But that's just it--it looks very primitive, graphically (and the framerate is super uneven), and the combat doesn't change *that* much from beginning to end, especially compared to other games Platinum has made in the past.
Just to be clear, I'm glad this game scored like it did--I think it's really exciting that non-weirdos can now better appreciate weird-ass games--but I'm very surprised nonetheless!
Exactly.
Mechanically combat is not "that" deep, what makes the gameplay fun is the variety & mix added by all the different change in genres. Which can be an acquired taste, some people didn't like it in OG NieR.
Design-wise, the open world is nothing outstanding. It's small hub, not lived in, doesn't sell scale very well & feels a bit cheap in places with invisible walls and corridors. What makes the world special is how the music, story and lore gives that place a sense of space. Again, it relies 90% on the player being "connected" to the story.
This was a game where I would not have been surprised if some people gave it a 7/10 due to how much of the game's design element isn't necessarily best-in-class purely from a technical perspective.
What elevates every facet of this game are the "Yoko Taro-ness" of it. The atmosphere, the music, the narrative, the genre-shifts, the underlying narrative, the interesting design elements, all of which are strong creative elements. Comparisons with Undertale is quite valid for Automata, it's a game where the fringes ultimately is what differs this game from a 8 to 10.