That's almost kinda of creepy.
The camera is moving and not the tree, besides, DC does have a Dynamic Weather and TOD...
Idk if i should keep posting these in here but I can't find anywhere else to post them... Here's another sound comparison.
Real life vs GTS vs AC vs PCars vs FM7 Porsche 911 GT3 RS
https://www.youtube.com/watch?v=aXuv2tXHo9Q
Great video...I think GTS sounds best, PC2 and Forza 7 sounds worse overall, with PC2 taking bottom barrel....F7 does not sound too bad in cockpit view in comparison to PC2, so it comes out on top of PC2 here..
So it's like this in terms of best sound...
GTS
Asseto
Forza 7
PC2.
Graphically, GTS looks best, Asseto cars looks almost stylized here. PC2 cars follows GTS, reflections are great on PC2 cars...PC2 cars and lighting looks much better than Forza 7 and Asetto...So in car models and lighting..it's;
GTS
PC2
Forza 7
Asseto (prefer Asseto's lighting over Forza's though)
I'm pretty sure you can make time lapses, you just have to use the free cam in replay mode. Time progression is linked to race progression (kind of like NFS) so that's the best way to see it change in real time.
So what's the point? You know that could easily be injected into replays, it could even be faked into replays as well...
In any case, realtime tod has certain demands in the graphics pipeline with shadows+ et al, not withstanding if you also have dynamic weather too....wind, rain, snow, thunder+ lightning, hail....
Yeah, as you say, there's not really any truly believable dynamic TOD systems in games. Even Animal Crossing requires certain actions to trigger changes (enter/exit buildings).
Tying TOD to progression ensures a dynamic change throughout normal play and it's almost certainly done to reduce the performance-hit. Which is cruical for a game targeting 60FPS. It's an understandable "sacrifice" in this case.
What bothers me is that is doesn't effect every track the same way.
There are, at least, the best implementations carry a cost and are more authentic to the real thing. Comparing a game which has no dynamic TOD, thereby no dynamic shadows, a very iffy weather system, which is not dynamic either...You can't just make the statement that "which game has believeable dynamic systems", when there are games that have such a system.....Go watch some GT5 timelapses on youtube...
It's similar to saying those GTS cars aren't the real thing anyways, but when you compare them to PS2 cars in GT5 with no cockpit and you still say the same thing, that's just trying to belittle the games that did/do it better whether it's through better technology or ambition...
Personally, I think all the dynamic hooks are in GTS, but as I said, it comes at a cost, perhaps Kaz is trying to implement dynamic weather but he wants to ensure that he maintains a 60Hz refresh and also ensures that it looks good....and not just some random puddles placed each 20 meters or at specific areas on a track..
Also there is some kind of (dynamic) tree shadows?
Clue me in as to what this pic means and represents?