4k in docked yes or with DLSS to fix the image on a TV would be fine.Just give me 4K and backwards compatibility. If not shelve it!!
4TF when Steam Deck is pushing 25W just to deliver 1.6TF....Give me 4tf and modern architecture and I'd be happy as a clam. But seems more likely to less than that.....
I don't understand. Wasn't the consensus that BC would be done in software?They won't do that anymore, it predates a new major revenue stream for them now.
I only use mine docked. 1440. Would be plenty for handheld4k in docked yes or with DLSS to fix the image on a TV would be fine.
but 4k in handheld mode is a horrible waste. a 1440P screen would be perfect
i think they are targetting 800p or 720p with that deviceLet me correct myself.
4k is likely unachievable for a hand held game, but nessasary for docked.
4TF when Steam Deck is pushing 25W just to deliver 1.6TF....
I'd temper my expectations guys. Nintendo will opt for a smaller design and smaller development costs. So if Deck has a SoC power budget of 15W, expect half of that for Switch 2.
Pretty sure that guy was just shitposting.I don't understand. Wasn't the consensus that BC would be done in software?
I changed my Mind, I went to Shaqs bug chicken today.How about we explain it in terms of fried Chicken sandwiches.
I guess the current switch would be Wendy's spicy Chicken
The switch 2 would be Rally/checkers mother cruncher.
Series s is Wendy's Asiago
Series X is Popeyes
And ps5 is chik fil a.
Omg....
4TF when Steam Deck is pushing 25W just to deliver 1.6TF....
I'd temper my expectations guys. Nintendo will opt for a smaller design and smaller development costs. So if Deck has a SoC power budget of 15W, expect half of that for Switch 2.
I think the rumor is false because I still think the Switch 2's next chip may already be shipping in the new Jetson Orin Nano embedded PC, which coincidentally went on sale today and got its first preview at TomsHardware:
https://www.tomshardware.com/news/nvidias-new-orin-nano-developer-kit-like-a-raspberry-pi-for-ai
It's designed to replace the previous Jetson Nano devkit which uses the same Tegra X1 that went into the Switch.
Jetson Nano -> Switch
Jetson Orin Nano -> Switch 2
![]()
Jetson Orin Nano Jetson Nano CPU 6-core Arm Cortex-A78AE v8.2 64-bit CPU Quad-core ARM Cortex-A57 MPCore processor 1.5MB L2 + 4MB L3 GPU Nvidia Ampere architecture with 1024 Nvidia CUDA cores and Nvidia Maxwell architecture with 128 Nvidia CUDA cores 32 Tensor cores Memory 8GB 128-bit LPDDR5 4 GB 64-bit LPDDR4, 1600MHz 25.6 GB/s 68 GB/s Storage Micro SD 16 GB eMMC 5.1 NVMe M.2 via Carrier Board Micro SD Power 7W to 15W (9-19V) 20W (Max 5V at 4 Amps) Dimensions 69 x 45 x 21 mm 69.6 x 45 x 20 mm
Jetson Orin Nano Jetson Nano Camera 2x MIPI CSI-2 22-pin Camera Connectors 12 lanes (3x4 or 4x2) MIPI CSI-2 D-PHY 1.1 M.2 Key M x4 PCIe Gen 3 x2 PCIe Gen3 M.2 Key E PCIe (x1), USB 2.0, UART, I2S, and I2C 1 x USB 4 x USB 3.2 Gen2 4x USB 3.0 1 x Type C for debug and device mode 1 x USB 2.0 Micro-B Networking Gigabit Ethernet Gigabit Ethernet RTL8822CE 802.11ac PCIe Wireless Network Adapter Display DisplayPort 1.2 HDMI 2.0 and eDP 1.4
Even if the GPU only works at 625MHz, it should still be an enormous upgrade over the Switch, and it might be close to the Steam Deck in performance.
What better innovation than not be forced to play at 30 fps (or unstable 60) at 1998 era resolutions?This is the thing I care the least about when it comes to Switch 2. They need to come up with some innovation. It won't happen otherwise
No. If it not broken don’t fix it. Being hybrid is innovative enough. What they need is more power + Better battery.This is the thing I care the least about when it comes to Switch 2. They need to come up with some innovation. It won't happen otherwise
This is not the same Orin from 2021. It's a different, probably much smaller chip.Jetson Nano is more credible than that TX2 nonsense, but it's not impossible to see Nvidia take another route for the CPU.
Orin is optimized for AI and self drive, this means part of that architecture could be useless for a gaming device, so wasted silicon.
At the same time, Nvidia can use commercial Samsung chips like they did with Tegra X1.
Switch is using something like 7-10W while gaming in handheld mode. Steam Deck can use upwards of 28W. Even if Switch 2 is using a more advanced chip, I wouldn't expect them to be running it in a 25W profile. ~10W total system power consumption is more likely. I'd expect it to perform like a Steam Deck with DLSS being prioritized as opposed to FSR1/2.
The best upgrade would be a dock with an eGPU. And they could even make it a clamshell and have games be dual screen even on TVs then without faffing about with transmitting all the data wirelessly.
They aren't going to do that though.
its going to use DLSSYeah I'd happily buy an eGPU dock for maximum $200 if it was GTX 1660 ish performance, which is of course still a major leap above what power the Switch currently offers. For $200 I cannot imagine getting anything better (especially with Nvidia involved). I just want to be able to play BOTW on my Switch (on my TV) at 1080p60 without having to use an emulator. Should be doable.
Also goes without saying that whatever they release, it's not giving us 4K visuals unless we're talking basic 2D games (like Octopussy Travel Agents or whatever that game is called).
Couldn't they use AI silicon for DLSS and other AI enhancing purposes?Jetson Nano is more credible than that TX2 nonsense, but it's not impossible to see Nvidia take another route for the CPU.
Orin is optimized for AI and self drive, this means part of that architecture could be useless for a gaming device, so wasted silicon.
At the same time, Nvidia can use commercial Samsung chips like they did with Tegra X1.
If that's true that means Switch 2 will probably take longer to release, which would give credence to Nintendo's recent comment that Switch still has "a few years left" https://wccftech.com/nintendo-of-america-president-believes-the-switch-has-a-few-years-left/
Thor is set to be released in 2025.
On the upside that means Switch 2 will be more powerful than expected. It would use the Ada Lovelace architecture (RTX40xx) instead of Ampere and ARM v9 cores instead of ARM v8.
Do we know the track record of this leaker?
Switch 2/ whatever next-gen system Nintendo makes, will not compete on the level of Steam Deck. I think most people know that, based on how Nintendo approaches hardware design and where they like to price their hardware at, but maybe people think because it's a next-gen handheld it will be like a Nintendo Steam Deck. But it just won't be that. Compared to Nintendo Switch, which is 2015 mobile architecture, it will surely be a generational leap compared to their own hardware up to this point. But comparing it to Steam Deck I think will be at best an apples & oranges comparison.Switch is using something like 7-10W while gaming in handheld mode. Steam Deck can use upwards of 28W. Even if Switch 2 is using a more advanced chip, I wouldn't expect them to be running it in a 25W profile. ~10W total system power consumption is more likely. I'd expect it to perform like a Steam Deck with DLSS being prioritized as opposed to FSR1/2.
Omg....
I think the rumor is false because I still think the Switch 2's next chip may already be shipping in the new Jetson Orin Nano embedded PC, which coincidentally went on sale today and got its first preview at TomsHardware:
https://www.tomshardware.com/news/nvidias-new-orin-nano-developer-kit-like-a-raspberry-pi-for-ai
It's designed to replace the previous Jetson Nano devkit which uses the same Tegra X1 that went into the Switch.
Jetson Nano -> Switch
Jetson Orin Nano -> Switch 2
![]()
Jetson Orin Nano Jetson Nano CPU 6-core Arm Cortex-A78AE v8.2 64-bit CPU Quad-core ARM Cortex-A57 MPCore processor 1.5MB L2 + 4MB L3 GPU Nvidia Ampere architecture with 1024 Nvidia CUDA cores and Nvidia Maxwell architecture with 128 Nvidia CUDA cores 32 Tensor cores Memory 8GB 128-bit LPDDR5 4 GB 64-bit LPDDR4, 1600MHz 25.6 GB/s 68 GB/s Storage Micro SD 16 GB eMMC 5.1 NVMe M.2 via Carrier Board Micro SD Power 7W to 15W (9-19V) 20W (Max 5V at 4 Amps) Dimensions 69 x 45 x 21 mm 69.6 x 45 x 20 mm
Jetson Orin Nano Jetson Nano Camera 2x MIPI CSI-2 22-pin Camera Connectors 12 lanes (3x4 or 4x2) MIPI CSI-2 D-PHY 1.1 M.2 Key M x4 PCIe Gen 3 x2 PCIe Gen3 M.2 Key E PCIe (x1), USB 2.0, UART, I2S, and I2C 1 x USB 4 x USB 3.2 Gen2 4x USB 3.0 1 x Type C for debug and device mode 1 x USB 2.0 Micro-B Networking Gigabit Ethernet Gigabit Ethernet RTL8822CE 802.11ac PCIe Wireless Network Adapter Display DisplayPort 1.2 HDMI 2.0 and eDP 1.4
Even if the GPU only works at 625MHz, it should still be an enormous upgrade over the Switch, and it might be close to the Steam Deck in performance.
its going to use DLSS
https://www.tomshardware.com/reference/what-is-nvidia-dlss
Also Like I said before, important 3rd parties influenced the design of the switch.
"Apparently, Nintendo reached out to various developers when it was creating the Nintendo Switch in order to get feedback on the console. It was during this process that Capcom and other developers pushed Nintendo to increase the Switch's RAM to at least 4GB, which is what the console launched with earlier this month.
The reason why Capcom wanted Nintendo to increase the Switch's RAM is simple. Capcom was in the midst of producing its RE Engine at the time, which powers Resident Evil 7, and it wanted Nintendo to create a console with enough memory to support the engine. It seems as though Nintendo took Capcom's advice, and while we have yet to see an announcement that Resident Evil 7 is coming to the Switch, we now know that it is at least a possibility.
Even though the Switch is technically powerful enough to support the RE Engine, Capcom has yet to actually port it to the device. Capcom has been struggling to make the engine work with both the Switch's portable and docked states, which could explain why we have yet to see any major Capcom games announced for the new console outside of Ultra Street Fighter 2: The Final Challengers.
https://gamerant.com/nintendo-switch-capcom-ram/#:~:text=The reason why Capcom wanted,memory to support the engine."
If Capcom wants the switch 2 to be able to run RE4 engine in 4k then Nintendo will make it happen. I cannot stress how important Monster hunter and a few other 3rd parties are to Nintendo's japan market.
Monster hunter rise uses the RE engine.
https://en.wikipedia.org/wiki/RE_Engine#:~:text=RE Engine, also known as,Rise and Street Fighter 6.
I use mine on my C2 and that little hdmi adapter that cleans up aliasing worked miraclesI only use mine docked. 1440. Would be plenty for handheld![]()
While not specifically directed to you, I see there is a lot of posters here with very questionable knowledge of the tech underpinning these systems.You have to keep in mind that Arm cores are much more energy efficient that those Zen 2 cores that are in the steamdeck.
I strongly want a clamshell design for a new Switch Lite.The best upgrade would be a dock with an eGPU. And they could even make it a clamshell and have games be dual screen even on TVs then without faffing about with transmitting all the data wirelessly.
They aren't going to do that though.
I like the idea of powerful hardware in a "dock," but I feel like it needs to go a half-step further than just an eGPU.The best upgrade would be a dock with an eGPU. And they could even make it a clamshell and have games be dual screen even on TVs then without faffing about with transmitting all the data wirelessly.
They aren't going to do that though.
But it was when it released, though, at least the best possible low power chip in the market... That year some other better chips started to get available but they were too expensive.At the moment 5nm is what's available. 3nm isn't there yet and besides Apple, I don't think anyone will get their hands on it before the end of the year. Switch using the most recent tech would surprise me given Nintendo's history.
Dude, don't underestimate Piccolo, brother finally got a new transformation power up in the new movie:Can someone explain this power level in dragon ball Z numbers? Are we talking piccolo. Or super saiyan form 4 goku?
Couldn't they use AI silicon for DLSS and other AI enhancing purposes?
for this tho TSMC is not doing large bulk orders on 16nm. alot of their stuff is built around 7nm now and 4nm for the more high end SoC's.IMO Nintendo will use something like that. Very cheap and fits their needs. No 4K and it's better for it.
Tegra X2
Nvidia's Tegra X2 (codenamed "Parker") features Nvidia's own custom general-purpose ARMv8-compatible core Denver 2 as well as code-named Pascal graphics processing core with GPGPU support. The chips are made using FinFET process technology using TSMC's 16 nm FinFET+ manufacturing process.
IMO Nintendo will use something like that. Very cheap and fits their needs. No 4K and it's better for it.
Tegra X2
Nvidia's Tegra X2 (codenamed "Parker") features Nvidia's own custom general-purpose ARMv8-compatible core Denver 2 as well as code-named Pascal graphics processing core with GPGPU support. The chips are made using FinFET process technology using TSMC's 16 nm FinFET+ manufacturing process.
its going to use DLSS
https://www.tomshardware.com/reference/what-is-nvidia-dlss
Also Like I said before, important 3rd parties influenced the design of the switch.
"Apparently, Nintendo reached out to various developers when it was creating the Nintendo Switch in order to get feedback on the console. It was during this process that Capcom and other developers pushed Nintendo to increase the Switch's RAM to at least 4GB, which is what the console launched with earlier this month.
The reason why Capcom wanted Nintendo to increase the Switch's RAM is simple. Capcom was in the midst of producing its RE Engine at the time, which powers Resident Evil 7, and it wanted Nintendo to create a console with enough memory to support the engine. It seems as though Nintendo took Capcom's advice, and while we have yet to see an announcement that Resident Evil 7 is coming to the Switch, we now know that it is at least a possibility.
Even though the Switch is technically powerful enough to support the RE Engine, Capcom has yet to actually port it to the device. Capcom has been struggling to make the engine work with both the Switch's portable and docked states, which could explain why we have yet to see any major Capcom games announced for the new console outside of Ultra Street Fighter 2: The Final Challengers.
https://gamerant.com/nintendo-switch-capcom-ram/#:~:text=The reason why Capcom wanted,memory to support the engine."
If Capcom wants the switch 2 to be able to run RE4 engine in 4k then Nintendo will make it happen. I cannot stress how important Monster hunter and a few other 3rd parties are to Nintendo's japan market.
Monster hunter rise uses the RE engine.
https://en.wikipedia.org/wiki/RE_Engine#:~:text=RE Engine, also known as,Rise and Street Fighter 6.
We aren't going to get anything powerful from from Nintendo like that. It's simply too far above the price Nintendo like to sell their hardware at.Man, I was so excited when I clicked on this thread hoping for some new speculation, but that update killed it dead before I got here.
I like the idea of powerful hardware in a "dock," but I feel like it needs to go a half-step further than just an eGPU.
Peripherals only ever sell a fraction of what the base console does. An eGPU that can't function on its own would be a very expensive peripheral, especially for those who don't yet have a Switch. Its audience would be limited to current Switch owners and those who are willing to shell out the equivalent of a PS5/XSX to buy both at the same time. I don't see it selling any better than those drop-in expansion modules for Sega systems back in the day.
But, if you were to make a modestly powerful Tegra console that ALSO functioned as a super-dock, you'd have a much better value proposition. New customers could just get the console, or both if they liked. Switch owners would get their upgrade plus some additional functionality, like the wireless two-screen gaming you mention (which I don't think you can do with just an eGPU), or even the reverse: beaming console gameplay to the first gen Switch, or two, or even more. You could even beam console gameplay to tablets and phones. Lots of interesting possibilities there.
Good point on CPU vs GPU AI hardware, but hell, we do have AI specific hardware silicon in phones now days, whether Google's Tensor design with AI specific TPU module or Qualcomm's offering.I'm talking about instuctions in the CPU cores, not GPU. Latest Nvidia GPU had their tensor cores to implement DLSS.
And talkin about DLSS, I think there is a (small) chance to see DLSS implemented via cuda cores and not tensor cores. The problem with tensor cores is you need a lot of them, and the GPU with less tensor cores is the RTX2060, 1920 Cuda cores and 240 TC. I don't know if a Switch 2 will have all that cores and how many of them are needed to do a proper upscale. Nvida can use them or strip them to reduce the size of the chip and implement the DLSS with normal cores, like DLSS1. Who knows, just speculations.
I said this in my previous post as back in January Nvidia canceled the Ampere+ line and was only going with Lovelace, most likely due to Samsung's terrible chip yields.
Nvidia still has a contract with Nintendo until 2027 so most likely they'll just use Thor (Lovelace based Tegra), but this does mean the Switch will be going for a bit longer than it should. Sales numbers are already dropping and Nvidia themselves said they are not longer producing X1 boards.
The issue with that is the Switch doesn't use the Jetson Nano, it uses the full X1 AGX board. Not only that but the Orin has two AGX models, of which the cancelled Switch Pro was using the weaker of the two.
This is a very outmoded mindset.While not specifically directed to you, I see there is a lot of posters here with very questionable knowledge of the tech underpinning these systems.
So I am not being a competitive ass, I will address what you have said here.
Yes, ARM cores use less power. But there is a reason for that. ARM is a RISC processor. X86 is a CISC processor. ARM cores will do one instruction per cycle. X86 can handle multiple and/or complex instructions per cycle. That is why ARM processors use less power. At the same clock speed, an X86 chip can handle code multiple orders of magnitude more complex an with far more ease than an ARM chip.
No. RISC is RISC and CISC is CISC. Can pipeline streaming and software optimization make ARM perform similarly to x86? Yes. Would it make it easy to do? No.This is a very outmoded mindset.
ARM isn't really RISC these days.
There are variable number ops all over the place, variable length instructions, instructions that read/write multiple registers, etc.
Clean addressing and optimal pipelines make ARM punch way above their perceived weight and has nothing to do with this unless Nvidia/Nintendo make an OoO platform, which they obviously won't.
No one is writing games in Assembly nowadays. Everything is abstracted. Your C++ game engine will run just fine on ARM as it does on x86-64. The compiler does the whole job.Simply put, its really easy to make something designed for ARM run on x86, doing it the other way around... isn't.
Yes, ARM cores use less power. But there is a reason for that. ARM is a RISC processor. X86 is a CISC processor. ARM cores will do one instruction per cycle. X86 can handle multiple and/or complex instructions per cycle. That is why ARM processors use less power. At the same clock speed, an X86 chip can handle code multiple orders of magnitude more complex an with far more ease than an ARM chip.
No one is expecting Switch 2 to run games at 4k and at the same settings as PS5 and Xbox Series consoles. As such, it's fine if it isn't as fast as the big consoles. The Steam Deck can play almost all games out there, just at 720p and lower settings.Just look at what is out there. The steam deck is a 1.6TF (boost mode) handheld. Now, while don't even believe Nintendowi make hardware that powerful, but lets say they do. That's already a 8TF+ data in GPU power alone compared to the 4K twins. And this is just talking about the GPU.
Exactly and full backwards compatible and carry over of eshop digital libraries.All I want is
1080p 30 - 60 FPS Docked/Undocked
XBONE/PS4 TFLOPS
8GB Ram