Platinum sucks with their engine. Most Japanese devs have used the Unreal engine since the PS3/360 days. Look at what Square and Namco are pumping out. Capcom is the only one with a good inhouse engine. Konami fucked it up. Kojima is making better looking games with Decima than GG.
None of Final Fantasy post 15 have looked better than it and it was done in an internal engine, once they went to UE games started to look... worse? IDK, but it has to do with lighting engine... Luminous Engine looks just right, Days Gone is the only game I've seen coming to this level on an open world (and FF7R isn't even open world).
They don't necessarily need to although it helps a lot with making some things a lot easier and gives developers more options. It is kind of ironic as I have been enjoying some Japanese made games more due to their limited scope and stylized art. I don't think the heavy push for hyperrealism and these gigantic open worlds really pay off in bettering the experience. The uncanny valley is even worse than before with more static assets. Gameplay has barely advanced, so you get these super realistic looking assets with PS2/PS3 level gameplay. It just takes me out.
It seems like some of the Japanese games industry is making some compromises like with some of their JRPG's by making them 2.5D with 3D assets and lighting like in the newest Star Ocean game and the upcoming Eiyuden Chronicles game.
Exactly. The only jap devs pursuing "high tech" are those aiming to the west, where people need to excite their dopamine with "novelty" (instead of, IDK, playing a videogame or so), the rest make games for the people that don't give a shit about realism, so they literally don't need to. Not only it's more expensive but also would report them no benefit since their target audience care more about art direction.
It seems like japanese devs only focus on what works for them financially instead messing up with emormous debts and loses like in the west, for which western studios had to comply with ESG score (you know, inclusivity features we all love) just to get access to them.
While I say I prefer stylization and not a fan of realism, I still want a graphical leap too. I guess more so presentation like with animation quality, art direction, physics, UI/HUD, AI behavior, soundtrack and sound design, etc.
Oh, you didn't get the memo... "Stylization" here means "bad graphics" because they don't care about "weeb shit"
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BTW, for me the best looking games out there and with barely any competition are Xenoblade games... They just managed to check every box in my list (except for 60 fps)... It has something most RPG and even most western open worlds don't have: Actual sense of scale... That combined with art style make an unbeatable combo.
He basically pointed out the only value (most) western non-indie-games have...
Most western realistic games bore me just by seeing them, and not kidding
And what's worse, their stories aren't for everyone... I don't like most north american game stories, TLOU? I thought it was "meh", and basically any other story out there is conceptually simple and very cliche, which isn't great for everyone and if that's the only thing they have, they can just serve as pretty benchmarks for new GPU upgrades lol.
For example Hellblade, Alan Wake, A Plague Tale... Damn I love those games' stories, Europeans are just in their own league, so "story focus" isn't always a strength for western games, it can also be a dead weight if gameplay is just modern "point and click" (just using twin sticks).