NieR: Automata review thread

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Hmmm, is it me or are the pics in that WCCFtech review, REALLY spoilerific?

The video was something I was worried about given the story exposition for the boss fight.

As for the picture with
more than one machine in it, I wanted to mention how weird the story gets and I thought that was a good scene that could be shown without context.
 
Why isn't the IGN Japan review on Metacritic?

It suggests that reviews could be quite mixed. I loved the demo though, and the soundtrack was awesome too. Definitely getting this.
 
Why isn't the IGN Japan review on Metacritic?

It suggests that reviews could be quite mixed. I loved the demo though, and the soundtrack was awesome too. Definitely getting this.

Because its not the IGN main branch. Every IGN outlet would not be on metcritic

Also, one review = quite mixed even though the other 4 are pretty consistent?
 
It doesn't seem like the OP is being updated with these new scores/quotes, and the original poster has okayed a V2 in PM.

I've contacted a mod to see about making a V2.
 
Because its not the IGN main branch. Every IGN outlet would not be on metcritic

Also, one review = quite mixed even though the other 4 are pretty consistent?

My head is saying early reviews though, likely by Platinum fans keen to get on to the game early. No need to get upset about it, I'll be extremely happy if I'm wrong.
 
Could you imagine a world where Nier Automata is the PS4's highest rated game (that wasn't previously released on PS3 or another device)? That would be insane.
 
My head is saying early reviews though, likely by Platinum fans keen to get on to the game early. No need to get upset about it, I'll be extremely happy if I'm wrong.

Or Yoko Taro fans :P Could be either one.

Could you imagine a world where Nier Automata is the PS4's highest rated game (that wasn't previously released on PS3 or another device)? That would be insane.

What a world that would be
 
"Technically, it was a big challenge for us," says game designer Takahisa Taura, whose previous work includes The Wonderful 101 and Metal Gear Rising: Revengeance. "We had to create everything from scratch - we were in quite an uncertain mode for quite a long time. But the team at Platinum always had the ambition to make an RPG."

In terms of influences on Platinum, the original Nier is an obvious one, though the team did look westward - if only for a short time. "We were playing different RPGs back then," says Taura. "When all the team members got together we'd talk about them. When we were making the game, The Witcher 3 came out. The sub-quest elements were so great, it was kind of demoralising, so we just stopped playing the game..."

http://www.eurogamer.net/articles/2017-03-03-nier-automata-began-life-as-a-mobile-game
 
That's pretty long! Played the demo (liked it a lot!) but didn't get any RPG vibes from it. Is this supposed to have open-world/exploration elements?

The original nier had all of the RPG aspects you expect, this game has that as well..the demo gives more of an appearance of a straightforward Platinum linear action game which is DEF not the case in any measure in the full game at all.
 
That's pretty long! Played the demo (liked it a lot!) but didn't get any RPG vibes from it. Is this supposed to have open-world/exploration elements?

This has more RPG elements than the first game did, there's a system which you use to min/max your stats and you can change your playstyle around that, higher defense vs higher attack, stun locks vs dodges etc can be enhanced this way depends on how you want to go with it. And it really is an open world, not massive but concentrated and well developed world. It's a first for Platinum, this is their first full RPG open world on console and their first RPG since Infinite Space (which was co-developed by Nudemaker who did the Steel Battalion series on OG Xbox)
 
That's pretty long! Played the demo (liked it a lot!) but didn't get any RPG vibes from it. Is this supposed to have open-world/exploration elements?

If there's one thing I would recommend, it'd be to pay attention to the little details, whether it's from little moments of banter to the entirety of a side quest. It's eerie how much story you can excavate from them, be it related to our main characters in question or the NieR world in general.
 
The MC is going to drop precipitously once bigger sites review it (my comment isn't an indictment of the game's quality, but this game is definitely for weirdos).

We're all kind-of expecting that, but seeing these scores already has many people thinking it'll rank better than they previously thought.

Also, it's pretty great to think that - even if only for a moment - NieR: Automata was totally the best rated PS4 game of 2017.
 
The MC is going to drop precipitously once bigger sites review it (my comment isn't an indictment of the game's quality, but this game is definitely for weirdos).

That's true. Yoko Taro games are def not for everybody. With that being said, i would generally say the same for a lot of much smaller indie type titles, including ones critically acclaimed

The truth is you never really know who is going to be reviewing that type of content and whether they will be put off or intrigued

I would have branded Undertale a huge failure before it came out. A kickstarted Earthboundesque clone from some previously unknown underground modder/composer based on doing multiple playthroughs to get the full context of the story?
 
We're all kind-of expecting that, but seeing these scores already has many people thinking it'll rank better than they previously thought.

Also, it's pretty great to think that - even if only for a moment - NieR: Automata was totally the best rated PS4 game of 2017.

If anything it's generating positive buzz for the game for now, which is great and what we need (sales and positivity!) The fact that's sold better than the Japanese release already (wonder how much of that is imports? lol) by so much is great and helps the case for a remake/HD remaster of the original and future projects between Square, Yoko Taro and PG. I'm so chuffed this is happening, same things as what happened with Yakuza 0. So happy right now some of my favourite series getting recognised this gen.
 
Hopefully there won't be any Joystiq style reviews like the original Nier review they did. My god, a lot of the media industry was a completely different place in the realm of western AAA's
 
Man, if the folks at Polygon don't like the game, then they don't like the game. What's wrong with that?

Review damage control is cringeworthy as fuck.

It's ok if not every major review outlet agrees with us. I personally would never even think of rating Nier its metacritic score, but I also wouldn't blindly recommend it to any person. It's not for everyone, and it's ok if reviews reflect that.

Even Drakengard 3 has a 9/10 review.
 
What? A character action game that's 40 hours long?!!?

Rpg though.

Also it should be

Ending A 20 hours and roughly 6-8 hours every other major ending.

The game has two dozen endings with most of them being joke ones.

Main endings are easy to get while the joke ending are very specific.

Or so I've read.
 
When is the actual embargo for the NA version? Keep checking this thread thinking there will be more but it's just the same few.
 
Man, if the folks at Polygon don't like the game, then they don't like the game. What's wrong with that?

Review damage control is cringeworthy as fuck.

It's ok if not every major review outlet agrees with us. I personally would never even think of rating Nier its metacritic score, but I also wouldn't blindly recommend it to any person. It's not for everyone, and it's ok if reviews reflect that.

Even Drakengard 3 has a 9/10 review.

Completely agree.

I'm not worried about an honest low review but a statement review like bayo 2 got.

A review that isn't saying something isn't worth reading. I don't want objective analysis of a product, I want to read what someone thinks and feels about a piece of art; what they think it's trying to achieve and say, and how valuable they find that or not.

And I might not agree. That's just part of the deal.
 
Completely agree.



A review that isn't saying something isn't worth reading. I don't want objective analysis of a product, I want to read what someone thinks and feels about a piece of art; what they think it's trying to achieve and say, and how valuable they find that or not.

And I might not agree. That's just part of the deal.

Share the same mindset. Beside commercial response is way more important to me than critic receptions.
 
Completely agree.



A review that isn't saying something isn't worth reading. I don't want objective analysis of a product, I want to read what someone thinks and feels about a piece of art; what they think it's trying to achieve and say, and how valuable they find that or not.

And I might not agree. That's just part of the deal.

Exactly.

A "statement review" is still deep down saying how they feel about the product. They feel like the sexuality in Bayonetta 2 detracted from their enjoyment, so it's perfectly fine to reduce points because of that. One may disagree, I sure do, but not everyone will have the same priorities.

Now, it could be that the sexuality never did actually bother the reviewer while playing whatsoever, but they decided it would look better if they complained and took some points. In that case, it would be shitty, yeah, but we could never know that in the first place. Trying to argue that point is just conspiracy theory crap.

What you have to take away from that is that Polygon's priorities may not be the same as yours, and, to you, their reviews are meaningless. Doesn't mean that their audience will feel the same. There's nothing wrong with building a certain audience, and Polygon's may be the ones who are strongly against the sexualization in Bayonetta, and would actually feel worse about the game for that reason. And, looking from that perspective, a 7.5 isn't actually bad. They're pretty much saying, to that audience, that the game is still good and worth playing.

The whole issue would completely disappear if review scores became less prevalent, but then we can't fight over metacritic scores, I guess.
 
I'm not worried about an honest low review but a statement review like bayo 2 got.

I think statement reviews like that are super important. To that reviewer that sort of stuff doesn't fly, and when it's such an inescapable portion of the game's design in both the gameplay and artistic direction, the the review score is going to reflect it.

I personally hate that shit as well and am not looking forward to the inevitable crud that will be in Nier. If it's everywhere I will certainly think less of the game and rate it lower.
 
Rpg though.

Also it should be

Ending A 20 hours and roughly 6-8 hours every other major ending.

The game has two dozen endings with most of them being joke ones.

Main endings are easy to get while the joke ending are very specific.

Or so I've read.

Worth saying that, from what I've read, they're not all exactly "joke endings", more like alternative endings. Like, it's obvious the story was never intended to end that way, but they provide some important information on that world, that fleshes out the lore and fans will certainly appreciate. Information you may not be able to get anywhere else in the game.

So, not all of them are just funny game over screens.

It's not a character action game, it's an open world Action RPG.

Thankfully, the "open world" part seems more like PR speak than anything. It seems to share the same structure as the original, but with a bigger focus on shortcuts and things like that. I've seen its level design compared to Dark Souls 1 a couple of times, and that is so much more exciting than yet another Open World, to me.
 
I personally hate that shit as well and am not looking forward to the inevitable crud that will be in Nier. If it's everywhere I will certainly think less of the game and rate it lower.

Well good news, to see stuff like that you'll have to do it manually.

Otherwise it's simply 2B's skirt length.

Honestly, Yoko Taro may be honest with liking pretty women, but he's also no stranger to being open minded & writing them as deep and multifaceted characters. (Certainly helps that 2B's design isn't nearly as fetishistic as Bayo's was to many.)
 
Yeah fuck open world. I was hoping this wouldn't be as limited as Bayonetta etc and more like Nier 1 in terms of scale and it seems to be like it.
 
Thankfully, the "open world" part seems more like PR speak than anything. It seems to share the same structure as the original, but with a bigger focus on shortcuts and things like that. I've seen its level design compared to Dark Souls 1 a couple of times, and that is so much more exciting than yet another Open World, to me.

Yea like I wouldn't really compare it strictly to recent stuff like BoTW, Horizon, etc. based off of what I've seen. Most importantly to me it isn't trying to be some huge ass open world for the sake of it, and as you said, it contains shortcuts and the like, so that's comforting to me. Traversal seems neat too, seeing as how fun it is to run around or double-jump as 2B, among other things.

Wait, what? :/ Maybe I should have seen more gameplay videos. What I SAW of it felt linear and MGR-esque.

Look through the OT thread for some quick info: http://www.neogaf.com/forum/showthread.php?t=1346120
 
Honestly, "Linear" is too much, and I'd go as far as saying "Open World" is too.

I'd compare the style to the original NieR, Legend of Zelda (Ocarina/Twilight), and Dark Souls. (Found myself thinking back to LoZ a few times actually)

There are multiple, large sections to the world with their own themes/designs, connected by singular passages. (Desert Zone, Forest Zone, City Ruins, Amusement Park, Factory, etc.) A lot of the time there are shortcuts to pass between them more quickly as well.

It's not a singular massive open space, but rather several large ones connected together.
 
Well good news, to see stuff like that you'll have to do it manually.

Otherwise it's simply 2B's skirt length.

Honestly, Yoko Taro may be honest with liking pretty women, but he's also no stranger to being open minded & writing them as deep and multifaceted characters. (Certainly helps that 2B's design isn't nearly as fetishistic as Bayo's was to many.)

And Kainé as well. 2B is stylish as fuck, Kainé is just weird.

Like, from a design perspective, Kainé's boobs and ass are just boobs and ass. 2B's chest window and the dress cut are part of a coherent and beautiful design. That's obviously subjective, but even people who don't like it can definitely see the artistic appeal, that is more than just ass showing.

Not trying to pretend that the ass isn't part of it, you can just search for fanart to see that it is, but if they gave her shorts or something to cover her butt, I would still love the design. If they covered Kainé up, it would still be weird.

I actually think the concept arts for Kainé look cool, but it just didn't translate well to a 3D model at all. Maybe too stylized to work in the actual game.
 
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