I think this should settle it. I painted a van chrome to test, just to have a large, flat, reflective surface area. Using the same terms you used (casting versus reflections) just to make it clear.
In the first shot, the van is reflecting the light sources of the two cars behind it. The top white lights are from the track stands, the bottom yellow lights are from cars. The reflections are clearly being rendered on the middle of the van, the reflector at the top, and the reflectors in the reverse lights. The casting lights are visible on the Ford badge, the area where the plates would be, and the road of course. EDIT: Also, bear in mind that the casting isn't quite as visible on the van in these shots since chrome is less rough and will diffuse less light.
The second shot is the exact same shot with all headlights switched off. Open them in two tabs and flick between, you can see where each reflection would've been and where each light cast would've been.
This shot has light reflections visible (the Hilux's rear lights on the van), but not much casting going on as it's not fully dark + the Hilux seems to have rather dim lights.
Hope that's clear enough, I was starting to struggle to find proof until I had the idea of making a hideous chrome van![]()
Am I alone in thinking that the focus should be on the number of tracks instead of the number of cars?
Am I alone in thinking that the focus should be on the number of tracks instead of the number of cars?
Until I see otherwise that's the only reasonable theory. Regardless it's a far-cry from real-time or dynamic
It's amazing how smoothly this game runs due to its "insane amount" of motion blur. I still have my copy to this day too. I remember some time ago when I decided to play it, and as I started a race I was thinking "it didn't aged well", but five minutes latter I was like "DAMN, THIS GAME IS BEAUTIFUL!!!"
This has to be one of the more ignorant posts in the entire thread
(no offense, just comes across as someone that knows very little about what they are talking about)
Funny because it drives completely different from each other lolA 458 GT3 is different to a 458 road car lol. One must take some logical leaps to say they are the same.
Who are these people? Because variety means too different driving cars like these two you listed.I explained that people just want a wider variety of cars.
Its just a variation of the same car.
Who are these people? Because variety means too different driving cars like these two you listed.
Are these cars really different or lots of them are duplicates? For example, are these unique cars?
Lancer Evolution Final Edition - N300
Lancer Evolution Final Edition - Gr3
Lancer Evolution Final Edition - Gr4
Lancer Evolution Final Edition - Gr.B Rally
Lancer Evolution Final Edition - Gr.B Road Car
Or these?
Ferrari 458 Italia - N600
Ferrari 458 Italia GT3 - Gr3
Ferrari 458 Italia - Gr4
And these:
Peugeot RCZ Gr.3
Peugeot RCZ Gr.4
Peugeot RCZ Gr.B Rally Car
Peugeot RCZ GT Line
Peugeot RCZ Gr.3 Road Car
If they're duplicates, GTS have a little more than 100 unique cars.
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Can't wait to see DAIHATSU COPEN RJ Vision Gran Turismo!
I would guess the vast majority of players do not watch motorsports beyond the occasional NASCAR or F1 race if at all.You guys sound like you don't know much about cars to consider FIA GT cars as the same as their production counterparts. I don't know whether to laugh or cry.
The GTS car list is out. Unfortunately, PD's list of 162 cars includes racing versions. By my count, there are only 81 car body styles in the game.
https://www.autoblog.com/2017/10/05/all-162-cars-gran-turismo-sport/
You guys sound like you don't know much about cars to consider FIA GT cars as the same as their production counterparts. I don't know whether to laugh or cry.
The number of cars at launch is valid complain but try to pass different cars that have interior, exterior, mechanical and driving way different from each other like you did is utter bullshit.GTS car list and number of cars have been decried by alot of people here, no way you havent seen that.
There was this post recently on another thread:
A lot people find the car selection to be lacking and feel that the 162 cars are inflated by « duplicates » (not my word). It seems like a general sentiment.
Or in a driving game you want to experience each different driving model.I know enough to have built and tuned my car's engine with my own two hands.
It's not so much the exact number as it is the magnitude.
I understand why they do it. They can start with the same design and get a lot of variations. Every one of these games does this because it's an easy way to get a bunch of cars added to the list. But when you don't have many cars to start with, that's when the number of variants become apparent.
Awesome findForza Horizon 3 has this too
Its not a general statement at all, just something you are trying to pass as a general statement.
The number of cars at launch is valid complain but try to pass different cars that have interior, exterior, mechanical and driving way different from each other like you did is utter bullshit.
So no... it is not a general statement.
Or in a driving game you want to experience each different driving model.
That is something GT games nailed it.
?Well, yes, I can certainly see someone being able to collect and drive every one of the 162 cars in the game. It is definitely harder to do that if your game has 3 or 4 or 5 times as many cars to choose from. That is something that GTS has definitely nailed.![]()
?
I drove all cars that I collected in GT5... some 700-800ish.
81 body styles? It's much worse than I expectedThe GTS car list is out. Unfortunately, PD's list of 162 cars includes racing versions. By my count, there are only 81 car body styles in the game.
https://www.autoblog.com/2017/10/05/all-162-cars-gran-turismo-sport/
I guess it's down to the player really. I've been a GT fan since the first game and normally don't even touch close to half the cars in them. I just drive the ones I like, no need to spend money on the ones I don't like. I was never one for collecting all the cars.
The 150 ish cars in GT Sport will be fine for me and I dare say I probably won't even touch all of them either.
As a 34 year old gamer, I'm not really perturbed by GT Sports car list, when in my teen years we had to live with 10-20 cars in a driving game until Gran Turismo came by. You kids are spoiled. Spoiled!
Still I can understand why it seems so little, when Forza 7 has 700 cars.
As a 34 year old gamer, I'm not really perturbed by GT Sports car list, when in my teen years we had to live with 10-20 cars in a driving game until Gran Turismo came by. You kids are spoiled. Spoiled!
Still I can understand why it seems so little, when Forza 7 has 700 cars.
?
I drove all cars that I collected in GT5... some 700-800ish.
Certainly does come down to the player. Other/Previous games may of had a lot of cars and for many players only a handful will ever be driven but at least there is a selection for everyone of varying tastes to choose from. For me, looking at the list it is pretty underwhelming. I honestly only car about a few of them. Not that it can be a problem. With some of my favorite sims I will generally stick to 1 or 2 cars. With that said, GT was the series I went to look and virtually drive many many different cars. I can say it was the GT series that really pushed my interest and showed me a whole world of vehicles. Seems that is not longer what the series is about.
You know who won the graphics comparison when you see people moving the conversation to car count. It really is that simple.
You know who won the graphics comparison when you see people moving the conversation to car count. It really is that simple.
You know who won the graphics comparison when you see people moving the conversation to car count. It really is that simple.
Just look one post above you and one below.
My comments always were about the number of cars and how people perceived them. People will see a 458 road car, a 458 GT3 and a 458 GR4 as a single model. Sure it drives differently, but for them its an easy way to inflate the total number of cars. A bit similar to the complaints about the « 50 » variations of GTRs in the previous games. The perception is similar. Agree to disagree, but from Ive seen people dont feel like theres a lot of different models of cars in this game.
10-20? Your teenage years sound spoiled too.
I was playing games with 1 car (Daytona USA) or 3 (Sega Rally, and one of those was an unlockable). The only racing game pre-GT I can recall playing with more than 10 cars would be Ridge Racer... and if we're arguing about duplicates here, then oh boy, lol.
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I can't see them locking off official FIA Championships either. It's exclusive to those with PS+ already, they don't need to segment it by introducing another step.One could lock off some championships with tracks that are only DLC. But like many online shooters, doing so often locks away quite a few players. The most money will go into people wanting to buy specific cars they like. Would be really good if the tracks are free, or have a very low entry fee to get people to drive them online.
I only used 'full dynamics' because it infers randomness i.e. a simulation of something that can change an instance. In context to the genre, to me 'full dynamics' means a system that can integrate with another based on a simulation. For instance, in Gran Turismo 5, the position of the sun changes the sky and the shadows because it does it dynamically, but it also uses variable weather data to change the scene at dynamic intervals.Just been catching up in this thread, and by extension your posts. I think I agree with you in regards to what FM7 is doing for its time of day transitions. So basically all we now disagree on is the use of the term itself. The time of day would still be dynamic as in the video posted the time of day at the start is clearly not the same time of day at the end... so it had changed (the literal meaning of the word dynamic) during the course of the race. It would still be dynamic even if interpolating between states, and being limited to say a 10pm to 2am transition, rather than a full 24hrs.
The shadows however apparently aren't dynamic by the same definition. The game is seeemingly limited to transitions between times of day where the shadows cast by the sun wouldn't be a factor.
It's amazing how smoothly this game runs due to its "insane amount" of motion blur. I still have my copy to this day too. I remember some time ago when I decided to play it, and as I started a race I was thinking "it didn't aged well", but five minutes latter I was like "DAMN, THIS GAME IS BEAUTIFUL!!!"
Whoa there tiger! Let's leave weather comparision when GT Sports shows off its rain.��
Show me some GT gameplay which looks as good as that, I dare you.
None of those are better than this one below. Some of those are bad to look at, even.Anyways, some pics of F7, both gameplay and photo mode
Nobody has the game yet. Besides that the image above looks better, by miles.Show me some GT gameplay which looks as good as that, I dare you.
Certainly does come down to the player. Other/Previous games may of had a lot of cars and for many players only a handful will ever be driven but at least there is a selection for everyone of varying tastes to choose from. For me, looking at the list it is pretty underwhelming. I honestly only car about a few of them. Not that it can be a problem. With some of my favorite sims I will generally stick to 1 or 2 cars. With that said, GT was the series I went to look and virtually drive many many different cars. I can say confidently it was the GT series that really pushed my interest and showed me a whole world of vehicles. Seems that is not longer what the series is about.
I get it will be disappointing for some, even I was at the beginning but the more I've seen of the game, the more I'm looking forward to playing it now. I like it when things evolve though, as I get bored with the same stuff over and over, same with the new God of War, can't wait to play that because it's doing something new.
I guess with the last few GT games not reviewing as well as some of the previous GT games and reviewers / fans complaining about the lack of polish (PS2 standard cars ect) and the fact this is the 7th main game now, PD wanted to try something different, a fresh start, instead of just doing more of the same.
I only used 'full dynamics' because it infers randomness i.e. a simulation of something that can change an instance. In context to the genre, to me 'full dynamics' means a system that can integrate with another based on a simulation. For instance, in Gran Turismo 5, the position of the sun changes the sky and the shadows because it does it dynamically, but it also uses variable weather data to change the scene at dynamic intervals.
I'm not sure a pre-defined trajectory can qualify as being dynamic, even though it does clearly change/transition the environment. Real-time time of day is an in-engine system though.
At the end of the day though I don't mind.
If GTS ends up not having rainy weather at launch or at all, I feel like we're going to see a lot of rainy Forza screenshots in this thread. What's funny is, people pointed fingers at Driveclub when rainy screenshots where posted lol
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Polyphony modellers:
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They waste man power/time and money modelling this useless stuff while could model more cars to use in-game. -_-'
I think we will get wet weather track with cloudy skies but not falling rain. As long as we still get wet driving physics, and rain spray, it will be a good way to the real thing. Still no Driveclub though.If GTS ends up not having rainy weather at launch or at all, I feel like we're going to see a lot of rainy Forza screenshots in this thread. What's funny is, people pointed fingers at Driveclub when rainy screenshots where posted lol
This is going a bit off topic but, change is good. However stripping GTs identity is a bit much. If the GT name and PD logos weren't attached to this game it could easily just be past off as new new GTR game. Good in its own right but really not a Gran Turismo.
They waste man power/time and money modelling this useless stuff while could model more cars to use in-game. -_-'