GrotesqueBeauty
Banned
Nice review, but having played both versions extensively since the HD version released (partly to suss out the validity of people's conclusions in this thread) I still think the control issues, although present, are overplayed. I understand the purist bent given the nature of the game, but even so it's a bit discouraging to see that put at the forefront of the review with hyperbolic phrases like "NiGHTS HD should control exactly like it did back on the Sega Saturn – but nothing could be further from the truth" and "It completely destroys the game’s sense of fluidity". Sorry, even as an ardent NiGHTS fan I've got to call bullshit on that. In regards to the controls matching, it could certainly be a lot further from the truth. The controls could've distracted to the point where the game game wasn't playable, but as vets like myself and newcomers without the old game as a point of reference have both noted, the game is still very playable, and, wait for it... enjoyable.Finally polished off my NiGHTS review just now.
http://www.tssznews.com/2012/10/12/review-nights-xbox-live-arcade/
The comparison video is linked in there, but if you're too lazy to skim the article for it, here's just the video:
http://www.youtube.com/watch?v=uTqxDugHe_s
The fact is that at full speed, which is how NiGHTS is generally intended to be played, the admittedly less than perfect controls are not really that noticeable. Would I like to see a patch restoring the smoother transitions of the original? Of course. But when you're rushing along linking combos the core gameplay is probably 90% similar to the original experience. It's only in a handful of specific contexts that the "snapping" gets in the way. To be fair, that last 10% matters, but it's not something that fundamentally overwhelms everything else the port does well.
I also feel like in your video (and another one I've watched, actually) the apparent rigidity of the HD controls is aided along by almost seeking to make the flight path as awkward as possible. For example, in your vid you're using a more fluid motion following the analog gate on the Saturn pad, and not following the same full range of motion on the 360 pad- instead doing something akin to adjusting your thumb on each rotation. Not sure if this has to do with the ergonomics of the controller, but it's visible in the side by side shot.
Anyway, nice job overall, even if I think you might have weighted the control issues a bit heavily. I'm mostly with you on the other stuff, and appreciate your thoroughness pointing out some of the adjustments in the visuals and audio. My final take away is that although the port has some disappointments (which I hope a patch will ultimately remedy), it's still a solid, unique gaming experience on its own merits, and the result could have been far worse. And because Sega priced it fairly rather than doing a Capcom style gouge I would recommend it to anyone but the purist.