dr guildo
Member
Using free-roam camera in GTS.
@benzy nice, which tools do you use to make your gif please ?
Stunning ! The lighting is unparalleled !
Using free-roam camera in GTS.
Stunning ! The lighting is unparalleled !
I'm more impressed by the tracks/buildings/LOD in PGR than anything else in the last 2 pages...lol.
@benzy nice, which tools do you use to make your gif please ?
Stunning ! The lighting is unparalleled !
And just imagine pgr4 with 16xAF and taking advantage of Xbox One X
I'm more impressed by the tracks/buildings/LOD in PGR than anything else in the last 2 pages...lol.
The environments in gameplay shots of GT:S are rough as usual on a full screen on my work PC. Look great on my phone though.
Nice, I need to play this in VR.
Every game looks better when is downsampled to tiny shots/gifs.
Every game looks better when is downsampled to tiny shots/gifs.
Not 100% wrong. With the wrong settings it looks worse. But I don't know what exactly he said and I don't want to start a new discussion.Not according to onQ123
Isnt it amazing how people keep talking about it
Not according to onQ123
Not 100% wrong. With the wrong settings it looks worse. But I don't know what exactly he said and I don't want to start a new discussion.
You know I feel like a giant watching all these little people get together & try to attack me lol
Project Cars 2. I really wish the reflections in puddles were higher resolution. Really destroys a lot of the shots. I think the particle effects are quite good though.
Attracting attention is easy, and not always impressive.
GT sport first rain look
management of reflection are good <3 go a few more drops and we are good ... ^^
https://youtu.be/71Ry5lKOqZo
GT sport first rain look
management of reflection are good <3 go a few more drops and we are good ... ^^
https://youtu.be/71Ry5lKOqZo
By asking if the police station sink into the ground? that's pretty impressive if you ask me.
Well, I wasn't referring to that specifically... but once you gain a reputation for making nonsense arguments, it colours people's perceptions of other things you post. It's not something you should flatter yourself about.
Well, I wasn't referring to that specifically... but once you gain a reputation for making nonsense arguments, it colours people's perceptions of other things you post. It's not something you should flatter yourself about.
It's probably worth just ignoring him at this point. You're not going to get your point across and it just provokes more dumb "gotcha" responses.
Not the greatest video quality wise but .....
BMW M4 GTS vs FM7 sound
https://www.youtube.com/watch?v=hw4ux8uNVlM
Not the greatest video quality wise but .....
BMW M4 GTS vs FM7 sound
https://www.youtube.com/watch?v=hw4ux8uNVlM
Neither video sounds right, I'm assuming it was recorded weirdly. The Forza clip's sound is too loud and slightly blown out so it clips a lot more than the real thing, while the GT audio is a weird mix that sounds like it's coming from behind me with a sort of phasing effect.
EDIT: The interior clip of GTS doesn't have the same effect in that video so maybe it's just the game's external audio. The Forza clips are definitely blown out, just tested it in my own game.
Not the greatest sound quality wise too so it's useless for comparison as (at least) Forza 7 isn't recorded properly.
What a great accomplishment by PD, going from the lowest of the low sound quality to trading blows with some of the best.Not the greatest video quality wise but .....
BMW M4 GTS vs FM7 sound
https://www.youtube.com/watch?v=hw4ux8uNVlM
What a great accomplishment by PD, going from the lowest of the low sound quality to trading blows with some of the best.
What a great accomplishment by PD, going from the lowest of the low sound quality to trading blows with some of the best.
Listen to the MX5 sounding exactly like M4 in Forza and neither sounds like the real car.Not really, sounds much too smooth to me compared to the real thing: https://youtu.be/0RFoYCG4_TE?t=73 (1:15 or so)
There's a distinct kind of "clatter" that BMW exhausts tend to make under hard acceleration (at 1:18 in the video) that neither game comes close to, but at least Forza's has a moderately rough sound to it.
Also, just watched that comparison video again, this time I'm sure I can hear dithering on the Forza interior clips. Somehow they managed to make it too loud on the exterior but with appropriate quality, then lower quality on the interior clips? Confusing.
Listen to the MX5 sounding exactly like M4 in Forza and neither sounds like the real car.
Nope MX5 in forza does not sound close to the real thing, the real car sound muffled just like in that video compared to Forza screaming like a V8. MX5 in GTS sounds spot on.Wait, you're saying the MX5 and M4 in Forza sound the same? How?
The MX5 in Forza is pretty spot on: https://youtu.be/W69050AMO1c?t=288 (4:48)
The roof is up in that part of the clip so it's not as clear, but you can still easily hear the raspy exhaust note it has.
However accurate or inaccurate you may think it is, it definitely doesn't sound like the straight 6 in the M4.
You know why their sound has improved right?What a great accomplishment by PD, going from the lowest of the low sound quality to trading blows with some of the best.
Nope MX5 in forza does not sound close to the real thing, the real car sound muffled just like in that video compared to Forza screaming like a V8. MX5 in GTS sounds spot on.
I think I'm having deja vu because i remember us having this same argument over Forza 5 or 6 Vs Driveclub.
Project Cars 2 on PC. I really wish the reflections in puddles were higher resolution. Really destroys a lot of the shots. I think the particle effects are quite good though.
Yup been aware since they hired him.You know why their sound has improved right?
https://www.gtplanet.net/polyphony-digital-hires-previous-forza-audio-lead-for-gran-turismo/
I would expect nothing but the best in the sound department now.
Damn good hire by them too.Yup been aware since they hired him.
GT sport first rain look
management of reflection are good <3 go a few more drops and we are good ... ^^
https://youtu.be/71Ry5lKOqZo
Listen to the MX5 sounding exactly like M4 in Forza and neither sounds like the real car.
https://youtu.be/hw4ux8uNVlM?t=37
https://youtu.be/bIDXBpG1uJY?t=12
Then compare to Driveclub which i still believe sounds better than both.
https://youtu.be/3oxuEWhago4?t=126
GTS sounds cleaner but it sounds closer than Forza. Driveclub though is still better than both. But still kudos to PD for improving their sound considerably and trading blows with some of the best.
Eh Raceroom has much better sound than Forza. Also although GTS sounds improved from past GT's there's still cars that sound bad: https://youtu.be/dVtw8CEhE6M?t=4m2s
So now that I'm comparing Forza 7 and GTS, I see that Forza still has baked shadows. Is that right? Shadows in GT appear fully real-time and relative to the sun position. They also flicker and break-up somewhat, unfortunately.
...but Forza's lighting is static, does not line up with sun position or properly cast on objects. Only car shadows appear dynamic. For some reason, I was thinking real time of day changes would mean real-time world shadows but I guess not. :\
This is dark10x, equivalent to opening the Pandora's box in this thread.So now that I'm comparing Forza 7 and GTS, I see that Forza still has baked shadows. Is that right? Shadows in GT appear fully real-time and relative to the sun position. They also flicker and break-up somewhat, unfortunately.
...but Forza's lighting is static, does not line up with sun position or properly cast on objects. Only car shadows appear dynamic. For some reason, I was thinking real time of day changes would mean real-time world shadows but I guess not. :
So now that I'm comparing Forza 7 and GTS, I see that Forza still has baked shadows. Is that right? Shadows in GT appear fully real-time and relative to the sun position. They also flicker and break-up somewhat, unfortunately.
...but Forza's lighting is static, does not line up with sun position or properly cast on objects. Only car shadows appear dynamic. For some reason, I was thinking real time of day changes would mean real-time world shadows but I guess not. :\
Can you clarify on the not casting on objects part? I've noticed that shadows cast onto cars perfectly fine, the only unrealistic thing I've noticed is that the reflection of the sun on the car doesn't always disappear when you're in a shadow.
Also the shadow angle is different for different times of day, but that could just be multiple bakes.
I've noticed situations where a shadow is baked into an object coming from a larger object but then another object next to it will be lacking the appropriate shadow.Can you clarify on the not casting on objects part? I've noticed that shadows cast onto cars perfectly fine, the only unrealistic thing I've noticed is that the reflection of the sun on the car doesn't always disappear when you're in a shadow.
Also the shadow angle is different for different times of day, but that could just be multiple bakes.