This is in-game I'm thinking? The way we play? Curiously, there are some Forza 7 shots, even with one car on screen that had the same quality as this screen here.
You're comparing zoomed in background track details in GT (where you don't race) to regular in-game track racing shots with cars in Forza Horizon 4 (where you actually race).......Are these the tactics you must employ to prove the graphical competence of your chosen racer? It's very unbecoming, but that's saying alot about your claims too, if this is what you must do....
I posted a gif showing the same thing happening in Forza 7 somewhere in this thread. It will be interesting to see the graphical compromises in the 60fps mode on XBONEX vs the 4k one though.....Some have already highlighted lots of missing details in the 60fps mode (elsewhere). It will also be interesting to see a comparison of FH4 at Ultra/Extreme on PC vs the 30fps mode on XBONEX so we can see at what settings it does it's best graphics vs PC.
One thing's for sure, Vega is tearing this one out, performance on RX Vega is excellent in this game and on Ryzen as well, typical for Forza titles, which is great....I say bring over our DX12 and Vulkan overlords.....So much performance has been taxed over the years due to the heavy overhead of DX11, especially on AMD hardware. Finally more titles are breaking this chain and next gen we will be fullfledged into the DX12 and Vulkan train. Even the new tombraider is getting about 45fps on Ryzen in DX11, whilst getting 60fps+ in DX12.......It's not even funny...
There was intent to port SCUD over to Dreamcast from the arcade, but that never happened. Still the last Sega GT I played was not an arcade racer like this one, but rather, Sega GT 2002 on OG XBOX. Played lots of that and also Project Gotham Racing 1 on there as well, they were both 60fps too......OG XBOX was the business, I tell you...