I just had a weird sequence break moment in the game.
Route C spoilers:
I was playing as 9S, going to the forest zone looking for that big machine tower thingie. I took a wrong turn and ended up heading to Machine Village. I didn't even know there was a path from the forest to Machine Village. All the machines were dead and a sad song was playing.
Well, I completed 9S's mission and went back to A2. During the main quest, I got sent to Pascal's village, and everyone's alive and chipper again! Yay. I can pretty much guess what's going to happen to them all now. Yoko Taro strikes again .
From what I've played, it's pretty much the same game as normal (from what I can tell... I honestly didn't see the AI doing different things from Very Hard, but maybe I haven't played enough), but you have to do some loadout customization that, quite frankly, makes the game a bit more boring.
If you choose hard and customize your chip loadout accordingly, it should mostly be the same outside of some silly OHKO deaths.
I honestly couldn't tell difference. Seemed like everyone was doing the same shit, particularly the
Theme Park boss from Route B, which felt exactly the same, but I was brave enough to go in on normal difficulty and it was a lot of fun.
.
I've been seeing pretty much the same stuff I saw on Very Hard and it just led me to believe that the difficulty is mainly balanced around damage, but I can't say for sure because I maybe haven't played Normal and Hard enough.
EDIT:
Actually, the easiest way to check would probably be to run the bullet hell sequences next to each other and see. Let me go play the beginning of the story again.
No confirmed release date yet, but a trailer released a week back put it on March 10, but that was quickly pulled down and corrected. Gamestop does have a PC release date set for March 10 but at this point who knows really?
Thanks addik. This sounds like a stealth release with no fanfare but enough little signs seem to be pointing to March 10 and they are trying to keep that hush hush.
I'll be starting in Hard. Need to give meaning to DEF+ and HP+ chips. Very Hard is not good, because it encourages conservative play. It might have been okay if one could save anywhere and reload without losing any progress, but it seems like that is not the case. So, better off playing Hard or Normal.
Yea Very Hard doesn't seem fun at all. But of course, that's fine, because there will be people out there that will absolutely love the challenge. I really like how this game is accommodating to players of all skill levels.
I gotta say though, I thought that Yoko Taro would troll everyone and have it be part of the Platinum to beat the game in that difficulty. Everyone would rightfully freak out.
But then you discover that you can buy trophies, thereby making all that worry for nothing. Would've been brilliant...
Because there's 3 save file (pls), I don't have a quick way to access a boss fight or anything lol
That said, I observed the AI during Very Hard and Normal, particularly the enemy with the rapid blaster and he seems about as spammy.
(like balls everywhere and random death laser spam)
This may be why I perceive there as to being no difference since most of the encounters I've done are mobs and not enough time with like bosses, but the AI behavior is about as aggressive with regards to mobs.
I'm really wondering about this: all I did to counteract the damage increase on hard was to (chip spoilers):
-Buy a 99 large medkits
-Turn auto-item use on
-Turn anti-chain damage on to prevent combos (you have 1 second of invincibility when you get hit, so it's impossible for an enemy to land a combo)
This actually dealt with like most of the encounters and the only thing you're left with is bosses and some enemies that have OHKO moves.
(I probably should have experimented with the OHKO moves by seeing if defense buffs actually made you survive one hit... but then it would pretty much flow into the above strategy... which isn't even the most busted thing I found lol)
Hope they get some of the technical issues fixed for the NA release, but even with the hiccups, the gameplay and music carry this thing.
Not far enough to say anything about the story yet (just fought the spinning top boss that was showed off last E3), although I can safely predict that it is weird.
Background: Never played Nier/Drakenguard/etc, ain't nobody got time for 7s.
Yeah, being on Hard and needing to figure out best chip setups so you can survive will make the gameplay more meaningful to me. I love making optimised builds and coming up with broken setups, so it should be fun!
Yeah, being on Hard and needing to figure out best chip setups so you can survive will make the gameplay more meaningful to me. I love making optimised builds and coming up with broken setups, so it should be fun!
Yeah, being on Hard and needing to figure out best chip setups so you can survive will make the gameplay more meaningful to me. I love making optimised builds and coming up with broken setups, so it should be fun!
I love that we get a game (or ARPG more specifically) where the setup and skills actually are varied, where it feels like it actually matters what stuff you equip yourself with.
I love that we get a game (or ARPG more specifically) where the setup and skills actually are varied, where it feels like it actually matters what stuff you equip yourself with.
no, my mistake. i had seen on a playthrough for a guy switching between easy and normal have the opera singer not ever do the bullet hell attack, he might have just beat her too fast
I'll be starting in Hard. Need to give meaning to DEF+ and HP+ chips. Very Hard is not good, because it encourages conservative play. It might have been okay if one could save anywhere and reload without losing any progress, but it seems like that is not the case. So, better off playing Hard or Normal.
yep heh...yeah 80 to 85 is my final prediction for this game Of course its 100 out of 100 in my book personally, but reviewers tend to pick out things differently. It doesn't help that the game is somewhat obtuse in how your supposed to complete it like every other YT game
After Pascal's whole village gets wiped and the kids commit suicide, I went back as 9S and when I talked to Pascal, he opened up shop with THE BODY PARTS AND CHILD CORES OF HIS VILLAGERS???? AAAHHHH.
This game gets so much darker than NieR ever did. Jeezus.
Yeah, that's definitely one build!
But being able to avoid OHK might be more worthwhile in some cases. Avoiding OHK should also let you trigger healing chips or items so you basically never have to worry about dying.
I mostly assumed it was an indicator that you are at the end of the speed boost provided by the dash and you need to push dash again for another speed up bonus.
Mashing her dash actually makes her travel less distance.
what am I missing in this defend 2B segment? It's ridiculous, the enemies are all like 10 levels above me and I get rocked by so many status effects immediately i can't do anything. I've tried singling out the EMP bots but that gets practically impossible as soon as I start getting debuffed.
what am I missing in this defend 2B segment? It's ridiculous, the enemies are all like 10 levels above me and I get rocked by so many status effects immediately i can't do anything. I've tried singling out the EMP bots but that gets practically impossible as soon as I start getting debuffed.
Spent some time creating a controller profile for this game on PC. Since I wanted easier access for pod program switching and execution, I've got the macro such that when I press R2, it should switch to the right pod and execute the program (like Laser, Hammer, etc). If I press L2 it should switch to the left pod and execute that program. Should make it much easier than first pressing left or right on the dpad and then pressing the pod program button. Hopefully it works without any issues.
Also set up R3 so when it is pressed once, pod firing stays on. And when Dodge + R3 is pressed, it turns off the pod firing. Needed to do this because L2 and R2 were already taken with the above and it didn't leave a button for pod firing.
Will share the profile if anyone wants, after I've tested it in the full game.
what am I missing in this defend 2B segment? It's ridiculous, the enemies are all like 10 levels above me and I get rocked by so many status effects immediately i can't do anything. I've tried singling out the EMP bots but that gets practically impossible as soon as I start getting debuffed.
Hack and dodge is how I did it. Mess with plugin chips if you haven't already as well. Shock wave ones are really good especially with 9S since it helps with his range. That part was a bit of a difficulty curve for me too, think I was at a similar level to you based off your post. Gets easier after that though.
This is literally the optimized very hard strat lol
Also, the part in route C where I have to
hack a bunch of boxes in the 2nd tower
is pretty much what this game's design philosophy on Very Hard is:
Long sections that you have to do over if you make a mistake at any point.
Ironically, it's one of the more better designed portions of the game in terms of how fast you get to run the section back (I pretty much get back in instantly and there's no fluff between the sections), but it's actually making me want to rage quit Very Hard and just do the game over on normal.
(I'm actually overleveled now due to a badly designed section that was
long and difficult, but you kept your EXP every time you had to retry because you didn't need to pick up your body
)
I should just give up since I actually love the game, but this is making me miserable lol
Just want to do a quick "how much more is left to getting the real ending" check: I'm
currently playing as A2, and just got my new filter from Pascal. Whenever given the chance, I've never picked to play as 9S. I'm certain I'll have to go back and play his stuff, but I don't know iffor examplefinishing out A2's path gives me a C/D ending, and then 9S gives me the other, or if finishing both gives me C and then D is something else. I believe I then have to get E and F, but I've got no clue how much I have to do to get those.
Just want to do a quick "how much more is left to getting the real ending" check: I'm
currently playing as A2, and just got my new filter from Pascal. Whenever given the chance, I've never picked to play as 9S. I'm certain I'll have to go back and play his stuff, but I don't know iffor examplefinishing out A2's path gives me a C/D ending, and then 9S gives me the other, or if finishing both gives me C and then D is something else. I believe I then have to get E and F, but I've got no clue how much I have to do to get those.
This is literally the optimized very hard strat lol
Also, the part in route C where I have to
hack a bunch of boxes in the 2nd tower
is pretty much what this game's design philosophy on Very Hard is:
Long sections that you have to do over if you make a mistake at any point.
Ironically, it's one of the more better designed portions of the game in terms of how fast you get to run the section back (I pretty much get back in instantly and there's no fluff between the sections), but it's actually making me want to rage quit Very Hard and just do the game over on normal.
(I'm actually overleveled now due to a badly designed section that was
long and difficult, but you kept your EXP every time you had to retry because you didn't need to pick up your body
)
I should just give up since I actually love the game, but this is making me miserable lol
is actually one of the most difficult sequences on Very Hard for me... but it's well designed in terms of run back because I'm not sitting through load screens or anything.
What this entire section is doing is actually making me fear going back to the regular game because I'll be in sections that are objectively easier (I haven't retried a lot of encounters as much as I've been doing this, honestly), but then dragged out because of nonsense.