• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

FukuDaruma

Member
Any news at all regarding the next Forza Horizon? honestly, it's the only thing I'm waiting for, specially if they stop being stupid and do it in Japan, like people have been asking for for ages...
 

SimTourist

Member
Any news at all regarding the next Forza Horizon? honestly, it's the only thing I'm waiting for, specially if they stop being stupid and do it in Japan, like people have been asking for for ages...
Most likely it's 2 years away, next year playground is gonna be busy launching Fable, so yeah.
 

SimTourist

Member
Two different teams are handling the games though.
The two teams strategy has never worked out for any studio really, they're gonna pull everyone together in the final stretch of crunch on Fable, I doubt we'll get Horizon next year, plus MS probably wants to space them out.
 

Darsxx82

Member
The two teams strategy has never worked out for any studio really, they're gonna pull everyone together in the final stretch of crunch on Fable, I doubt we'll get Horizon next year, plus MS probably wants to space them out.
These are not two teams, these are teo completely differentiated Studios although sharing the same technology (ForzaTech).

The development of Fable is supported by almost the entire Eidos Montreal staff. Forza Horizon Studio works separately, even in different offices I think.

I don't think the development of one is affecting another. What I do believe is that the release date of one could affect another. That is, I don't think that if Fable is planned for the end of 2025, it is pertinent to launch FH6 on the same dates.

On the other hand, next year there will be 5 years of development for an FH... It would be more than double the time that previous FHs needed.

I think everything is open.
 
Last edited:

TBiddy

Member
These are not two teams, these are teo completely differentiated Studios although sharing the same technology (ForzaTech).

The development of Fable is supported by almost the entire Eidos Montreal staff. Forza Horizon Studio works separately, even in different offices I think.

I don't think the development of one is affecting another. What I do believe is that the release date of one could affect another. That is, I don't think that if Fable is planned for the end of 2025, it is pertinent to launch FH6 on the same dates.

On the other hand, next year there will be 5 years of development for an FH... It would be more than double the time that previous FHs needed.

I think everything is open.
Well said.

Also, I don't think it's a bad thing they are taking their time with FH. It was getting rather stale to be honest.
 

FukuDaruma

Member
Forza Horizon 3: September 2016
Forza Horizon 4: October 2018
Forza Horizon 5: November 2021

Maybe they are increasing the development cycle even more?
 
I think even before Forza horizon 4 people were asking for japan.
But yeah I also think their main work force is focused on fable and even though there must be a second team working on horizon 6 I dnt think they are launching 2 games next year
 

SimTourist

Member
I think even before Forza horizon 4 people were asking for japan.
But yeah I also think their main work force is focused on fable and even though there must be a second team working on horizon 6 I dnt think they are launching 2 games next year
They were severely limited by the Xbone hardware, unable to make dense urban environments because when people say they want Japan they probably want Tokyo as a city to drive through, Horizon 5 already dropped to 10 fps when driving into the simple city they had on standard xbone. Maybe they'll be able to do it now but it also means a lot more work than what they're used to with empty fields and mountains so it's gonna take more time either way.
 

FukuDaruma

Member
They were severely limited by the Xbone hardware, unable to make dense urban environments because when people say they want Japan they probably want Tokyo as a city to drive through, Horizon 5 already dropped to 10 fps when driving into the simple city they had on standard xbone. Maybe they'll be able to do it now but it also means a lot more work than what they're used to with empty fields and mountains so it's gonna take more time either way.
IF it is finally Japan I don't care to wait for another 2-3 years if that means they come up with an amazing game. Just hope they don't "built from the ground up" like they did with that dumpster fire of Forza Motorsport. 😆
 

amigastar

Member
Steam page for Assetto Corsa EVO is up
ss_75b4111bbb02b4b5e535b7982c7d2fa0ca145689.600x338.jpg

ss_da3c2a6babeb0b324ce40ec2952a52b669ed76ba.600x338.jpg

With the launch of a new KUNOS Simulazioni proprietary, high-performance photorealistic engine, VR and triple screen support have become first-class features and the new mathematical model meticulously simulates asphalt performance in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned.
 
Last edited:

Emet_bp

Member
Wet tarmack looks a bit like in the GT7. Finally end of the over-shiny gelly looking tarmack like in many other racing games (eg. FM'23).
Cars also look a lot better now. Not GT7 level, but colors, models and materials look good.
 

amigastar

Member
Wet tarmack looks a bit like in the GT7. Finally end of the over-shiny gelly looking tarmack like in many other racing games (eg. FM'23).
Cars also look a lot better now. Not GT7 level, but colors, models and materials look good.
Assetto Corsa is not about graphics necessarily, GT7 is different since it's a Car Porn. AC has better physics, though.
 
Last edited:

Magik85

Member
Wet tarmack looks a bit like in the GT7. Finally end of the over-shiny gelly looking tarmack like in many other racing games (eg. FM'23).
Cars also look a lot better now. Not GT7 level, but colors, models and materials look good.
Wet tarmack can actually look super shiny/reflective in real life.
 

Emet_bp

Member
It can... but then it looks like very wet tarmack with a lot of water. In many racing games it looks like tarmack was smeared all over it with reflective gelly, not like actual tarmack was wet.
 
Last edited:

Darsxx82

Member
Apparently Forza Motorsport got some big upgrades visually in the last update, especially on console. Anyone tried it out yet?
In the last update things have improved, but the general improvement has been going on for several updates. Now, definitely, It is more visually consistent.

-They have improved the appearance of skies and clouds.

-Contrast and color. -They have resolved many bugs and circuit details. Especially in repetitions.

-RT reflections have improved.

-They have resolved the SSR artifacts during the rain while the windshield wipers were working.

-The asphalt and AF have improved. Raindrops on the asphalt.

- The lighting and shadows of the car interiors have been tweaked for the better. Bugs that existed in many of the cars when using the interior camera have also been fixed.

-The way car lights are represented has changed. Now they are more realistic and less artificial.

-AI behavior is better but still needs to improve.

-New circuits that are better detailed than those that were at launch.

In short, now the game is what it should have been at its launch.

PS. What would give it a plus from now and need is the inclusion of fictitious circuits and renewed menus.
 
Last edited:

LostDonkey

Member
In the last update things have improved, but the general improvement has been going on for several updates. Now, definitely, It is more visually consistent.

-They have improved the appearance of skies and clouds.

-Contrast and color. -They have resolved many bugs and circuit details. Especially in repetitions.

-RT reflections have improved.

-They have resolved the SSR artifacts during the rain while the windshield wipers were working.

-The asphalt and AF have improved. Raindrops on the asphalt.

- The lighting and shadows of the car interiors have been tweaked for the better. Bugs that existed in many of the cars when using the interior camera have also been fixed.

-The way car lights are represented has changed. Now they are more realistic and less artificial.

-AI behavior is better but still needs to improve.

-New circuits that are better detailed than those that were at launch.

In short, now the game is what it should have been at its launch.

PS. What would give it a plus from now and need is the inclusion of fictitious circuits and renewed menus.
Ooooh thanks for the summary, can't wait to give it a try for myself. Not played it for ages so should be very noticeable.
 

Magik85

Member
Apparently Forza Motorsport got some big upgrades visually in the last update, especially on console. Anyone tried it out yet?
I dont know if the upgrade is "big", but surely the game looks now crispier most of the time.
Midday with clear sky is still quite bland, but other times of day, in combination with new skyboxes and color/contrast changes, look definitly more punchy than before.

sRlhLyR.jpeg


1aBbkfN.jpeg


HBO0pUk.jpeg


vJmon1O.jpeg
 

Senua

Gold Member
I dont know if the upgrade is "big", but surely the game looks now crispier most of the time.
Midday with clear sky is still quite bland, but other times of day, in combination with new skyboxes and color/contrast changes, look definitly more punchy than before.

sRlhLyR.jpeg


1aBbkfN.jpeg


HBO0pUk.jpeg


vJmon1O.jpeg
Yup they've made nice strides towards what it should've been from the start. Fair play
 

Turk1993

GAFs #1 source for car graphic comparisons
Im back on GAF after a long break. Just tried the visual mod on FM (23) and it made me angry again. Where is the RTGI that was promised at launch, why is the track details (grass, trees, objects) cut down from the pc version while its in the files folder the whole time. WTF is wrong with those guys. They have made some good improvements compared to the launch version but after seen the difference between RTGI and full track details it feels very little in comparison.

Just have a look, this is what i expected (outside the bugs and shitty denoiser) from a current gen FM game running on pc. The quality of the lighting, materials, shaders, reflections and track detail is signifcitly improved.

54.jpg

55.jpg

56.jpg

57.jpg

58.jpg

59.jpg

60.jpg

50.jpg

51.jpg

52.jpg

53.jpg
 

rodrigolfp

Haptic Gamepads 4 Life
Im back on GAF after a long break. Just tried the visual mod on FM (23) and it made me angry again. Where is the RTGI that was promised at launch, why is the track details (grass, trees, objects) cut down from the pc version while its in the files folder the whole time. WTF is wrong with those guys. They have made some good improvements compared to the launch version but after seen the difference between RTGI and full track details it feels very little in comparison.

Just have a look, this is what i expected (outside the bugs and shitty denoiser) from a current gen FM game running on pc. The quality of the lighting, materials, shaders, reflections and track detail is signifcitly improved.

54.jpg

55.jpg

56.jpg

57.jpg

58.jpg

59.jpg

60.jpg

50.jpg

51.jpg

52.jpg

53.jpg
What is left and what is right?
 

Darsxx82

Member
Im back on GAF after a long break. Just tried the visual mod on FM (23) and it made me angry again. Where is the RTGI that was promised at launch, why is the track details (grass, trees, objects) cut down from the pc version while its in the files folder the whole time. WTF is wrong with those guys. They have made some good improvements compared to the launch version but after seen the difference between RTGI and full track details it feels very little in comparison.

Just have a look, this is what i expected (outside the bugs and shitty denoiser) from a current gen FM game running on pc. The quality of the lighting, materials, shaders, reflections and track detail is signifcitly improved.

54.jpg

55.jpg

56.jpg

57.jpg

58.jpg

59.jpg

60.jpg

50.jpg

51.jpg

52.jpg

53.jpg
It is surprising that they have not yet solved the issue that the maximum PC version in official settings does not show the same level of detail and amount of vegetation (trees, grass and grass) as the XSX version in quality mode. Especially more surprising is the matter when everything is inside the game files in a hidden configuration 🤷🏻

Regarding RTGi (based on DF's video) , It is a great visual jump... but it seems that it is not yet ready to be launched (many bugs and it does not work during night races) and on console it would only be left for replays or for a mode at ~1080p or several cuts.
 

Turk1993

GAFs #1 source for car graphic comparisons
What is left and what is right?
Left is the base game on pc maxed out 4K ultra settings and right is the visual mod with max settings that enables RTGI and higher quality track details thats in the games folder.

It is surprising that they have not yet solved the issue that the maximum PC version in official settings does not show the same level of detail and amount of vegetation (trees, grass and grass) as the XSX version in quality mode. Especially more surprising is the matter when everything is inside the game files in a hidden configuration 🤷🏻
After soo many months and they still didn't fix it.

Regarding RTGi (based on DF's video) , It is a great visual jump... but it seems that it is not yet ready to be launched (many bugs and it does not work during night races) and on console it would only be left for replays or for a mode at ~1080p or several cuts.
Well thats the problem. It was supposed to be there at launch and still after 8 months there are zero updates when it comes to RTGI.
 

Magik85

Member
Im back on GAF after a long break. Just tried the visual mod on FM (23) and it made me angry again. Where is the RTGI that was promised at launch, why is the track details (grass, trees, objects) cut down from the pc version while its in the files folder the whole time. WTF is wrong with those guys. They have made some good improvements compared to the launch version but after seen the difference between RTGI and full track details it feels very little in comparison.

Just have a look, this is what i expected (outside the bugs and shitty denoiser) from a current gen FM game running on pc. The quality of the lighting, materials, shaders, reflections and track detail is signifcitly improved.

53.jpg
This is really weird.
I knew PC version has some problems with vegetation but i expected it to be minor.
I initially thought that this mod unlocks some extra level of fidelity, but It seems like it just sets LODs on par with XBOX (apart of RTGI ofc).

JDxNkxG.jpeg


That fact that modern PC game on ultra settings has lower level of details than console from 2020 is really unacceptable.
 
Im back on GAF after a long break. Just tried the visual mod on FM (23) and it made me angry again. Where is the RTGI that was promised at launch, why is the track details (grass, trees, objects) cut down from the pc version while its in the files folder the whole time. WTF is wrong with those guys. They have made some good improvements compared to the launch version but after seen the difference between RTGI and full track details it feels very little in comparison.

Just have a look, this is what i expected (outside the bugs and shitty denoiser) from a current gen FM game running on pc. The quality of the lighting, materials, shaders, reflections and track detail is signifcitly improved.

54.jpg

55.jpg

56.jpg

57.jpg

58.jpg

59.jpg

60.jpg

50.jpg

51.jpg

52.jpg

53.jpg


Due to the rushed nature and poor coding, the code is probably a mess which is why the game never looked as good as initial demos. Also making fixing the game and its bugs difficult. Turn 10 screwed up as far as im concerned. At least on PC you can enable the settings the game was initially supposed to have on both console and PC before they downgraded everything
 
These are not two teams, these are teo completely differentiated Studios although sharing the same technology (ForzaTech).

The development of Fable is supported by almost the entire Eidos Montreal staff. Forza Horizon Studio works separately, even in different offices I think.

I don't think the development of one is affecting another. What I do believe is that the release date of one could affect another. That is, I don't think that if Fable is planned for the end of 2025, it is pertinent to launch FH6 on the same dates.

On the other hand, next year there will be 5 years of development for an FH... It would be more than double the time that previous FHs needed.

I think everything is open.

Next year would be 4 years since FH5
 

Darsxx82

Member
FORZA MOTORSPORT new roadmap

The game continues to improve and it is clear that it is now much better than when it was launched. It's a shame in my opinion that they still seem to be forgetting to include fictitious circuits and improved menus.

medium_Forza_Motorsport_POR_911_GT_3_RS_18_POR_73_911_GT_3_R_18_Nurburgring_Nordschleife_Car_History_02_16x9_WM_dc7a1d425f.webp


medium_Forza_Motorsport_AST_97_Vantage_GTE_18_Road_Atlanta_01_16x9_WM_a469e359f5.webp



•Spectate mode with new replay cameras.
medium_Forza_Motorsport_Sebring_Track_History_01_16x9_WM_04194100c7.webp



• Drift mode
• Creative Hub and Share Codes
• New tracks: Sunset Peninsula and Bathurst
• A new way to get reward cars via the Challenge Hub
• Reward Cars also unlock able via multiplayer
• Select series and rewards from previous updates become permanent additions to the Builders Cup
• Additional weather customization options will be added to Free Play and Private Multiplayer
• Audio cues for car proximity radar
• Updates to Forza Race Regulations
• A new advanced ghosting system that predicts some of the most popular griefing incidents in Featured Multiplayer races
• Updated Edit Layer Tool for the Livery Editor. This will change the layer user interface to be more like Forza Horizon 5's Livery Editor.
• and more
 

FukuDaruma

Member
FORZA MOTORSPORT new roadmap

The game continues to improve and it is clear that it is now much better than when it was launched.

This game has been out for almost a year now. Did they finally include the full raytracing with RTGI they used for reveal and promos but then never released in the real game?

It would be interesting to redo this comparision and see if it's closer to the reveal or it still looks mostly the same as what they really released a year ago.



There are many things there that were UBI-level of scammery:

image.png
 
Last edited:

Senua

Gold Member
This game has been out for almost a year now. Did they finally include the full raytracing with RTGI they used for reveal and promos but then never released in the real game?

It would be interesting to redo this comparision and see if it's closer to the reveal or it still looks mostly the same as what they really released a year ago.



There are many things there that were UBI-level of scammery:

image.png

Nope, you can enable RTGI and better raytracing options in the config files but the assets are still the same. Also the assets in the PC version still aren't as good as XBSX quality mode version.
 

Magik85

Member
This game has been out for almost a year now. Did they finally include the full raytracing with RTGI they used for reveal and promos but then never released in the real game?

It would be interesting to redo this comparision and see if it's closer to the reveal or it still looks mostly the same as what they really released a year ago.



There are many things there that were UBI-level of scammery:

image.png


The looks quite different than at launch, but asset quality/density wise, its mostly the same and a far cry from reveal, or even FH5 for that matter...

nqfB1vv.jpeg


However there were some pretty noticable changes in terms of lighting, colors, contrast, skyboxes and road textures.

AMpFVH8.jpeg

s8GbfSI.jpeg

LzQlSNR.jpeg


So yeah, its quite a bit better now, but still massively downgraded compared to reveal in terms of details.
 

nikos

Member
What a sad generation for racers, nothing to discuss in a thread like this, nothing to look forward to, pathetic.

CarX Street just released.
Test Drive Unlimited is about to release.
Assetto Corsa EVO is is coming.
Assetto Corsa just got Pure 2.0 and is constantly evolving/improving.
RaceRoom is getting a graphics overhaul tomorrow.
Tokyo Xtreme Racer and NIGHT-RUNNERS in 2025.
Rennsport is in beta.
Wreckfest 2 announced.
A bunch of other sim racing titles recently released or will be releasing soon.
Lots of great indie racing games recently as well, even if they aren't as graphically advanced.

I feel like it's a great time to be a fan of racing games, even if they're not all competing for best visuals.
 
Last edited:
This game has been out for almost a year now. Did they finally include the full raytracing with RTGI they used for reveal and promos but then never released in the real game?

It would be interesting to redo this comparision and see if it's closer to the reveal or it still looks mostly the same as what they really released a year ago.



There are many things there that were UBI-level of scammery:

image.png


This shit pisses me off so goddamn much! Why? Because it's Microsoft first party they should know better. Dishonest fucks. Not only that but this is a NEXT GEN ONLY TRACK RACER! How is this not the best looking game this generation? It should've been so much better. Same kind of thing on Sony's side with Last of Us1 Remake ...how the hell wasn't THAT the best looking game ever when IT came out??

Both Sony and MS have been lazy and dishonest snakes at times this generation.
 
FM is such a disappointment. I was sympathetic towards T10 because MS had they running on a 2 year schedule so it was understandable they couldn't completely revamp the game on the time that was given. And then they were given 6 years of development but somehow they still managed to underdeliver, on both content and quality. It's really mind boggling.
 

SimTourist

Member
CarX Street just released.
Test Drive Unlimited is about to release.
Assetto Corsa EVO is is coming.
Assetto Corsa just got Pure 2.0 and is constantly evolving/improving.
RaceRoom is getting a graphics overhaul tomorrow.
Tokyo Xtreme Racer and NIGHT-RUNNERS in 2025.
Rennsport is in beta.
Wreckfest 2 announced.
A bunch of other sim racing titles recently released or will be releasing soon.
Lots of great indie racing games recently as well, even if they aren't as graphically advanced.

I feel like it's a great time to be a fan of racing games, even if they're not all competing for best visuals.
I was specifically talking about graphics, all these look PS3/early PS4 level, not much excitement
 
Top Bottom