CrunchinJelly
formerly cjelly
Only because you haven't got anyone to play with you on Halo. :lolLAUGHTREY said:I'm still buying this first day.
Only because you haven't got anyone to play with you on Halo. :lolLAUGHTREY said:I'm still buying this first day.
DarkJediKnight said:I'll wait for the eventual PS3 version with all the fixes.
*dissapointed*
cjelly said:Only because you haven't got anyone to play with you on Halo. :lol
One of the Greater Fiends is named Volf. He's a werewolf. Volf the wolf. That should tell you about all you need to know. But who are we to complain about plot in games when Hollywood blockbusters have endings like the latest Indiana Jones movie? This game makes at least as much sense as that flick did and fans of the Ninja Gaiden universe will find a few welcome surprises along the way.
Augemitbutter said:same here, ill wait for sigma 2.
The-Switcher said:Itagaki might fault Kamiya for having "shalow" gameplay in his titles, but at least Kamiya knows how to design a half-decent camera.
Renji Zabimaru said:EDIT: How come people are allowed to say "I'll wait for a PS3 version " when the game is being published by MS, but if you go into a MGS4 thread and say I'll wait for a 360 version, you get banned?
The-Switcher said:Itagaki might fault Kamiya for having "shalow" gameplay in his titles, but at least Kamiya knows how to design a half-decent camera.
Renji Zabimaru said:EDIT: How come people are allowed to say "I'll wait for a PS3 version " when the game is being published by MS, but if you go into a MGS4 thread and say I'll wait for a 360 version, you get banned?
There was a MGS4 to 360 "confirmed" thread nearly daily when there was never any confirmation or any evidence to support it and they all ended up being bogus. Plus everyone kept saying it and derailing MGS4 threads with it in massive numbers. That's why. I'm sure if the NGII Sigma to ps3 comments become as big an issue as the MGS4 to 360 ruckus was then something will need to be done, but right now I just don't see it being a problem.
Freedom = $1.05 said:Because the once exclusive NG1 did make it over to Sony land. And the fact that Konami has been adamant that there is no 360 version whereas even though MS is publishing NG2 no one has outright claimed that there is no PS3 version. See RECV as an example of a first party funded game that saw several console releases.
Renji Zabimaru said:Yeah like the once exclusive MGS2 making it to the Xbox especially when Konami had outrigth said there wasn't going to be an Xbox version or did you choose to ignore that little fact?
Renji Zabimaru said:Yeah like the once exclusive MGS2 making it to the Xbox especially when Konami had outrigth said there wasn't going to be an Xbox version or did you choose to ignore that little fact? Itagaki has already outright said that there won't be a PS3 version.
Also RECV was exlcusive paid by Sega to Capcom but it wasn't fully funded by Capcom and it wasn't published by Sega. Also the DC was almost dead by the time the PS2 came to the market and it wasn't announced or release for the PS2 long after Sega killed off the DC.
While Production Studio 4 was in charge of the game's artistic direction, the actual development of the game was handled by Nextech Corporation (a subsidiary of Sega at the time),[2] the same company that ported the original Resident Evil to the Sega Saturn. Although, the game was originally marketed as a Dreamcast exclusive during its initial release, the game was ported to the Sony PlayStation 2 and Nintendo GameCube later, in the form of the updated version Code: Veronica X.
Draft said:Uneven framerate?
In battle loading.
That is some heart breaking shit.
Draft said:Uneven framerate?
In battle loading.
That is some heart breaking shit.
cjelly said:Too late for that buddy.
Yeah, it's Ninja Gaiden. Who cares about the story anyway?Amir0x said:Gameplay 9.0
only score that matters anyway! 8.7 is, as we know, remarkably far of a fall from 9.0.
Well that and graphics, which also has a 9.0!
Too late for that buddy.Stop It said:Oh, please guys, don't turn this into another exclusives war bullshit thread for the love of god.
Blimblim said:That's the issue from the review build that's said to be fixed in the retail one. There is NO WAY this can be in the final game.
Jtyettis said:Hmm, why would they put the review build out there like that and not closer to the retail version so reviewers could see the difference. Hopefully that is out of the retail version. What is the general consensus on framerate?
Eurogamer said:we had to drop our 360's display back to 1080i to get the game to run at an acceptable frame-rate, and this on a brand new 360 running a boxed copy of the PAL release.
Jtyettis said:Hmm, why would they put the review build out there like that and not closer to the retail version so reviewers could see the difference. Hopefully that is out of the retail version. What is the general consensus on framerate?
Y2Kev said:What retail reports are people going on? Blimblim? The Eurogamer review SAYS it's a retail copy.
Actually, according to the EuroGamer review, its quite the opposite.Stop It said:The 2nd issue is absent at retail according to reports,
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Doesn't break the game; I'd still really like to play it, but that seems like a big issue, even if it happens infrequently.EuroGamer said:and this on a brand new 360 running a boxed copy of the PAL release.
BobTheFork said:Actually, according to the EuroGamer review, its quite the opposite.
Francias Castiglione said:They don't mention mid battle loading though, CVG does.
Y2Kev said:It is a retail copy.
Jtyettis said:Well if that is the case then the difference is noted.
Blimblim said:Let's make it simple (again). As far as I can tell the framerate issues will still be in the retail copy.
BUT the long loadings during fights won't be there anymore. It's just *impossible* for these to still be there. This is what it was for me: Jump towards an enemy, get a 10 seconds of action (sound stops too), kill enemy, jump back towards another enemy that was behind me, another 10 seconds. That's a definitive bug or mastering issue.
It didn't happen all the time of course, only at very precise locations like in between what I guess could be two zones. I had it happen during level 2 mostly.Amir0x said:jesus christ.
i'd burn the copy if i had to play an entire game like that
Blimblim said:It didn't happen all the time of course, only at very precise locations like in between what I guess could be two zones. I had it happen during level 2 mostly.
Nah, only at 2 (or maybe 3) locations so far.Amir0x said:oh i thought this was like every battle, i would have said "fuck reviewing this" :lol
Jtyettis said:So PAL upscaled 1080p is where they were having issues?
WTF O.OBlimblim said:Let's make it simple (again). As far as I can tell the framerate issues will still be in the retail copy.
BUT the long loadings during fights won't be there anymore. It's just *impossible* for these to still be there. This is what it was for me: Jump towards an enemy, get a 10 seconds of pause (sound stops too), kill enemy, jump back towards another enemy that was behind me, another 10 seconds, rinse repeat 10 times. That's a definitive bug or mastering issue.
SonOfABeep said:And Itagaki is right about DMC - slow, boring,and the camera is worse. I hate being so removed from the battle with those fixed cameras. Also, just think about how AWFUL the few non-fixed camera sections were in DMC4, and realize NG2 does it better than you may think.
Pffft.Blimblim said:Nah, only at 2 (or maybe 3) locations so far.