these highlight something i've noticed in forza and the way they've implemented reflections in the road. it reminds me of the system used in infamous, where no matter what surface the character was stood on, or if the water had puddled up or was just wet sidewalk, the reflection would always be a blurred image. in that image above of the cars stationary in the starting grid, there are clear pools of water around the cars were the reflection should be sharp, and clean...almost mirror-like, but it's not. plus you don't seem to get the stretched light from headlights either, which makes the reflection look more artificial then it should.
Could be surface dependant, but I see what you're getting at. With InFamous I believe it was something to do with reflection precision, could be something similar here.
Some examples from DC. Top two shots being gameplay.
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Don't have the time really. I doubt I'll even play whichever one I buy all that much. My backlog is insane right now.