Dictator93
Member
Just a little of drive club that isn't in the rain.
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Whites always seem a bit blown out in this game's media posted in this thread. Is most of the game color graded in this way? Screens of that section?
Just a little of drive club that isn't in the rain.
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Looked at the comparisons between Forza 6 and DriveClub, and while F6 is definitely more fluid (60 vs 30 fps), DriveClub has a better sense of speed. Does that sound weird?
It's currently on sale with the season pass for $20. Absolutely no reason not to buy it.Being a tiny gif helps it a bit but looks good nonetheless.
I seriously need to buy this game a play the shit out of it (loved the Plus Edition).
Is such a thing possible lol?
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F*ck me. It's gonna get even more beautiful? Wow....When is the next update?
I think it's mostly their photographic HDR solution at work, which favors very "photographical" effects like high exposure from overcast etc.Whites always seem a bit blown out in this game's media posted in this thread. Is most of the game color graded in this way? Screens of that section?
Looked at the comparisons between Forza 6 and DriveClub, and while F6 is definitely more fluid (60 vs 30 fps), DriveClub has a better sense of speed. Does that sound weird?
Motion blur is the reason behind this. FM games don't have much.
No, it doesn't sound weird. It's an illusion created by adding density of environmental assets so close to the tracks. The more you add, the more it gives it a sense of speed. That's why chase scenes in cities always look more exciting than chase scenes in the desert or any other open space. Things close up appear to move faster than things farther away.
You're both right in your responses, but there are actually many more layers to how we achieve the sensation of speed. The majority are camera based effects that we spent a long time developing/tuning to help with the sensation of speed as it was really important to me that DRIVECLUB felt fast, much like it does in a real car!
Here's some screenshots I've taken a few minutes ago (Kobago, Japan plus same conditions day, overcast, no rain):Whites always seem a bit blown out in this game's media posted in this thread. Is most of the game color graded in this way? Screens of that section?
You're both right in your responses, but there are actually many more layers to how we achieve the sensation of speed. The majority are camera based effects that we spent a long time developing/tuning to help with the sensation of speed as it was really important to me that DRIVECLUB felt fast, much like it does in a real car!
And it's amazing.You're both right in your responses, but there are actually many more layers to how we achieve the sensation of speed. The majority are camera based effects that we spent a long time developing/tuning to help with the sensation of speed as it was really important to me that DRIVECLUB felt fast, much like it does in a real car!
And it's amazing.
I can't wait for these new visual improvements. I'm just scratching my head thinking about how much better DC can look, and it's very hard to come up with a decent amount of things.
And you mother f*ckers nailed it!
You're both right in your responses, but there are actually many more layers to how we achieve the sensation of speed. The majority are camera based effects that we spent a long time developing/tuning to help with the sensation of speed as it was really important to me that DRIVECLUB felt fast, much like it does in a real car!
Is such a thing possible lol?
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Please be 60 fps.
You're both right in your responses, but there are actually many more layers to how we achieve the sensation of speed. The majority are camera based effects that we spent a long time developing/tuning to help with the sensation of speed as it was really important to me that DRIVECLUB felt fast, much like it does in a real car!
But that's how real life is...The game is a graphical showcase but in some condition (heavy snow in One of the DLC pack) at night is too much frustrating because there is nearly zero visibility with every camera used. Maybe a little toned down effect is better for gameplay purpose or at last a better visibility in those condition.
But that's how real life is...if you were to drive at +150kmph in those conditions.
Yea; however, you won't be understood about that in this specific thread. Believe me, I know, I know.This is a game with a lot of eye candy but if i can't race because i can't see anything and the AI can drive faster without any error then this is frustrating.
This is a game with a lot of eye candy but if i can't race because i can't see anything and the AI can drive faster without any error then this is frustrating.
The game is a graphical showcase but in some condition (heavy snow in One of the DLC pack) at night is too much frustrating because there is nearly zero visibility with every camera used. Maybe a little toned down effect is better for gameplay purpose or at last a better visibility in those condition.
Please be 60 fps.
Ok thats like comparing a game from an older gen to one from current gen or next gen. The car in F6 looks like a cartoon and doesn't seem to blend well with the environment.
F6 looks great in photo mode but not that much real time.
like those?
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like those?
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F6 looks great in photo mode but not that much real time.
like those?
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If the F6 cars were spraying out that much water behind them, people wouldn't be pointing it out. The reason people are pointing it out is because the car in the gif truly does look like it's floating. The amount of water sprayed in the gif doesn't come close to that pic. The shadow under the car isn't seen even with such a small amount of water spray under it.like those?
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I can't imagine anyone that has actually played it saying this. Game looks incredible on a big screen.
People who believe the patch will introduce 60FPS are setting themselfs up for disappointment. Its one thing to patch in a few visual effects, but cutting the time the engine can take for each frame in half is a whole other story.
That appeals to a very small subsection of the community, though. I'd say less than 1% of people who play DC have been willing to shell out ~$400 to use their wheel/shifter/clutch setup for essentially one game (assuming it's not used for PS3 as well, but said persons would likely already have a wheel for that anyway).The biggest sore spot I have for driveclub is the lack of implementation of a clutch, and the lack of H-gated shifter support. No amount of eyecandy, volumetric clouds, and motion blur can substitute for that basic lack of realism. So that's what I personally hope will somehow make its way into the update they are teasing, and the rest of the new eyecandy can sit by the wayside.
Sorry fellas. While I bought and played both games day one, the forza pic some people are quoting is truly disingenuous. While I won't argue Driveclub's visual superiority from an effect and eyecandy standpoint, it is a determination that should be made based upon each games strengths, not a fallacious comparison that isn't really representative of the overall user experience.
To say both games have different focus (effects vs framerate) is a point that has been absolutely beaten to death, yet simultaneously glossed over. As a fortunate player of both series, it at once becomes obvious where each title excels. While it does NOT render irrelevant any discussion of the visuals (that's the whole point of this thread) it goes beyond a few well placed gifs. I just finished a series in Forza today, in the rain. At no point did the game look akin to that pic making the rounds--the game has its visual failings and concessions to maintain its framerate, to be sure, but at no point does it look like something from a generation ago. It was actual gameplay, in Sebring, in the rain - no photo mode or replay trickery.
It has been said that you can arrange the right combination of elements to make any game look bad--be it a particular combination of lighting, conditions, etc. suffice it to say if Forza on the whole looked anything like that gif on a regular basis, you'd be talking about the uproar, not sifting through pages of comparisons.
Well, whoever made that one comparison used a YouTube video from an uploader that purposefully locked FM6 to 30fps in the side-by-side, and they decided to look past that duplicitous behaviour. It was pointed out, but that didn't matter.
I think that's pretty telling in and of itself.
¯_(ツ_/¯