It isn't crazy at all.
The car models of GT:S are absolutely amazing in both detail and presentation, but the FM7 ones actually doesn't have the "PS2 level cars" effect of the GT5/6 Standard cars, on the opposite, they're 700 pretty damn good cars with full interior and a level of detail according to the times, so it's perfectly valid to complain about the car quantity in GT:S, especially considering to Polyphony saying the last generation that the Premium models of GT5/6 (above 440 cars) would be suitable for future generations and here we are, with less than 200 cars...
Yes, and the point is if you have 700+ cars people will never play all those cars to any fair degree, if ever touch the majority of them...You had so many reviewers saying they had to wade through so many shit cars to get to the ones they wanted to drive in F7....I mean, it's good to have a great number of cars, GT not just GT5 has been doing that for years and always had the upperhand to other racers in terms of car count, but that really means nothing if people are not going to use them.
I mean, if you're saying that 180 of the best looking cars is not enough for you in a racer, where the focus is not collection but proper racing, learning to race properly and maximizing your turns etc.., not crashing, good lines etc..with physics not leaning closer to arcade, then I think maybe GTS is not for you. One thing is for sure, this GT has not been marketed as a traditional GT or else we would have had all the premiums from GT5 and 6 in there with a traditional sunday cup et al....
Feel some of the textures are below the PS3 era premium cars.
I'd like to see how F7 cars measure up to GT5/6 premiums, It's clear that F7's cars are not in GTS's league..Perhaps Wax Free Vanilla can help me out here...
As far as actual ingame regards, yes.
If I would have a PS4 Pro, I would make a direct comparison too, because this:
Doesn't look like this:
Maybe it's because they're two different cars.......Heh!
Damn. Project CARS on PC looks pretty damn good during gameplay. Too bad Polyphony is stuck on one platform. Then you'd probably be able to get photomode quality models while in-game.
That PC2 car is not better looking than what's in GTS, the difference I see is in resolution. GTS is 1800p CB and Forza 7 can be run at 4k on PC easily, it's also much easier to get proper and representative shots of PC2 as it's a finished game and available.....
Then you look at how PC2 cars are lit in the environment, drab track detail and you see there's no balance to the visuals...
This is what I've been saying. GTS falls apart somewhat during gameplay. It does a lot of things right which make it look very good at times, but all these scapes and interiors that look amazing aren't what I'm playing.
Don't worry, in the absence of the game's release, we will hear much of that, but when these games are compared in video side by side, such arguments always fall flat. Same happened with Driveclub....
I think we have a different concepts of what a hight quality model is.
For me is more than top-notch lighting and realistic shaders, is the polygonal count of the car itself and the way it's representated in the gameplay.
Gran Turismo has the best car models, there's no doubt about it, but during the game, quality is drastically reduced in order to maintain performance, and can be easily detected in direct feed content.
FM7 (at least on PC and One X) shows the high polygonal model (the same you look in Forzavista mode) during gameplay, with the full interior view visible from the outside.
IMO, this is a high quality model, I can enjoy it while I have the controller/wheel on my hands during gameplay, not just in photomode or replays:
GT:S clearly cut the high quality model (just look the edges around the wheel arches):
As I said before, GTS models in scapes and showrooms are many leagues above F7 and in game the models are still superior. You may take higher rez images from PC to boost IQ and sharpness, but that does not mean the models are better. I won't be the one to post them, but various detail levels on cars have been shown as a thing when racing in Forza 7, perhaps due to the dynamic graphic setting on PC, but it exists and so would it on XB consoles as well.
The screens shown here all show one thing, PC screens at high rez and best settings, but in there you see the pale environments, the pale cars, the lack of great lighting etc..It's the reason when you see GT cars in motion they look real and they look as something you see everyday in the environment as opposed to F7.
I'm pretty sure you have seen some of the latest gifs or vids which by now have made it on the web...Just about to load up the beta myself and getting geared for the 17th. So you know what GT cars really look like in game compared to F7 and PC2 at least. Especially when placed on a track and racing....