Man, I really dislike this game's motion blur >_<
Reminds me of SF V's solution.
Just remembered that Transmorphers was a perfect PC port (on my PC at least). I'm saddened to read all these performance issues for Nier.
Then I also remembered that it just runs at 900p on regular PS4 and 1080p on PS4 Pro, and with dips on both. Maybe this Nier engine is just trash.
Yeah. And from my experience, the built-in AA hits my 1060 hard. I kind of wish we'd get an FXAA option, at least.Does high preset turn on AA?
Game starts in a window, shows the logos and neat loading screen and just goes black. You can navigate the menus blindly but it crashes soon after and then steam itself crashes too. Crazy and I can't play the game at all.it crashes even in window mode?
No drops when walking around the open world? I have a 2600 too, and I was thinking it was the CPU, but if yours doesn't give you any issues there, I'm wondering what it could be. I'm running at fullscreen (forced 900p), too. Hm.Running great so far, except for cutscenes...
1080p borderless/60fps
highest settings
4xAA
1070+i7 2600, 8gb of RAM, Windows 10.
I could deal with the 900p/pop-in but the stuttering cutscenes are a real deal breaker. I hope they patch this soon.
Any 660 or 940 users?
;( I really don't wanna buy just to test performance.
It's very strange to me that the cutscenes rendered out at 30 in a game that targets 60 even on console.
Also istrange that playback is an issue that sounds like it varies from machine to machine.
Maybe something with whatever video decoder they're using?
Game starts in a window, shows the logos and neat loading screen and just goes black. You can navigate the menus blindly but it crashes soon after and then steam itself crashes too. Crazy and I can't play the game at all.
The very first time I started I saw the menus but not since, and that's with reinstalling and verifying files multiple times.
I made a video showing some of the issues with pop in and such. If i annoy you please feel free to mute
https://www.youtube.com/watch?v=LXDhBSkZsn8
30FPS cutscenes are a matter of saving space.
60FPS prerendered scenes would likely weigh about twice as much, and they already make up a majority of the filesize.
Very small drops, seems to happen only when the game is loading the next area. I think it's an engine issue. That aside, game is running really solid so far.No drops when walking around the open world? I have a 2600 too, and I was thinking it was the CPU, but if yours doesn't give you any issues there, I'm wondering what it could be. I'm running at fullscreen (forced 900p), too. Hm.
Looks like Reshade works with this -- the first preset just went up.
Injected AA might look pretty good with this (since it seems to have some kind of AA with MSAA off). Injected FXAA or SMAA might look pretty decent with less of a performance hit than the MSAA.
Some slight color correction looked pretty okay in the preset's screenshots. Kind of got rid of the "washed out" filter, if more vibrant colors are your thing.
Yeah. And from my experience, the built-in AA hits my 1060 hard. I kind of wish we'd get an FXAA option, at least.
Does the PS4 version use any form of AA?
So my experience.
- Flawless performance (but that is to be expected with a gtx 1060 on a shit ass 11 year old 1680x1050 16:10 monitor), but the cutscenes run at 30fps but appear to play much lower, maybe 20fps, for no reason at all. Straight back to 60fps after that, and it seems not all cutscenes are like that. Others are in game and run brilliantly.
i5-6600k 4.2ghz
gtx 1060 6gb @ 1680x1050
16gb ram
- Couldn't be arsed moving to the tv and couldn't be arsed downsampling, but should easily be able to. For now just running at "max" with 8xMSAA, looks pretty great.
- UI is stretch vertically a tiny bit due to 16:10 but not a big deal since the game itself runs at the right aspect ratio.
- Steam Controller is interesting. The mouse-joystick right pad is awesome for the third person aiming / camera controls, but you need a traditional stick for the shmup stuff - so go the left grip mode shifting it with a double tap toggle - - - Superb!
After 4 hours, I'd say that it's a pretty good port. My only complaints would be that the keyboard & mouse controls suck and the cutscenes are 30 fps. My DS4 controller works well using InputMapper. No noticeable bugs and running at mostly 60 fps with occasional drops at 1440p max details except no MSAA. For context, I've mostly been running around the first open area. I'm currently quite satisfied with this game and can highly recommend it if you have similar specs:
Core i5-4690K 3.5 GHz
GTX 1070
8 GB RAM
Edit: I'm using the latest Nvidia drivers (378.78)
MSAA is incredibly expensive. I can't turn it on in ANY game without compromising my framerate. It also looks like there's a form of postprocess AA present since the jaggies aren't horrible.Incredible how people with the top 5 fastest single cards on the market are saying that this is a good port because they're able to get 60 FPS @ 1440p with NO AA.
lmao, game is technically a mess, it's a freaking jagged mess even in the PS4 Pro.
Yeah.. I guess I'll be getting the PS4 version. Even a 1060 can't hold up 60fps.
Some cutscenes are FMVs hiding the loading, as usual. They look worse due to compression and a fixed 1080p resolution.
Why Input mapper? Steam natively supports the DS4.
My toaster specs:
i5- 3450
Radeon HD 7870 2gb with the latest drivers
8gb ram
Win10 - 64bit
and the game is installed on a SSD.
I play with a 1920x 1200 resolution in borderless window at lowest settings and get 40-50 fps.
As far as i am concerned that performance is as good as its going to get with games these days on my toaster.
I remember seeing a 660 user earlier say they couldn't get a stable 60fps.
EDIT: Found it
i cant get my wireless 360 controller working with this game, anyone else?
Cutscenes are super choppy even though my frame monitor says super steady 30fps.
Gameplay fps is solid. 60 fps with no dips on a 1080.
I'm not sure it's playing nice with my 1920x1200 monitor though. I can't render it in 1080 with bars. I wonder if I'm getting stretched.
Edit:
Ah so just the UI is stretched? I guess I can live with that. The cutscene bit is super annoying though.
Game is fun, only complaint is the choppy cutscenes. Sometimes they are fine, but suddenly they become very choppy for some reason.
Yeah I take back what I said just recently, some of the cutscenes play super choppy for no reason, despite rendering at 30fps. So it is something weird for sure. The game itself is great performance wise for me.
And yeah for 16:9 folks are fine, those going wider get the ui stretched but the game renders correctly, pre-rendered cutscenes have borders I think. On narrower aspect ratios like 16:10 you get it stretch a little vertically on the UI side, but gameplay again is without issue. Those pre-rendered cutscenes are stretched on my 16:10 which is annoying but it isn't too bad since the ratio isn't all that different.
Yeah, identical. I thought it wasn't so bad till one of the scenes randomly got super choppy then back to what I would still consider odd. Then the game is right back up to 60fps.
For those wondering how this looks without MSAA, here are two foliage-rich screenshots that I took from the first open area.
The only thing I can think of is the first time I started up the game and had menus I went into the settings and changed it to fullscreen and then all the garbage started happening despite uninstalling and so on. Could someone describe the button presses need to get to that option or resolution or the location of an ini with such things? Can't think of any of solution and this is just miserable.