The music changed in my game any way to get the original music to play again?
It is a weird and entirely unnecessary system that most people don't even know exists, and that's exactly why it's cool, I think, because under this weird arcade action game is this artificial life simulation for absolutely no reason.
Christmas NiGHTS came with a way to analyze your NiGHTS save file and see the current pian population and their moods, but I am not sure if that made it over in to the XBLA release.
bwahhhhh said:-
Unfortunately, the Melody Box did not make the transition. I used to record my favorite "mixes" on tape using that.
On the Saturn version, you could reset the music by erasing the A-Life file (which I did frequently, because it took a lot of the internal memory), I'm not sure if an A-Life reset is possible in the HD version.
Nico B., Oct 16 11:03 (PDT):
Hello,
Thank you for the input. We are aware of this issue, and have mentioned it to the developers. Hopefully they will address this in a future patch.
Regards,
Nico B.
SEGA of America
Customer Support
Thanks for contacting them. It's important that they get enough tickets about this issue, the more there are the more it'll become apparent to Sega that this is important enough to fix.*fingers crossed*
this might be old news, but my ticket which I submitted about the controls got this reply:
*fingers crossed*
in the Dream Select screen or whtever you want to call it, you can select the boss battle of each dream via square button (PS3) in order to fight the bosses directly.Has interest pretty much tapered off here? I was hoping that the group of people who are coping with the controls to compare scores, routes and methods on how to make higher scores.
I've found some decent routes in the low scoring Stick Canyon and Mystic Forest levels but I always get crap bosses which kill my final bonus multiplier. I wish I could just battle Reala all the time. That guy's a pushover.
in the Dream Select screen or whtever you want to call it, you can select the boss battle of each dream via square button (PS3) in order to fight the bosses directly.
perfect way to to learn the boss' patterns.
Sorry. I'm back to the Saturn version till a control patch hits. :-/Has interest pretty much tapered off here? I was hoping that the group of people who are coping with the controls to compare scores, routes and methods on how to make higher scores.
Sorry. I'm back to the Saturn version till a control patch hits. :-/
Has interest pretty much tapered off here? I was hoping that the group of people who are coping with the controls to compare scores, routes and methods on how to make higher scores.
Sega has to pay the patch certification fees on both consoles. Plus we don't know what the agreement is like between Sega and the devleoper that handled the port. I don't have much hope the control issues will get fixed.
Same. While I did admit in my review that the control issues weren't world-ending, I am finding it considerably harder to get A ranks on some stages and every time I think I want to go back and finish out the rest of the achievements I'm missing I figure it's probably a better idea to wait for the control patch, if there even is one (despite the "first patch is free" policy on Xbox Live, Sonic CD never got patched on consoles either, even though other platforms did).
IIRC it only got a patch on iOS/Android. Steam/PSN versions remain as they were....I figure it's probably a better idea to wait for the control patch, if there even is one (despite the "first patch is free" policy on Xbox Live, Sonic CD never got patched on consoles either, even though other platforms did).
A whole laundry list of minor inconsistencies. The one that jumped out at me was how you couldn't time travel in the veritcal conveyor belts in Quartz Quadrant Zone in the initial release, despite it being possible in every version released prior. I pointed it out in the relevant topic on Sonic Retro (where The Taxman is a semi-regular), and it got fixed.What was patched on Sonic CD?
Has interest pretty much tapered off here? I was hoping that the group of people who are coping with the controls to compare scores, routes and methods on how to make higher scores.
I've found some decent routes in the low scoring Stick Canyon and Mystic Forest levels but I always get crap bosses which kill my final bonus multiplier. I wish I could just battle Reala all the time. That guy's a pushover.
You can do mare 1 on Stick Canyon backwards for an infinite link on the Saturn and get >100k. I don't know how well it works in NiGHTS HD.
So I was playing Nights in SSF (using this <3), and I was blown away again by just how beautiful it still is now. It may be technically out of date but the art direction is still amazing.
Man I like how the music changes but, not hearing the original soft museum is not acceptable lol. I had to delete the a life eventually they still hated me.The music in each of the four sections of a level changes depending on the mood of your Pians. Pians being the little angel guys you see freely roaming about levels.
I think Pians naturally get happy over the course of the game, but you can accelerate how happy they get by helping them hatch eggs and such, I believe. If you kill a Pian, the opposite effect happens - especially if other Pians witness the event.
The happier your Pians are, the happier and more rich the music will sound. The sadder your Pians are, the more basic and downtrodden the song will be.
It is a weird and entirely unnecessary system that most people don't even know exists, and that's exactly why it's cool, I think, because under this weird arcade action game is this artificial life simulation for absolutely no reason.
Christmas NiGHTS came with a way to analyze your NiGHTS save file and see the current pian population and their moods, but I am not sure if that made it over in to the XBLA release.
Happy Halloween everyone!
So all this month Claire has been dressed up as a witch in Mystic Forest but today, Halloween, Elliott is dressed up as a vampire on the same level. Even if you aren't into the feel of the direct download port at least fire it up for the neat little Easter egg.
Try slowly moving the analog stick from hard left/right/up/down to a diagonal direction, and you'll probably notice how there's a large dead zone before it changes. It's kind of like how they fucked up Uncharted 3's aiming, though I admittedly do find this easier to deal with (probably because the game DID need to be playable with a D-pad too). Even if they never patch it a PC port would hopefully allow a user mod that lets it work with full 360 degree control.Just bought this game. I love the feeling of flight in this game it's silky smooth.
I don't get people complaining about the controls. Maybe it's because I never played it on the Saturn but everything feels great. Hearing people complain about barely being able to make it through rings has to be some kind of hyperbole. While I haven't yet been able to get an A rank on any stage it's because I don't fully understand the scoring system. Doing aerial stunts n this game is a breeze.
The on foot parts are where I actually think the lack of full 360 degree controls FEEL worst, even if they're not as important there as flying. It felt extremely and unnaturally stiff relative to how I remember controlling on the Saturn, even though the game was never meant to be seriously played on foot like, say, SM64.I have to say the points where the camera switches to behind Nights are some of the weaker portions of the game. Winter Bell's is pretty cool, but Splash Garden's and Soft Museum's boarder on the unplayable. Also the on-foot sections suck, and the fact that you're forced to deliver the orbs by foot before you're allowed to dualize really sucks.
I don't get people complaining about the controls. Maybe it's because I never played it on the Saturn
Just bought this game. I love the feeling of flight in this game it's silky smooth.
I don't get people complaining about the controls. Maybe it's because I never played it on the Saturn but everything feels great. Hearing people complain about barely being able to make it through rings has to be some kind of hyperbole. While I haven't yet been able to get an A rank on any stage it's because I don't fully understand the scoring system. Doing aerial stunts n this game is a breeze.
Just bought this game. I love the feeling of flight in this game it's silky smooth.
I don't get people complaining about the controls. Maybe it's because I never played it on the Saturn but everything feels great. Hearing people complain about barely being able to make it through rings has to be some kind of hyperbole. While I haven't yet been able to get an A rank on any stage it's because I don't fully understand the scoring system. Doing aerial stunts n this game is a breeze.
I'm not sure what your issues are in Splash Garden and Soft Museum. Soft Museum is one of my favorite stages. It's not really difficult to control Nights when the camera is behind you.I have to say the points where the camera switches to behind Nights are some of the weaker portions of the game. Winter Bell's is pretty cool, but Splash Garden's and Soft Museum's boarder on the unplayable. Also the on-foot sections suck, and the fact that you're forced to deliver the orbs by foot before you're allowed to dualize really sucks.
So, I'm reading on Twitter that this has been patched and the controls are fixed. Can anyone confirm?
where exactly are you reading this?
someone test this out asap! im ready to buy if its all fixed.
Yep. Controls are fixed. Christmas is saved!
They still don't feel 100% like the Saturn controls, more like 95% I'd say.