[...]Bottom line: if you're planning on pre-ordering and expect to be playing a smooth, fully-featured, bug-free version of the game on Monday, you're not going to be happy with what you get. It's a beta, and betas crash and frustrate and confuse and break, and have ugly things like missing graphics and debugging tags in the text.
That said, here's what I can tell you about what you'll have to play with on Monday:
Playable leagues:
The tentative playable list for now is NHL, AHL, ECHL, KHL, DEL, Elitserien, SM-Liiga, WHL, OHL, QMJHL, and the top two levels in the UK. [...] Of the playable leagues, the most at-risk ones are the CHL leagues; they're a package deal because of the Memorial Cup, but the player ratings in a couple of them may be a little more incomplete than the other playable leagues right now. [...]
The Database:
Team and league data is mostly finished; player data varies widely by league. There aren't a lot of specific attributes set in the database at the moment; instead, a template/target ability system is used to generate realistic attributes for the players. [...] In most cases, that fine-tuning work is just beginning; some leagues are a little farther ahead in that regard.[...] The accuracy of rules implementation varies widely from league to league. Some things (e.g., the AHL developent rule) are approximated or abstracted right now, others (some of the more unique KHL roster rules) aren't implemented at all.
The AI:
The AI is OK at a few things right now, mediocre at many others, and just plain bad in places. It can choose lineups and build lines reasonably well and has a crude but effective grasp of tactics, but isn't that great at managing its roster. Not terrible, it just signs some strange contracts, tends to bungle the re-signing of its own players, and likes to collect and hoard starting goalies.
The trading AI in particular is very much a work in progress. We try different things, sometimes it gets better, sometimes it gets worse. It wasn't that awful a couple of weeks ago, but in the last few builds...well, on a scale of Mike Milbury to Sam Pollock, right now it's at Rejean Houle.
Stats:
Very good in places, but there are still some issues; at the moment, scoring has been too low in the last few builds and we're trying to figure out why (as I write this, we think we've found the problem - an issue with mysteriously inflated goalie ratings - but haven't implemented and tested a fix yet.)
The nature of the ratings will lead to a few noticeable stats oddities; PIM distribution is one that comes to mind - the NHL and a couple of other leagues should be OK in this regard at the start of the game, but the solution (a specific attribute setting) will take a while to implement across the rest of the database.
Tracking of advanced stats (Corsi etc.) isn't incorporated yet ("real-time stats" - hits, takeaways, etc. - are, though.)
Interface:
Placeholder graphics for team/league logos and player faces, of course. [...]
The in-game interface (where you can actually watch a game's play-by-play) is very rudimentary at the moment; the play-by-play text is being worked on but right now all you'll get is a short notice of whatever event (shot, turnover, goal, etc.) has just occurred. It also seems to have a couple of nasty crash bugs that can hit at the end of the game.
Performance:
Stability and crash fixing are priorities this week, but we won't get everything fixed. Some testers are reporting a lot more instability than others, and we're still trying to figure out the reasons. For most people, it's possible to let the game run hands-off for multiple seasons without it crashing.
[...]
Historical Mode:
Lots to talk about here. First off, Historical mode isn't going to have a great deal of flexibility in its setup to begin with. That'll improve as we go along, but to start with the setup options will be limited.
[...]
Online Leagues:
No functionality at all at the moment, and I can't make any promises yet about a timeline for when it'll happen; that'll depend on what the workload looks like in the coming months - it's going to need a big, dedicated chunk of time to do properly.
International Play:
Same story. Not in now, we want to add it but can't say for sure when it's coming.[...]