TheAdmiester
Member
I've noticed situations where a shadow is baked into an object coming from a larger object but then another object next to it will be lacking the appropriate shadow.
What's confusing me are the shadows in this shot. The sun is in roughly the same location and the car shadows are both elongated in the same direction. You'd expect shadows from the trees to be visible and similarly elongated. We see that on GT but not in Forza.
This whole race is like that - shadows are sparse and, when they do appear, the angle is often a little off.
For GT, what I think they're doing is rendering shadows real-time BUT the game does not have dynamic time of day switching due to the baked global illumination technique in use. AC Unity also used baked times of day. Horizon does as well, actually, but the developers found a way to smoothly transition between a handful of different pre-baked lighting conditions (which I guess could have worked in GT).
GT5 had real-time TOD changes but not any sort of GI system.
It's fascinating to see how the developers approached each problem.
Hmm, that's interesting. I can see what you mean, the car has a pronounced shadow so it must be in sunlight, but the tree shadows just aren't there.
Is this on console or PC you're comparing?