I just hope that for every crazy stage, there's a well-designed neutral or counterpick stage.
Stage hazard switch. Done.
I just hope that for every crazy stage, there's a well-designed neutral or counterpick stage.
Needs the following stages
Metroid
Artifact Temple
Sanctuary Fortress
DK
Gangplank Galleon
Snow Barrel Blast
Bramble Scramble
I was wondering, what third parties are likeliest to lend their characters to Nintendo for a Smash game? I'm not asking for a fan perspective, I'm asking for a company perspective, either based on guesses or actual company experience. Are Konami and Sega likely to lend Sonic and Snake again? Is Square likely to lend anyone? What about Ubisoft lending an assassin, or hell, maybe LucasArts lending Darth Vader and Yoda again?
Nice picks. I'll add:
Metroid
Crateria (Outside, in the acid rain, with Samus' ship)
Wrecked Ship (Jamming doors, sparks, maybe a little water section)
DK
Krazy Kremland
Gusty Glade
Kannon's Klaim
Although Gangplank Galleon is unbeatable. It'd be cool if they could fit in some of the upper sections of the ship from the second level. Maybe even the hold section underneath.
I count Famicom War/Advance Wars as the games developed by Intelligent Systems of which there are six (Famicom Wars, Super Famicom Wars, Advance Wars, Advance Wars 2, Advance Wars: Dual Strike, Advance Wars: Days of Ruin).
There is little demand for a character from this series, as well as from the fact that the COs don't actually fight, they simply command nameless units to do their bidding.
Alright. Cool. That sounds like an awesome and unique Smash Bros. character.the COs don't actually fight, they simply command nameless units to do their bidding.
It'll be awesome if they pick Sami and not Andy. Really anyone except Andy.Alright. Cool. That sounds like an awesome and unique Smash Bros. character.
It'll be awesome if they pick Sami and not Andy. Really anyone except Andy.
I really dislike him.
Should be pro Melee and Brawl players.
Exactly, it's one of those series that seems low-key but keeps getting new games when ever there's a new console.Well, sorry, but that doesn't make any sense. There are 15 titles with the Famicom Wars name in Japan, it doesn't matter who they were developed by. It is one of nintendo's longest running series:
1988 Famicom Wars Family Computer
1990 Game Boy Wars Game Boy
1997 Game Boy Wars Turbo Game Boy
1997 Game Boy Wars Turbo Famitsu Version Game Boy
1998 Super Famicom Wars Super Famicom
1998 Super Famicom Wars BS Ban Tsukinowa-jima Super Famicom/Satellaview
1998 Game Boy Wars 2 Game Boy/Game Boy Color
2001 Game Boy Wars 3 Game Boy Color
2001, 2002 Game Boy Wars Advance / Advance Wars Game Boy Advance
2003 Game Boy Wars Advance 2 / Advance Wars 2: Black Hole Rising Game Boy Advance
2004 Game Boy Wars Advance 1+2 Game Boy Advance
2005 Famicom Wars DS / Advance Wars: Dual Strike Nintendo DS
2005 Battalion Wars / Totsugeki!! Famicom Wars Nintendo GameCube
2008 Battalion Wars 2 / Totsugeki!! Famicom Wars VS Wii
2008 Famicom Wars DS Ushinawareta Hikari / Advance Wars: Days of Ruin Nintendo DS
I specifically said in my post that there is not a huge amount of demand for a character from the series, but we've seen time and time again that demand can often be only a small part for what qualifies a character for Smash - look at Captain Falcon, Mr. G & W, Rob, and Ice Climbers. What would qualify Famicom Wars is its history. It is only one year younger than Zelda or Mario, and has been on every system except for 64 and VB.
Anyway, we'll probably just get 3 more Star Fox chararacters, 3 more kirby Characters, and 3 more Kid Icarus characters and they'll call it good so it's a moot point.
The Skyward Sword stage should be on top of the Goddess Statue and then (end game spoilers)you continue fighting on it as it falls to the ground
Stage hazard switch. Done.
Considering the main focus of this series is a party game they are probably not the best people for the job. If you want a balanced game you need a balanced team, not one skewed towards one demographic.
The Skyward Sword stage should be on top of the Goddess Statue and then (end game spoilers)you continue fighting on it as it falls to the ground
I'd be so down for this if Lanaryu Timestone shenanigans didn't scream hilarity/awesome stage gimmick in my mind.
I want them to find a medium between Melee and Brawl. When I play Melee stages, they seem boring. But when I play Brawl stages, they seem excessive.PokéKong;35083623 said:Let's please cut back on the crazy changes happening all over the background of stages, ok?
I want them to find a medium between Melee and Brawl. When I play Melee stages, they seem boring. But when I play Brawl stages, they seem excessive.
Make the backgrounds visually interesting without being distracting.
PokéKong;35082525 said:I think we take Captain Falcon for granted. If he wasn't included since the first SSB, there would be so much argument against his inclusion. "He doesn't even fight! Would would he do? Just drive his super fast hover car around the stage?! You can't build a whole moveset around that, forget it, dismissed. F-Zero isn't even that popular in Japan, forget about it."
Andy 4 ever.
Another example of a gear system:
For Mario's Side-B move, he can equip a variety of items:
- Super Cape (Super Mario World) - Default attack; functions the same as in SSBM/SSBB
- Raccoon Leaf (Super Mario Bros. 3) - Mario has raccoon ears and tail; spin attacks, deals 1-2%; doesn't reverse opponents; lower hitbox and worse deflection capabilities
- Luma (Super Mario Galaxy) - This gives Mario the spin attack from the SMG games (similar to his Down B from SSB64/SSBM). Spin attack, stronger than Raccoon Tail, more horizontal movement than other options, but ends in a recovery phase. No reflection capabilities, but may block some projectiles
- Hammer (Paper Mario) - A standard hammer attack, can be charged like a smash attack, no deflection capabilities.
Mario then could have a variety of items equipped in the Up-B slot, such as a coin block (standard Up-B) or a second Raccoon Leaf (similar multi-hit attack, more diagonal movement, deals less damage, different hitbox). If Racoon Leaves are multi-equipped, their effects are boosted in each slot.
Then each item can have modifying properties: Charged Leaf (deals electric damage instead of normal), Rubber Leaf (resist against electric damage), some are cosmetic (hats) etc, bestowing effects like stickers in SSBB's SSE. Items are randomly acquired as loot drops, and can be traded, gambled, crafted, bought on an online store, auctioned for play coins, etc.
In regards to the F-Zero character, yes, the main reason I chose Black Shadow over Samurai Goroh because he could easily take Ganondorf's old moveset. Black Shadow is a very important character to F-Zero though, Captain Falcon's arch-nemesis. For Samurai Goroh, I also assessed that there was little to base a possible moveset for him on, and that Takamaru was already in to give the Japanese katana swordplay style. If there is a newcomer for F-Zero added, it will either be Black Shadow or Samurai Goroh. I think the F-Zero anime does make one also appreciate Black Shadow a bit more (he is voiced by Norio Wakamoto in it). On that note, I remember reading a few years ago prior to Brawl, that Wakamoto would be glad to reprise his role as Black Shadow for Smash Bros. if he was asked to.
Um...what? Balanced competitive games can still be fun at the casual level (Halo CE, Street Fighter).
Seeing as how stages like Wario Ware are hated and thus probably would never have seen the light of day no thanks.
Also there is more to Smash than the fighting mechanics. Like I said earlier I don't want things like trophy mode forgotten, thus a balanced team is a better option. You may know Smash mechanics like the back of your hand, but you'd be useless for the trivia aspect if you don't know your Super Mario Bros 2s from your Super Mario Bros 2s.
For Samurai Goroh, I also assessed that there was little to base a possible moveset for him on, and that Takamaru was already in to give the Japanese katana swordplay style. If there is a newcomer for F-Zero added, it will either be Black Shadow or Samurai Goroh.
Oh OK. Didn't know BS was more than a minor villain in the F-Zero canon. He's just a puppet for Deathborn in the games.
Wacky stages are fine as long as there are an equal number of competitive stages.
And why the fuck would trophies be excluded from the game if the characters were balanced better.
Also I'm not arguing against balancing the characters, I'm arguing for a team not consisting solely of Smash Mechanics Experts.
Black Shadow may just be a puppet in GX, but who honestly got that far in the story mode?![]()
God forbid the designers have a deep mechanical understanding of their game.
PokéKong;35095296 said:I'd vote against Black Shadow purely for his design. It's so plain and boring, and I already dread the inevitable running gag of him being mistaken for Batman. Samurai Goroh most definitely, his design and fighting style seems completely unique.
Another example of a gear system:
For Mario's Side-B move, he can equip a variety of items:
- Super Cape (Super Mario World) - Default attack; functions the same as in SSBM/SSBB
- Raccoon Leaf (Super Mario Bros. 3) - Mario has raccoon ears and tail; spin attacks, deals 1-2%; doesn't reverse opponents; lower hitbox and worse deflection capabilities
- Luma (Super Mario Galaxy) - This gives Mario the spin attack from the SMG games (similar to his Down B from SSB64/SSBM). Spin attack, stronger than Raccoon Tail, more horizontal movement than other options, but ends in a recovery phase. No reflection capabilities, but may block some projectiles
- Hammer (Paper Mario) - A standard hammer attack, can be charged like a smash attack, no deflection capabilities.
Mario then could have a variety of items equipped in the Up-B slot, such as a coin block (standard Up-B) or a second Raccoon Leaf (similar multi-hit attack, more diagonal movement, deals less damage, different hitbox). If Racoon Leaves are multi-equipped, their effects are boosted in each slot.
Then each item can have modifying properties: Charged Leaf (deals electric damage instead of normal), Rubber Leaf (resist against electric damage), some are cosmetic (hats) etc, bestowing effects like stickers in SSBB's SSE. Items are randomly acquired as loot drops, and can be traded, gambled, crafted, bought on an online store, auctioned for play coins, etc.