In addition they could use a small video to make the level appear loaded before you exit the portal as they did in the reveal.

Not saying your demonstrably wrong but saying that it could very likely be something done for art sake rather than being a proper indicator of how the data is actually being handled.

The lighting doesn't simply change, the transition is quite jarring and seems like it skips a frame. This is what makes me believe that that point in time is when the new level, so to speak, is actually being loaded.
 
welcome back, only news is 3000 series and lots of poor concern that you did not miss.

Its heating up though
Yeah I see now the PCMR party has started trumpeting stuff around about TFlops and I/O. And how they'll get all the games as well because Sony want the PC sales. And bits about 30fps, 60fps, 120fps and 144mhz. 4K Native or Checkboarding, Temporal Injection, DLSS because of the visual upgrades to Ratchet and Clank.
Then the definition of Ray Tracing, whether it's full on Path Tracing or if it still includes other GI tricks. Sound engines and audio chips capable of HRTF or not.
Haptics and Tempest will create immersion...
It's still all a bunch of absolute nothing currently in regards to the PS5 or XSX. So saving my energy for something more substantial than knowing that PC was hindered by I/O even with SSDs and that it's the next step in PC evolution, fueled by console development, to optimise data transfer.
 
I think I realized last night the real reason XSS exists...

Because of xCloud. They can deploy 12TF GPUs to xCloud, and when you want to pay for/stream at 4k, you get a full GPU. When you only need to stream at 1080p, you are getting a virtualized GPU, sharing that 12TF with 2 other people. Or they can deploy those 12TF GPUs and only offer 1080p, only ever splitting GPUs.. and then maybe at some point in the future "unlock" the ability to get actual XSX levels in the cloud.

So in order for that to make sense, they needed devs to support said 4TF GPU, and so it also made sense to sell the machine as part of their offering.

I doubt it works this way. The problem is that the XSS uses the same CPU as the XSX, which means that an XSX SoC would not have enough CPU cores to virtualize 3 XSS Cpus...
As we know, one XSX SoC can emulate 4 XBox One S, because its CPU is so much weaker and it seems 2 Zen2 cores are enough to do the work of 8 Jaguar cores.

OTOH it should be possible to manufacture SoCs with 3x the CPU power (the CPU does not take that much die) to do what you intended.
 
So Richard from Digital Foundry thinks the new RTX 3070 pricing announcement makes buying an XSX somewhat pointless. But he thinks the PS5 will be in a class of its own due to its exclusives.

I have to agree with him.

I don't totally agree with this, the price is just GPU, you'll also need a CPU, SSD, Ram, PAD then call it a day, so XSX will beat RTX in terms of price super easy. And this considering someone is interested on playing PC, which not everyone is, some people prefer a console over PC for many reasons.

Personally speaking, i've no desire to buy XSX and it won't change since MS doesn't seem to care about gaming, that being said and yet if i choose between RTX or XSX, it's XSX without the doubt.
 
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Every day I come home from work and have to read yet another fucking post about Ratchet and Clank loading times. I'm gonna fucking lose it.

Any more talk of this and you're grounded. All of you. I don't care if you're not involved.

Someone give me juicy info on PS5 geometry engine or some shit.
 
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