Anti-aliasing should be disabled on a 1060, since a 1070 drops frames with it enabled.No matter what I do, I just can't get a stable framerate, tried putting on low settings, medium, custom, there will always be drops, ALWAYS.
Best config that I could get working was fullscreen + 2x AA, it stays around 60-50, but it's not good. Should have bought this on PS4
I do not understand the "it's not a perfect 60, therefore I should buy it on a console" attitude at all.PS4 drops to 40s sometimes with lower settings than yours.
Stick to this, try to forget about it and enjoy it, or you could wait for a fix/patch.
Well the battery on my DS4 died since I tried playing a game with it for more than 30 minutes, and I tried out the keyboard and mouse setup.
It's really bad.
Mouse inputs have the same acceleration problem as gamepad inputs.
Slow movements turn the camera a lot, while fast movements turn it very little.
I don't understand how developers keep getting this wrong.
This is the area where performance goes to shit on the PS4 Pro and the part of the game I was waiting to hear impressions on before double dipping for the PC version. I have the same set up with a 980ti, so it sounds like I have my answer
It's worth noting this seems to have resolved itself for me with a reboot of the game/PC. Might be an isolated issue (nobody else has confirmed it happening to them)
Well, shit... Is the LB button bound to anything important? I do have a gamepad, but its LB button is broken so I'll use it if I can safely rebind it to something else.
That's a relief! I'd like to know if it's bound to something that works best on a shoulder button, though.You can rebind everything in the game, don't worry.
Well, shit... Is the LB button bound to anything important? I do have a gamepad, but its LB button is broken so I'll use it if I can safely rebind it to something else.
Thanks a whole bunch!Well, there's a lock-on button that's disabled on higher difficulties and a flashlight feature that AFAIK isn't totally necessary, so you have 2 things to safely unbind.
According to someone in Steam discussions, you can still pet the pod by moving the mouse around a bunch? I'm going to test that now and will edit this post after confirming.
Oh my god has anyone gotten to this part?
Spoiler for fairly early on:
The part where you climb up the deactivated goliath and fight the rogue androids
The game turns into a literal slideshow anywhere near this thing. Hitching so bad the FPS drops to 30 average. And not even a consistent 30, the game will actually take like 1/3 of a second to get a frame out, go back to 60 for another half second, then just tank again constantly over and over.
i7 6700K OC 4.6GHz
GTX1080
16GB DDR4
Has anyone else come across this?
Brutal.
There's no analog character movement, only three movement speeds; walking/running, and holding RT to sprint.
The game doesn't remember the state of the right trigger, so if you're sprinting and then pick up an item or run into something that slows you down, you have to release RT and press it again.
That might be fine on a dual-analog controller, but I have that mapped to the outer edge of the touchpad which makes it really annoying. If you're not familiar with the Steam Controller, it works like this.
Dodging is unreliable with RT on the outer ring, so it also needs to be mapped to a button for that. I can't just hit the outer-ring binding to dodge attacks; that ends up sprinting instead of dodging.
Seems like an okay port at best.
Assuming they sort out the pre-rendered cutscene problems, it's surely a better way to play the game than the console version if your PC is fast enough.
It's just more demanding than you might expect.
I'm really sad about this game.
No matter what I do, I just can't get a stable framerate, tried putting on low settings, medium, custom, there will always be drops, ALWAYS.
Best config that I could get working was fullscreen + 2x AA, it stays around 60-50, but it's not good. Should have bought this on PS4
Steam denied my refund request because I played around 8 hours.
My laptop has a GTX 1060, i7 6700HQ and 8GB RAM.
I just don't know what to do.
I'm really sad about this game.
No matter what I do, I just can't get a stable framerate, tried putting on low settings, medium, custom, there will always be drops, ALWAYS.
Best config that I could get working was fullscreen + 2x AA, it stays around 60-50, but it's not good. Should have bought this on PS4
Steam denied my refund request because I played around 8 hours.
My laptop has a GTX 1060, i7 6700HQ and 8GB RAM.
I just don't know what to do.
Many thanks.The game is gpu bound. CPU doesn't figure heavily into it, but the engine just isn't that efficient, which is kind of to be expected. This game is Open World on a Budget.
Similar setup but without an OC on my 6700K and I have a 980ti w/small overclock instead (+210 core clock, +320 mem clock).
I had no hitching in any of the gameplay, running at 1440p and graphics options set to high (I think that turns all options on to max). I do get stuttering in pretty much all of the cutscenes though, it looks like they run at around 20fps. I think that might be because they seem to use some very heavy fog effects for style, and that might be dropping frames, but I'm not sure.
Just had an infinite load in the mission after that, when you head to the area marked on the map (super mild post-tutorial spoilers). You go into an alley and then all the lighting started flickering and an "Area Loading" message popped up. Had to quit the game from task manager.to meet the rebels
So, based on these impressions, just how fucked I am with:
Intel(R) Core i7-6700HQ 2.60GHZ
Nvidia GTX 960m 2gb vram
8 RAM?
I expected to be severely fucked, but something tells me, that even preparing for the worst I am still fucked...
So, based on these impressions, just how fucked I am with:
Intel(R) Core i7-6700HQ 2.60GHZ
Nvidia GTX 960m 2gb vram
8 RAM?
I expected to be severely fucked, but something tells me, that even preparing for the worst I am still fucked...
378.78. There's something strange with postprocessing in high resolutions though.Thanks for sharing your impressions. I can't seem to get full screen to render at above 900p on either a 1440p monitor connected via displayport, or a 4K TV using HDMI. What version of Nvidia drivers are you using if you don't mind my asking?
960M is comparable to the desktop 750 Ti (same core).Based on other reports, not good at all for 960 users, probably more so for the mobile variant, especially if you want 1080p. The 970 can handle 1080p at 55-60 fps but even then there's a tiny chance the game just hates you and goes sub 30 for whatever reason. I'm lucky enough to be in the former category.
If you turn AO off, you'll have to use some external form of AA (like reshade's SMAA I guess), since post-processing AA is tied to the AO option (the in-game AA options aren't good, they're especially bad if AO is turned off).Also, from what I've read, it's better to turn AO off? It eliminates the pop-in I've read
So I got to thein the opening part of the game, and the game decided to freeze the visuals and only let the audio/gameplay work. Tried to get out of it, and it crashed my computer.factory
I'm guessing I'll be sent back to the very beginning.
For me it does that consistently when trying full-screen on my TV (via the borderless gaming method because otherwise I get the shitty broken "fullscreen"). I managed to get past it by playing windowed at 1600x900. Though earlier I did get the issue again while windowed then tried again and played for over an hour with no issue so I dunno. Windowed seems more consistently working though.
『Inaba Resident』;232306443 said:So with these specs, where am I looking at performance wise?
i5-4460 @ 3.2Ghz
R9 380 4GB
8GB Ram
Was hoping I could get a steady 60fps at 1080p
I've had this happen when I attempt to change monitor settings like refresh rate and resolution while the game is currently running fullscreen. Maybe something is getting tweaked after the game boots up?
It might be difficult to picture if you haven't used a Steam Controller.You don't actually have to hold the evade button to sprint. Unless I'm misunderstanding you here. The sprint is triggered by doing an evade and you'll transition into the sprint right after.
Not to my knowledge. The TV definitely changes modes whenever you try and launch it fullscreened on it (does the broken fullscreen and the TV mode switched to 1080i).
Someone on steam mentioned it might have something to do with the Nvidia drivers crashing then recovering but I don't know. The time it happened windowed my monitor did flicker then the window went white (while you could still hear sound effects and music and menu tones when moving the controller) but there wasn't the little popup by the Nvidia experience thing that says "driver crashed and recovered" like has happened in the past.
I managed to get the game running at stable 3440x1440/60 (I'm guessing the game logic doesn't allow it to run faster than that?) but forcing SLi with NVidia Inspector across two 980s. Hopefully SE/P* plan performance patches and proper SLi support down the road because the game isn't well optimized at launch.
21:9 is great during gameplay but none of the cutscenes are running at the correct resolution for me.
Yeah you'll usually get that little NVidia message saying the driver crashed.
You said you're outputting to a TV right? Are there any settings that could be mucking with the refresh rate? Something like that Smooth Motion 120/240Hz stuff they were all about putting in TVs a couple years back?
Correct, the game is locked at 60.
I don't understand what the point is if the cutscenes are developed in engine anyway. So few games are still doing this and it's really immersion breaking.So what's up with the prerendered cutscenes? They're clearly WAY under 30 fps quite often. Is it like this on PS4 too?
To be completely honest I never even tried full screen mode until much later in because I immediately started with borderless Windowed mode using Borderless Gaming because I have a 3440x1440 G-sync monitor. That's where I noticed it wasn't outputting a true 3440x1440 image. When I switched to full screen at 2560x1440 I noticed it wasn't scaling anymore and rendered a true 1440p image. You can see that in the screenshot comparison I posted. Those are full 2560x1440.So do I need to do some sort of ritual? Like a sacrifice or something? What animal did you use? Be honest.
So what's up with the prerendered cutscenes? They're clearly WAY under 30 fps quite often. Is it like this on PS4 too?
Any fixes for the awful cutscene framerates? Someone on reddit suggested setting max pre-rendered frames to 4 with Nvidia GPUs and turning off vsync, but it didn't help me at all.
I want to play the game so much, but the scenes are so goddamn awful at times I don't know what to do lol