thelastword
Banned
What a bizarro world, some one said to me that all that shaking is more realistic and it should be in GT...Hope the camera shake can be disabled.
What a bizarro world, some one said to me that all that shaking is more realistic and it should be in GT...Hope the camera shake can be disabled.
GT4, 13 years oldIt's also still the only game to acknowledge that tarmac doesn't need to be wet to reflect the surroundings to a degree.
![]()
Read the thread
less worthy with you![]()
It's crazy isn't it, that the argument has turned to car count. You remember all those years when GT was the game with the most cars? What did people say? All those Nissans et al, in GT5? All those PS2 level cars lel...Now we have 180 of the best modeled cars in a racer with updated tracks and a new focus and I guess people prefer Quantity yet again. I could have sworn, I heard people say "it's not about quantity it's about quality" against GT5, but here we are....
Also, didn't a reviewer mentioned that there were too many trucks + plus some other vehicle type you had to wade through in F7's unlock system? So has this come full circle....Lets be honest though, I collected most of the cars in prior GT's, but it was only a few which I used to do the majority of my races for each class.
What a bizarro world, some one said to me that all that shaking is more realistic and it should be in GT...
It isn't crazy at all.
The car models of GT:S are absolutely amazing in both detail and presentation, but the FM7 ones actually doesn't have the "PS2 level cars" effect of the GT5/6 Standard cars, on the opposite, they're 700 pretty damn good cars with full interior and a level of detail according to the times, so it's perfectly valid to complain about the car quantity in GT:S, especially considering to Polyphony saying the last generation that the Premium models of GT5/6 (above 440 cars) would be suitable for future generations and here we are, with less than 200 cars...
those headlights.. from the thread;
![]()
and forza 4
![]()
See this is all you are capable off. Ask others to do something for you instead of providing anything but trolling to threads.
But I guess it the same here regarding GTS interiors that you cant judge if they are realistic until you have a picture of a dry interior from one game compared to a wet one from another and one from real life since that is the most reason "more fair" demands you used. Or have the criteria changed again?
GT4, 13 years old
![]()
Well its not the same quality deg as PS2 to PS3 but still there is this
Well its not the same quality deg as PS2 to PS3 but still there is this
Is this a meta-joke I'm not in on? This is the pic you posted. Is there an obvious shotcoming to the detail on the car? Even given that it's presented at a distance in not exactly flattering lighting? If someone with Forza 7 wants to grab some more close-ups on the detailing, the car should be the 2000 Honda Prelude SiR.
![]()
Well its not the same quality deg taking PS2 assets to PS3 but still there is this
This is very well done (although a dry road would maybe produce softer reflections) but light sources reflecting on the tarmac at night wasn't new (I think?) although tbf seeing it done so well isn't common even today.
What pgr4 did though, was having the environment reflected on the track at all times, so that under particular conditions (in the shadow, like between 2 lines of tall buildings) stuff brighter than the road would become faintly visible reflected on it.
Not just a generic specular from light sources or the sun.
Haven't seen any other game do that, gave the tarmac a very realistic look combined with the different material used for road stripes and reflections being naturally blurred by the environment bump mapping.
The difference is that the models of Forza 4 perfectly suits for the current gen in their high poly form, as well as Premium cars in GT5/6. Standard cars on PS3 doesn't. As simply as that.
Of course, the Prelude isn't the best model out there, and the headlights of the game won't look better than GT:S, but I can't call exactly a quality degradation to this:
![]()
![]()
![]()
![]()
The car didn't even have Forzavista in FM4, and the actual exterior and interior model are much improveed for 4K standards in terms of polygons and shaders.
At least for me, it looks perfecty valid for an actual-gen racer.
Thank you for giving more full-throated materials for comparison. l2ounD seemed to be painting an...incomplete picture.
Did the prelude have illuminated gauges?The difference is that the models of Forza 4 perfectly suits for the current gen in their high poly form, as well as Premium cars in GT5/6. Standard cars on PS3 doesn't. As simply as that.
Of course, the Prelude isn't the best model out there, and the headlights of the game won't look better than GT:S, but I can't call exactly a quality degradation to this:
![]()
![]()
![]()
![]()
The car didn't even have Forzavista in FM4, and the actual exterior and interior model are much improveed for 4K standards in terms of polygons and shaders.
At least for me, it looks perfecty valid for an actual-gen racer.
Thank you for giving more full-throated materials for comparison. l2ounD seemed to be painting an...incomplete picture.
Did the prelude have illuminated gauges?
I mean in terms of quality what would you rank the car? Is it representative of other car qualities in Forza or is it lower? Or is the quality and quantity equal.
It isn't crazy at all.
The car models of GT:S are absolutely amazing in both detail and presentation, but the FM7 ones actually doesn't have the "PS2 level cars" effect of the GT5/6 Standard cars, on the opposite, they're 700 pretty damn good cars with full interior and a level of detail according to the times, so it's perfectly valid to complain about the car quantity in GT:S, especially considering to Polyphony saying the last generation that the Premium models of GT5/6 (above 440 cars) would be suitable for future generations and here we are, with less than 200 cars...
The prelude still kinda looks a gen behind the cars in GTSport though.
![]()
The car models of GT:S are absolutely amazing in both detail and presentation, but the FM7 ones actually doesn't have the "PS2 level cars" effect of the GT5/6 Standard cars, on the opposite, they're 700 pretty damn good cars with full interior and a level of detail according to the times, so it's perfectly valid to complain about the car quantity in GT:S, especially considering to Polyphony saying the last generation that the Premium models of GT5/6 (above 440 cars) would be suitable for future generations and here we are, with less than 200 cars...
The quality is homogeneous across all the cars, obviously there will be cars slightly better than others (just like in all games), but nothing comparable to the Premium/Standard situation of GT5/6.
Sure, the Prelude isn't the most attractive car to show out there, but it doesn't indicate that que car model is bad nor downgraded.
It isn't crazy at all.
The car models of GT:S are absolutely amazing in both detail and presentation, but the FM7 ones actually doesn't have the "PS2 level cars" effect of the GT5/6 Standard cars, on the opposite, they're 700 pretty damn good cars with full interior and a level of detail according to the times, so it's perfectly valid to complain about the car quantity in GT:S, especially considering to Polyphony saying the last generation that the Premium models of GT5/6 (above 440 cars) would be suitable for future generations and here we are, with less than 200 cars...
Nice to see another level headed poster in here.
And then we have hyperbolic posts like this...
The prelude still kinda looks a gen behind the cars in GTSport though.
![]()
Damn, ok so this is the quality bar for what a Forza 7 Honda Prelude can look like.
Shiney tarmac isn't unheard of. It depends on the mix and age/use. The reflective parts are more often than not where tyres have made contact the most through the years.This is very well done (although a dry road would maybe produce softer reflections) but light sources reflecting on the tarmac at night wasn't new (I think?) although tbf seeing it done so well isn't common even today.
You have to factor in who Turn 10 contracted to complete the modelling for the various cars in the game. That's one reason why Gran Turismo cars are higher quality because they are all done in-house.The quality is homogeneous across all the cars, obviously there will be cars slightly better than others (just like in all games), but nothing comparable to the Premium/Standard situation of GT5/6.
They started to re-model Gran Turismo 6 cars for tessellation but it seems they are doing them again for Gran Turismo Sport. The Ferrari Dino 246 GT '71 is nowhere to be seen in Gran Turismo Sport, for instance.I think that was the original plan but it seems like something changed during development, that made them scrap the cars and start from scratch and is the reason why we have incredibly detailed cars but less of them at launch, with more coming as DLC after.
Maybe they didn't want any backlash for using old car models again, after the complaints about the PS2 cars, even though the cars in GT6 looked much better and they probably could have got away with it far easier this time.
As far as actual ingame regards, yes.
Another quick absurd comparison:
![]()
![]()
GT5 Prolouge quality;
https://www.youtube.com/watch?v=Lawd9IhK67U
They are different cars but just looking at the quality of the modeling and materials its still tops that Prelude imo
There's just something about Forza that seems so dull.
As far as actual ingame regards, yes.
If I would have a PS4 Pro, I would make a direct comparison too, because this:
![]()
Doesn't look like this:
![]()
GT5 Prolouge quality;
https://www.youtube.com/watch?v=Lawd9IhK67U
They are different cars but just looking at the quality of the modeling and materials its still tops that Prelude imo
Feel some of the textures are below the PS3 era premium cars.
Does GTS have windshield reflections?
Damn. Project CARS on PC looks pretty damn good during gameplay. Too bad Polyphony is stuck on one platform. Then you'd probably be able to get photomode quality models while in-game.
![]()
I don't think falling apart is the word you're looking for, when it still looks great.This is what I've been saying. GTS falls apart somewhat during gameplay. It does a lot of things right which make it look very good at times, but all these scapes and interiors that look amazing aren't what I'm playing.
Yeah, go to about 2.30 in this vid for a decent view.
https://www.youtube.com/watch?v=cwcC65jnfiM this is from the old closed beta
Am glad both games look great.
Also this guy is streaming the demo mode from the beta https://www.youtube.com/watch?v=hOSeLf11ntw
It souldn't be a surprise, it's a Premium model (those that would be used for future generations, in words of Kazunori) with a proper polygonal cut for the PS3 capabilities, it perfectly fits with the current generation, just like the high quality models from FM4.
I guess our opinions differ in me thinking the Prelude is not a high quality model.
This is what I've been saying. GTS falls apart somewhat during gameplay. It does a lot of things right which make it look very good at times, but all these scapes and interiors that look amazing aren't what I'm playing.
Its lights aren't the greatest, yes, but are you seriously calling this "not high quality"?
I guess our opinions differ in me thinking the Prelude is not a high quality model.
There's just something about Forza that seems so dull.
I don't think you've played it.
![]()
I think we have a different concepts of what a hight quality model is...
![]()
and cant even see the driver here
![]()
Not my screen, but I sure have played it.
That looks about right.