Its insane how many gameplay styles were available on the demo.
Especially with the assumed Nintendo polish.
My only fear is that the game will be too massive. I just don't have time for 50 hour time sinks anymore. And once I get out of a game it is hard to get back into it.
Honestly it looks like you can spend a lot longer than 50 hours in there. The streams yesterday spent roughly 5 hours on the opening plateau and apparently that's only 2% of the game. I agree though, I don't have the commitment or time for long ass games anymore. This might be the exception for me. And this is actually really interesting:
"Users may not actually get the full story depending on how they play this game and how they strategize and solve puzzles," producer Eiji Aonuma told Polygon. "Users are able to go to the very end goal without revealing why Link woke up the way he did and where he did. Whether you want to reveal the storyline and find out why Link woke up, or you want to just go straight to the goal, that's an option totally up to the user."
When asked, Aonuma confirmed that a player could go directly to the final boss of the game from its opening moments if they wanted. However, he also stressed that he didn't view this as an ideal way to play.
"Anybody who can go straight to the goal without doing anything else — there's two possibilities," Aonuma said. "Either they're a really good gamer, or they could be somebody that's a little bit crazy. But it's not impossible. I created the game like that.
http://www.polygon.com/e3/2016/6/15/11942652/legend-of-zelda-breath-of-the-wild-ending
Like shit they're really going for it